| Improvements to EXTREME template | This thread is pages long: 1 2 · NEXT» |
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midnight

  
   
Promising
Famous Hero
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posted July 03, 2003 06:39 AM |
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Improvements to EXTREME template
Any suggestions for improvement to EXTREME template, post them here. Please, only comment if u have played that template at least twice. Moderators, feel free to delete off-topic tossing.
I will start with 1 change that I will be making:
3rd and 4th towns will become necro. This is not because double builds are easy, they are not, but because of the # of lvl 6 and 7 dwellings that appear, and creatures from boxes.
eg. If i have fortress, and walk into town 3 which is fortress, i might find 3 hydra dwellings nearby, and 20 gorgons in a box. Too much advantage.
any other suggestions...
btw if suggestion is not suitable for EXTREME, it might get used in EXTREME II which i'm currently testing.
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Maximus

 
   
Famous Hero
Bronzed God
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posted July 03, 2003 07:05 AM |
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the games i played, theres just to much big stuff, i mean 5 soj's, 2 red orbs, 2 hh , well the list was endless in that game.
theres so much stuff to go around for both players the stats just get silly sometimes.
had more books on map than in my local libary.
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Frost. Sometimes it makes the blade stick !
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midnight

  
   
Promising
Famous Hero
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posted July 03, 2003 08:16 AM |
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lots of big stuff is the flavour of the map, part of its "extreme" nature
of more interest is if it is too easy to get the big stuff? I might reduce the density of items in the 3rd and 4th zones, so ur forced to hit the mega stacks in the sand to get more arties.
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Kuma

  
    
Promising
Supreme Hero
u can type so much text in her
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posted July 03, 2003 09:06 AM |
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That might be an idea yes.
Here's one: to have the possability of still doing a double build, even when 2nd 3rd and 4th town r nec, edit a well-guarded ore and woodmine in 2nd area.
People can still make a rule not to build up nec-towns, but at least it's possible.
Gives extra flavour to the game I'd say.
On second thought: do that anyway; even if u dun make all the next town necro. A well-guarded wood and oremine in 2nd area; gives a player more options.
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People used to call me crazy, but now that I'm rich I am excentric.
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midnight

  
   
Promising
Famous Hero
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posted July 03, 2003 09:34 AM |
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2,3,4 towns will be necro for sure
Do players build the necro town at the moment? If ppl want to build necro towns i can put an extra wood/ore mine in another zone if u like. But do ppl want that? Without building other towns, i never run out of wood/ore, it was more the other resources that i had problems when trying for mage guild.
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Aculias

   
      
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted July 03, 2003 09:46 AM |
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Extreme can be a richly map 7 a double build would not be a good idea.
Only because if only one player gets a double build & the other dont, then it increases a winning chance.
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Dreaming of a Better World
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Hexa

   
     
Responsible
Legendary Hero
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posted July 03, 2003 10:59 AM |
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I like the idea of less relics in the area's besides the sand area.
Damn Rychen rushed me because he found great arties in his third are while mine all sucked!@
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Aculias

   
      
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted July 03, 2003 12:00 PM |
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Actually I think there should be more topes.
Always seems when i play Rych he gets 2-3 topes & I get zip hehe.
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Dreaming of a Better World
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Bad_Boxa

 
 
Adventuring Hero
Bulgarian Azure Dragon
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posted July 03, 2003 12:31 PM |
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Quote: Any suggestions for improvement to EXTREME template, post them here. Please, only comment if u have played that template at least twice. Moderators, feel free to delete off-topic tossing.
I will start with 1 change that I will be making:
3rd and 4th towns will become necro. This is not because double builds are easy, they are not, but because of the # of lvl 6 and 7 dwellings that appear, and creatures from boxes.
eg. If i have fortress, and walk into town 3 which is fortress, i might find 3 hydra dwellings nearby, and 20 gorgons in a box. Too much advantage.
any other suggestions...
btw if suggestion is not suitable for EXTREME, it might get used in EXTREME II which i'm currently testing.
Ya Ya
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Agression Comes Back To You
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grendal

 
 
Adventuring Hero
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posted July 03, 2003 02:21 PM |
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Buliding up the necro towns, i dont think will really come into play. Unless your main army is lost at the same time your oppenents main army is lost, there really isnt much need for the necro town. I find either i get slaughtered in the final fight or my oppenent does. Either way there wouldnt be enough creatures in the necro town to make a difference.
I agree also that the arties in the 3 and 4 zones can be too strong, making a player choose not to go into the sand. (applies to bb as well)
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Life is full of frustrations, heroes should help release it!
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Hexa

   
     
Responsible
Legendary Hero
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posted July 03, 2003 02:33 PM |
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Well is some cases u get like 3 bone drag dwellings.
Beter believe that an extra 20 ghosties can help a lot!@
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grendal

 
 
Adventuring Hero
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posted July 03, 2003 02:37 PM |
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Yeah thats a good point Hexa, and i have had boxes where u get some good creatures. But ive never decided that i need extra ones from the necro castle. Ive just used them as i go along. Just curious do u or other people build the necro town up, and is there enough time to do it and get a good army. Just wondering
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Life is full of frustrations, heroes should help release it!
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Hexa

   
     
Responsible
Legendary Hero
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posted July 03, 2003 02:45 PM |
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I did it twice.
I had 3 bone dragon dwellings at one time!@ 
And 4 black knight dwellings another time.
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grendal

 
 
Adventuring Hero
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posted July 03, 2003 03:04 PM |
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Now that u say that, im thinking u are right. I remember playing a bb game where i had 3 dread knight dwellings. So i built the castle to the dread knights. I ended up with 30 or so of them and i needed them to counter the extra 6 aa's my opponent picked up. But it was a long game, wk 6 or 7 i think. But u are right, i change my mind Extra wood and ore mines would prove interesting
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Life is full of frustrations, heroes should help release it!
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Hexa

   
     
Responsible
Legendary Hero
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posted July 03, 2003 03:56 PM |
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WOW I actually changed somebody's mind.
Are u sure Grendal .. after all it is me saying all this!@
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grendal

 
 
Adventuring Hero
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posted July 03, 2003 04:11 PM |
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LOL You must have a powerful gift of persuasion cause i dont like changing my mind. It hurts too much
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Life is full of frustrations, heroes should help release it!
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kuma

  
    
Promising
Supreme Hero
u can type so much text in her
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posted July 03, 2003 04:16 PM |
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Yes, that's what i mean; in case of an extra (guarded) wood/oremine it brings another dimension to the game.
Important: If u build up a nec town it's also more rewarding crashing boxes, cause some of the times they contain bones or BK's.
If u put extra wood/ore in, at least people have the possability to go for nec-build.
Will make it possible for other strategies for winning.
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People used to call me crazy, but now that I'm rich I am excentric.
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madmartigan


   
Bad-mannered
Famous Hero
who will never walk alone
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posted July 03, 2003 04:43 PM |
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IMHO
no extra wood or ore is needed for secondary area(s)
If you really need to go for the necro-build, sac 5kgold+5ore and build a res. silo.
Since there will be 3-4 necro towns around I am sure you must have enough wood/ore from all those silos.
necro-build will only add more turns to a game which in itself is already long.
If you desperately need necro build, manage on your own.
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midnight

  
   
Promising
Famous Hero
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posted July 03, 2003 06:33 PM |
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i might stick an ore mine in 3rd zone and one wood mill in 4th zone, not a big advantage, but if ur going for a late build will add to the silos.
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midnight

  
   
Promising
Famous Hero
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posted July 03, 2003 06:35 PM |
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i might stick an ore mine in 3rd zone and one wood mill in 4th zone, not a big advantage, but if ur going for a late build will add to the silos.
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