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Heroes Community > Tavern of the Rising Sun > Thread: Murphy's Laws
Thread: Murphy's Laws
Saruman
Saruman


Famous Hero
On academic leave
posted July 02, 2003 09:18 PM
Edited By: Saruman on 2 Jul 2003

Murphy's Laws

1.Nothing is as easy as it looks.
2.Everything takes longer than you think.
3.Anything that can go wrong will go wrong.
4.If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong. Corollary: If there is a worse time for something to go wrong, it will happen then.
5.If anything simply cannot go wrong, it will anyway.
6.If you perceive that there are four possible ways in which a procedure can go wrong, and circumvent these, then a fifth way, unprepared for, will promptly develop.
7.Left to themselves, things tend to go from bad to worse.
8.If everything seems to be going well, you have obviously overlooked something.
9.Nature always sides with the hidden flaw.
10.Mother nature is a *****.
11.It is impossible to make anything foolproof because fools are so ingenious.
12.Whenever you set out to do something, something else must be done first.
13.Every solution breeds new problems.
Murphy's Law of Research
Enough research will tend to support your theory.
Murphy's Law of Copiers
The legibility of a copy is inversely proportional to its importance.
Murphy's Law of the Open Road:
When there is a very long road upon which there is a one-way bridge placed at random, and there are only two cars on that road, it follows that: (1) the two cars are going in opposite directions, and (2) they will always meet at the bridge.
Murphy's Law of Thermodynamics
Things get worse under pressure.
The Murphy Philosophy
Smile . . . tomorrow will be worse.
Quantization Revision of Murphy's Laws
Everything goes wrong all at once.
Murphy's Constant
Matter will be damaged in direct proportion to its value

Murphy's Corollaries
1.Left to themselves, things tend to go from bad to worse.
2.It is impossible to make anything foolproof because fools are so ingenious
Law of the Perversity of Nature (Mrs. Murphy's Corollary):
You cannot successfully determine beforehand which side of the bread to butter.
Corollary (Jenning):
The chance of the bread falling with the buttered side down is directly proportional to the cost of the carpet.

Commentaries
Hill's Commentaries on Murphy's Laws
1.If we lose much by having things go wrong, take all possible care.
2.If we have nothing to lose by change, relax.
3.If we have everything to gain by change, relax.
4.If it doesn't matter, it does not matter.
O'Toole's Commentary
Murphy was an optimist.
NBC's Addendum to Murphy's Law
You never run out of things that can go wrong.

Murphy's Military Laws up next!

EDIT: Underlining Bug
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Thank god I'm an atheist.

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LordTitan
LordTitan


Famous Hero
Hit Dice: 76d12+608 HP
posted July 02, 2003 10:05 PM

Quote:

Mother nature is a *****.



Darn tootn'.
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Hexa
Hexa


Responsible
Legendary Hero
posted July 02, 2003 10:45 PM

Check the all HERE!@

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LordTitan
LordTitan


Famous Hero
Hit Dice: 76d12+608 HP
posted July 02, 2003 10:55 PM

Or try this Google
Searchwords: Murphy's Laws
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Romana
Romana


Responsible
Supreme Hero
Thx :D
posted July 03, 2003 12:11 AM

http://heroescommunity.com/viewthread.php3?TID=3273

or here..

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privatehudson
privatehudson


Responsible
Legendary Hero
The Ultimate Badass
posted July 03, 2003 12:27 AM
Edited By: privatehudson on 2 Jul 2003

Or these Generally they're known as Murphy's laws of Combat

If the enemy is in range, so are you.
Incoming fire has the right of way.
Don't look conspicuous, it draws fire.
There is always a way, and it usually doesn't work.
The problem with the easy way out is that it has already been mined.
Try to look unimportant, they may be low on ammo.
Professionals are predictable, it's the amateurs that are dangerous.
The enemy invariably attacks on two occasions:
when you're ready for them.
when you're not ready for them.
Teamwork is essential, it gives them someone else to shoot at.
If you can't remember, then the claymore IS pointed at you.
The enemy diversion you have been ignoring will be the main attack.
A "sucking chest wound" is nature's way of telling you to slow down.
If your attack is going well, then it's an ambush.
Never draw fire, it irritates everyone around you.
Anything you do can get you shot, including nothing.
If you build yourself a bunker that's tough for the enemy to get into quickly, then you won't be able to get out of it quickly either.
Never share a foxhole with anyone braver than yourself.
If you're short of everything but the enemy, you're in a combat zone.
When you've secured the area, don't forget to tell the enemy.
Never forget that your weapon is made by the lowest bidder.
Friendly fire isn't.
If the sergeant can see you, so can the enemy.
Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
The most dangerous thing in the world is a second lieutenant with a map and a compass.
There is no such thing as an atheist in a foxhole.
A grenade with a seven second fuse will always burn down in four seconds.
Remember, a retreating enemy is probably just falling back and regrouping.
If at first you don't succeed call in an air-strike.
Exceptions prove the rule, and destroy the battle plan.
Everything always works in your HQ, everything always fails in the colonel's HQ.
The enemy never watches until you make a mistake.
One enemy soldier is never enough, but two is entirely too many.
A clean (and dry) set of BDU's is a magnet for mud and rain.
Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
The more a weapon costs, the farther you will have to send it away to be repaired.
Field experience is something you don't get until just after you need it.
Interchangeable parts aren't.
No matter which way you have to march, its always uphill.
If enough data is collected, a board of inquiry can prove ANYTHING.
For every action, there is an equal and opposite criticism. (in boot camp)
The one item you need is always in short supply.
The worse the weather, the more you are required to be out in it.
The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
Airstrikes always overshoot the target, artillery always falls short.
When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
Those who hesitate under fire usually do not end up KIA or WIA.
The tough part about being an officer is that the troops don't know what they want, but they know for certain what they DON'T want.
To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
The weapon that usually jams when you need it the most is the M60.
The perfect officer for the job will transfer in the day after that billet is filled by someone else.
When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
The newest and least experienced soldier will usually win the Congressional Medal Of Honor.
A Purple Heart just goes to prove that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
Murphy was a grunt.
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Saruman
Saruman


Famous Hero
On academic leave
posted July 03, 2003 03:54 PM

Murphy's Technology Laws

You can never tell which way the train went by looking at the track.
Logic is a systematic method of coming to the wrong conclusion with confidence.
Whenever a system becomes completely defined, some damn fool discovers something which either abolishes the system or expands it beyond recognition.
Technology is dominated by those who manage what they do not understand.
If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization.
The opulence of the front office decor varies inversely with the fundamental solvency of the firm.
The attention span of a computer is only as long as it electrical cord.
An expert is one who knows more and more about less and less until he knows absolutely everything about nothing.
Tell a man there are 300 billion stars in the universe and he'll believe you. Tell him a bench has wet paint on it and he'll have to touch to be sure.
All great discoveries are made by mistake.
Always draw your curves, then plot your reading.
Nothing ever gets built on schedule or within budget.
All's well that ends.
A meeting is an event at which the minutes are kept and the hours are lost.
The first myth of management is that it exists.
A failure will not appear till a unit has passed final inspection.
New systems generate new problems.
To err is human, but to really foul things up requires a computer.
We don't know one millionth of one percent about anything.
Any given program, when running, is obsolete.
Any sufficiently advanced technology is indistinguishable from magic.
A computer makes as many mistakes in two seconds as 20 men working 20 years make.
The faster a computer is, the faster it will reach a crashed state.
Nothing motivates a man more than to see his boss putting in an honest day's work.
Some people manage by the book, even though they don't know who wrote the book or even what book.
The primary function of the design engineer is to make things difficult for the fabricator and impossible for the serviceman.
To spot the expert, pick the one who predicts the job will take the longest and cost the most.
After all is said and done, a hell of a lot more is said than done.
Any circuit design must contain at least one part which is obsolete, two parts which are unobtainable and three parts which are still under development.
A complex system that works is invariably found to have evolved from a simple system that works.
If mathematically you end up with the incorrect answer, try multiplying by the page number.
Computers are unreliable, but humans are even more unreliable. Any system which depends on human reliability is unreliable.
Give all orders verbally. Never write anything down that might go into a "Pearl Harbor File."
Under the most rigorously controlled conditions of pressure, temperature, volume, humidity, and other variables the organism will do as it damn well pleases.
If you can't understand it, it is intuitively obvious.
The more cordial the buyer's secretary, the greater the odds that the competition already has the order.
In designing any type of construction, no overall dimension can be totalled correctly after 4:30 p.m. on Friday. The correct total will become self-evident at 8:15 a.m. on Monday.
Fill what's empty. Empty what's full. And scratch where it itches.
All things are possible except skiing through a revolving door.
The only perfect science is hind-sight.
Work smarder and not harder and be careful of yor speling.
If it's not in the computer, it doesn't exist.
If an experiment works, something has gone wrong.
When all else fails, read the instructions.
If there is a possibility of several things going wrong the one that will cause the most damage will be the one to go wrong.
Everything that goes up must come down.
Any instrument when dropped will roll into the least accessible corner.
Any simple theory will be worded in the most complicated way.
Build a system that even a fool can use and only a fool will want to use it.
The degree of technical competence is inversely proportional to the level of management.
Any attempt to print Murphy's laws will jam the printer.
____________
Thank god I'm an atheist.

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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted July 03, 2003 08:13 PM

Don't Laugh at Me

Whos Murphy??
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The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.

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LordTitan
LordTitan


Famous Hero
Hit Dice: 76d12+608 HP
posted July 03, 2003 08:37 PM

I'm not all shure but He's a real funny guy.
It says something about his first qoute on one of the pages, something to do with plane impact tests I think.
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Saruman
Saruman


Famous Hero
On academic leave
posted July 04, 2003 12:14 AM

Quote:
Who's Murphy?


The following article was excerpted from The Desert Wings
March 3, 1978
by the AFFTC History Office


Murphy's Law ("If anything can go wrong, it will") was born here (Edwards Air Force Base) – in 1949 at North Base.

It was named after Capt. Edward A. Murphy, an engineer working on Air Force Project MX981, (a project) designed to see how much sudden deceleration a person can stand in a crash.

One day, after finding that a transducer was wired wrong, he cursed the technician responsible and said, "If there is any way to do it wrong, he'll find it."

The contractor's project manager kept a list of "laws" and added this one, which he called Murphy's Law.

Actually, what he did was take an old law that had been around for years in a more basic form (see first paragraph above) and give it a name.

Shortly afterwards, the Air Force doctor (Dr. John Paul Stapp) who rode a sled on the deceleration track to a stop, pulling 40 Gs, gave a press conference. He said that their good safety record on the project was due to a firm belief in Murphy's Law and in the necessity to try and circumvent it.

Aerospace manufacturers picked it up and used it widely in their ads during the next few months, and soon it was being quoted in many news and magazine articles. Murphy's Law was born.

The Northrop project manager, George E. Nichols, had a few laws of his own. Nichols' Fourth Law says, "Avoid any action with an unacceptable outcome."

The doctor, well-known Col. John P. Stapp, had a paradox: Stapp's Ironical Paradox, which says, "The universal aptitude for ineptitude makes any human accomplishment an incredible miracle."

Nichols is still around. At NASA's Jet Propulsion Lab in Pasadena, he's the quality control manager for the Viking project to send an unmanned spacecraft to Mars.
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