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Heroes Community > Library of Enlightenment > Thread: Best Third Level Creature...
Thread: Best Third Level Creature... This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
Gorak
Gorak

Tavern Dweller
posted August 24, 2006 10:38 PM

Dragon Flies.  I like there very fast movement and how they dispel all spells and cast weakness.  Plus they usually grant you the first move in combat in a lot of situations.  Honorable mention to the grand elves.
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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted August 27, 2006 11:20 PM

my fav is definetly the grand elf.
other good lvl 3 creatures are: the royal griffin with his unlimited retaliation ,,the cerberus and the ice elemental.
the average ones are: the wraith , the evil eye and the dragon fly
the bad ones are: the orc[too slow even upgraded],the golem[slowpoke]

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night_on_earth
night_on_earth


Hired Hero
posted August 28, 2006 02:15 PM

on the role of 3rd level creatures in their army

(Ice elementals from conflux excluded, because they don't seem to be real 3rd level creatures)

To decide on this issue, an important point to consider is the tactical and strategical role a 3rd level creature plays in its army, I think.

Royal griffins and especially dragon flies are excellent troops for scouts, as pointed out before. In battles they can reach the enemy early on to hamper him. Dragon flies, carefully positioned, can often block enemy shooters of neutral stacks. The drawback is that therefore they are targeted quite often. This is not fully compensated by their comparatively high growth number (7+3 rsp. 8). Royal griffins are quite versatile with their unlimited retaliation, if magically backed up, as pointed out before, otherwise they die too fast. Dragon flies are surprisingly durable under the lead of beastmasters (own defence 10, high defence value + armorer from the beastmaster, enemy troop is often  weakened).

Evil eyes, orcs and especially grand elves are shooters which are targeted notoriously by the AI. Advantage is that the main force can advance undisturbed, but the shooters are diminished, which is a problem for rampart with (grand) elves as only shooters especially in sieges. A tactical twist for evil eyes and beholders is their full retaliation in melee. Among the three, orcs are just fodder with low defence (4 + nearly nothing from barbarians), low speed and melee penalty. Grand elves have similar problems, although their speed (7) can save them by shooting first. The evil eyes are more durable and have a good speed (7). In the beginning, these shooters are good in diminishing low level neutral melee stacks, when the 1st and 2nd level troops finish off the rest. All three grow on a base of seven per week.

Golems are often one of the last tower troops on the battlefield, and this is no surprise. Direct magic damage does not work well on them, their low speed let them arrive late in the ranks of the enemy, and due to their high hit points and defence in combination with quite a punch (damage 4-5 is above average for 3rd level troops) they are not the favourable target of melee troops. This leaves them to the enemy shooters who often have better things to do. They are excellent to take the retaliation before other tower troops can bash the hack out of the target. Strategically they are the little brothers of the ogre magi of stronghold armies. One drawback is their small growth rate of six per week, which is the lowest for third level creatures; another one is the slow overland speed of an army with golems.

Wraiths have a hard time to be of importance for the necros. In the beginning, their lack of punch (dam 3-5, att:7, weakest of all 3rd level troops) doesn't make them assisting the skeletons well, although their regeneration special comes in quite handy. OTOH, they can cross the battlefield in two rounds to block shooters. Later they are too weak and too slow (compared with other necro troops) to be of any other value than fodder or an occasional retaliation taker.

Cerberi are quite versatile. High speed (8) in combination with no enemy retaliation is of good use in the beginning to take out neutral armies. Wait - attack after enemy movement - retreat or strike again; this game is repeated over and over again by most players in the beginning, and the gogs support them well. Their base growth rate (7+3) is the highest among 3rd level troops, and their attack (10), too. What a pity, that bless is a rare spell for inferno towns, but when it is available, it pays (dam: 2-7, +56%). Carefully placed and hasted they can reach 2hex enemy troops in one turn. They can strike first to weaken a foe or finish off what was left from other attacks, but they cannot take away enemy retaliation, before more valuable inferno troops attack, and that is their major tactic drawback. Their second special (3-headed attack) is of limited use most of the time, but it could help, even and especially, when the opponent has to prevent such a situation, because then he cannot exploit the full potential of his troops. Additionally cerberi are useful troops for an inferno scout.

Remember that speed aspects have to be reconsidered on native ground (+1 speed) and with 3rd level specialists (+1 speed with: Edric - castle, Ivor - rampart, Josephine - tower, Jabarkas + Yog - stronghold, Korbac - fortress, Ajit - dungeon, Charna - necropolis, Fiona - cerberi), although most of these heroes are hardly first choice. Sir Mullich is an exception. With him royal griffins on grass can cross the battlefield in one turn.
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Ree
Ree

Tavern Dweller
posted August 30, 2006 11:45 AM

Grand elves IMO, having two shots is great + bless for maximum effect.

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greendrag
greendrag


Bad-mannered
Adventuring Hero
young dragon,changed
posted February 17, 2007 09:52 AM

Royal griffins-'cause they reliatate every attack;Grand elves-'cause they have two shots;Wraiths-'cause they steal mana;Hell hounds and cerberi-'cause they just look cool;
But most of all I like the Dragon Flies-why?-'cause they come from 'Dragon'

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EliteKill
EliteKill

Promising

The Starless
posted February 17, 2007 10:10 AM

I have to say that the best, if used like it should, is the golem. On a native snow terrain with an expert haste casted on it (not a problem for wizards) it is an excellent creature. In siege battles, it is awesome: It stays long enough on the battlfield for you and your archers to kill the enemy. Being affected only 25% from all spells is a great ability (Other golems magic resistance: Stone- 50%, Gold- 15%, Diamond- 5% ) and that concludes my "speech". There are other good lvl 3 creatures, but I prefer Golems.

PS: This thread is 6 years old!!!

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wog_edn
wog_edn

Promising

The Nothingness
posted February 17, 2007 01:33 PM

I like Grand Elf and Cerberi best. Love their abilities, and Cerberi is POWERFUL!

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 18, 2007 10:33 AM

Strongest : Golem

Best : Royal Griffin

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Pengu
Pengu


Hired Hero
posted February 20, 2007 06:04 AM

Well, not that hard to rank lvl 3 units.

1. grand elves. Just has to be the elves. Pretty decent offense especially compared to marksmen even if 1 lvl is bewteen. The difference is huge! Hp is low and once u enter melee with these guys it's over.

2. Dragon fly. really annoying bastards. Hp is ok and defense is good which makes them perfect for blocking shooters even without tactics.

3. cerberi. 3 headed attack with no retal is pretty nice. Not that fun that the damage is even reduced when upgraded and without bless these guys deal poor damage. Decent speed.

4. Evil Eye
Pretty good shooter and do have decent hp and the fight isn't over if u get close to these guys.

5. Ice elementals. Decent shooter with decent hp. have to say storm elementals are better...

6. Royal Griffins. Fast and decent hp. Limitless retal is not as good as many think cause for it to be useful u have to have many, and then some. If u have say 30-50 the special becomes useless cause after one hit there will be let say 25 left. Then when their special comes into effect there may be 15.

7. Orc Chieftans. Really a poor shooter. Hp isn't very good and once in melee they are useless.

8. Iron Golems. So they are cheap and they have some magic resistance. But they are too damn slow and can never get morale. Can never be resurrected but can be slowed. Just hope that you donät have to go to the other side of the battlefield.

9. Wraith. one of the worth special abilities there is. Who cares if
10 hp gets regenerated after 1 turn. These guys won't live long enough anyway. Only in a 1on1 fight vs low lvl units does it show its worth. But when does that happen?? Never, that's when.
Might as well throw these guys in the transformer too...
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pomo
pomo


Famous Hero
The lone peasant
posted February 20, 2007 12:58 PM

I tend towards grand elves and dragon flies I must admit.

I also don't quite follow the reasoning that because a unit is dangerous enough to be a high priority for your opponent, it makes it a bad unit because it dies too quickly

Maybe peasants are the best unit of all by this logic.

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kallen
kallen


Known Hero
posted February 21, 2007 11:28 PM

1) Ice Elemental
2) Cerberus
3) Iron Golem
4) Evil Eye
5) Grand Elf
6) Royal Griffin
7) Dragon Fly
8) Orc Chieftan
9) Wraith
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From the beginnin' to end Losers lose, winners win This is real, we ain't got to pretend The cold world that we in Is full of pressure and pain I thought it would chane
But its stayin' the same

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c0ldshadow
c0ldshadow


Known Hero
ig chr0meice91
posted February 26, 2007 07:21 AM

i find griffins and royale griffins amazingly annoying. even without the retaliation speciality i think they would be one of the best level 3.

i hate griffins they are easily my least favorite creature.. but i admit they are quite good.

honestly i think grand elves are overrated because they die sooo fast. i admit they are sick for clearing the map, but for end battles and such they arent very good. lightning takes care of them. it is so satisfying casting lightning bolt on them
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 26, 2007 02:34 PM

I find it quite interesting, some members stated "Storm elementals are better than Ice elementals". How come?
They deal about the same damage, they have the same weekly growth. But they have 20% more hitpoints, and are not vulnerable to lightning like the stormies are (You use lightning bolt or chainlightning much more often than fireball or inferno), and on the other hand, they are immun to icebolt.
So the difference is not that big, but this is because the stormies are way too powerfull for a level 2 unit, not because Ice elemetals are weak.

My list would look like this:

1. Dragon Fly
speed, 2 specials, durable, blocks shooters early...most usefull level 3 unit imho.

2. Ice Elemental
Hitpoints! level 3 shooter with good defense and 30 hitpoints is tough to beat.

3. Royal Griffin
Retail from dusk till dawn.....and pretty fast...early shooter killer.

4. Grandelf
Most important unit for Rampart in the early / mid game. Not the big threat in endfight though....

5. Evil eye
Tough call with the grandies coz of their "no melee penalty" special and 22 hitpoints! But they are not as usefull for dungeon as the granbdies are for Rampart...that's why I placed them on 5th.

6. Cerberus
When do you upgrade them anyway? You either run around with devils / sultans, or maybe sacrifice the dogs for demons already. So I don't see them very usefull for inferno town...maybe if you find some in a pan box...

7. Iron Golem
Really tough guys, but they're rarely seen on the battlefield. Without upgrade, they are just too slow, and main army that time are MGs, MGs and nagas.

8. Orc Chieftain
They may be usefull day 1 for some fights if wolves are not prebuilt and therefor you can't build rocs, but later on, they are a joke. Low damage, low defense, slow. Only good thing is, they are cheap.

9. Wraith
There are some situations in the game where you can use their second speciality pretty well (refill hitpoints), but all in all, they're only good for the transformer.
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tenzor
tenzor


Adventuring Hero
posted February 26, 2007 04:59 PM

Quote:


6. Cerberus
When do you upgrade them anyway? You either run around with devils / sultans, or maybe sacrifice the dogs for demons already. So I don't see them very usefull for inferno town...maybe if you find some in a pan box...




Sacrifice cerberi for demons? This is the worst inferno tactic I could ever imagine. They are very usefull (due to their speed, no retaliation and 3-headed attack), in ROE most powerfull and available for good price. I am upgrading hell hounds to cerberi as fast as I can because hell hounds are waste of money comparing to cerberi that are almost necessary in inferno army, especially from the begining.

As for other upgraded l3 units in ROE (sorted by power):
evil eye: good shooter with no melee penalty, but somewhat expensive
royal griffin: my favourite creature, good and very useful tactical unit with high speed and unlimited retaliation
iron golems: very durable and very cheap unit, excellent for defending castle, especially against magic-based heroes
dragon fly: good, superfast and very useful unit, but they are dying fast as they are fighting in first line and 20 hps is not enough. Also their price is a bit high
grand elf: fast shooter able to cause high damage (for its level). However only 15 hps (+ low defense) is big disadvantage
wraith: expensive and weak creature. Regeneration is as good as number of unit's hitpoints and wraith has only 18.
orc chieftain: slow and weak shooter. It would be good only if it was on level 2.

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Pengu
Pengu


Hired Hero
posted March 10, 2007 12:49 AM

Quote:
I find it quite interesting, some members stated "Storm elementals are better than Ice elementals". How come?
They deal about the same damage, they have the same weekly growth. But they have 20% more hitpoints, and are not vulnerable to lightning like the stormies are (You use lightning bolt or chainlightning much more often than fireball or inferno), and on the other hand, they are immun to icebolt.
So the difference is not that big, but this is because the stormies are way too powerfull for a level 2 unit, not because Ice elemetals are weak.

My list would look like this:

1. Dragon Fly
speed, 2 specials, durable, blocks shooters early...most usefull level 3 unit imho.

2. Ice Elemental
Hitpoints! level 3 shooter with good defense and 30 hitpoints is tough to beat.

3. Royal Griffin
Retail from dusk till dawn.....and pretty fast...early shooter killer.

4. Grandelf
Most important unit for Rampart in the early / mid game. Not the big threat in endfight though....

5. Evil eye
Tough call with the grandies coz of their "no melee penalty" special and 22 hitpoints! But they are not as usefull for dungeon as the granbdies are for Rampart...that's why I placed them on 5th.

6. Cerberus
When do you upgrade them anyway? You either run around with devils / sultans, or maybe sacrifice the dogs for demons already. So I don't see them very usefull for inferno town...maybe if you find some in a pan box...

7. Iron Golem
Really tough guys, but they're rarely seen on the battlefield. Without upgrade, they are just too slow, and main army that time are MGs, MGs and nagas.

8. Orc Chieftain
They may be usefull day 1 for some fights if wolves are not prebuilt and therefor you can't build rocs, but later on, they are a joke. Low damage, low defense, slow. Only good thing is, they are cheap.

9. Wraith
There are some situations in the game where you can use their second speciality pretty well (refill hitpoints), but all in all, they're only good for the transformer.



When it comes to Storm elementals and Ice elemtals it's pretty simple.
First nobody got time to use Lighning bolt in final battle and vs neutrals u don't have to worry.
2nd Storm have 9! in speed vs 6 for ice elementals. Which means they always shoots 1st bar titans. Ice can be killed off with elves, clops, evil eyes etc before u get a chance to shot.
3rd and just as important. No melee penalties for Storms.
So very easy choice really.

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 22, 2008 10:08 PM

Quote:
Quote:
I find it quite interesting, some members stated "Storm elementals are better than Ice elementals". How come?
They deal about the same damage, they have the same weekly growth. But they have 20% more hitpoints, and are not vulnerable to lightning like the stormies are (You use lightning bolt or chainlightning much more often than fireball or inferno), and on the other hand, they are immun to icebolt.
So the difference is not that big, but this is because the stormies are way too powerfull for a level 2 unit, not because Ice elemetals are weak.

My list would look like this:

1. Dragon Fly
speed, 2 specials, durable, blocks shooters early...most usefull level 3 unit imho.

2. Ice Elemental
Hitpoints! level 3 shooter with good defense and 30 hitpoints is tough to beat.

3. Royal Griffin
Retail from dusk till dawn.....and pretty fast...early shooter killer.

4. Grandelf
Most important unit for Rampart in the early / mid game. Not the big threat in endfight though....

5. Evil eye
Tough call with the grandies coz of their "no melee penalty" special and 22 hitpoints! But they are not as usefull for dungeon as the granbdies are for Rampart...that's why I placed them on 5th.

6. Cerberus
When do you upgrade them anyway? You either run around with devils / sultans, or maybe sacrifice the dogs for demons already. So I don't see them very usefull for inferno town...maybe if you find some in a pan box...

7. Iron Golem
Really tough guys, but they're rarely seen on the battlefield. Without upgrade, they are just too slow, and main army that time are MGs, MGs and nagas.

8. Orc Chieftain
They may be usefull day 1 for some fights if wolves are not prebuilt and therefor you can't build rocs, but later on, they are a joke. Low damage, low defense, slow. Only good thing is, they are cheap.

9. Wraith
There are some situations in the game where you can use their second speciality pretty well (refill hitpoints), but all in all, they're only good for the transformer.



When it comes to Storm elementals and Ice elemtals it's pretty simple.
First nobody got time to use Lighning bolt in final battle and vs neutrals u don't have to worry.
2nd Storm have 9! in speed vs 6 for ice elementals. Which means they always shoots 1st bar titans. Ice can be killed off with elves, clops, evil eyes etc before u get a chance to shot.
3rd and just as important. No melee penalties for Storms.
So very easy choice really.



I agree Eldoth, eh Pengu

Ice Elementals are the best shooters and Dragonflies the best fliers

And yet I believe that Iron Golems are even worse than Wraiths if you don't have Teleport
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Coincidence? I think not!!!!

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hobowu
hobowu


Known Hero
posted March 23, 2008 03:06 AM

1. Flies
2. Griffins
3. Elves
4. Eyes
5. Golems
6. Cerberi
7. Ice ele.
8. Wraiths
9. Orcs

orcs chieftains should be balanced to doing double damage. they throw 2 axes when upgraded do they not?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 23, 2008 06:53 PM

1st, evil eyes. lots of HP, decent damages, no melee penalty. they are even better than medusas.

2nd cerberi.

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zamfir
zamfir


Promising
Supreme Hero
Allez allez allez
posted March 24, 2008 08:08 PM

I like Iron Golems, because they have a big role in the Tower army: defending ranged troops. They're very durable (and they have a good damage). Furthermore, they have big speel resistance, and so they woun't suffer from area attack spells, wich are very used in the situation of defending formations.
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thinkminiq
thinkminiq


Adventuring Hero
Hero of the Miniq
posted March 28, 2008 10:33 PM

Best is Dragon Fly, Speed is great plus Weakness and Dispel
Second place Evil Eye, Royal Griffin or Grand Elf

Worst are Wraith and Orc Chieftain
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