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Thread: Rogue Philosophy | This thread is pages long: 1 2 · NEXT» |
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sxshopper
Known Hero
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posted January 21, 2007 03:18 PM |
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Rogue Philosophy
Something in Clans is little unfair. The thing is that when Angelic Clan play with Chaotic, the winner get 3points x2!! which is 6 points!
Why does Rogue Philosophy haven't got any "x2 points" bonuses....i find it really unfair.
And my suggestion is: that Rogue vs Rogue should get "x2points"...it will be fair then....what do you all think about it?
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insatiable
Supreme Hero
Ultimate N00bidity
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posted January 21, 2007 03:58 PM |
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i think
you have chosen rogue
change philospophy if you dont like
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Jinxer
Legendary Hero
*****
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posted January 21, 2007 05:35 PM |
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vesuvius
Hero of Order
Honor Above all Else
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posted January 21, 2007 06:20 PM |
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Edited by vesuvius at 18:25, 21 Jan 2007.
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at one point before you guys started registering clans... remember how everyone wanted rogue??
Notice however that the two top clans are Rogue and Necroma right now, neither which have ever had double points in any game.
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Jinxer
Legendary Hero
*****
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posted January 21, 2007 06:26 PM |
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Cant have your cake and eat it to.....
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted January 21, 2007 06:41 PM |
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That just takes the cake & Mr.Jefferson just took mine also
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Dreaming of a Better World
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sxshopper
Known Hero
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posted January 21, 2007 06:43 PM |
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yeah necro's didn't have double points cause there is NO military philosophy so it's impossible for them to get double points! ....and why are they the first without getting x2 points? it's simple..because they got BIG bonus @ start(both clans)! which IMO sux too....there could be a bonus but not so big......
...just my 2 cents of creative criticism here
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Ghasteater
Known Hero
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posted January 21, 2007 07:18 PM |
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I just wish doubling Rogue PTS if they start random town, becouse i like to play as random....
Yeh, everyone is think before clans can registered about strategies...
I just wanna play as many games as possible with different rases. So rogue is good choise for me
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cycleguy
Adventuring Hero
Runs through cornfields naked
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posted January 24, 2007 02:29 AM |
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Edited by cycleguy at 23:11, 25 Jan 2007.
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Quote: yeah necro's didn't have double points cause there is NO military philosophy so it's impossible for them to get double points! ....and why are they the first without getting x2 points? it's simple..because they got BIG bonus @ start(both clans)! which IMO sux too....there could be a bonus but not so big......
...just my 2 cents of creative criticism here
Closer to 1 cent my friend ,
Rage Against the living recieved no "big bonus" at all. I like the set up of the clans 100% and this is from someone who recieved no perks. And, I think Naturist is the archenemy of Necroma, but your right there is none.
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vesuvius
Hero of Order
Honor Above all Else
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posted January 24, 2007 03:52 AM |
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The top clans are up there right now because they consist of homm5 addicts, and more wins than losses.
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sq79
Famous Hero
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posted January 24, 2007 09:50 AM |
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Seems like points are hard to get for rouge teams
Was wondering what would happen if entire rouge team decide to change philosphy ? Would the points remain or all reset ?
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the_teacher
Supreme Hero
Talk to the hand!
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posted January 24, 2007 09:58 AM |
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Quote: The top clans are up there right now because they consist of homm5 addicts, and more wins than losses.
true and they deserve it.
Quote: Seems like points are hard to get for rouge teams
Was wondering what would happen if entire rouge team decide to change philosphy ? Would the points remain or all reset ?
i was always voting for a penalty when philoshopy changes,i like it the way it used to be back in h4 (points halved) same goes for a player who leaves his current clan for another, otherwise clans will ping-pong speciality according to the incoming maps/chances on maps/trend/rumors.
it will be chaos. but it's admin decision anyway.i do hope he will find the best solution
have an nice day
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sq79
Famous Hero
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posted January 24, 2007 10:22 AM |
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Edited by sq79 at 10:23, 24 Jan 2007.
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For what i see now.. i don't see much difference between any philosphy.. Chaotic have players choosing heroes deleb if not no play, or taking necros setting heroic and choose kaspar etc.. before you join the game No doubt you can choose heroes as well but it seems not very advantageous for rogue philosphy
Even if its winnable..I fail to see why the one with the disadvantage gets only 2 points for the really hard fought win while the one with advantage gets 4 per win
For what i have experienced/heard from others.. 1/2 of the clans like to choose heroes.
Maybe a fixed rule of choosing towns but random heroes will make everyone happy
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Ghasteater
Known Hero
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posted January 24, 2007 02:23 PM |
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He-he SQ, what disadvantage we have???
He-he in rules not described who can take hero 1-st, and we play random or not...
Imagine Situation, when Necroma (Chaotic/Angelic e.t.c.) get great adventage on some maps, and get great dis advantege againist other rases onanother.
Who decide to play with them, or they decide play to have less chanses?
Also patches can shift balanse as long before (In 1.2 Deleb was uselles, ballista can shot 1-2 times not more, Necros was extrimely good until animate begin reduce HP e.t.c.) so i think that Rogue is best choise to play MANY clan games.
While another clans can limited variations.
I just wanna random beonus becouse i have 3 Clan Wins, when begin as random.
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fraudatio
Famous Hero
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posted January 24, 2007 07:02 PM |
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Quote:
For what i have experienced/heard from others.. 1/2 of the clans like to choose heroes.
Maybe a fixed rule of choosing towns but random heroes will make everyone happy
I would always prefer random heroes in clan game.
I do not see how you can argue that Rouge is "underpowered" or whatever - you can always select the same as the opponent - and if both e.g wants deleb then it OF COURSE will have to be random heroes. That flexibility gives you something extra, hence the fewer points. I think all this makes perfect sense
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fiur
Promising
Supreme Hero
Map Creator
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posted January 24, 2007 07:44 PM |
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Edited by fiur at 20:00, 24 Jan 2007.
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Quote:
Quote:
For what i have experienced/heard from others.. 1/2 of the clans like to choose heroes.
Maybe a fixed rule of choosing towns but random heroes will make everyone happy
I would always prefer random heroes in clan game.
I do not see how you can argue that Rouge is "underpowered" or whatever - you can always select the same as the opponent - and if both e.g wants deleb then it OF COURSE will have to be random heroes. That flexibility gives you something extra, hence the fewer points. I think all this makes perfect sense
I totally agree with the random heroes game play... I'll prefer that choice.... but then again... when I play random hero, nad we start the game and U got an "awful one..... and I ask: can I change my "main" hero aswer: yes of course......
my point then..... whats the point with the random hero choice then.......
(IMO........ when U get an "awful" hero it may happend that U can learn his/her benefits who U did'nt know exist......., its an nice way to learn the "wide" horizon of "your" Class (If U as I only play with one fraction (Necropolis).......
Sure there are one (or several) heroes who are greater than others but then again....
Let me just list a couple ones here.....
Orson: (the Zombie/Plauge Zombie specialist)
starting with defense and Vitality.......
what about 300+ plauge Zombies with att./def. around 30 each!!
I'm not so sure he is so "bad" hero @ lvl.20-28.... (when U may have 200-300++ Plauge Zombies.......
(just a little note to Orsons Plauge Zombies... :
Weakning Strike: With each successful attack, the attacked enemy's att./def. are lowered by 2!
Enraged: Plauge Zombies att. are raised if any friendly unit dies...
(not summoned ones....)
Zoltan: (The spellblocker specialist)
starting with Basic Enlightenment (and if U are lucky U can get Lord of the Undead (Perk, +5% Necromancy....) pretty quick, but then U must sacrifice Intelligence...)
against a "heavy" spellcaster this hero can save your day!!!
Not sure this post "fits" everyone but just my thought about the randomness........
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sq79
Famous Hero
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posted January 24, 2007 07:47 PM |
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Well maybe I'm wrong about it ...
But i still prefer random heroes.
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fiur
Promising
Supreme Hero
Map Creator
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posted January 24, 2007 08:48 PM |
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About Necromancy.....
Just a little post about the Necromancy skill:
Lets say U got expert necromacy skill+ 1 Pillar of Bones (Building)
then U have 25% necomancy skill......
If U add the "Lord of the Undead perk U'll get 5% more...
Why U need this 5%?????
Lets make an example:
Lets say U kill 30 000 hit points (10 000 Peasants... )
calculation: 30000*25%= 7500 hp = 1875 Skellies or 1500 Skellies Archers....
With the Lord of the Undead Perk:
30000*30%= 9000 hp = 2250 Skellies or 1800 Skellies Archers......
(If U take a closer look at those numbers...... a side note is.... :
Don't go for the Raise Skellies Archers....!! )
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sq79
Famous Hero
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posted January 24, 2007 09:05 PM |
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Edited by sq79 at 21:07, 24 Jan 2007.
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Interesting post fiur
But why not go for raise skellie archers ??
In big maps like hourglass, chaining back and forth to upgrade is almost impossible
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fiur
Promising
Supreme Hero
Map Creator
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posted January 24, 2007 09:42 PM |
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Quote: Interesting post fiur
But why not go for raise skellie archers ??
In big maps like hourglass, chaining back and forth to upgrade is almost impossible
Yes I know that but on that map U'll get alots of archers from the beginning anyway..... (with 3 towns so close) that I will have enough skellarchers to take most fight without any need to return for upgrade nor have a chain of heroes to do that....
I may have wrong (still learning to play ....)
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