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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Allignments of H5: The Creatures
Thread: Allignments of H5: The Creatures
vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted August 16, 2003 11:25 PM

Allignments of H5: The Creatures

I’ve decided to collect all my posts refering to the allignment of the h5 into a single thread, making it more compact and bringing my ideas up to date. Although the rumour goes that there will be 6 towns in the h5 I've made arrangements for about 8 towns, I'm not sure that should be the number they will use but anyway, I don't pretend to be an inventor, many of the creatures have already been utilized before, you’ll see, and the towns are the same, too. I only want to give you an idea of the RIGHT alignments in my opinion.


Also, anyone who has a full allingment in mind for the next series, here's the place to give the others a large picture of your ideas.


I’ve added to the previous 4 towns two more, the Inferno and the Barbarians at the end of the post.

So I'll start with the "most wanted" perhaps, and that is the former Castle. The name is fit and I would keep it.

The ranks (six of them, as predicted for the H5) are:

1. Peasant -----> Man-at-arms
The peasant is a week unit, perhaps worst in the whole game, to be compaired at attack and defense skills only with the sprite. No armor, and only a pitchfork to serve as weapon.Ragged and tattered clothes.
the man-at-arms (recruit) has uniforms, leather armor and studded club. An increase in defense and attack, but same speed and HP.No specialities.

2. Spearman -----> Lancer
The spearman is simply a better trained peasant, with uniforms and metal light armor. Helmet added.The weapon is a spear. beneath the armor you can still see the uniform same as the recruit.No specialities.
Lancer - same armor and helmet, but the weapon is a lance, longer and sturdier. that should increase the attack but not the defense. Few more hp, same speed. Speciality: attacks from distance of two hexagons.

3. Archer -----> Longbow archer
The archer is a professional. Highly trained though not to match the elf. No armor, but many arrows. The precison drows with the distance. Poor melee skills.
The upgrade has a longbow. That means deadly at any range especially closer. Great power of penetration, fewer arrows. Full damage at long distances. Since they fire in showers, damage on multiple targets, 2 or 3. I'm not decided...  

4. Crusader -----> Paladin
The crusader comes from the gentry, it has medium full armor, and sword. No shield though. Fast. And furious. Great andurance. That means a lot of movement for him. (he actually reached Jerusalem on foot...  
The paladin has a shield. He has the aptitudes of the swordman in h3: double attack.

5. Friar -----> Priest
the friar has poor clothes and walks on bare foots. only a rope around his waist. He doesn't fire anymore like the zealot, with balls of energy. Instead he does the so-called-thing "imploration". As he prays, the divine anger manifests upon the target. As a bolt. But not magical as a spell (so creatures immune to spells are still struck).
The priest has nicer clothes. Shoes. Still "imploration". This time the bolt is a fire bolt. Greater damage. Better defense. He has one spell, and that is Ressurection. Enough spell points for only one session of "rise Lazarus and walk"  

6. Cavalier -----> Holy Knight
The cavalier is horse-mounted and has heavy armor, shield and armed with sword. Very fast and deadly. Long range attacks. Jousting bonus.
the Holy Knight is a killing machine. In the name of Lord, though. Full metal heavy armor, armored horse (pure-breed white horse) and a deadly lance. Beside the jousting bonus, has special skill. the troops attacked by him are pushed back. If there are two rows of enemies in front of him he makes a breech. The first line of enemies are pushed aside and the second line of enemies is pushed one hex back. That must really ruin your tactical disposition of troops. One more thing... the resurection casted by the priest works better on him, he really is a holy man. (horse ressurected too, hehe...)


Well this is the Castle. As you can see, no more angels. And that is because, after some thinking, I came to the conclusion that they are immortals. And very powerful too. So they cannot be battling creatures like others. So they should act only as grail-creatures. the Grail in the Castle should be a Holy Shrine, flooded by divine enlightment. I'll post some other time the benefits from this construction. Not decided yet.


Now for the next town: The Necrotown

The best necrotown in the heroes series in my opinion remains the h2 town. So, of course I drew my inspiration from that one. What we should keep in mind is that hte necrotown should be moreor less parallel to the human town, since the undead are mostly revived from human corpses. So i tried to avoid other creatures as prime source of bones for the necros. They might be bad guys, but not perverted, if you catch my drift.
So, lets see:

1. Skeleton -----> Full Skeleton
The skeleton is the result of the process called "ungraving". So he may present some flaws, since not every man gets to be burried in a coffin. My idea of the skeleton presents him with one arm missing, and perhaps other details showing missing parts (bones, such as ribs, collarbones, etc.) The skeleton should have almost same stats as the peasant, and even the same weapon: the pitchfork.
Now, the upgrade is a Full Skeleton : a very well preserved body, also burried with his jewelry and his sword, like a real man that he was... So the Full Skeleton has a sword and wears some clothes, like the skeleton in h4. Both can have the skill of h4: 200% defence in ranged attacks.

2. Zombie Archer -----> Zombie Sniper
This should be a major help for the necros. The h2 zombie was as slow as cool he was. Now I give him a bow. He can maintain slow speed and movement, but has ranged capability at least.The Z. Archer has a plain and normal bow. The precision drops with distance.
The Z. sniper is not really a better zombie. Since some years of decays took away his eyes, he's not really a marksman. But he has a secret: his arrows -> they "smell" the living. So they are very accurate. They do full damage at distance, even over walls. They hit even second line enemies; there is simply nowhere to hide from them. No matter how much you wash yourself (or stink...)  

3. Mummy -----> Royal Mummy
There's not much to add to the h2 mummy. the same speed (slow), same power (great).
The Royal guy can cast Curse.
Perhaps a new idea: the mummy has a "range" around him, lets say 2 hexes. Any enemy who spends al least 2 turns in that range suffers from the spell "misfortune".

4. Vampire -----> Vampire Lord
First of all, he looks like a real vampire. Nosferatu like. Pretty old, but in good shape. The vampire regenerates his health at the end of the turn.
the Vampire Lord regenerates also killed vamps in combat.Also, if he spens a round without being attacked, he regenerates killed vamps. At a steady rate (quite slowly, though).

5. Lich -----> Lich Mage
The lich is the omologue of the friar. This time he uses dark magic ot kill the opponent. but he also doesn't shoot that ball of dark energy like in h2. As he invokes, the "Hand-of-Death" takes the enemies life away.
The lich mage uses the death field on several opponents like in h3.Since he's a great magic user, he is immune to spells levels 1-3, and also protects the allies around him from spells level 1.

6. Night Rider -----> Black Knight.
the omologue of the knight/cavalier.
The night rider has the same armor and weapons as the cavalier, only painted black. Same eith the horse. Same jousting bonus.
The Black Knight has the jousting bonus and the Fear ability. The enemies flee when he attacks. Also the Fear makes them unable to attack him head-on. if you want to attack him you can only do so from behind. But beware, he retaliates. Only the Paladin, the Priest and the Holy Knight (also the not upgraded Crusader, Friar and Cavalier) can take him head-on.

Well, this is the Necro allignment. So, as you see, no more Bone Dragon. First, as I previously stated, they prefer undead humans, not animals. And the second reason is that there are too many Dragons in the game. We should keep only two (a good one and a bad one - you can already guess the bad one...). The Grail-structure is a big unearthed grave with a temple on it's side provifing the town with the Grim Reaper.


Wizards are the "alchemists" of the game; they are always in search of inventions; their army is based upon the creatures they make, and also their local population and friends.So:

1. Halfing ----> Trained Halfing
the halfing has always been the wizard's friend.They complete each other: naive vs. wise; small & cherubic vs. tall & angular; the list could go on... The halfing uses the sling. the bigger the opponent, the bigger the chances to be hit by his rocks. So, the damage increases with the enemy level. Unending shots for this guy.
the trained halfing has better skill in using the sling. Also his munition consists of metal balls, so they are limited, but the damage is considerably greater.
Both the halfing and the trained one are so small that they are hard to hit. Their ranged defence is 200%.

2. Stone Golem -----> Metal Golem
The golems are the backbone of the wizards army. Not fast nor slow, not too powerful but by any means week, they are however immune to level 1-3 spells and then they take small damage from the next levels.

3. Gargoyle -----> War Gargoyle
The gargoyle is a stone beast using it's wings to fly at low level attacking the target with metal claws. They have the non-retaliation ability since the ugliness of them brings "shock and awe"  
the war gargoyle is faster and more harmfull; it's not plain stone that he's made from, but basalt. The creators couldn't make him uglier, but more resistant. Same speciality.

4. Alchemist -----> Mage
the alchemist is a "mage-wanna-be", but he can't comprehend the skillful art of using harm-energy for attacking, more concentration is needed. So he uses potions thrown against his enemies. They come in numerous variants: slowing, killing, debilitating, for the enemies; he has some also for allies: strength, speed and morale, all are available to you if he breaks one of his vials in your head.  
the mage is really good with spells. His main weapon is the energy summoned to the knob of his staff; but he can easily cast other spells both for allies and enemies. He also takes less damage from direct damage spells.

5. Sphinx -----> Gold Sphinx
The sphinx is an acomplishment for their designing skill. He can travel without moving a finger, and the impassibility is frightening. He silently comes in front of you and looks you in the eye. Then you die. He's another one that can take the Black Knight head-on.
The gold sphinx has increased stats. The shining cover can be seen from the distance, and those who see it, know what it is. Hence his special skill: totaly fall of morale all enemies. Also active on necros, they're not worthier when confronting this enigmatic creature.

6. Giant -----> Titan
Serene creature. Same abilities like in previous heroes games. the upgrade has the ranged capability, unlike the Giant.
The Giant and the Titan have the capability to attack and destroy the walls of a castle, using melee combat, of course.

The Grail structure would provide the Genie, as the protector of the castle.


And now another town, which is not really a town, it’s a Forest: the nature town. The forest is inhabited solely druids, dwarfs and elves, using in their army also other creatures of the wildness.

1. Dwarf -----> Battle Dwarf
the green dwarf is the red-beard small fellow that we’re used to. It doesn’t have shiny clothes like in h4, but a green suit of woodman. He uses the double-axe as always, and though he is not fast, he is very tough for his level and has great endurance(greater range than before).
The Battle dwarf has armored plate, horned-helmet, and disposes of some might resistance, especially at low level spells.

2. Old Dendroid -----> Green Dendroid
the dendroid is very “muscular”. The range is small, same with the speed, but has good defence. The only problem is that he has a weaknes regarding fire spells. Those deal 50% more damage to him.
The green dendroid has normal defence against fire spells, and almost same stats as his predecesor. He posesses a special ability: he can attack from two-three hexes away, by reaching out his roots, grabbing and pulling the enemy towards him. As he keeps him tight, he uses his branches to do the damage. This way he can break the defence line of the enemies.

3. Tree Elf -----> Elf Defender
The tree elf uses a light bow, shooting twice and there is penalty at long distances.
The Elf Defender has armor and a larger bow, two shots and no penalty for the distance. Poor in melee, both of them.

4. Unicorn ----> White Unicorn
The unicorn is light-brown of color and uses the horn to “first”-strike the opponent.
The white unicorn has moreover the blind ability.

5. Druid -----> High Druid
The druid is basically a summoner. He can summon some air or water elements, and these perform the action in his stead. They dissapear after the attack. The druids has therefor enough spellpoints for multiple summonings.
The High Druids is also a summoner, using air,water,fire,earth elements. They also dissapear. He can also summon them for the duration of the battle, but they vanish after, and they do not attack immediately the enemy. He uses also cure-spells for his allies.

6. Pegasi Tamer --- Pegasi Rider
The pegasi is the most illusive creature of the forest. They are lonesome, and only a few of them live in the most dense and unknown parts of the wilderness.
The pegasi tamer took time to get the creaure used to men company, himself being basically an elf. The weapon he uses is a long spear. The pegasi tamer is the fastest creature in the game. He attacks before anyone can see what’s going on, and so he gets away without enemy retaliation. +1 to morale.
The pegasi rider is a soldier already. He has greater damaging capabilities, due to the tactics learned and the practiced skills. Moreover, the pegasi is so good trained that he can dodge enemy hits, and that gives him a 50% chance to get only ½ damage than normal. He also brings good morale upon his allies.


I guess my allignment with this town is very conservatorial, but the best troops for it have already been used, so I use them too...  
The grail-structure (a massive tree-like stone) provides as protector of your town the Gaia.


As I mentioned in the beginning, here’s the newest town:
The Inferno Town:

1. Imp --- Winged Imp
The imp is a human trapped soul recruited by the devil and used for fiendish purposes. He is an incomplete trainee, still having a lot to learn in the art of combat, being more suited for routine work down there in the inferno. He has red skin, two small horns and a small tail, still growing, and a pair of small, undeveloped wings. Those can help him to overcome smaller objects, one hex in size. So, if you have an alignment of smaller troops, he can jump over them. The weapons are his claws, used to scratch.
The winged imp is better trained and better developed. The larger wings permit him to fly, but on rather short distances. He has the drain spell ability, and he has a new weapon, a spear.

2. Torturer -- Demon
The torturer is a classic figure among the deamons. Used for hard works, like making humans pay for their sins. He looks in appearance with the Pit Fiend in h3. His weapon is a weep.
The Demon no longer needs a weapon. He has long grown claws and a long weeping tail, he uses those to inflict damage, and with great acuracy too. The closest nearby enemy has the morale greatly decreased. He has two retaliatory attacks.

3. Gog -- Magog
The gog is a little fatty creature, ugly and pale. He has gases. Gases that he can ignite and then throw upon the enemy. The movement of this creature is minimal, also not a good melee fighter, but quite good at defending himself. The stink is so great that creatures flee after striking him.
The magog is a master of gases. He can muster a larger quantity of them and also disperse it on a larger area. When defending, he uses also gases, igniting them around him, and inflicting fire damage upon the adversary.

4. Fire Soul -- Efreet
The fire soul is a very fast moving creature, with a comet like trail behind him as he moves. He is always engulfed in flames, and only touching the opponent is sufficient to burn him.
The efreet is the corrupted genie. He has become one with the fire, able to transform into flames as he moves or attacks. When he attacks, he transforms himself in long fiery limbs that move around the enemy, dealing fire damage.

5. Hell Priest -- Dark Priest
A perverted human priest, he invokes the forces of hell to deal damage to the enemy. He is the equivalent of the friar. His invocation brings fire up on his target. He doesn’t look like a friar though, almost naked, very muscular, with a dark skin and red eyes, long uncombed har.
The dark priest can create a rupture of earth beneath his adversary, allowing devil’s claws to scratch the enemy, dealing more damage than the fire of the hell priest. He can also bring life back into killed allies, but only once per combat, using a spell.


6. Evil Aprentice --- Evil Lord
The evil aprentice is similar in apearance with the Devil of h3. He likes to engage the enemies at close range, so he flies with large skinned wings and then attacks the enemy with his evil hand. That means that he will punch his fist through the enemy’s chest and rip his soul off.
The Evil Aprentice collects these souls and through them he can imbue himself with the individual skills of the attacked enemy enemy (this works only for his first strike). For example, if he attacks a priest, he will gain his knowledge and be able to cast the “Resurrection” spell once.
The Evil Lord can collect the special skills of two enemies, and that only if he chooses to do so (he can forfeit one for another, if the first one hasn’t been used yet).

The grail-creature of this town will be of course a devil. He will appear by the name of Belzebuth.


Next town, the Wasteland Keep :

1. Goblin Scout --- Goblin Thief
The goblins are short, robust and fierce warriors. They are used to wandering at long distances looking for grazing places in time of peace and informations in times of war. The goblin Scout can travel 1.5 times more than a normal level1 creature, with a 20% of 2times that capability. So 1 out of 5 times, the army that has goblins will have improved scouting range (after they used their movement points, the goblins will look around some more -> plus 2 hexes viewed on the map).
The goblin thief is invisible to weaker creatures and heroes, plus all said before.

2. Centaur --- Centaur Warrior
The centaur is a god hand to hand warrior and also a “marks(horse)man”. He has no range penalty.
The centaur warrior is pure-breed, with better stats. Also at the end of the turn he regenerates the missing hit points.(they have always been good with healing).

3. Troll -- Massive Troll
The troll is a large creature. He is a really clumsy blockhead, but has an enormous power. He uses clubs in both hands to smash the opponents. He is immune to all mind spells, cause he has no such thing as a mind. The best defence-offence for the level 3 creatures.
The massive troll is heavier and dumber.Really scary…

4. Minotaur --- Armored Minotaur
The minotaur is also a good warrior. He maintains the double-axe from previous games, also the high stats. He can deal double damage if he gets lucky (25% of the time).
The armored version has the same skill, and improved defence.

5. Cyclop --- Mutant Cyclop
The cyclop is a muscular giant, almost half the size of a Titan, and his skill is throwing boulders. Used in his native lands especially for constructions, in a battle he can hurt his enemies wih large stones or trees unrooted from the ground. He has an area attack, of course, and when he is attacked at close range he will defend himself with large trunks, hitting all his adversaries around him in an enraged retaliation.
The mutant cyclop has an extra pair of arms, and therefore he can engage multiple targets at the same time, on different locations on the battle screen. There is also an option switch, you choose to hit harder the same troops with heavier stones, or engage two separate groups of enemies with normal attack.

6. Firebird -----> Phoenix
The firebird has fire-resistance.
The phoenix can ressurect itself. After the whole stack dies, or whenever the hero (you) desires.
Edited: after viewing the Harry Potter II, here are new skills for The Phoenix: healing tears and great lifting capabilities. So these would turn into:
- Firebird gives more movement for the army that she belongs to;
- Phoenix gives even more movement to the army, and she has spellpoints for several healings during a battle. She can recover hitpoints but not ressurect allies. She can only resurect herself.

There are two more towns to post, but those will follow next time.

____________
MANE, TEKEL, FARES

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted August 17, 2003 02:34 AM

Peasant "should" upgrade to Militia.

To be exact, crusaders were bunch of greedy, bloodthirsty bastards. Read about famous Fourth Crusade: http://www.boglewood.com/timeline/crusade.html

I refuse to have any references to real world's limitless stupidity in Heroes game.

I don't like zombie archer idea. Bows require great dexterity and coordination. Zombies have none of these, last time I checked .

Lich = "mage who become undead on purpose".
Lich mage = mage who become undead willingly mage = 2mage(who become undead on purpose). I hope you understand. Lich is already a mage, and damn good one.

Halfling - I have no idea why ONLY they should have benefits from shooting at bigger targets.

I don't like idea about ugliness granting gargoyles no retaliation. Trolls may find gargoyles sexy. Not to mention demons, beholders, blind troglodytes, insect-like dragonflies, dragons....

Fire soul = efreet ?
Efreet = corrupted genie ???

There are 4 kind of elemental spirits in arabic mythology, one for each element.

Fire = efreet
Air  = genie
water = marid
earth = dao

Efreet is no soul. Efreet is a spirit opposite to genie.

Pure breed centaurs ? Are you racist ? I won't complain about religious fanaticism, but leave alone pure breed...

But seriously, the most important thing I got to say is that balance needs to be achieved. You can't put too much realism in, because creatures aren't real and fit in too many categories.

"Only the Paladin, the Priest and the Holy Knight (also the not upgraded Crusader, Friar and Cavalier) can take him head-on." - this means the game isn't going to be balanced.



____________
http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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chansey4me
chansey4me


Adventuring Hero
Lovely Miss
posted August 17, 2003 02:36 AM

Quote:

I don't like zombie archer idea. Bows require great dexterity and coordination. Zombies have none of these, last time I checked .


Hmm...maybe they'd be really bad archers, losing a finger everytime they shot an arrow rofl! XD
____________
LA!

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted August 17, 2003 11:22 AM

Anyway, Zombie Archer could belong to same town as Troll Thief, Gargoyle Swordmaster, Wolf Mage, Golem Runner and Basilisk Cavalier.
____________
http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted August 17, 2003 11:18 PM


"Peasant "should" upgrade to Militia."

They could, but it's only a matter of personal taste. And I may ask you what I've been asked before: How does it sound "Recruit 10 militia." ?

"I don't like zombie archer idea. Bows require great dexterity and coordination. Zombies have none of these, last time I checked "

that's why all the power is concentrated in the arrows.

"Lich = "mage who become undead on purpose".
Lich mage = mage who become undead willingly mage = 2mage(who become undead on purpose). I hope you understand. Lich is already a mage, and damn good one."

I don't know where you drew your info from, but last time I checked the Webster's , it said only "corpse". And I trust the Webster.

"Halfling - I have no idea why ONLY they should have benefits from shooting at bigger targets."

Who said that? Cause I didn't... I guess I don't have to tell you that David thing...

"I don't like idea about ugliness granting gargoyles no retaliation. Trolls may find gargoyles sexy. Not to mention demons, beholders, blind troglodytes, insect-like dragonflies, dragons...."

If you know history, as you say you do, you know that gargoyles are specificaly designed to inspire fear through their ugliness. And not to some punk, but to DEMONS. I guess that clarifies it.

"Fire soul = efreet "

well, that's your equal sign, not mine...

"Efreet = corrupted genie ???"

Actually, yes...

"There are 4 kind of elemental spirits in arabic mythology, one for each element.

Fire = efreet
Air = genie
water = marid
earth = dao"

Again, I don't know what you know, but Aencyclopedia Mythologica sais something else than you do.

"Efreet is no soul. Efreet is a spirit opposite to genie."

i take it that there's a huge difference between soul and spirit... but what does that difference consist in?

"Pure breed centaurs ? Are you racist ? I won't complain about religious fanaticism, but leave alone pure breed..."

Actually my personal beliefs do not concern our thread, so i won't talk right now about my racism. the problem is that you never heard of pure breed qualities. Do you want me to tell you about it?
As for religious fanaticism....I don't have a clue what you're talking about.

"Only the Paladin, the Priest and the Holy Knight (also the not upgraded Crusader, Friar and Cavalier) can take him head-on." - this means the game isn't going to be balanced"

That is not true. It's only a matter of small skills. You might say as well that h3 is very unbalanced, because archangels do more damage to devils. Needless to say that is not true.

"Anyway, Zombie Archer could belong to same town as Troll Thief, Gargoyle Swordmaster, Wolf Mage, Golem Runner and Basilisk Cavalier. "

Huh?........................









____________
MANE, TEKEL, FARES

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bebi-vegita13
bebi-vegita13


posted September 13, 2003 08:31 AM
Edited By: bebi-vegita13 on 13 Sep 2003

first of all i think the 1st post was very good and very original but i would expect more cities than 6,i would also expect 7 levels of creatures because i read somewhere that heroes 5 will be more in a heroes 3 spirit than 4.

i guess i would design the cities like this:

CASTLE
L1 soliders)pikemen and spearmen:the pikeman has a pretty slow speed,much like his speed in heroes 3 and no special ability,has high defence and avarage attack and does a good damage for a L1 solider,the spearman has a slight improvement in offense and speed,and 5 more hit points and he can attack from 2 hexes because his spear is long.

L2 soliders)archers and sharpshooters:an archer has a red cape on him and he's blonde(just my imagination)and he shoots with a crossbow,he has low defence and life for a L2 solider but has enough offense,the sharpshooter has a green cape and looks quite like link from zelda(just no pointy ears and anime face,you get the point)and he uses a bow and arrow,his defence improved in 3,his speed improved in 2,his life improved in 5 and his damage improved in 1 for the minimum and 2 for maximum,he doesn't have a range limit for max power shot and he has a decent dexterity,i mention that because after you build a certain level magic guild he can use "magic arrow",but i guess that will be in the 3rd or 4th level of the guild.

L3 soliders)swordsmen and paladins:a sowrdsman will have a helmet and some chest and legs armor and a normal sword,not something to special here,i can't think of any other way for him to look,he will be the avarage L3 solider.
a paladin will have a cool round helmet not like the trash can the crusader was wearing in heroes 3,but more like his heroes 2 style and will have a golden long sword and a shield with a griffin on it,his special ability will be to strike twice(like there was anyone that didn't see this coming)he will be rather fast,his attack won't increase and the defence will increase a little and the speed will be increased in 3,his defence will increase in 2 and he will have 10 more life(i assume that he will have 35 hp)

L4 soliders)monks and preists,the monk will have a blue hood all over him and you couldn't see his face,he shoots energy yellow orbs and has a special ability of no retalitation,has low hit points,about 30 or maybe even 25,has good offence,not to much of a defence and a decent speed,damage is fair enough for a level 4 sloider,the preist will have a black hood but you will be able to see his head,he's bald and has a mustache and a beard like some anime old geezers and closed eyes,he can do healing spells spells and his mana is high,he has 40 hp, a lot better defence and same special ability
L5 soliders)griffins and royal griffins)couldn't think of a better look than heroes 3,nothing new here in both normal and upg.

L6 soliders)cavaliers and champions:a cavalier will ride on a brown horse,will have a long spear so he will be able to hit from 2 hexes of space instead of 1.
a champion will ride on a white horse with a diamond on the forehead,and have a better looking helmet,a feather on the helmet and a better status for everything by 1 or 2,damage stays the same.
he could also be able to attack from 2 hexes long but also from 1(naturally,and so will the cavalier),they could also paralyze for 2 turns with a diamond flash after the attack,10% of happening but that could only happen on 1 hex range.
L7 soliders)angels and archangels:how could it be diffrent? just doesn't fit otherwise,well the angel will have a mountain breaker sword(can't find the right words to describe it but it's a really cool sword,like hwang's second costume in soul calibur 1)and that's what i came up with so far,an archangel will have a golden hair and a flame sword and he will look quite like his h4 look.

INFERNO

L1)imp and horned imp:the imp is a brown little fellow with some armor and a satan spear,you know,the one that looks like a fork,the imp is a quick L1 creature compared to others but he's not quite strong,has lacking in all but speed,the horned imp is red and bald(besides from the horn)and he hits you with his horn,his speed stays the same but his life and attack rise a bit,his defence stays the same as well.

L2 soliders)hounds and cerbri:a hound is a black,hairy,drooling dog with red eyes and he has a good speed,good damage and good defence but not quite good attack so he won't do to much damage.
a cerbrus has 3 heads and attack to 3 directions,he takes 2 hexen because he's pretty big,he has a bit of a better attack and a little higher life.

L3 soliders)gogs and flame breather:i didn't think about how the gog will look or his status,flame breather will look like a buffed up magog from heroes 3,will breath fireballs to a long distance(archer)and his special ability will be to burn bushes or other obstacles in the way of his fireball.

L4 soliders)hound tamers and torturers:kind of like the new version of pit fiends and lords,a hound tamer is able to raise the attack and defence of hounds and cerbri in battle once,he in not very fast,uses a whip and his skin is about to come off,quite ugly,slow and not to much HP but he will cover that up with good attack,defence and damage.
torturer has fire in his eyes,same structure as the hound tamer but a little taller and with spikey leeth.his whip has a dagger tied to it's end and he can also raise hound's abilities,his speed improve a little but his life stays the same

L5 soliders)efreet and master efreet:will look like a boiling red horned imp that has fire beneath it instead of legs,he's a flyer and he has a flame shield.
a master efreet rides on a flame carpet,looks quite the same but with a turban and he can cast fire spells,he has a low HP next to other L5 soliders but he is very fast and has a lot of attack and damage,defence is not quite good.

L6 soliders)flame horse and volcano pegasus:a flame horse will look like a nightmare in heroes 4 and will have the same status,a volcano pegasus will be all red like a pheonix,have glowing eyes,he grows wings of fire when he moves and he can dash castle walls that will break after 1 dash but then your turn is over,his life rises a bit and so will his speed and damage,attack and defence stays the same.

L7 soliders)devils and satans:well i hope you all remember the devil look in h4,but bow the poor guy lost his right arm so now the weapon is his arm and he uses it very well,he has the face of h3 devil and the armor of h4 devil,has low hp and the rest is not too good either,but you can recruit more units in a week and it doesn't cost too much.
the satan has a horns like the archlevil but they go totally of,he has a dark look,a creepy one and he has no eye color(all white)he has arms of fire and a stoned magma robe that is quite torn up,he has sharp teeth and a long noseand his weapon is a sword has 3 edges,main one and 2 more that curves from the sidesmthe sword is in a lava color,his HP improve and his status is far better than a devil,he will be the 3rd fastest in the game,oh and he's pretty muscular.

i will continue in another time,please tell me what you think
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bebi-vegita13
bebi-vegita13


posted September 13, 2003 11:05 AM
Edited By: bebi-vegita13 on 14 Sep 2003

WASTELAND

L1 soliders)goblins & goblin riders:a goblin is a green little fellow with a small sword,life is fine for his level and so is his defence,his attack is good but his speed is not to good.
a goblin rider is a goblin on a wolf,his attack increased a little and his life also increased a little,his speed increases by 2,he has no special ability but you need a wolf dwelling to be able to upgrade a goblin to him.

L2 soliders)wolfs and werewolfs:a wolf is fast and have a decent hp of 15,his damage is good and so is his attack but not his defence.
a werewolf has a blue fur and sharp teeth,he looks like a human wolf mutant and he also has sharp claws,his damage stays the same,his defence improved by 2 and his attack by 1 and his life by 5,his special ability is to attack twice.

L3 soliders)ogres and ogre magi:can't come with a better look for both ogres and magi,but the magi will have spell points and he will be able to preform earth type spells as high as the magic guild,the ogre magi will have the highest L3 hp in the game,slow speed and all the rest is high also.

L4 soliders)trolls and war trolls:well those trolls are actually a trollettes,they're green and they have quite a man body for a female trolls but go figure,maybe it's because trolls are so stupit they can't tell who's a male and who isn't,they throw stones because thats all they know,they have a normal HP,high attack and defence and a decent speed.
war trolls look the same just more buffed up and brown,all the status increase in 2 including damage which makes them a very good L4 shooter,the normal trolls also shoots,by throwing stones,trolls and war trolls are dying funny when the stone they hold slips from their hands and falls on their head,LOL.

L5 soliders)rocs and thunderbirds:rocs are giant eagles with a big beak and claws,just like in heroes 3.
thunderbirds will look like heroes 4 design,i really like that one and they will have spell points so they can cast thunder bolt,there is a chance of 20% to use thunder bolt after an attack.

L6 soliders)cyclops and mega cyclops:unlike heroes 3 a cyclops will no longer be an archer,he returns to his walker form like in heroes 2 and shots laser from his eyes,his special ability is 20% blind spell after attacking,because he is no longer an archer his status improved,he has a good amount of HP and a very good attack and defence,his speed is nice and his damage is also good.
mega cyclops will have an armor,higher speed and HP,and of course damage will be higher like all creatures in this army,he will be able to blind as well but will have a 30%,other special ability will be to attack 2 monsters in a row that are close to each other,just like most dragons can.

L7 soliders)behemoths and ivory mammoths:a behemoth will have the heroes 3 look and status,but with more hp,same special ability.
an ivory mammoth is not something you will want to deal with,he's totally crazy and you can see the veins in his eyes,he has the highest HP in the game,he attacks with his ivory fangs that deals a high ammount of damage,he has a high defence but a lower attack,his speed is higher than that of a behemoth but lower than most L7 in the game.

NATURE CITY(RAMPART)

L1 soliders)centaur and C.captains:the bow will return to it's place and replace the centaur's spear from heroes 3,he will have the hair he has in heroes 4,good status all arround.
centaur captains are white in the horse part and have long white hair,they are also archers but with no range penalty.

L2 soliders)white tigers and armored tigers:well,there aren't lots of ways to describe a white tiger,he will have an opposite status from the wolf,good hp,damage and defence but he will be slower and have less attack,so the damage will be lowered as well.
armored tiger is a white tiger with metal spikes armor and a spiked helmet,he attacks by headbutting and biting,his speed stays the same but his attack grows by 2 and his HP grows as well as his defence.

L3)elf and magical elf:the elf is a fast creature but has little hp and defence and a normal offence and damage,he shoots twice.
magical elf looks like an elf with a long blue wizard robe that has stars on it,he shoots 2 arrows and his hp increased a little and so did his speed and defence,the magical elf will use a golden bow and arrow.

L4 soliders)old dendroids and young dendroidsld dendroids have a brown yet a little whitey body,they are slow and don't deal much damage but they have a great defence.
young dendroids have a dark brown body and they have a lot of branches and afro haircut from leaves,they are not so slow after they upgrade and have a better hp,attack and damage,the defence stays the same.

L5 soliders)didn't decide yet,couldn't come up with anything new

L6 soliders)unicorns and rainbow unicorns:nothing to exciting about them,same old routine,a horse with a horn that can blind,has the a high hp,high attack and damage and a medium defence,speed is also normal.
a rainbow unicorn looks like a regular unicorn but his tail and hair is in rainbow colors and he has wings,some might ask why isn't it called a pegasus and it's not a pegasus because a pegasus doesn't have a horn,the horn will look like the war unicorn's horn in h3,it has a better status all arround especially in speed,he also have 2 special abilities,the first is blind 25% instead of 20 like the normal unicorn and the second is extra luck to all the army

L7 soliders)green dragons and gold dragons:will look similar to the awsome heroes 3 look they have,i just don't think i can picture it any better,a gold dragon will lower the moral of the opposing army or creatures in battle.

UNDERGROUND(DUNGEON)

L1 soliders)troglodytes & fishmen: troglodytes are a greenish bluish kind of creatures,they are blind but can sense an oponnent's smell and by thus find him,they have low speed bacause they have to be careful not to fall from stones,they have a high damage,normal HP and normal attack and defence,cannot be blinded because they already are blind.
fishmen are blue gray color with a fish face and a spear with 3 edges,they have a spikey purple hair and big ugly eyes,now they can be blinded but they have no retalitation because they smell like a rotten tuna fish,they have improved in all the status.

L2 soliders)harpies and harpy warriors:just like heroes 3 for the harpy.
harpy warrior is a harpy with an aromr,but no helmet,same effect as harpy hags in h3 and same status more or less.

L3 soliders)beholders and evil eyes:beholders are a green round things with no legs or hands,they just float in the mid air,they shoot blue laser triangles from their eye,in close combat they can paralyze.
evil eyes have legs and have eyes above them as hair,like spikes with eyes in the end,they don't improve in life but the rest improves a little.

L4 soliders)medusa and queen medusa:madusa is a blue faced girl with snakes instead of hair,she has a pretty high HP and attack,normal speed and low defence,special ability is stoning.
queen medusa has also snake hairs but a human color skin,she has no snake tail like in heroes 3,she has a bow but no arrows,she plucks her snakes from her hair and shoots them instead of arrows,luckily she has enough snakes for not balding in the fight,she has a dress in grees that looks like snake skin and she has fangs,most of her status stays the same.

L5 soliders)minotaurs and minotaur kings:minotaurs stay like they were,same look,same axe,normal minotaur look,below avarage hp a good attack and defence and avarage speed.
minotaur kings have a silver armor on them,they are bigger and have a crown,they also have one eye,the other one got an axe inside it so now he can't see with this eye,he has a pretty big nose ring and you can actually see it in the battle,his weapon changed from an axe to a mace,not like the one he has in heroes 1,a long staff with a spiked ball in it's end,quite a painful one,a minotaur king has a higher status all arround,the damage rises as well,he will surely have the best status in L5 soliders.

L6 soliders)manticores and chimeras:a manticore has the same status as his old self but he's grown old so now he has a little beard.
a chimera has the lion head of the manticore,the head of a dragon,the third head is of a billy goat and a snakes tale,he attacks to all directions including backwards,he has a higher well...everything,he is one of the better L6 soliders,not like the scorpicore was in h3.

L7 soliders)red dragons and black dragons:yeah like nobody saw that one coming,well,i don't really describe a dragon very good so i will give both the h3 look and that abou sums it up,the black dragon won't be the farly strongest in the game like he is in h4.

if some of what is said was already been put in heroes 4 i am sorry,i never played heroes 4 so i couldn't know,i saw some pictures but that's about sums it up and the creatures i saw were very small so i didn't see a lot of details.
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BoogieMan
BoogieMan


Famous Hero
The John of Spades
posted September 15, 2003 11:22 AM

Wasteland - alternative

NOTE: 1. Characteristics for * hit points, attack and defense (very low, low, average, high, very high) refer to the creature's level. Ex. Goblin scout - average attack means average for a level 1 creature.
                            * speed: low (can reach the oppposite end of the battle-screen in about 4-5 turns, average (3t), high(2t), very high (1t), excellent (can reach any point on the battle-screen)

     2. "Attack" means att skill + damage

lvl 1: Goblin scout: low hit points, high speed\movement, average attack, low defense.
lvl 1 Upg: Goblin ambusher\harasser (wolf-mounted) : high hit points, very high speed\movement high attack, average defense.

lvl 2: Tribesman - average hit poins, average speed, high attack, low defense
lvl 2 Upg: Berserker - average hit points, high speed, very high attack, low defense; Special - strikes twice

lvl 3: Ogre - excellent hit points, low speed, low attack, average defense
lvl 3 Upg: Ogre Shaman (I think ogres are improperly called "mages") - excellent hit points, average speed, low attack, high defense; Special - can cast Bloodlust\Stone-skin\Haste (on cast, 20% chance of casting mass B\Ss\H)

lvl 4: Raider (mounted tribesman\light cavalry) - average hit points, high attack, average defense, high speed
lvl 4 Upg: Barbarian Elite (mounted archer) - average hit points, excellent attack, very high speed; Special: No melee penalty, + 50% ranged damage vs pikemen, takes + 50% melee damage from pikemen

lvl 5: Roc - high hit points, average attack, high defense, high speed
lvl 5 Upg: Thunderbird - high hit points, average attack, high defense, very high speed; Special: Lightning attack (80% chance)

... or ...

lvl 5: Griffin - high hit points, average attack, high defense, high speed; Special: Retaliates twice
lvl 5 Upg: Stalwart Griffin - very high hit points, average attack, very high defense, high speed; Special: endless retaliation

lvl 6: Cyclops - average hit points, high attack, low defense, low speed; Special - ranged attacker
lvl 6 Upg: Cyclops Crusher - average hit points, high attack, average defense, average speed; Special - ranged attacker, splash damage, can attack walls

lvl 7: Behemoth - very high hit points, very high attack, low defense, average speed; Special: Lowers enemy defense 25%.
lvl 7: Totemic Behemoth - excellent hit points, very high attack, average defense, high speed; Special: Lowers enemy defense 50%, Hates Gold Dragons
____________
The BoogieMan wrote ... and saw that it was good.

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Lich_King
Lich_King


Honorable
Supreme Hero
posted September 17, 2003 04:35 PM
Edited By: Lich_King on 17 Sep 2003

Quote:

"Peasant "should" upgrade to Militia."

They could, but it's only a matter of personal taste. And I may ask you what I've been asked before: How does it sound "Recruit 10 militia." ?


Well. Peasent to Millitia or Man at arms, that makes no difference at all, because it is the same peasent, which have better trainig and a better weapon. The Defence and Attack...

Quote:
"I don't like zombie archer idea. Bows require great dexterity and coordination. Zombies have none of these, last time I checked "

that's why all the power is concentrated in the arrows.


Yeah, Zombies with bows are lousy idea, since they are slow, dumb and nothing more, then cannon fodder. Zombies are slow, because of their decayed flesh and muscles. A skeleton archer is an option...

Quote:
"Lich = "mage who become undead on purpose".
Lich mage = mage who become undead willingly mage = 2mage(who become undead on purpose). I hope you understand. Lich is already a mage, and damn good one."

I don't know where you drew your info from, but last time I checked the Webster's , it said only "corpse". And I trust the Webster.


And you shouldn't trust it, Lich is a powerfull wizard, sorcerer, cleric or necromancer, who decided to improve his/hers powers, by becoming undead. Liches are highly intelligent, they carry thier memmories back from their lives and they are deadly. A Lich spellcaster may be called the Lich King or Power Lich, but basiclay all liches are spellcasters and powerfull ones..

Quote:
"Halfling - I have no idea why ONLY they should have benefits from shooting at bigger targets."

Who said that? Cause I didn't... I guess I don't have to tell you that David thing...


I know halflings as the creations of Tolkien LoTR stories.

Quote:
"I don't like idea about ugliness granting gargoyles no retaliation. Trolls may find gargoyles sexy. Not to mention demons, beholders, blind troglodytes, insect-like dragonflies, dragons...."

If you know history, as you say you do, you know that gargoyles are specificaly designed to inspire fear through their ugliness. And not to some punk, but to DEMONS. I guess that clarifies it.


Gargoyles are animated statues, nothing more.. even maybe elemental creatures. I don't see, what is horrorfull fighting a moving piece of stone or marble. And did you ever imagine ? Maybe humans are ugly to the trolls or other nonhuman creature

Quote:
"Fire soul = efreet "

well, that's your equal sign, not mine...

"Efreet = corrupted genie ???"

Actually, yes...


No no no no... Efreet is not a corrupted genie. Originally it came from the Arabian mythology and efreet were evil genies or demons. In games Genies and Efreet shares something simmilar, but thy are not either spirits or "corrupted", because Efreet came from elemental plane of Fire, while Genie is a creature from elemental plane of air.

Quote:
"There are 4 kind of elemental spirits in arabic mythology, one for each element.

Fire = efreet
Air = genie
water = marid
earth = dao"

Again, I don't know what you know, but Aencyclopedia Mythologica sais something else than you do.

"Efreet is no soul. Efreet is a spirit opposite to genie."

i take it that there's a huge difference between soul and spirit... but what does that difference consist in?


Dao.. dao... isn't that from induism ? Well.. Efreet is not an elemental, it is.... efreet... Elemental creatures have no intelligence, since they are animated from the element, they represent.

Quote:
"Pure breed centaurs ? Are you racist ? I won't complain about religious fanaticism, but leave alone pure breed..."

Actually my personal beliefs do not concern our thread, so i won't talk right now about my racism. the problem is that you never heard of pure breed qualities. Do you want me to tell you about it?
As for religious fanaticism....I don't have a clue what you're talking about.


The origin of the centaur is, that they are allready purebreed, or they couldn't breed at all...

Quote:
"Only the Paladin, the Priest and the Holy Knight (also the not upgraded Crusader, Friar and Cavalier) can take him head-on." - this means the game isn't going to be balanced"

That is not true. It's only a matter of small skills. You might say as well that h3 is very unbalanced, because archangels do more damage to devils. Needless to say that is not true.


But you could kill the Devil with other creatures ? It is unbalanced. At least every alignment should have something to stand against them as equal.

Quote:
"Anyway, Zombie Archer could belong to same town as Troll Thief, Gargoyle Swordmaster, Wolf Mage, Golem Runner and Basilisk Cavalier. "

Huh?........................



Golem runner ? Gargoyle Swordmaster ? hehehe... no way I wouldn't buy heroes with these kind of creatures...
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bebi-vegita13
bebi-vegita13


posted September 17, 2003 08:29 PM
Edited By: bebi-vegita13 on 17 Sep 2003

I kinda agree with lich king,archers can't be as slow as zombies,what's the point of having archers if they are blocked until their turn comes,then they cant shoot and they are normal zombies.
about the golem runner,uuuh this is confusing,a golem can barely walk upright in a normal speed,so how will he run?
and basilisk cavalier,well that's kinda stupid weird because basilisk has 4 legs and supposed to be unbelivebly ugly...and cavaliers have helmets,this takes all his attack options.
all other creatures are very good though,i like the mutant cyclops idea,about all that efreet stuff,you're all wrong in one really small matter,there is no such thing as efreet in any myth or any legend or any thing!
there is only Ifreet which is the fire element..eh...something cool,i don't really know what.

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Lordskeleton
Lordskeleton


Adventuring Hero
The really REALLY bad guy
posted September 18, 2003 03:01 PM
Edited By: Lordskeleton on 18 Sep 2003

About the wacky town Bebi... I do think it was meant as a joke from the start. There is a common disease striking unwary heroes players from time to time called "IwannacreateatownbutallcreaturesmustbenewsoIjustpicktheoldcreaturesandmixwitheachother"-disease. Coo, u could make a thread about wacky creatures alone =). Golemmage, Archgorgon, Basilisklich, Medusotaur =) (solved balance issue with the asylum), "Every male creature"-king or -lord, "Every female"-queen. And so on... Most creatures is compatible with the prefix "gold" and "master", suffix mainly champion.



Give it up for the "Goldchampion"! =).
____________
Vad gagnar det en människa om han vinner hela världen men förlorar sin själ?

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bebi-vegita13
bebi-vegita13


posted September 19, 2003 06:18 PM

yeah i heard about it,i hope it's not contageous and that a cure is found,and i knew this whole idea was a joke
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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted September 22, 2003 11:37 AM

Lich King:

I base my knowledge of Efreet on arabian mythology. It says that there are actually 4 kinds of genies.

efreets are genies (whatever) inhabiting plane of fire
genies inhabit plane of air
marids are from plane of water
and dao are from plane of earth.

____________
http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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Lordskeleton
Lordskeleton


Adventuring Hero
The really REALLY bad guy
posted September 23, 2003 12:43 AM

"Sighs in relief"




____________
Vad gagnar det en människa om han vinner hela världen men förlorar sin själ?

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arachnid
arachnid


Promising
Famous Hero
posted September 24, 2003 12:38 AM

am i the only one reading this and thinking "your idea is basically just h3 in a new box"
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted September 24, 2003 03:52 PM
Edited by alcibiades at 16:33, 13 Jun 2009.

No, you are not the only one.



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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