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Heroes Community > Library of Enlightenment > Thread: One special/unique secondary skill for good/neutral/evil kingdom
Thread: One special/unique secondary skill for good/neutral/evil kingdom
c0ldshadow
c0ldshadow


Known Hero
ig chr0meice91
posted July 14, 2005 11:05 PM

One special/unique secondary skill for good/neutral/evil kingdom

i was just thinking it might be cool if there were 3 secondary skills--one for good kingdoms,one for neutral,and one for evil...

for example, possibly a skill that evil kingdom would be likely to learn (but not guarateed), would be "crime" or "stealing"... the skill could bring random loot to your kingdom each week.. loot could include gold/resources/artifacts... gold/resources amount go up for each level including advanced... but maybe on expert crime their would be like a 5% chance of relic artifact each month.. i dont know..

i think a skill like this should be kingdom specific... by this i mean the following.. your starting town could determine if you are evil/neutral/good, regardless of the hero type... so if i started with dungeon, and baught rissa from the tavern, she would only be able to learn the skill related to evil, e.g. crime.. if you start with 2 towns of different alignment, or as allied towns in multiplayer of different alignment, say tower and dungeon, you would need to decide before the game whether your kingdom was evil or good.

the good/evil/neutral skill would not be guaranteed to be learned, but def. a high chance of it being offered for the corresponding heroes...

this was mainly an idea i thought of sharing for fun... obviously i dont think there's much chance of this appearing it heroes anytime soon haha.. just wanted to see what other people think of this idea.. also what skills the good and neutral towns could have.. or expand on my idea of the "stealing" skill or whatnot...

later,--c0ldshadow
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2XtremeToTake
2XtremeToTake


Promising
Supreme Hero
posted July 14, 2005 11:27 PM

Quote:
i was just thinking it might be cool if there were 3 secondary skills--one for good kingdoms,one for neutral,and one for evil...

for example, possibly a skill that evil kingdom would be likely to learn (but not guarateed), would be "crime" or "stealing"... the skill could bring random loot to your kingdom each week.. loot could include gold/resources/artifacts... gold/resources amount go up for each level including advanced... but maybe on expert crime their would be like a 5% chance of relic artifact each month.. i dont know..

i think a skill like this should be kingdom specific... by this i mean the following.. your starting town could determine if you are evil/neutral/good, regardless of the hero type... so if i started with dungeon, and baught rissa from the tavern, she would only be able to learn the skill related to evil, e.g. crime.. if you start with 2 towns of different alignment, or as allied towns in multiplayer of different alignment, say tower and dungeon, you would need to decide before the game whether your kingdom was evil or good.

the good/evil/neutral skill would not be guaranteed to be learned, but def. a high chance of it being offered for the corresponding heroes...

this was mainly an idea i thought of sharing for fun... obviously i dont think there's much chance of this appearing it heroes anytime soon haha.. just wanted to see what other people think of this idea.. also what skills the good and neutral towns could have.. or expand on my idea of the "stealing" skill or whatnot...

later,--c0ldshadow


I suppose you mean skills reserved only for certian alignments, like Necromancy is reserved only for Necromancers and Death Knights

The problem is each have their own definition of good and evil..

For example, Necropolis and Inferno are actually Evil, like bad to the bone, etc.

The dungeon for example, are just bad, not evil.  they are living creatures, and have some capacity for being good, but just choose the bad life.

Stronghold and Fortress can be considered neutral.

Everything is different, instead of grouping into good/bad/neutral, each castle will have its own unique skill, the necropolis already  has Necromancy

SO, Castle can have some sort of, hmm how would i put this, patriotism skill, sort of a pride thing, that can give them more of a morale bonus, increasing it beyond 3

I cant think of one on the map

Tower -Animation skill Can change ordinary rocks on the map into stone golems for a small fee, and the fee gets smaller with Basic, Advanced and Expert

Stronghold - They can have a skill that enables them to move further in rough terrain.

Fortress - Some sort of swamp movement skill..see above

Inferno - Not really sure about this one.

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Gidebar
Gidebar


Hired Hero
posted July 14, 2005 11:30 PM

of what use would be swamp movement for fortress, if they alrdy get no penalty on swamp?
you just cant use troops from other towns for fast movement, thats all

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2XtremeToTake
2XtremeToTake


Promising
Supreme Hero
posted July 15, 2005 01:41 AM

an extra bonus on swamp, not no penalty..
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