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Heroes Community > Heroes 7+ Altar of Wishes > Thread: My big proposal
Thread: My big proposal
Armageddonic...
Armageddonicidiot


Adventuring Hero
posted December 27, 2004 11:42 PM

My big proposal

I thought it was my turn to make a proposal (I can do lots when I'm bored), and here's the short verson. It's really much longer, maybe I'll post the rest later, I don't know.

I pasted from word, so I'm not sure if it's all correct, but I hope it is. Now here's how it works: there are seven level one creatures in each town, and you have to upgrade your way up. One can be upgraded once, one twice, one trice and so on. The level 8 and 9 creatures are not part of any upgrade cycle, and the level nine building recouires grale (or something like that). The reason I did it this way is that I hate that in earlier games, you can have black dragons already the first week. This way takes time. The good, nr, nn stuff is morale stats. Equal morale stats=good morale. There's good, neutral and evil, and there's religions (magic types, the ones which end with r) and there's how much they care about nature: ln-loves it, nn-doesn't really care and hn-hates it (likes destroying it)

Horses and mounting: Whith the stable, you can buy horses. Troops with the mount skill can mount the horses, they get extra speed, and archers get normal melee. Some creatures can be mounted on, a creature mounted on a creature combines two creatures, making them much better, and they still get one turn each. When a mounted creature is attacked, the attacker can attack the creature on top or below. If one dies, both die.

Town 1: Citadel

Level Damage HP Attack Defence Move Speed Shots Growth Cost Size
1 Peasant 1-2 3 2 2 5 2 0 36 15 1
Taxpayer, good, nr, ln, fork
1 Siege Crossbow 2-3 7 5 2 5 3 8 24 70 2
Mechanical, ranged, neutral, nr, nn
2 Ballista 3-6 17 7 4 6 5 16 16 200 2
Mechanical, ranged, no range penalty, no obstacle penalty, neutral, nr, ln
1 Spearman 1-3 6 4 4 6 4 0 28 60 1
Good, nr, nn, spear
2 Pikeman 2-6 18 7 6 8 6 0 18 170 1
Negate first strike, mount, good, nr, nn, spear
3 Halberdier 3-7 27 8 7 10 7 0 9 300 1
Negate first strike, mount, good, nr, nn, halberd
1 Monk 1-3 8 5 5 4 2 10 27 80 1
Ranged, good, cr, ln
2 Missionary 4-7 18 8 7 8 4 24 17 240 1
Ranged, normal melee, mount, good, cr, ln
3 Zealot 4-7 27 8 7 8 4 24 9 320 1
Ranged, normal melee, spellcaster, mount, good, cr, ln
4 Prophet 4-7 47 10 9 10 5 24 7 415 1
Ranged, normal melee, spellcaster, mount, good, cr, nn
1 Scout 1-2 3 2 1 11 6 0 32 20 2
Mounted, good, nr, ln
2 Cavalry 1-4 12 5 3 12 7 0 17 150 2
Mounted, good, nr, ln
3 Stallion Cavalry 2-5 16 6 3 13 8 0 8 250 2
Mounted, good, nr, ln, lance
4 Champion 4-12 40 11 9 15 9 0 5 400 2
Mounted, first strike, good, nr, nn, lance
5 Knight 13-20 65 14 11 16 11 0 4 650 2
Mounted, first strike, good, nr, nn, lance
1 Archer 1-3 5 4 3 3 2 10 25 30 1
Good, nr, nn, bow
2 Ranger 2-5 15 7 6 4 3 14 16 180 1
Normal melee, good, nr, ln, bow
3 Crossbowman 3-7 26 8 7 6 4 20 8 300 1
Good, nr, nn, crossbow
4 Marksman 5-11 44 11 7 6 4 24 6 420 1
Good, nr, nn, crossbow
5 Longbowman 10-17 57 14 8 6 4 30 5 580 1
Good, nr, nn, longbow
6 Sniper 25-30 65 18 8 6 4 100 4 1200 1
No siege penalty,  no ranged retaliation, good, nr, nn, longbow
1 Squire 2-3 6 4 3 5 3 0 21 55 1
Good, nr, nn, ball and chain
2 Militia 3-6 14 7 5 6 4 0 18 200 1
Mount, good, nr, nn, ball and chain
3 Swordsman 4-7 18 9 7 8 5 0 9 300 1
First strike, mount, good, nr, nn, sword
4 Crusader 7-10 35 12 12 9 6 0 6 400 1
Two attacks, mount, good, cr, nn, sword
5 Light Swordsman 14-18 40 14 12 11 7 0 5 600 1
Two attacks, first strike, negate first strike, mount, good, cr, nn, sword
6 Gladiator 25-28 80 16 13 12 8 0 3 1600 1
Two attacks, first strike, negate first strike, berserk, mount, neutral, nr, nn, sword
7 Paladin 55 240 24 20 12 8 0 1 5000+2c 1
Two attacks, first strike, negate first strike, blessed, mount, good, cr, ln, sword
8 Angel 65 650 33 33 15 10 0 1 13500+12c 1
Flying, spellcaster, blessed, good, cr, ln, sword
9 Oracle 0 900 0 40 8 3 0 1 30000+20s 1
Spellcaster, knows all gr spells, can’t attack, unlimited spell points, good, gr, ln


Town 2: Glade

Level Damage HP Attack Defence Move Speed Shots Growth Cost Size
1 Leprechaun 1-3 6 4 2 5 2 0 22 40 1
Fortune, good, er, ln
1 Centaur 2-3 8 5 3 8 6 0 20 70 2
Mount on (must have same moral stats), neutral, nr, ln, spear
2 Centaur Captain 5-8 23 8 6 10 7 3 9 275 2
Hasted, mount on (must have same moral stats), neutral, cer, ln, javelin
1 Eagle 1-3 8 5 5 11 5 0 24 65 2
Flying, neutral, nr, nn
2 Griffin 3-7 22 6 7 11 5 0 16 230 4
Flying, 2 retaliations per round, mount on, good, nr, nn
3 Royal Griffin 4-7 30 7 7 13 6 0 8 335 4
Flying, unlimited retaliations, mount on, good, nr, nn
1 Elf 1-3 5 4 2 6 4 10 28 40 1
Good, er, ln, spear
2 Elven Archer 2-4 10 8 5 8 5 20 15 150 1
Ranged first strike, good, er, ln, bow
3 Elven Sharpshooter 3-5 15 9 5 9 6 30 7 225 1
Ranged first strike, shoots twice, mount, good, er, ln, longbow
4 High Elf 7-10 45 11 10 13 8 40 5 420 2
Mount, ranged first strike, shoots twice, good, er, ln, longbow
1 Forest Priest 1-2 4 2 5 6 5 0 27 30 1
Spellcaster
2 Cleric 1-4 10 4 7 8 7 0 17 130 1
Spellcaster, mount
3 Elementalist 2-5 13 4 8 8 7 0 8 230 1
Spellcaster, mount
4 Druid 3-6 25 5 12 8 7 0 6 350 1
Spellcaster, mount
5 High Druid 4-8 30 6 14 8 7 0 4 470 1
Spellcaster, mount
1 Blessed Horse 1-3 7 4 3 10 4 0 24 70 2
Blessed, good, nr, ln
2 Horned Horse 3-6 19 6 6 10 5 0 13 220 2
Blessed, charge, mount on, good, nr, ln
3 Unicorn 5-8 28 8 7 10 6 0 7 300 2
Blessed, charge, blind, mount on, good, nr, ln
4 Silver Unicorn 8-10 54 10 9 11 6 0 5 430 2
Blessed, charge, blind, mount on, good, nr, ln
5 War Unicorn 12-16 60 13 12 12 6 0 4 600 2
Blessed, charge, blind, mount on, good, nr, ln
6 Sacred Unicorn 18-22 110 15 14 14 7 0 3 950 2
Blessed, charge, blind, mass magic resistance (20%), mount on, good, nr, ln
1 Fairy 1-2 3 2 2 13 7 0 36 25 1
Flying, good, nr, ln
2 Pixy 1-4 9 3 3 13 7 0 19 100 1
Flying, good, nr, ln
3 Sprite 1-6 12 3 3 14 7 0 9 150 1
Flying, no retaliation, good, gr, ln
4 Blessed Sprite 6 20 4 4 14 7 0 7 250 1
Flying, no retaliation, blessed, good, gr, ln
5 High Sprite 12 23 5 5 14 8 0 6 350 1
Flying, no retaliation, blessed, good, gr, ln
6 Nymph 18 40 6 6 15 9 0 4 800 1
Flying, no retaliation, blessed, spellcaster, good, gr, ln
7 Muse 40 130 13 13 17 12 0 4 1500 1
Flying, no retaliation, blessed, spellcaster, good, gr, ln
8 Troll 60-70 740 38 39 4 3 0 1 14000+20st 4
Strength, fear, takes double damage from light spells, giant, stone skin, good, nr, ln, club
9 Celestial Dragon 70-80 950 40 45 15 10 0 1 28000+19m 4 (length)
Mass fortune, giant, mass mirth, mount on, good, er


Town 3: Fortress

Level Damage HP Attack Defence Move Speed Shots Growth Cost Size
1 Skeleton 1-3 6 5 4 5 3 0 25 70 1
Skeletal, undead, evil, ner, hn, sword
1 Gnoll 2-3 6 3 5 5 3 0 28 50 1
Mount, neutral, wr, nn, ball and chain
2 Gnoll Marauder 3-6 18 5 7 6 3 0 18 180 1
Mount, neutral, wr, nn, ball and chain
1 Walking Dead 1-3 8 4 4 4 2 0 24 50 1
Undead, neutral, wr, nr
2 Zombie 2-3 20 5 5 4 2 0 15 125 1
Undead, toughness, neutral, wr, nn, hammer
3 Mutant Zombie 4-6 28 6 6 5 3 0 7 225 1
Undead, toughness, curse, neutral, wr, nn, sword
1 Huntress 2-3 7 4 2 7 5 0 23 70 1
Mount, neutral, nr, ln, spear
2 Amazon Apprentice 2-4 20 5 3 8 6 3 12 250 1
Mount, neutral, nr, ln, bow and dagger
3 Amazon 6-8 27 8 5 9 10 24 6 350 1
Mount, bloodlusted, neutral, nr, ln, longbow and dagger
4 Veteran Amazon 8-12 50 12 7 11 11 30 5 450 1
Mount, bloodlusted, neutral, nr, ln, longbow and dagger
1 Hag 1-2 2 2 1 1 1 0 36 10 1
Spellcaster, mount, evil, wr, hn
2 Witch Apprentice 2-4 5 2 2 3 2 0 19 90 1
Spellcaster, mount, evil, wr, hn
3 Witch 2-4 30 2 5 12 3 0 8 320 1
Spellcaster, flying, evil, wr, hn
4 Sorceress 3-5 50 2 6 13 4 0 6 450 1
Spellcaster, flying, evil, wr, hn
5 Master Sorceress 4-6 56 2 6 20 5 0 4 600 1
Spellcaster, teleport, evil, wr, hn
1 Lizard Man 1-3 4 3 5 5 1 12 30 40 1
Neutral, wr, ln, spear
2 Lizard Archer 2-3 12 5 7 6 2 24 18 130 1
Neutral, wr, ln, bow and dagger
3 Lizard Ranger 2-5 18 6 8 6 3 30 8 210 1
Neutral, wr, ln, bow and dagger
4 Lizard Longbowman 3-8 30 9 11 6 3 44 7 340 1
Neutral, wr, ln, longbow and dagger
5 Lizard Sharpshooter 8-14 40 10 13 7 5 54 6 490 1
Neutral, wr, ln, longbow and dagger
6 Lizard Sniper 14-22 80 11 14 7 5 100 4 700 1
No siege penalty, neutral, wr, ln, longbow and dagger
1 Serpent Fly 1-3 7 4 5 12 8 0 24 50 1
Flying, neutral, nr, nn
2 Firefly 2-4 17 5 6 13 8 0 15 190 1
Flying, dispel, fire attack, neutral, nr, nn
3 Dragon Fly 2-5 20 6 8 13 8 0 8 240 1
Flying, dispel, fire attack, breath attack, neutral, nr, nn
4 Wyvern 6-11 40 10 12 13 8 0 5 300 2
Flying, dispel, fire attack, breath attack, giant, neutral, nr, nn
5 Wyvern Monarch 12-19 48 12 13 13 8 0 4 600 2
Flying, dispel, poison, fire attack, breath attack, giant, neutral, nr, nn
6 Green Dragon 18-22 70 14 14 13 8 0 3 1100 4
Flying, dispel, poison, breath attack, fire attack, giant, neutral, nr, nn
7 Swamp Dragon 40-50 250 27 27 16 9 0 1 4000+2c 4
Flying, dispel, poison, breath attack, fire attack, teleport, giant, neutral, nr, nn
8 Hydra 50-60 260 30 35 4 4 0 1 12000+7m 4
Multiple attack, no retaliation, giant, evil, wr, nn
9 Fate 0 700 0 40 0 1 0 1 30000+20c 1
Spellcaster, can’t attack, can’t move


Town 4: Temple


Level Damage HP Attack Defence Move Speed Shots Growth Cost Size
1 Halfling 1-3 4 4 2 5 4 24 23 40 1
Fortuned, good, mr, nn, sling
1 Gremlin 1-2 4 4 4 5 4 0 26 40 1
Good, mr, nn, ball and chain
2 Master Gremlin 2-4 13 6 6 6 5 8 17 150 1
Good, mr, nn, light ball and chain
1  Stone Gargoyle 1-3 6 4 4 11 6 0 25 50 1
Stone skinned, flying, neutral, mr, nn
2 Iron Gargoyle 2-3 16 6 6 12 7 0 17 160 1
Iron skinned, flying, neutral, mr, nn
3 Steel Gargoyle 2-6 26 7 7 13 8 0 8 250 1
Steel skinned, flying, neutral, mr, nn
1 Stone Golem 1-3 10 5 6 5 4 0 23 45 1
Stone skinned, magic resistance (20%), neutral, mr, nn
2 Iron Golem 3-5 25 8 9 5 4 0 14 140 1
Iron skinned, magic resistance (40%), neutral, mr, nn
3 Crystal Golem 4-5 35 9 10 6 5 0 6 200 1
Iron skinned, magic resistance (60%), neutral, mr, nn
4 Diamond Golem 4-9 60 11 13 7 8 0 5 350 1
Diamond skinned, magic resistance (80%), neutral, mr, nn
1 Two-Armed Naga 3 9 6 4 9 6 0 23 90 1
No retaliation, good, mr, nn
2 Naga Warrior 7 22 8 7 10 6 0 14 275 1
No retaliation, good, mr, nn, axe
3 Four-Armed Naga 8 30 9 8 11 7 0 6 375 2
No retaliation, good, mr, nn, axe
4 Naga Sword Wielder 12 50 12 10 11 8 0 5 500 2
No retaliation, good, mr, nn, sword
5 Six-Armed Naga 20 65 14 12 12 8 0 4 700 2
No retaliation, good, mr, nn, sword
1 Alchemist 1-2 4 4 3 5 4 0 24 50 1
Spellcaster, mount, neutral, mr, nn
2 Chemist 3-6 12 5 4 6 5 0 16 200 1
Spellcaster, mount, neutral, mr, nn
3 Mage Apprentice 5-7 16 6 5 7 6 0 7 300 1
Spellcaster, mount, neutral, mr, nn
4 Mage 7-9 30 12 9 8 6 0 6 450 1
Spellcaster, mount, neutral, mr, nn
5 Enchanter 9-12 40 15 10 9 6 0 5 600 1
Spellcaster, mount, neutral, mr, nn
6 Wizard 14 50 17 12 10 7 0 4 1300 1
Spellcaster, mount, neutral, mr, nn
1 Dwarf 1-2 6 4 6 4 3 0 27 35 1
Toughness, neutral, nr, nn, hammer
2 Dwarven Miner 2-4 20 7 7 5 4 0 18 150 1
Toughness, magic resistance (10%), neutral, nr, nn, hammer
3 Red Dwarf 3-5 20 7 8 6 5 0 7 270 1
Toughness, magic resistance (20%), neutral, nr, nn, hammer
4 Dwarven Swordsman 4-6 40 9 12 6 7 0 6 390 1
Toughness, magic resistance (50%), neutral, nr, nn, sword
5 Dwarf Cart 13-17 60 13 15 15 8 0 5 650 2
Toughness, magic resistance (50%), mounted, neutral, nr, nn
6 Reptile Golem 20-30 110 15 18 11 9 0 3 1500 4
Toughness, magic resistance (50%), mounted, first strike, neutral, nr, nn
7 Dragon Golem 45-60 270 23 29 12 9 0 2 4000+4o 4
Toughness, magic resistance (50%), mounted, first strike, negate first strike, neutral, nr, nn
8 Titan 47-70 750 35 35 7 6 100 1 15000+14g 1
Ranged, giant, immune to mind-spells, normal melee, good, gr, nn
9 Hecatoncheire 70-80 1000 50 50 7 6 0 1 30000+20m 1
Giant, feared, toughness, terror, bloodlust, neutral, gr, nn


Town 5: Hillfort


Level Damage HP Attack Defence Move Speed Shots Growth Cost Size
1 Troglodyte 1-3 6 5 4 5 3 0 24 65 1
Blind, neutral, nr, nn, spear
1 Orc 1-2 4 4 2 5 3 12 30 30 1
Evil, war, nn, axe
2 Orc Axe Thrower 1-3 10 5 3 5 3 24 19 120 1
Evil, war, nn, throwing axe
1 Minotaur 2-3 10 6 6 6 5 0 20 90 1
Charge, mount, evil, war, nn, axe
2 Minotaur Swordsman 4-8 25 9 9 7 6 0 10 270 1
Block, charge, mount, evil, war, nn, sword
3 Minotaur Champion 6-8 35 10 10 10 7 0 6 360 1
Block, charge, mount, mirth, evil, war, nn, sword
1 Snake Woman 1-3 6 5 5 4 3 0 27 50 1
Evil, war, nn
2 Stone Gazer 3-6 15 7 7 5 4 0 15 200 1
Stone gaze, evil, war, nn
3 Gorgon 4-7 23 8 8 6 5 12 7 240 1
Stone gaze, normal melee, evil, war, nn, bow
4 Medusa 6-8 30 10 10 7 6 1000 6 330 1
Stone gaze, ranged, unlimited shots, normal melee, ranged stone gaze, evil, war, nn
1 Bandit 1-2 4 4 3 8 7 0 26 30 1
Stealth, mount, evil, war, nn, sword
2 Rogue 2-4 13 6 5 9 8 0 15 100 1
Stealth, mount, first strike, evil, war, nn, sword
3 Assassin 2-8 26 8 7 10 9 0 8 280 1
Stealth, mount, first strike, evil, war, nn, sword
4 Ninja 6-12 55 13 9 14 11 0 6 450 1
Stealth, mount, first strike, negate first strike, two retaliations per round, evil, war, nn
5 Samurai 14-18 65 16 10 14 11 0 4 700 1
Stealth, mount, first strike, negate first strike, multiple attack, unlimited retaliations, evil, war, nn, sword
1 Cursed Horse 1-3 8 4 4 9 4 0 24 70 2
Cursed, evil, nr, nn
2 Fire Horse 3-6 21 6 6 10 5 0 13 220 2
Cursed, charge, mount on, evil, nr, nn
3 Nightmare 5-8 32 7 8 10 6 0 7 300 2
Cursed, charge, mount on, terror, evil, nr, nn
4 Shadow Nightmare 8-10 60 9 10 10 6 0 5 430 2
Cursed, charge, mount on, terror, evil, nr, nn
5 War Nightmare 12-16 65 12 13 11 6 0 4 600 2
Cursed, charge, mount on, terror, evil, nr, nn
6 Death Nightmare 18-22 120 14 15 13 6 0 3 950 2
Cursed, charge, mount on, terror, mass bloodlust, evil, nr, nn
1 Pyromancer 1 4 2 3 3 2 0 32 20 1
Spellcaster, evil, war, nn
2 Fire Mage 2-3 10 2 4 4 2 0 19 130 1
Spellcaster, evil, war, nn
3 Fire Priest 2-3 20 3 5 4 2 0 7 260 1
Spellcaster, evil, war, nn
4 Dragon Mage 2-4 30 4 6 5 3 0 6 370 1
Spellcaster, mount, evil, war, nn
5 Dragon Priest 6-8 40 4 6 5 3 0 5 570 1
Spellcaster, mount, evil, war, nn
6 Dragon Lord 10-15 60 4 7 5 4 0 4 1200 1
Spellcaster, mount, evil, war, nn
7 Warlock 14-17 150 4 12 6 5 0 3 3600+1g 1
Spellcaster, mount, evil, war, nn
8 Black Dragon 60-70 750 40 35 16 10 0 1 15000+14s 4
Immune to magic, flying, breath attack, fire attack, mount on, evil, n, nn
9 Azure Dragon 70-80 1000 50 47 17 11 0 1 30000+20m 4
Flying, fear, breath attack, fire attack, mount on, evil, nr, nn


Town 6: Inferno


Level Damage HP Attack Defence Move Speed Shots Growth Cost Size
1 Imp 1-2 4 2 3 12 7 0 28 50 1
Flying, mana leech, evil, hr, hn, fork
1 Gog 2-3 10 6 5 5 4 12 20 90 1
Ranged, evil, hr, hn
2 Magog 5-8 25 9 8 6 4 24 13 275 1
Ranged, area attack, evil, hr, hn
1 Ghost 1-3 5 5 5 10 9 0 26 38 1
Flying, insubstantial, undead, neutral, nr, nn
2 Ghoul 2-4 13 5 5 11 9 0 16 180 1
Flying, insubstantial, undead, aging, neutral, nr, nn
3 Wraith 4-5 19 6 6 12 12 0 9 250 1
Flying, insubstantial, undead, aging, regeneration, neutral, nr, nn
1 Pit Fiend 1-2 3 2 2 5 4 0 32 20 1
Spellcaster, evil, hr, hn, whip
2 Pit Demon 1-4 19 6 6 6 5 0 15 210 1
Spellcaster, evil, hr, hn, whip
3 Pit Master 3-6 28 7 7 7 6 0 7 320 1
Spellcaster, evil, hr, hn, whip
4 Pit Lord 6-10 48 11 11 8 6 0 6 450 1
Spellcaster, evil, hr, hn, whip
1 Blood Hound 2-3 8 6 6 6 5 0 20 80 2
Feared, neutral, nr, nn
2 Fire Hound 4-7 23 9 9 6 6 0 11 260 2
Fire Attack, feared, neutral, nr, nn
3 Hell Hound 6-8 32 10 10 7 6 0 6 360 2
Fire attack, feared, neutral, nr, nn
4 Demon Hound 8-12 54 13 13 8 7 0 5 460 2
Fire attack, feared, neutral, nr, nn
5 Cerberus 8-12 55 14 13 9 7 0 4 660 2
Fire attack, feared, multiple attack, no retaliation, neutral, nr, nn
1 Dark Mage 1-3 3 2 4 1 3 0 26 30 1
Spellcaster, evil, hr, nn
2 Demoniac Mage 2-6 12 4 6 2 4 0 15 200 1
Spellcaster, evil, hr, nn
3 Demoniac Priest 2-8 13 5 9 3 5 0 8 290 1
Spellcaster, evil, hr, nn
4 Demoniac Lord 5-19 28 8 14 4 5 0 6 390 1
Spellcaster, evil, hr, nn
5 Necromancer 10-25 34 10 15 4 5 0 5 490 1
Spellcaster, evil, hr, nn
6 Heretic 10-50 60 14 17 20 6 0 4 900 1
Spellcaster, teleport, evil, hr, nn
1 Fiend 2-3 6 4 4 5 3 0 27 40 1
Cursed, evil, hr, hn
2 Demon 3-6 13 6 6 5 4 0 16 100 1
Cursed, evil, hr, hn
3 Horned Demon 5-7 16 7 7 6 4 0 9 200 1
Cursed, evil, hr, hn
4 Fire Demon 7-9 35 10 10 7 4 0 7 270 1
Cursed, fire attack, evil, hr, hn
5 Lava Demon 12-17 40 12 12 7 5 0 6 360 1
Cursed, fire attack, evil, hr, hn
6 Mighty Demon 17-25 70 14 13 7 5 0 4 730 1
Cursed, fire attack, evil, hr, hn
7 Arch Demon 40-50 240 25 24 8 6 0 3 2000+1m 1
Cursed, fire attack, teleport, evil, hr, hn, fork
8 Devil 60-70 750 40 40 20 7 0 1 15000+14m 1
Cursed, teleport, spellcaster, evil, hr, hn, fork
9 Grim Reaper 60-70 1000 46 50 20 12 0 1 30000+20m 1
Cursed, flying, hand of death, spellcaster, neutral, nr, nn


Town 7: Stronghold


Level Damage HP Attack Defence Move Speed Shots Growth Cost Size
1 Nomad 3 10 6 6 3 2 0 20 90 1
Mount, neutral, nr, nn, sword
1 Harpy 1-3 7 4 4 10 5 0 25 60 1
Flying, swoop, neutral, nr, nn
2 Siren 2-5 20 6 6 11 7 0 15 180 1
Flying, swoop, hypnotise, neutral, nr, nn
1 Wolf 1-3 6 4 2 6 6 0 26 50 2
Neutral, nr, nn
2 Furious Wolf 2-7 15 6 4 7 7 0 15 200 2
Berserk, neutral, nr, nn
3 Fenris Wolf 3-7 17 6 4 8 8 0 7 270 2
Berserk, two attacks, neutral, nr, nn
1 Viking 1-3 5 5 3 5 4 0 30 40 1
Mount, neutral, nor, nn, axe
2 Berserker 2-6 17 9 5 7 5 0 19 160 1
Mount, berserk, neutral, nor, nn, axe
3 Viking Lord 3-7 24 10 6 7 5 0 9 240 1
Mount, berserk, neutral, nor, nn, axe
4 Jarl 5-10 45 10 6 7 5 0 7 390 1
Mount, berserk, two attacks, neutral, nor, nn, sword
1 Ogre 3 9 5 5 3 3 0 25 80 1
Mount, strength, neutral, nor, nn, club
2 Ogre Mage 5 20 7 7 3 3 0 16 260 1
Mount, strength, spellcaster, neutral, nor, nn, club
3 Ogre Priest 7 30 8 8 4 3 0 8 360 1
Mount, strength, spellcaster, neutral, nor, nn, club
4 Ogre Necromancer 9 50 10 10 4 4 0 6 460 1
Mount, strength, spellcaster, neutral, nor, nn, club
5 Ogre Warlock 15 58 12 12 5 4 0 5 560 1
Mount, strength, spellcaster, neutral, nor, nn, club
1 Vulture 1-2 4 3 3 12 12 0 23 30 1
Flying, neutral, nr, nn
2 Mutant Vulture 2-3 8 4 4 12 12 0 14 130 1
Flying, neutral, nr, nn
3 Giant Vulture 3-4 15 5 5 12 12 0 7 230 4
Flying, giant, mount on, neutral, nr, nn
4 Roc 8-10 37 8 8 13 12 0 5 400 4
Flying, giant, mount on, pick up, neutral, nr, nn
5 Sparking Roc 11-15 60 13 11 13 12 0 4 700 4
Flying, giant, mount on, pick up, spark attack, neutral, nr, nn
6 Thunderbird 17-25 120 16 16 13 12 0 3 1500 4
Flying, giant, mount on, pick up, lightning attack, neutral, nr, nn
1 Goblin 1-2 5 5 3 4 4 0 27 50 1
Mount, neutral, nr, nn, axe
2 Goblin Warrior 2-4 18 6 6 4 4 0 15 150 1
Mount, neutral, nr, nn, axe
3 Hobgoblin 3-5 26 7 7 5 4 0 8 190 1
Mount, neutral, nr, nn, axe
4 Goblin Swordsman 8-10 44 11 9 5 4 0 7 290 1
Mount, neutral, nr, nn, sword
5 Goblin Lord 10-14 53 13 10 5 6 0 6 390 1
Mount, neutral, nr, nn, sword
6 Goblin Knight 18-25 90 16 11 6 6 0 4 1000 1
Mount, first strike, neutral, nr, nn, sword
7 Goblin Gladiator 40-55 200 28 16 10 11 0 2 3000+2g 1
Mount, first strike, negate first strike, neutral, nr, nn
8 Cyclops 50-70 700 35 30 5 5 12 1 15000+10c 1
Ranged, area attack, normal melee, neutral, nr, nn
9 Behemoth 70 950 47 40 6 5 0 1 30000+10c 1
Strength, neutral, nr, nn


Town 8: Tomb


Level Damage HP Attack Defence Move Speed Shots Growth Cost Size
1 Scarab 2-3 9 5 6 20 7 0 20 90 1
Teleport, neutral, nr, nn
1 Carpet Rider 1-3 6 5 2 12 12 0 28 40 1
Flying, mounted, neutral, sr, nn, sword
2 Carpet Warrior 2-6 17 7 4 13 12 0 16 180 1
Flying, mounted, neutral, sr, nn, sword
1 Anubite 1-3 6 5 5 5 5 0 23 60 1
Mount, evil, ner, nn
2 Anubite Mage 2-4 13 6 6 5 6 0 18 170 1
Mount, spellcaster, evil, ner, nn
3 Anubite Priest 3-5 19 6 6 6 6 0 7 320 1
Mount, spellcaster, evil, ner, nn
1 Hawkman 2-3 8 6 4 9 6 0 21 80 1
Flying, neutral, sr, nn, spear
2 Hawkman Spear Thrower 3-7 20 9 6 10 7 4 12 250 1
Flying, neutral, sr, nn, javelin
3 Hawkman Ranger 6-8 30 10 6 11 7 8 6 350 1
Flying, neutral, sr, nn, javelin
4 Hawkman Bowman 8-12 50 13 9 12 8 16 5 475 1
Flying, normal melee, neutral, sr, nn, bow and dagger
1 Lion 2-3 4 6 3 7 6 0 25 50 2
Feared, neutral, nr, nn
2 Poisonous Lion 2-6 10 9 5 7 6 0 16 200 2
Feared, poison, neutral, nr, nn
3 Winged Lion 5-8 15 10 6 10 8 0 7 300 2
Feared, poison, flying, neutral, nr, nn
4 Manticore 9-12 27 13 7 11 9 0 6 400 2
Feared, poison, flying, neutral, nr, nn
5 Scorpicore 15-20 34 16 8 12 10 0 5 550 2
Feared, poison, flying, paralyze, neutral, nr, nn
1 Mummy 1-3 5 4 4 6 5 0 26 47 1
Curse, undead, sr, nn
2 Mummy Mage 2-4 13 5 5 6 5 0 17 190 1
Curse, undead, spellcaster, neutral, sr, nn
3 Mummy Priest 3-5 30 7 7 6 5 0 8 300 1
Curse, undead, spellcaster, neutral, sr, nn
4 Lich 5-6 35 8 8 7 6 0 6 400 1
Curse, undead, spellcaster, neutral, sr, nn
5 Power Lich 8-11 40 10 10 7 6 0 5 600 1
Curse, undead, spellcaster, neutral, sr, nn
6 Reincarnated Pharaoh 11-13 100 12 12 8 7 0 4 1000 1
Curse, undead, spellcaster, neutral, sr, nn
1 Raven 1-2 2 1 1 14 12 0 34 10 1
Flying, neutral, nr, nn
2 Mutant Raven 2-3 7 2 2 15 12 0 19 100 1
Flying, neutral, nr, nn
3 Giant Raven 4-5 25 5 5 15 12 0 9 230 4
Flying, giant, neutral, nr, nn
4 Arch Bird 6-10 45 8 8 15 12 0 6 300 4
Flying, giant, neutral, nr, nn
5 Fire Bird 10-14 55 12 12 15 12 0 5 550 4
Flying, giant, fire attack, neutral, nr, nn
6 Fire Breather Bird 14-18 90 14 14 15 12 0 4 990 4
Flying, giant, breath attack, fire attack, neutral, nr, nn
7 Phoenix 30-45 220 23 23 16 12 0 3 3000+1m 4
Flying, giant, breath attack, fire attack, rebirth, neutral, nr, nn
8 Sphinx 60-65 680 37 34 10 10 0 1 14000+14s 2
Devouring, flying, neutral, gr, nn
9 Basilisk 60-75 860 43 40 13 12 0 1 30000+20m 3
Death gaze, ranged death gaze, neutral, nr, nn


Weapons:
You can buy new weapons for your creatures, different weapons give different special abilities. (stab means that after being attacked, the troops loose so many percent attack) The price for new weapons is x percent of the price of the troops.


Fork: Gives stab (-1%) skill (1%)

Sword: Gives stab (10%) skill (7%)

Axe: Gives stab (5%) skill (4%)

Throwing Axe: Gives stab (5%), ranged, normal melee, short range and ranged stab (5%) skills (10%)

Spear: Gives long weapon (+1) skill (4%)

Halberd: Gives long weapon (+2) skill (10%)

Javelin: Gives long weapon (+1), ranged ability, normal melee and short range skills (10%)

Long Javelin: Gives long weapon (+2), ranged ability, normal melee and short range skills (15%)

Whip: Gives long weapon (+3), and close attack penalty (unless the troops have normal melee) skills (6%)

Lance: Gives charge skill, is bought for horses and already mounted troops, troops can use the lance when they mount the horses (4%)

Sling: Gives ranged ability and giantslayer skills (6%)

Bow: Gives ranged ability skill (3%)

Bow & Dagger: Gives ranged ability and normal melee (6%)skills

Crossbow: Gives ranged ability and no range penalty (6%)skills

Crossbow & Dagger: Gives ranged ability, no range penalty and normal melee skills (12%)

Longbow: Gives ranged ability, no range penalty and no obstacle penalty, also gives +10% ranged attack skills (10%)

Longbow &Dagger: Gives ranged ability, no range penalty, no obstacle penalty, and normal melee skills, also gives +10% ranged attack (20%)

Ball and Chain: Gives stun and slowed skills (5%)

Light Ball and Chain: Gives stun, ranged, ranged stun, short range and normal melee skills (10%)

Hammer: Gives stun skill (10%)

Club: Gives stun and strength skills (18%)

Storyline

It is ten years since the campaigns of HOMMIV. Since the last happenings, some stuff have happened. A newly discovered civilization, the Tomb civilization, which was there long before the people came to the planet, has now come to the parts of the planet which is now the countries Palaedra and so on. The Fortress civilization is growing again, and the necromancers have split up, because of that Sandro’s new empire keeps attacking Gauldoths empire, and now those two are the only big necromantic leaders still alive (Sandro has killed his competitions). Note that this is maybe way too big, but it can be something else, and it shows perfectly well that we can have a perfectly good storyline with lots of oldies without going back in time.

CAMPAIGNS:

1: Citadel
Lysander has now been king of Palaedra for a long time. He is still searching for his brothers and sisters, and now he has heard that a Warlock named Rembrant is claiming to be the son of Archibald Ironfist. Hoping Rembrant knows something, Lysander goes to see him.

2: Glade (must complete 1, 4 and 7 to unlock)
Agder, a young ranger, learns that he is the son of Gelu. His mother is a powerful druid, and she has somehow gotten the Armageddon’s Blade. She tells Agder that the Sword of Frost now is used by none other than Rembrant Ironfist, an evil Warlock who claims to be the son of Archibald Ironfist himself. Rembrant is now planning to build a large necromantic army, and conquer to get the power that Archibald Ironfist once had. Now, Agder must stop him without the swords clashing.

3: Fortress (must complete 1, 4 and 7 to unlock)
Thelma, a young witch, seeks power. She doesn’t care what kind of power, but she wants power. She has studied her own kingdom, and has found a stupid old rule: If you kill your queen at full moon, you are allowed to take her place. So that is what she plans…

4: Temple
Queen Emilia is dead of some unknown disease, which she has had since she defeated Gavin Magnus. This led to the genies leaving the life in towns, only a few of them are left. Now, Solmyr has to gather the kingdom again, because so many people want to claim the power, and civil war is approaching. The still growing Rembrant Ironfist also has interest in conquering the country, so Solmyr has a lot to do.

5: Hillfort (must complete 1, 4 and 7 to unlock)
Sandro has returned to the warlocks, and again gained a lot of power. Now, he is fighting Gauldoth Half-Dead for the title of the true leader of the necromancers, but he can’t use all his power there, because the warlocks have threatened to start war against him if he won’t help them resurrect Archibald Ironfist himself. They claim to have his remains, but Sandro does not know of a way to resurrect someone without turning them into undeads. He is sure the Tomb people have this knowledge, but he can’t use diplomacy to get it because Gauldoth is now their partner. Also, a certain Rembrant Ironfist is attacking him because he doesn’t want his father to come back. Now, Sandro must get the knowledge, without losing against Gauldoth or Rembrant.

6: Inferno (must complete 1, 2, 3, 4, 5 and 7 to unlock
The Kreegans have lost lots of power, now that both the efreeti and most of the necromancers have left them. Their new king, Xarton, has just one thing in mind: to CONQUER.

7: Stronghold
Yog, after having been disappeared for over ten years, suddenly returns. He seeks king Waerjak of the barbarians, and immediately becomes a lord. But something with him is changed, and his friend Crag Hack finds out that Yog is under a spell cast on him just before the reckoning, and the mage who cast it is probably dead. When it seems that the spell is giving Yog a sudden illness, Crag goes of to find an antidote.

8: Tomb (must complete 1, 2, 3, 4, 5 and 7 to unlock)
When the Tomb civilization came, Gauldoth immediately showed that he wanted to be on their side, his kingdom with him. Now, he has become one of their highest lords, but some of the pharaohs still want him gone. Since he is already in war with Sandro, he has to flee when he is attacked by the doubting pharaohs. Now, he has to get the power back.

9: All (must complete all other campaigns to unlock)
What has happened in earlier campaigns: Lysander was imprisoned by Rembrant, but is now free and back in Palaedra.
Solmyr got the nation gathered, but Rembrant attacked and colonized it all.
Crag found a recipe, found the ingredients and got help to make a potion, but when he came back home, the spell had made Yog’s mind evil, and he had gone to find his “master”, the evil mage who put the spell on him, which turned out to be, hard to guess, Rembrant.
Agder got help from Lysander against Rembrant, and they got the capitol in Rembrants army, but Rembrant got away. They did, though, find Erich and Linda Gryphonheart in the dungeon of the castle, two people who claimed to be the cousins of Queen Catherine. Lysander was sure he was their brother, and made them royals of Palaedra.
Thelma had success with her plan, and soon joined Rembrant.
Sandro did not defeat Gauldoth or Rembrant, but he got into the Tomb people’s capital and got the knowledge of how to resurrect through hypnosis. He resurrected Archibald, but unexpectedly Archibald turned against Sandro, and with help from the warlocks he tried to stop Rembrant’s conquest.
Gauldoth defeated his pharaoh enemies, but they were high-ranked, and so the entire Tomb civilization turned against him. He had gotten back his old kingdom, but he was now at war both against Sandro and the pharaohs. Also, Rembrant had started attacking Gauldoths kingdom.
While Palaedra was using all its forces fighting Rembrant, Xarton took the chance and easily conquered Palaedra. Now, in the last campaign, the maps switch between:
Crag and Waerjak: They know how powerful Yog is and need to get him back so he won’t help some evil lord cause destruction.
Lyzander: He needs to find out if Erich and Linda really are his brother and sister, while he is trying to get Palaedra back from the Kreegans.
Agder: He needs to help Lyzander fighting the Kreegans, but also has to fight Rembrant.
Solmyr: In the war against Rembrant, he is trying to make an alliance between himself, Gauldoth, Waerjak, Palaedra and the Elven kingdom.
Gauldoth(he still uses Tomb town): He needs to get back his alliance with the Tomb people to get some help fighting Rembrant, while holding back the necromancers
Archibald: He needs to stop his son
Sandro: Knowing he has no chance against Rembrant, he needs to form an alliance.
This is a very long campaign, maybe 15 maps or so, where the alliances form during the campaign. It ends up with a map where we are the Gauldoth-Elves-Solmyr-Barbarians-Palaedra-Archibald alliance and we are up against two enemies, the Thelma-Rembrant alliance and the Sandro-Tomb alliance.

Timeline (1 means one year after the heroes 4):
10-12: 1, 4, 7
12-14: 2, 3, 5
14-16: 6, 8
16-18: 9

Now, remember, this is just a piece of it all, but I'm not completely finished yet, and I only write on it when I'm bored. If you wonder why I do this, it is just because I'm bored.


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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted December 31, 2004 12:36 AM

I hope the guys from UBI will read all your post 'cause I can't. What do you do to get SO bored? Don't you sometimes get bored og gettin' bored? Isn't the boredom boring?
However, that's a big picture you're offering....Keep up the BIG work!
____________
MANE, TEKEL, FARES

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Armageddonic...
Armageddonicidiot


Adventuring Hero
posted December 31, 2004 08:42 PM

Nah, it's actually just boring, and it's too boring and takes too much time to make it look good, so I just made it look this way. But if I'm bored, I do anything.
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satyr
satyr

Tavern Dweller
posted January 04, 2005 10:20 PM
Edited by alcibiades at 20:06, 06 Jul 2009.

yes, guys making h5 should read your post, lots of new, interesting creatures. apart from balance, which is the most important, i expect h5 to have A LOT of new creatures



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=6]Library Of Enlightenment[/url], to discuss Heroes 4, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=17]War Room Of Axeoth[/url], to discuss Heroes 5, go to [url=http://heroescommunity.com/forumdisplay.php3?FID=1]Temple Of Ashan[/url].

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