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unixmage
Known Hero
Demon Slayer
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posted October 31, 2007 05:29 PM |
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No way was that battle won with frenzy/puppet master only. That huge stack of bloody ogres didn't just kill itself.
That battle was won because:
1)Frenzy and puppet master played a role (but can't cast puppet master on ogre)
2)Unlimited mana with mark of the necromancer
3)Raise dead on the right units at the right time
4)Vampire princes quickly getting back to full stack strength by themselves
5)Sheer determination DESPITE the fact that the stronghold hero had all the shatter dark magic skills and even some shatter summoning
No other faction could possibly win this with the same amount of resources or even numbers (which is not fair because most necro units are weaker numbers for numbers).
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted October 31, 2007 05:43 PM |
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no other.. I beg to differ
Necros get thrashed effortlessly by warlocks anyway so it doesn't matter much.
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phoenixreborn
Promising
Legendary Hero
Unicorn
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posted October 31, 2007 05:53 PM |
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Quote: 2)Unlimited mana with mark of the necromancer
So are you arguing that this is brokenly overpowered?
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Deathy
Known Hero
Angels Galore
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posted October 31, 2007 06:00 PM |
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Edited by Deathy at 19:20, 31 Oct 2007.
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funny how this topic now seems much more like which faction you LIKE the best, not which faction IS the best
btw i never said Vampire Princes need soldier's luck. TORPOR does. but you can play Vampire Princes perfectly fine without needing to hope for Torpor.
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Nirual
Famous Hero
Imbued Ballista
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posted October 31, 2007 06:03 PM |
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Quote:
Quote: 2)Unlimited mana with mark of the necromancer
So are you arguing that this is brokenly overpowered?
Hardly, but huge enemy numbers does effectively mean unlimited mana. But then, the mana is needed to stand any chance given the low knowledge of necromancers.
It's powerful, sure, but so is MotW. And Empowered Spells.
It's actually fun how certain perks for magic-inclined heroes are almost as, or more important than the racial skill itself. Let's face it, irresistible magic doesn't do much against the many troops in the game that don't have any magic protection, and not every enemy you face has protection or the right artifacts. Necromancy does nothing beyond the one or two stacks you raise troops from every week, and it's definitely worthless in a final battle.
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In ur base killing ur doods... and raising them as undeads.
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WarLore
Famous Hero
servant of urgash
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posted October 31, 2007 06:55 PM |
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Edited by WarLore at 18:55, 31 Oct 2007.
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i forgot necros.but still believe that frenzy is loser tactic. i really dont need it to victory,that spell is not even in big role in my battles.and yes that is very true stronghold is helpless against frenzy,that is reason why i try get shield of dwarven kings (makes your army immune frenzy) but,still puppet master is problem
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A Nightmare from below.A hero from Within
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LEgendary_hero
Known Hero
Stronghold Warchief
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posted October 31, 2007 08:01 PM |
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I think Frenzy can be 10 times more useful then the PM if it's cast on the right target and if the enemy doesnt have the Dwarven Shield.
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unixmage
Known Hero
Demon Slayer
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posted October 31, 2007 08:31 PM |
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Quote: Necros get thrashed effortlessly by warlocks anyway so it doesn't matter much.
That's why it's so important to get boneward in addition to the usual vitality if you know one of your opponents is dungeon. By the way dungeon would have failed in the battle I just posted. Reason: all the lucky empowered implosions of a level 20ish warlock can't destroy all those stacks including 500 bloodeye cyclopses.
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Jabarkas
Adventuring Hero
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posted November 01, 2007 07:40 AM |
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Well, another vote on Academy from my part. Still feel that Academy has the most well-rounded line up of all towns, which can be even more tweaked with the mini-artifacts to perfectly counter specific enemy town, or further enhance your own strategy. The ToE-upgrades don't really replace the old units, but work more like another chance to tweak your army to overcome an enemy.
Ballistic Deleb?... You've Saboteurs. Might-town?... You've Elemental Gargs. Magic-town?... You've Magnetic Golems. An enemy that like to bunch up their units... You've Rakshasa Kshatra. An enemy that wants to engage you in a shooting contest?... You've Storm Titans. A quick tavern-check, and you can quite nicely adjust your entire army to counter the enemy.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted November 01, 2007 10:47 AM |
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academy has everything: can make use of every magic school, can rush, can be as strong as haven in endgame (mini arties+light+secondary school+enlightment), has kazilion ways of countering magic, has endless mana, is deadly with destructive, with phoenix, with motw+blind, with warmachines (havez), with warmachine control (wanna use deleb's ballista?), oww boy. Plus, the cheapest and quite decent level7 unit in the game. The best town, hands down. Did I mention artifact merchant or the fact that horde building actually gives you gold, what other factions can only dream about? or that you have increased ammount of spells via library? etc.
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Duncan
Famous Hero
The Pathfinder
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posted November 01, 2007 11:38 AM |
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I guess there isn't much to debate here anyway then. TOHers rule! Maybe we were really lured to vote based on favoritism, unconsciously, as Deathy said.
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted November 01, 2007 12:23 PM |
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Ok why I use Princes vs other undead legions. Neither can drain life from undead. Now while the free attack of the lords are great, the extra hitpoints from the Princes means that they survive longer. Then I just target a stack, send something like my zombies or such after them to eat the retalitate and Princes do their thing. Same vs elementals, ect. Not that Lords can not be used, just I like the extra hit points since they can't drain life.
As for strongest, there is no true strongest. Can debate till HoMM 25 comes out, but each faction has it's strengths and weaknesses. Necropolipse is one of the strongest creepers because their heroes rarely if ever have to return to their castles if done right. However, they are a bit weaker early game. Shatter dark and creatures that are immune to the mind effects can be very useful against them.
Academy can creep pretty good, and can wreck some havoc. Get magic resistant or immune arties and their power diminishes quickly. Starve them for resources and their units don't match up against most other creatures.
Stronghold is hurting early, and against dark magic, but if you let them get rolling they are very hard to stop. Magic heroes can hurt them, but might heroes suffer against them (like Haven).
Fortress relies on a lot of resources for their runes, so like Academy starve them for resources and they suffer. Fight them when they are in a castle and your gonna get hurt, bad (Especially if it's one of theirs with that free shieldguard building). Suffer vs dark, but runes can over come this.
ect.. now there are exceptions to the above, as always. The point is, every type has some strengths and weaknesses. There is no 'best'.
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Message received.
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unixmage
Known Hero
Demon Slayer
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posted November 01, 2007 01:16 PM |
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Necropolis isn't the best?
Blasphemy! I should slash you down and add you to my legions.
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WarLore
Famous Hero
servant of urgash
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posted November 01, 2007 03:12 PM |
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Quote: Necropolis isn't the best?
Blasphemy! I should slash you down and add you to my legions.
heh,you cant to that for us.it is so wrong
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A Nightmare from below.A hero from Within
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samiekl
Supreme Hero
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posted November 01, 2007 05:59 PM |
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Unfortunately tote came up with some imbalance. Academy and sylvan are very strong. But unlike sylvan that can be eliminated by dwarves, academy has counters vs everything. So guess who's the best faction around.
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Nirual
Famous Hero
Imbued Ballista
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posted November 01, 2007 06:20 PM |
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like the game was balanced before... I actually consider TotE a fair bit more balanced than previous versions of the game.
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In ur base killing ur doods... and raising them as undeads.
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r-b-t3r
Hired Hero
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posted November 01, 2007 06:21 PM |
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Quote:
That's why it's so important to get boneward in addition to the usual vitality if you know one of your opponents is dungeon. By the way dungeon would have failed in the battle I just posted. Reason: all the lucky empowered implosions of a level 20ish warlock can't destroy all those stacks including 500 bloodeye cyclopses.
Necro is lizard-bait for the warlocks, boneward or not. Taking 4 levels in sorcery and related traits won't save you because you will be weak in other fields like summoning, dark or enlightenment=> intelligence which aid you more overall.
Fighting without mana at 15 level wont lead you to victory and sorcery doesn't solve your mana problem early (though it is part of a normal build, i am debatting the need for 2 level ups in these specific traits before reaching a decent level.)
And concerning the case of the battle, a warlock that waits for the endgame to attack stronghold should change factions or stop playing the game altogether.
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Anakrom
Known Hero
(Scroll) Out of the blue
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posted November 01, 2007 06:45 PM |
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IMO is best faction Academy, because of MotW, mini-artifacts and useful counter-upgrades. But still, this faction is so ugly, that Iīm not able to play them for a longer period of time, so I stick with Dwarves.
Fortress is resource-dependant, but if you overcome this problem, itīs quite strong, since I always take Light Magic, so I donīt get screwed by Dark easily.
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HeroesLoyalist
Tavern Dweller
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posted November 01, 2007 07:27 PM |
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Sorry if this is a little bit off topic, but in late games, Haven vs Necro, which faction do you think has an edge over the other? Please give me your reasoning. Thanks.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted November 01, 2007 07:42 PM |
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haven>necro later on, necro>haven early on
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