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Heroes Community > Tournament of Honor > Thread: Midnight Mix: I take requests
Thread: Midnight Mix: I take requests This thread is 3 pages long: 1 2 3 · NEXT»
midnight
midnight


Promising
Famous Hero
posted August 16, 2003 08:48 AM bonus applied.
Edited By: Hexa on 17 Aug 2003

Midnight Mix: I take requests

i've got a fairly decent version of the mix with templates i like and modified versions of ones i thought had potential. But I'm now asking for requests from the masses...

The way to add to this thread is to give me 3 template names. They can be 3do or custom templates.

1st: Template u really really want
2nd: Template with potential if u do .....
3rd: Template that SUX

and dont mention Blockbuster, that is already guaranteed.
Assume i wont be adding Dragons, Newcomers, 6lm10, Ready or Not, South of Hell, Worlds at War, Monk's retreat, Golems aplenty. All other templates are possibilities to vote for or against.

eg.

1. Panic
2. Extreme if u can remove red orb
3. Templates like 2sm0d or any with "0" in them cuz meet too early

1. Jebus Cross for 2v2 games
2. Ring if u ban castle town cuz of conservatories
3. Panic cuz it dont have any relics

in these 2 examples, they are contradictory, that doesnt matter, in the end i will make a judgement on what gets in. btw I cant ban relics like red orb so dont ask me to remove particular arties.

Edit by Hexa: QP applied .. great work Midnight .. tnkx!@
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted August 17, 2003 12:35 AM

...mmh strange...no answer.

I just want to point out that u are really doin a far great job and im really enjoying the work u make.

I sse uve only 2 QP ..be sure u got my personal 10 and more QP already

Great job!

Xarfax1
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midnight
midnight


Promising
Famous Hero
posted August 17, 2003 12:54 AM

ppl usually like to comment on something they see, so i'll get more feedback when i release the first version
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midnight
midnight


Promising
Famous Hero
posted August 17, 2003 01:04 AM

oh yeah, and thx for the appreciation of the stuff i'm doing maybe ubisoft will notice and i'll get asked to make some decent random templates for H5 btw i got mvp from toh this season, much better than qp's lol
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Kittenangel
Kittenangel


Supreme Hero
Lee's wifey
posted August 17, 2003 03:48 AM

i want a blockbuster style with under cause for some stupid reason everytime i try blockbuster i can't generate it with a under ground
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Never wear anything that panics
the cat.

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midnight
midnight


Promising
Famous Hero
posted August 17, 2003 05:13 AM

a lot of the existing templates will have underground enabled for the Mix. BB is one of the more balanced templates, one of the reasons is because no underground allowed. Underground can be quite difficult early in game, and on BB that is terminal. In the mix however, most temps will have underground possible to allow the largest variation possible.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted August 17, 2003 09:38 AM

Nice Midnight you work too hard hehe.

My 3 not including BB are

Extreme because some just love to play it hehe.
Dwarven Tunnels a nice challenge starting with no forts etc.
Rings cause a nice rich open map that is pretty cool once in awhile.

Mayhaps even some of the temps some dont know about like Motors GW type of temp etc.

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Dreaming of a Better World

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Hexa
Hexa


Responsible
Legendary Hero
posted August 17, 2003 11:15 AM

Quote:
...mmh strange...no answer.

I just want to point out that u are really doin a far great job and im really enjoying the work u make.

I sse uve only 2 QP ..be sure u got my personal 10 and more QP already

Great job!

Xarfax1


Yeah u are right there Xar!@
QP added.

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haile73
haile73


Promising
Famous Hero
posted August 17, 2003 09:54 PM

if you could make a version without templates that containt the word "Extreme" it would be great.

or put those as XL only.

great work btw! =)

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midnight
midnight


Promising
Famous Hero
posted August 18, 2003 01:04 AM

ok, haile, hear what u say, I think most players of EXTREME 1 & 2 play on XL anyway. Is anyone gonna object if i take out EXTREME 1 & 2 on L maps?
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted August 18, 2003 03:16 AM

I would defanately take out extreme because a good % of the players here prefer a nice good game of random.
Extreme is a dif type of random kind of like how Fest is dif then hrglass maps.
I think there should be a mix with it in & one with out it.

Basically a dif style & there are some players that dont want to play it at all.

Not hard to switch RMG files easily 5 secs.
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midnight
midnight


Promising
Famous Hero
posted August 18, 2003 09:38 AM

ok, u want a nice comfortable M or L map, u will get it. but if u want XL, then ur asking for a long game, so E1 & E2 will stay as XL only.

Also, only going to maintain 1 mix file.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted August 18, 2003 10:30 AM

Thats telling me good hehe
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Dreaming of a Better World

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Pollo2002
Pollo2002


Famous Hero
posted August 19, 2003 06:12 AM

I really like panic, but most people knows that..
i like to the usually played 3do templates

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Conanthebarbar
Conanthebarbar


Hired Hero
posted August 19, 2003 07:03 PM


1st: Template u really really want
2nd: Template with potential if u do .....
3rd: Template that SUX


Please let me make some general views first.
I would like to play templates with next conditions:

- no dwellings in starting zone (maybe 1-2 level dwelling is ok, but higher level can kill the balance of game early).

- no conservatories, no dragon fly hives at all in whole map. This is worse than expert diplo (extra units without any costs + XP).

- somehow must to cut those damned P-boxes which give extra units too. Its annoying to fight 30 bone drags and 40 dread knights in final battle, however opponent have built nothing in his necro towns. However I doubt its possible to cut them.

Well, I am pretty n00b in this template edit thing, so I am not sure if these things are possible to set (I guess not). But if there is some way: I would like to see templates developing to this direction. Of course this is jutst matter of taste, but I am sensitive to balance. So these ideas are valid to all the next templates:


1. -Extreme 1: best template I have ever seen. Congrats!

2. -Extreme 2: with more resources and artifacts in starting zone would be better also. On 160% XL its too empty.

  -Panic: I wanted to play always similar template like this (no relics, no utopias). But after several tries I must came to the conclusion: its not so perfect either. No defence againts Black/Gold Dragons plus Armageddon (no recanter cloak). Either hard to find anything agaitns expert ressistance (no black orb) and Artifact Merchant rules. So somehow should be solve these things (maybe 1 utopia in middle or a blackmarket somewhere). By the way this template needs really skills. A little more FREE resources would welcome here too: on 160% you cant make level 7 units even in week 2!(thats my general experience: 8 gems I found in 3 weeks or I had 2 crystals in week 3 in another game). Exclude somehow Armageddon spell from guilds.

For 2v2: - Vortex (wiht the conditions detailed in the introduction)

3. -Dwarven Tunnel. I know that it has an imprvoed version (Gimmli's Revenge, I think), but if you make a remix from original 3do templates, please take care to exclude Dwarven Tunnel.

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midnight
midnight


Promising
Famous Hero
posted August 20, 2003 12:54 PM

Dwellings
very hard to control dwellings, i try to eliminate lvl 7 dwellings from start zone. Almost impossible to eliminate others since their guards are so weak.

conserve/hive
I reduce conserves on most temps, but impossible to remove since guards so weak. Hives can be controlled better, but since guards weaker than utopias and relics, to eliminate hives u also eliminate any relics or major arties. Thus most temps will have some hives.

panda
no way to determine contents of boxes, apart from the castle type of creatures.

Extreme 2 is designed for 130% and very fast turns in early weeks, so can advance to the big battles from week 4 onwards which is really what template is about. If u want more resources play 130. If u want less play 160. If i add more resources to make 160 play same as current 130, what is the logic in that?

Panic
As soon as i add relics it becomes like half the other templates, so it will stay as it is. Hit opponent early instead of waiting for a heap of black drags to fight against. Either that or have no implo/arma rule if u want. I cant ban spells from guilds.

Dwarven Tunnels
State why you dont want DT. I've edited it so u cant meet early like in 3do version. Also have 2x size start area so less balance problems to start with. Did u have any other issues with that template?




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Conanthebarbar
Conanthebarbar


Hired Hero
posted August 20, 2003 06:33 PM

Quote:
Dwellings
very hard to control dwellings, i try to eliminate lvl 7 dwellings from start zone. Almost impossible to eliminate others since their guards are so weak.

conserve/hive
I reduce conserves on most temps, but impossible to remove since guards so weak. Hives can be controlled better, but since guards weaker than utopias and relics, to eliminate hives u also eliminate any relics or major arties. Thus most temps will have some hives.

panda
no way to determine contents of boxes, apart from the castle type of creatures.

Extreme 2 is designed for 130% and very fast turns in early weeks, so can advance to the big battles from week 4 onwards which is really what template is about. If u want more resources play 130. If u want less play 160. If i add more resources to make 160 play same as current 130, what is the logic in that?

Panic
As soon as i add relics it becomes like half the other templates, so it will stay as it is. Hit opponent early instead of waiting for a heap of black drags to fight against. Either that or have no implo/arma rule if u want. I cant ban spells from guilds.

Dwarven Tunnels
State why you dont want DT. I've edited it so u cant meet early like in 3do version. Also have 2x size start area so less balance problems to start with. Did u have any other issues with that template?






 Thank you for reply. Now I am much wiser Really.

I thought you can cut Armageddon spell, aimilar to DD or Fly.

Hey, I like Panic in this form! I like no relics, but in lately phase of game still would be good a blackmarket somewhere. Players with Artifact Merchants have real edge, thats what I meant only, and would be nice to compensate this somehow.

Dwarven Tunnel: well, I hate no fort at start. Simple I dont see what is so good in this. I just sensed its drawbacks, and no kind of edge at all. I have played 8-10 allied games on that template: and we never got a normal outcome of those games. Happened things like this:

- some players was desperetaley looking for resoucrces and let kill himself to get e.g.: sawmill, since they had not enough army to take lots wariths and in lack of wood they couldnt build more dwellings in town either.

- Week 2: some players conceeded since he had still no ore mine and their way to second town was really strongly blocked too. What to do?

- Dungeon starting town rocks: PoS needs no fort so you can take a good dwelling without fort and you have huge edge week 2: other players still are working hard to build level 3 or 4 units, and you can have already 8 manticores that time...

The original sense of the template was probably: to build fort in the second town, where are dwellings at least. Well in 50 % of games we did not even see our second towns

Maybe I am only pretty unlucky with that template, thats all. But I really dont understand why this "no fort" idea is so good. Gimmli's Revenge at least playable.

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Conanthebarbar
Conanthebarbar


Hired Hero
posted August 20, 2003 06:54 PM

Quote:


Extreme 2 is designed for 130% and very fast turns in early weeks, so can advance to the big battles from week 4 onwards which is really what template is about. If u want more resources play 130. If u want less play 160. If i add more resources to make 160 play same as current 130, what is the logic in that?





Yeah, I know what is the difference between 130 and 160 %. I just tried to suggest: on 160 % no matter if you have 4 or 6 heroes: you can not collect more resources, since you can ride days long without finding any resources. Perphaps you have right: it must change difficulty or size simple. But compared to other cool templates (Extreme 1, Blockbuster) it seems to me still definetely less resources on Extreme 2. I dont know why is it. But no matter what town I pick: result was same. Big empty terrains...

Thank you for your answers to my previous questions!

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midnight
midnight


Promising
Famous Hero
posted August 21, 2003 12:56 AM

I cant ban any spells from template, i just suggest banning DD/fly.

I cant guarantee black markets on map, it is one of a multitude of items that can appear.

Dwarven Tunnels allied is silly cuz too many restarts. I restricted it to 1v1. Most ppl have blocked wood/ore mine rule. But i will put a question to other players...


Q: Should DWARVEN TUNNELS (the no-fort template) be REMOVED from Midnight Mix?
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Maximus
Maximus


Famous Hero
Bronzed God
posted August 21, 2003 05:35 AM

Quote:
I cant ban any spells from template, i just suggest banning DD/fly.

I cant guarantee black markets on map, it is one of a multitude of items that can appear.

Dwarven Tunnels allied is silly cuz too many restarts. I restricted it to 1v1. Most ppl have blocked wood/ore mine rule. But i will put a question to other players...


Q: Should DWARVEN TUNNELS (the no-fort template) be REMOVED from Midnight Mix?



no, DT is DT, although is hard and maybe map for more expert players, it should still b included......its a classic no lol ?
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