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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A new original town concept(almost original)
Thread: A new original town concept(almost original) This thread is 3 pages long: 1 2 3 · NEXT»
sniper
sniper


Known Hero
Dark paladin of Deyja
posted July 21, 2003 09:26 PM

A new original town concept(almost original)

Now i really hope u will like this ideea.
There are 6 towns as predicted:
Furnance, Forest, Castel, Cursed town, Zigurat, Pit.

Furnance:
it is actualy the dwarf town, with 3 dwarf units and 3 mechanical units.

lvl. 1 Aprentice>>>Smith-----Blacksmith
the aprentice is a slow moving unit with a great resistance to magic, his weapon is the hammer that he uses in the forge.

lvl. 2 Scorpion>>>Balista-----warmachine yard
the Furnance  ranged unit, it fires over walls and has no melee penalty.

lvl. 3 Stone golem>>>Granite golem-----golem factory
similar to homm3 just biger

lvl. 4 Batlledwarf>>>Dwarf lord-----dwarven halls
a slow but very strong unit with high defence and atack.
unlike in homm3 these dwarfs have an axe.

lvl. 5 Dwarf shaman>>>Dwarf runelord------Rune temple
the dwarf spellcaster, can cast mirth and meteor shower

lvl. 6 Iron giant>>>Colosus-------Foundry
this unit has a 30% procent chance to stun its oponent for 2 rounds, it looks something lke a titan


Forest:
this is the elf town much similar to rampart in homm3,

lvl. 1 Scout>>>Tracker-------Tree house
he looks like the rouges in homm3, and is very fast

lvl.2 Wood elf>>>High elf------Homestead
ya know...

lvl. 3 Elf rider>>>Pegasi rider------Watrerfall
i hope this is not to much, an upgrade from ground to air unit( there is of cours upg from melee to rangrd unit )

lvl. 5 Druid>>>Enchanter------stonehenge
Homm 2+3 concept

lvl. 4 Ent>>>Ancient ent-------Deep forest
the LOTRTT concept

lvl. 6 Hill dragon>>>Mouinatin dragon------Ancient hills
well this i cant describe


Castel:
The typical human town

lvl. 1 Peasent>>>Militia-------Hut

lvl. 2 Marksmen>>>Longbowmen----Archery range

lvl. 3 Spearman>>>Pikeman----Guard house

lvl. 4 Monk>>>Priest-----Abbey

lvl. 5 Swordsman>>>Crusader-------Baracks

lvl. 6 Knight>>>Templar------you tell me

Cursed town:
something like necro,,,,

lvl. 1 Skeleton archer>>>Skeleton crosbow-----Lost Tomb

lvl. 2 Witch>>>Banshee------Hidden Shack

lvl. 3 Mummy>>>Royal mummy-----Pyramid

lvl. 4 Spirit wolf>>>Warewolf-----basement

lvl. 5 Lich>>>Master Lich-----Mausoleum

lvl. 6 Ghost ragon>>>Specter dragon-----Dragon vault

Zigurat:
the barbarian town

lvl. 1 Spear thrower>>>Skirmisher

lvl. 2 Goblin>>>Hobgoblin-----Mine

lvl. 3 Tower orc>>>Mounatain orc-----Orc tower

lvl. 4 Bridge troll>>>Cave troll-----Bridge

lvl. 5 Ogre>>>Dark Ogre-----Cave

lvl. 6 Cyclops>>>Cyclops Master-----Workshop

Pit:
the inferno town

lvl 1. Acolyte>>>Falmiliar-----Toture chambers

lvl 2. Lesser Demon>>>Demon----Dark summit

lvl 3. Temptres>>>Sucubi----Hall of sins

lvl 4. Magog>>>Morloc------Soul vault

lvl 5. Efret>>>Efret Sultan-------Fire lake

lvl 6. Lesser devil>>>Devil-------Tartar

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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted July 21, 2003 11:02 PM
Edited By: Aquaman333 on 21 Jul 2003

OK, sorry abut that. Anyway, I like your Colossus idea, he is one of my favorite mythical creatures. He would have to be toned down though, otherwise, he wouldn't fit on the screen. The Dwarven army is probably my favorite of yours. Dwarves are the coolest.
____________
"Brian, look! There's a message in my Alphabits! It says,    
"OOOOOOO!"."  
"Peter, those are Cheerios."-Family Guy

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sniper
sniper


Known Hero
Dark paladin of Deyja
posted July 21, 2003 11:04 PM

Well they are the only ones properly worked out so i still have to make an update
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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted July 21, 2003 11:10 PM

About your Cursed Town, I would try and stay away from the werewolf idea. People on this board take the argument about whether they are living or dead very personally. Maybe you could use something like a Necrite. It was a black magic creature from Magic: the Gathering.
____________
"Brian, look! There's a message in my Alphabits! It says,    
"OOOOOOO!"."  
"Peter, those are Cheerios."-Family Guy

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sniper
sniper


Known Hero
Dark paladin of Deyja
posted July 21, 2003 11:14 PM

the cursed town does noy neceseraly mean undead but simply
cursed, still i will take that into consideration
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sniper
sniper


Known Hero
Dark paladin of Deyja
posted July 21, 2003 11:59 PM

Furnance:
it is actualy the dwarf town, with 3 dwarf units and 3 mechanical units.

lvl. 1 Aprentice>>>Smith-----Blacksmith
the aprentice is a slow moving unit with a great resistance to magic, his weapon is the hammer that he uses in the forge.

lvl. 2 Scorpion>>>Balista-----Workshop
the Furnance ranged unit, it fires over walls and has no melee penalty.

lvl. 3 Stone golem>>>Granite golem-----Factory
similar to homm3 just biger

lvl. 4 Batlledwarf>>>Dwarf lord-----Dwarven halls
a slow but very strong unit with high defence and atack.
unlike in homm3 these dwarfs have an axe.

lvl. 5 Dwarf shaman>>>Dwarf runelord------Rune temple
the dwarf spellcaster, can cast mirth and meteor shower

lvl. 6 Iron giant>>>Colosus-------Foundry
this unit has a 30% procent chance to stun its oponent for 2 rounds, it looks something lke a titan


Forest:
this is the elf town much similar to rampart in homm3,

lvl. 1 Halfling>>>Hobit------Burrow

lvl.2 Scout>>>Tracker-------Outpost
he looks like the rouges in homm3, and is very fast


lvl. 3 Wood elf>>>High elf-----Homestead

lvl. 5 Druid>>>Enchanter------stonehenge
Homm 2+3 concept

lvl. 4 Ent>>>Ancient ent-------Deep woods
the LOTRTT concept

lvl. 6 Dragon rider>>>Dragon master------Ancient hills
It is the simple fact that a roubust elf is riding
a green dragon while the upg. is a gold(run out of
ideeas for the elves and the 3 option wasnt acceptable)


Castel:
The typical human town

lvl. 1 Peasent>>>Militia-------Thatched Hut

lvl. 2 Marksmen>>>Longbowmen----Archery range

lvl. 3 Spearman>>>Pikeman----Guard house

lvl. 4 Monk>>>Priest-----Abbey

lvl. 5 Swordsman>>>Crusader-------Baracks

lvl. 6 Knight>>>Templar------you tell me

Cursed town:
something like necro,,,,

lvl. 1 Skeleton archer>>>Skeleton crosbow-----Forgotten tomb

lvl. 2 Witch>>>Banshee------Hidden Shack

lvl. 3 Ghost>>>Specter-----basement

lvl. 4 Mummy>>>Royal mummy-----Pyramid

lvl. 5 Lich>>>Master Lich-----Mausoleum

lvl. 6 ________________________________this is blank
for your ideeas(i have no more)

Zigurat:
the barbarian town

lvl. 1 Goblin>>>Hobgoblin-----Mine
the goblin becomes a ranged unit

lvl. 2 Wolf rider>>>Varga Rider

lvl. 3 Tower orc>>>Mounatain orc-----Orc tower

lvl. 4 Troll>>>Cave troll-----Shaft

lvl. 5 Ogre>>>Ogre Berserker-----Ogre fort

lvl. 6 Snow giant>>>Ice giant-----Frozen Mountain

Pit:
the inferno town

lvl 1. Acolyte>>>Falmiliar-----Toture chambers

lvl 2. Demon>>>Greater Demon----Dark summit

lvl 3. Temptres>>>Sucubi----Hall of sins

lvl 4. Magog>>>Morloc------Soul vault

lvl 5. Efret>>>Efret Sultan-------Fire lake

lvl 6. Lesser devil>>>Devil-------Abys(i hope its spelled righ)
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UncleJR
UncleJR


Adventuring Hero
posted July 22, 2003 12:27 AM

What, no Angels?

We got devils, but no angels?  

The Castle sounds like a variation on the old pre-Homm1 game.  

Although I applaud the time it took to dream it up.  Sounds intriguing.
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Huh?

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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted July 22, 2003 01:39 AM
Edited By: Aquaman333 on 21 Jul 2003

I like how you placed Magog higher than the daemon. Gog and Magog were very powerful creatures and deserved much better than a measly level two spot as they had in HoMM 3.
____________
"Brian, look! There's a message in my Alphabits! It says,    
"OOOOOOO!"."  
"Peter, those are Cheerios."-Family Guy

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sniper
sniper


Known Hero
Dark paladin of Deyja
posted July 22, 2003 01:41 AM

well i always conidered that demons are overrated and magogs are 2 weak in the game.
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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted July 22, 2003 01:43 AM

Well, I wouldn't say they are were weak. Anyway, do your Magogs still have the spread shot ability? If so does it still damage your allies?
____________
"Brian, look! There's a message in my Alphabits! It says,    
"OOOOOOO!"."  
"Peter, those are Cheerios."-Family Guy

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sniper
sniper


Known Hero
Dark paladin of Deyja
posted July 22, 2003 01:49 AM

Quote:
Well, I wouldn't say they are were weak. Anyway, do your Magogs still have the spread shot ability? If so does it still damage your allies?


well now that you brought it up
if you played AoE 2 you know that onagers damage your units also when fireing.this problem was ixed in the expansion.
Magogs features stay the sam except for damageing allies.
als their stats is much improved
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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted July 22, 2003 01:56 AM
Edited By: Aquaman333 on 21 Jul 2003

I was looking at your Zigurat Town, and I noticed you abandoned the Ogre Mage in favor of the Ogre Berserer. What makes the Ogre Berserker a good replacement for the Ogre Mage, and does he have the Berserk ability like the Berserker and the Frenzied Gnasher? If he does, his stats will need to be very high in order to make him worth while. The Frenzied Gnasher does this fine and is a perfectly fine unit because of it. The Berserker, however, does not. Are his stats consideribly high for his level?
____________
"Brian, look! There's a message in my Alphabits! It says,    
"OOOOOOO!"."  
"Peter, those are Cheerios."-Family Guy

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sniper
sniper


Known Hero
Dark paladin of Deyja
posted July 22, 2003 02:06 AM

i wouldnt like you to misunderstand me but when i wrote berserker i meant an ogre that had higher fighting stats than his downgrade but not like da berserkers in homm4.
i sincearly didnt know to put instead of mage(not that it isnt a good ideea but i wanted somthing new) so the result is a cool looking ogre who goes "berserk" only after he is atacked if you can keep him out of batlle until you get inside the castel than you have great ace up your sleeve(to mention when he goes berserk he also gets the frenzy spell)
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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted July 22, 2003 02:08 AM

That's a pretty good idea. It makes it much better, imo.
____________
"Brian, look! There's a message in my Alphabits! It says,    
"OOOOOOO!"."  
"Peter, those are Cheerios."-Family Guy

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sniper
sniper


Known Hero
Dark paladin of Deyja
posted July 22, 2003 02:09 AM

thanx just ask me anything and i will reply
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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted July 23, 2003 12:36 AM

Why did you decide to let the Magog upgrade into a Morlock? Morlocks were subterrainian creatures that lived in the far future and fed on the Eloi in the Time Machine. They seem pretty unrelated.
____________
"Brian, look! There's a message in my Alphabits! It says,    
"OOOOOOO!"."  
"Peter, those are Cheerios."-Family Guy

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sniper
sniper


Known Hero
Dark paladin of Deyja
posted July 23, 2003 01:05 AM

not exactly they are also some hellish creatures, that make people sell their souls.
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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted July 24, 2003 04:25 AM

Really? Is that from a book or is it general mythology? Any way your elves look as if they are pretty on par with the other five towns. Do they have extensive summoning like Nature from HoMM 4?
____________
"Brian, look! There's a message in my Alphabits! It says,    
"OOOOOOO!"."  
"Peter, those are Cheerios."-Family Guy

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Sniper
Sniper


Known Hero
Dark paladin of Deyja
posted July 24, 2003 08:35 AM

well your gonna laugh at this, the morloc ideea came from a stupid tv series(dont know its name)
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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted July 24, 2003 03:27 PM
Edited By: Aquaman333 on 24 Jul 2003

Well, it can't be that stupid if it involves soul stealing hell spawns. Back to your armies. What are the Dwarven Shaman's abilities?

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