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Heroes Community > Bards Glade Pyre (RPG) > Thread: World Creation
Thread: World Creation This thread is 2 pages long: 1 2 · NEXT»
RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted November 13, 2006 04:24 AM
Edited by RedSoxFan3 at 04:47, 13 Nov 2006.

World Creation




Objectives:

This thread is designed for people to contribute to the creation of an RP. There will be a systematic and easy way to do this. All you need to do is follow a couple constraints that I set in place and outside of that you can do anything you want.


Guidelines:

1.) You can add any landmarks, any terrain structures you wish. If this means making the map larger, then feel free to do so, but I'd like to ask that people don't do it too much.

2.) You can add any history you wish to the world. You can come up w/ whatever civilization you wish.

3.) With whatever you do, try to relate your histories, places, and civilizations to those of what the others have made. This will create a world that is living and breathing. But don't worry too much if it's not immediately relating to the rest of the world.

4.) Not every idea will be used. We will decide as a group which ideas we want to keep for the RP and which ones we will discard or save for a later point in time.

5.) You can make up characters if you want, but I'd encourage you to not commit to a character at this point in time. Just give ideas for characters or ideas for conflicts.

6.) Don't worry if your idea sucks. No idea is silly or stupid. Just give whatever comes to mind. Ideas can be refined and they can even inspire other ideas.


Some of my Ideas so Far:

The main ideas are laid out on my map.

The Land of the Druids consists of forest and plains. As of right now I haven't chosen a name for it. Anyway only druids live here. Druids live in the wilderness. It is rumored that there is a massive druid city that has been kept secret since its creation, however no one seems to know for sure. Other people think they just live in the wilderness and that there is no hidden city.

The Northern Wastes are cursed. Long ago a civilization of lived in the mountainous regions. And somehow they were cursed. As a result, the curse has brought glaciers and its people were either killed or turned into the monsters that now inhabit the region.

Anyway one character I had in mind was a half-druid named Wind. His favorite form of choice is a wolf. He sells his services as guide that takes people across the Northern Wastes from Town A to Town B and vice versa. The journey takes only a few weeks depending on travel conditions. The land to the south is currently being held by some foes that are even more dangerous then the Northern Wastes. These foes could be dragons or something. The journey that it would take to travel all the way south and then through the ocean could take the better part of a year.

There are a few other druids that have offered their services as guides across the Wastes. Generally the Wastes aren't too dangerous for druids, because they know where to go and their animal instincts can sense danger. So some druids have made it possible for people to travel between these two cities.

Anyway I was thinking that perhaps on this journey, this character could come across some monster that lives in the Northern Wastes.
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william
william


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Undefeatable Hero
LummoxLewis
posted November 13, 2006 07:44 AM

Races

The Druids

Being in these lands for over 1000 Years, the Druids have prided themsevles in being "in harmony with nature".
They are a Peaceful race, and only when there is extreme danger or war, is when they go hostile and ready for War.
They were a Peaceful Race, but the world is changing, changing for the worse, and the DRuids do not know what is coming, but they are preparing for War.

Amphibianus Polostus

This Aquatic race, have adapted themsevles to being able to stay under water for long periods of time, without breathing, making them very good swimmers.
They have sharp claws, a Oval Shaped Head, and fins coming from the Side of their Body, making them good swimmers, fast and agile.
Though these creatures may be very good in Water, they are not the best on Land, making them not very useful for Land War, but they are good for when the War is on the Water.
They attack with their claws, which have been growing for 1000's of Years, and although these Creatures have been around longer then the Druids, they are not as Wise as them, and often make clumsy decisions.

They have started preparing for War, although their time has not yet come, they still prepare, as they know what the future holds, as they have adapted the ability to see into the future, and as such they are an advanced race of beings.

The Barbarians

This hostile tribe, lives just South of the Northern Wastes.
The hostile tribe known as the Barbarians have adapted to killing, and war.
Although they do not possess any advanced Technological Weapons, they do have the basic ones, like Swords, Axes, Spears, mainly used for hunting, but as the War draws close, they often use it to kill Humans or Druids.

The Barbarisn do not use Armour, they wear Coats, often Bear Coats, just to keep themselves warm, and sometimes Human Skins, as the Barbarians are a Cannibal Tribe.

The Barbarians are fast, and agile, and are often very crazy and often very random fighters, sometimes killing their own tribe members.
They often fight for honour and nothing else, and often fighting with the Druids or Humans, they go for their gold, and for Honour.

The Barbarians have razor sharp teeth, used for digging into human or animal flesh, Long Hair, Big, Bulky Bodies, have a Wide Nose, and often have red bloodshot eyes.

The Barbarians have only been around for around 500 Years, but in that time have learnt incredibly quickly and are excellent in War, as they have been preparing nowadays, gathering weapons, food and trying to make better armour.

Humans

The Humans, one of the most Intelligent Races, have adapted incredibly well to their souroundings, and to the Land.

Around for about 890 Years, the Humans have made many uses of the things around them.

Making Swords, Houses out of Trees, Making Armour, Gathering Food etc etc.

Although not as smart as the Druids or the Amphibianus Polostus Race, they are quite smart, smarter than the Barbarians.

They think before they Act, which is something the Barbarians cannot do very well, and often in War, they have Honour, Dignity and Courage and they feel sadness for the Death of Others, Barbarians fail in Sadness.

The Humans have made several Towns which are proserous, and often are well off.

Though the Humans do not know what is coming, they are still preparing , gathering armour, swords and food.

Story

The Story is set in Ancient Times.

The Humans, being Allies with the Druids, and both Druids and Humans being Enemies with the Barbarians, and the Amphibianus Polostus having no allies nor Enemies, they are all preparing for a future war between the Races.

The Alliances will crumble, it will be every race for themselves, Druids, Humans, Barbarians and even the Amphibianus Polostus will be going against one another, all for survival, in an upcoming War.


Before that, an Evil shroud went over the Lands, turning everyone against eachother, which therefore causes the Massive Future War.


STORY NOT COMPLETE, BUT JUST A BASIC IDEA


____________
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RedSoxFan3
RedSoxFan3


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posted November 13, 2006 08:16 AM

William:

Druids:

I agree. The druids should be an ancient race and should definitely be neutral with every other part of the world. However if anyone thinks that this race of people should have one single enemy, that might be cool to add to the story.

Aquatic Race:

This idea is very different from what I had initially thought. I was thinking that this race could breath both under and above water and that they lived mainly underwater, but some lived on land as well. Your vision was that they were rather primitive and non-magical. I was thinking that they should be a magical race. However the possibility of two aquatic races could be interesting.

Hostile Enemies:

Barbarians were definitely one of my ideas for what could possibly control this stretch of land, south of the Northern Wastes. Some other ideas I had were: even more dangerous wastelands/cursed lands, land of dragons, lands of other dangerous enemies, Terrain that is too rough to travel, such as Bogs, very tall mountains etc... It could be any combination of these things.

Overall Story:

I wasn't necessarily thinking of an RP of war. I had something less epic in mind, but ideas can be further discussed on this matter.
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william
william


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LummoxLewis
posted November 13, 2006 08:21 AM

Quote:


Druids:

I agree. The druids should be an ancient race and should definitely be neutral with every other part of the world. However if anyone thinks that this race of people should have one single enemy, that might be cool to add to the story.




The Druids could have the Barbarians as their Enemy.

Quote:


Aquatic Race:

This idea is very different from what I had initially thought. I was thinking that this race could breath both under and above water and that they lived mainly underwater, but some lived on land as well. Your vision was that they were rather primitive and non-magical. I was thinking that they should be a magical race. However the possibility of two aquatic races could be interesting.




Perhaps the Aquatic Race could use Telekinesis and move things with their thoughts only, could make for more advanced Race.

Perhaps they could walk on Land, but with the Land ones, they can look different in small ways to the water ones.

Quote:


Hostile Enemies:

Barbarians were definitely one of my ideas for what could possibly control this stretch of land, south of the Northern Wastes. Some other ideas I had were: even more dangerous wastelands/cursed lands, land of dragons, lands of other dangerous enemies, Terrain that is too rough to travel, such as Bogs, very tall mountains etc... It could be any combination of these things.




Perhaps some of the Barbarians can look different from the Humans, perhaps be good in the art of witchcraft or some basic spells or whatever.

They can also travel barefoot, and their feet would look different, after all the walking on Terrain ground, without any protection.
This could be the reason as to why they are so fast and agile?


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Shadowcaster
Shadowcaster


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posted November 13, 2006 08:45 AM

I just have a couple of prelim ideas:

1) The flying race could live atop giant spires that are too smooth to climb and reach high into the clouds, each with balcony-like walkways that lead from one to the next. They are very secretive, preferring no other races know of their existence, but the invention of the airship has slowly begun turning this dream into an impossibility. This tribe is voraciously hostile to any ground dwellers that pass over or try to dock in their cities, so such attempts are scarce.

Of course, a few ground-dwelling races, the humans in particular, seek to overthrow this tribe's dominion of the sky, and they will stop at nothing to bring the spires crashing out of the clouds.

Perhaps this could be a race of Dragoons, a great colony of dragon tamers who bred the first dragon many eons ago. If so, it could be the oldest of all races and the wisest, sort of like the elves in LotR.

2) The Bay of Sydak southeast of the hostile enemies portion is a hotly contested treasure trove of minerals, and four kingdoms have each staked a claim on it.

-One kingdom, Atalanticus the Ampibianus colony, has ruled over the area uncontested for many generations. They view the bay as sacred and do not wish for the other, greedier nations to come in and rob the waters of the valuables that it contains. This kingdom lives within the bay.

-Another kingdom, Golden Arches the human dungeon-esque town, simply wishes to add to its great wealth and prestige by seizing the land, it's denizens, and all their wealth for itself. There is great dissent among its people, who live relatively unoppressed lives, as to whether such invasions are justified, but the Great Council that rules the country pretty much do as they please despite the protests of its people. This kingdom is northwest of the bay.

-The third kingdom, Eros the human castle-esque town, is a kingdom full of religious fanatics and occultists alike, all of whom thrive on passion as a means of finding purpose in life. They want the land so that they can construct monuments to their gods, great towering statues and pyramids full of significance to them alone. They feel they have been mandated to seize this land. This kingdom is directly east of the bay.

-The fourth kingdom. Lokalasia the Illysian* wizard colony, believes there to be very rare gems in the bay which could channel the magicks they have crafted in previously unheard of amplitudes. They care nothing about the other minerals, and would do the most damage to the environment as they tore the bay apart looking for the precious gems they need to complete their runes, staves, and magickal artifacts. This kingdom lives on the tip of the peninsula south of the bay.


*The Illysian race is a small, humanoid race of silver-haired, blue-skinned, hyper-intelligent creatures that are born with an innate talent to channel the energies of nature and the cosmos, a phenomenon known as magick.

They were once centralized in an ancient kingdom that lay in the far reaches of the northern areas of the world, deep in the snowy tundras far from any would-be invaders. There were eight giant towers in the center of this magnificent kingdom, each corresponding to a different school of magic (elemental, cosmic, enchantment, dispelling, chronos, necros, valorium, arcanum).

This kingdom was invaded long ago by an alliance of humans and druids, the latter having broken from their bretheren because they felt the wizards exploited the elements rather than seeking to ally with them. This alliance sought to dispel the boundless ambition of the ancient Illysia, who had begun work on a central tower dedicated to a mysterious art known as Ekko Magicka. The War of Might and Magic, now famous in the annals of history, saw the wizards defeated and scattered to the four corners of the continent. Lokalasia is the largest of these remnant colonies.

Despite extensive inquiries, no one ever figured out what Ekko Magicka really was, but it was so unbalancing that the Illysia have been searching for clues that might unravel the mysteries behind their ancestors ambitions.
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william
william


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LummoxLewis
posted November 13, 2006 08:56 AM

Those ideas are pretty cool.

Perhaps for the Flying Creatures or whatever they are called, they can be friends with the Aquatic Race.

Live on big spires as you said, and maybe have the ability to teleport, since this is set in a magical setting, not modern.
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RedSoxFan3
RedSoxFan3


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posted November 13, 2006 10:08 AM
Edited by RedSoxFan3 at 10:13, 13 Nov 2006.

Shadowcaster:

Alright I definitely like the idea for the aquatic race in the bay. The surrounding kingdoms are less important to me, but the way in which they affect the surrounding kingdoms is certainly important. The race that lives on the southern tip is also important as well. I think these two races should go hand in hand with one another.

Aquatic Race:

Shadowcaster and I spoke about this a bit on AIM.

The capitol of the kingdom would be a massive sea castle that rises out of the water. At the top of the city there would be a massive fountain that shoots over a hundred feet into the air. The water would flow through an intricate system of channels that went through all of the streets down to the seas. Imagine a town that had the canals like Venice, but multilevel, aquatic, and with waterfalls everywhere.

This race can also summon powerful sea creatures to fight at their side, such as giant grabs, octopuses, sea serpents, sharks or maybe some completely different kinds of creatures that we could make up that would be unique to this world.

This race would make many demands to the surrounding land kingdoms. So long as they agree to abide by their terms, they are free to sail in the waters of the bay/sea.
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kookastar
kookastar


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posted November 13, 2006 10:22 AM

a toss idea

The flying race {FR} lives high upon/within spires {see shadow’s post}.  The ground beneath is rock and sand, with Spinifex and a few succulents the only vegetation.  This means that they have no food on the island but must hunt for it in the ocean, or on the mainland.

Annually the amphibian race comes ashore to lay eggs in the sand.  Several of the females stay as guards {in shifts} to protect the eggs from the attack of the flying race.  

As the amphibians are fierce, and act as a barrier between the island and the mainland, the FR only hunt for eggs as a means of initiation – as the young males of the FR become ‘men.’  These eggs are used in an ancient ceremony, and are feasted upon by the whole tribe.

Likewise, the amphibians, although protective of their young, defend but do not seek revenge on the FR for they know that they prevent the mainlanders invading their breeding ground and their presence also discourages their waters being invaded.

So the two races live side by side, in mutual respect, but with no alliance or means of communication.  They share a common enemy – the ‘hostile enemies’.

____________
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RedSoxFan3
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posted November 13, 2006 10:34 AM

That's a good idea Kooka.
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william
william


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LummoxLewis
posted November 13, 2006 10:35 AM

Nice Idea Kooka
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Shadowcaster
Shadowcaster


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Shaded Scribe
posted November 13, 2006 10:09 PM

Expansion on the kingdoms:

Atalanticus: As RSF said, the city would be an emergent castle from the mouth of the bay with a fountain that feeds the canals below. Since the levels are underwater, each level is encased in its own airbubble (think the Gungan city from Star Wars). Each level is organized by caste, with the aristocracy living near the surface towards the mouth of the bay while the poorest denizens are scattered to the coastlines.

Along those coastlines, guardposts are manned by one military troop apiece and can be located every 5 miles along the coastline. They have two purposes: to stop any would-be invaders from coming in and stealing minerals and/or land and to maintain order in these outlying slums.

Dwellings range from caves in a coastal wall to magnificent mansions crafted out of the finest coral that line the castle walls. The castle itself is a mix of coral, pearl, and golden reserves carefully extracted from nearby sedimentary deposits. It stands 50 feet above surface and extends below to the ocean floor, the basements and servants quarters beneath the surface eventually giving way to form the base of the castle walls.

The walls that guard the bay extend about 10 feet above the surface and extend deep below to seal in the bay's pristine waters. They are constructed from strong basaltic rock gleaned from the floor of the ocean right outside the bay. The material is very dense and has yet to be breached.



Golden Arches: The famous Gilded Towers of Golden Arches have drawn in many temporary and permanent visitors from all over the land, and the economy has shifted to accomodate this influx of human activity. Built on a gently sloping hill leading down to the coast, the city concentrates heavily on the crafting of trinkets, and on blacksmithing as well. The regions weapons are even more famous than its other souvenirs, and smithies from all over have come to hone their trade.

The smithing quarter comprises the innernmost part of the city because of the heavy smoke pollution. A barrier called the smokescreen magically filters the fumes, or so the government claims. The smithies maintain that all it does is contain the fumes, and that the Council is merely too stingy with their vast resources to construct a proper barrier. The Council, of course, denies these claims.

Nearest the barriers are the slums, where people without a voice who would never be missed are suddenly abducted and forced to fight in gladiatorial-type games in the giant Collossus that stands in the aristocratic square. Due to the popularity of these games, many critics have called the denizens of Golden Arches more barbaric than even the hordes to the west.

The aristocratic sector lies in the outer rim, atop giant walls that protect the city. Not only are these walls very tall, but they are very wide as well and can easily house a grand society that never has to mingle with the common folk on the ground. Around the walls, there are walkways that lead to the famous castle of the kingdom.

The Golden Arches themselves gild the castle, which is supported by massive collonnades around the city made of the densest obsidian money can buy. This not only serves to show the poorer classes the wealth they do not possess, by adds to the darkness wrought from the castle's blocking of the sunlight from the lower castes. Walkways lead to the central nexus upon which the glorious golden castle rests, the highest structure of its kind in the land, apart from the spires of the Dragoons far to the southwest.

It's numerous towers peak at nearly 300 feet above the ground below, and are surely a sight to behold. It is ironic that the working class below, the people who keep the city running, cannot see even a hint of its beauty from where they stand. But such is the nature of the great and terrible division of Golden Arches.

(to be continued...)
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antipaladin
antipaladin


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of Ooohs and Aaahs
posted November 13, 2006 10:37 PM

Race emon..The little clans of hell landed on earth..they want it and they dont like to share..
The demon clans are differnt in 5 races each race has 2 classes
The Devils..They have enourmsly great statsic as strength and will power..
they are the unborn they're tall horned hairs and claws at feet too..they said to be prefering weapons like scythes and swords over axes and stafss
they either Antipaladins or Collectors.

The Molochs.
Hooved grumpy and short..winged,they mad and go berserk into battle
there magic powers are absent..but they are fierce when it comes to battle.
they use there terrible claws and horns for weapons..but will also go for brutual waeapons like axes and maces..

The Magogs.
They have weak bodys but there magical powers are susbticnly highest of all demons..they prefer being as fire mages or fire summoners..either way they deal with it..
They dont like weapons

The suscbusi and incubusi:
female and  male,those winged fear water..but they decide with sex..lust is there power..and there for they are the charmest of all demons..they use mostly charms and dont like violance alot..but will not hesitate to protect themself.. they prefer daggers or bows..
they ussaly choose the class of merchant and assissns.


Infernomancers.
Those who souled there souls to the hell lords themselfsto a certian power..they have masterd the art of killing along with fire..they will do everything they can do to kill..they do not feel pain..and there unpredictubll..they prefer bladed weapons.they go for Hell berzerker or abyss death.

not much of rp but mehh...if i wanted to play an only demon rpg that be my choice



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TitaniumAlloy
TitaniumAlloy


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Professional
posted November 14, 2006 09:20 AM
Edited by TitaniumAlloy at 09:33, 14 Nov 2006.

Just an idea, not sure if it will work:


IDEAS:
1.God-
(insert name, I was thinking along the lines of "The Judge") is a mysterious man of incredible intellect and foresight. Some even question whether he is human; it is rumoured that he is a god, cast from the heavens doomed to walk the earth for all eternity. If not, he certainly lives alot longer and ages alot less; he's been around for centuries.

And has always been neutral.

People make pilgramages to him from all over, the Druids, the Barbarians, even some of the Flying Race, seeking advice.

But any fighting in his tower results in death. Of all sides. There is no fighting in his house.

Not that he is there for long. He wanders the earth, to the scenes of battles, conflicts and arguments. He will tell them what is right. Not what is good, but what is right. Because everyone is good from their own perspective, but they can be wrong.

To maintain his neutrality, he can fight for either side, for the right cause, but he is just as likely to turn sides if the conflict is not turning out his way.

A powerful warrior, and a valuable ally.

The Isylian (sp?) could be interested in him because of his divine powers and knowledge of the cosmos to explain Ekko Magick.







Technology:
The amphibians are quite technological as stated, with more pure, physics related engineering I guess and that could be cool.

And shadow also mentioned airships; an industrial invention.



I was thinking; we could have a thriving town of humans or another race, like dwarves, which have no magic power, and thus compensate by developing technology like this.

They could also be dedicated to conquering the skies, as they believe the skies are a vital road to the land and the sea, and hence greater wealth and development.
This could be like the golden arches dungeon town that Shadow mentioned.

This would lead to some interesting interactions/conflicts with the flying creatures and their airships.

If they are heavily dependant on trade with other cities, selling supplies to the amphibians and wizards etc, then the flying race could sabotage their shipments etc.
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RedSoxFan3
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posted November 16, 2006 08:01 AM
Edited by RedSoxFan3 at 07:42, 17 Nov 2006.

just some shout-outs

Titanium Alloy:

This God character sounds interesting. I definitely like it quite a bit.

As for the technology race...

I wanted to keep the world powered by magic, rather than technology, but having a race that somehow manages to keep up with the world via clever devices I think would be interesting. I don't know how an amphibious race that does this would work so well however. It's definitely a new and different idea and I think it should be developed a bit more.



The Curse of the Northern Wastes:

Dragons had walked the earth for hundreds of thousands of years. Around ten thousand years ago the dragons discovered mankind beginning to form colonies. Admiring these new creatures, the dragons took it upon themselves to apprentice mankind under the ways of magic, order, and the balance of nature.


Only 800 years ago, the world was full of dragons who lived harmoniously with all the different races of humanoids. They maintained order and peace throughout the lands. Several races of humanoids had become very adept in the ways of magic, whereas others couldn't seem to grasp the concept and remained magicless. For this, the dragons who best understood the laws of nature had given these races the knowledge of technology. These races began to create clever contraptions, such as water canals, sewer systems and various other devices that could replace the work that magic was performing throughout the rest of the world.

At the time, the race of Illysians, one of the first races of humanoids, had been under the guidance of the dragons for a very long time. They were by far the most adept in the ways of magic throughout the world, second to only the dragons. This culture was the first and only culture to become self-sufficient magically, in that dragons no longer headed the schools of magic in their region. The dragons had declared that they were now ready to learn from themselves. Any further advancements in magic could be found and discovered on their own.

But the Illysian race felt that they had been betrayed or held back. Many of their leaders spread propaganda that the dragons were afraid that humans were becoming too powerful and they would no longer willing to share their knowledge. After a few decades of what they felt were insufficient advancements in the arts of magic, Archmage Talbaugh began planning a secret mission to travel to the capitol city of the dragons and steal The Book of the Ancient Ones. The dragons had forbid man to look upon this text, since they began to apprentice mankind in the ways of magic. It was not only a religious document, but also a book that beheld crafts of magic that would belittle the simple spells that were woven by man.

The Illysian campaign was a success and Archmage Talbaugh successfully returned the Book of the Ancient Ones to their capitol city. But something that the Archmage did not expect happened upon opening the book. The book was crafted of pure Ekko Magicka. It contained powerful defensive mechanisms that would let only those worthy of reading its powers. The book instantly turned Archmage Talbough to stone and cast a curse on all of his people.

Monsters began to spawn from the powerful spells on the books. Wraithes, Scorpions, Werewolves and numerous other monsters tore through the city like lightning. Normally the Illysians would been more than able to defend themselves, but the curse had silenced them of their magical powers. Only the Illysians that had left on travels or managed to flee the region were spared. The mechanics of the curse were designed to obliterate specific races within its empire.

The descendants of pure Illysian blood who now return to their former homelands are sensed by the magical creatures of the curse and are hunted until they once again either leave the region or are killed. Those with small fractions of Illysian blood are still under some danger to the curse, but they will only be sensed by monsters that are nearby.

However, those who are not of Illysian descent still think the area to be somewhat dangerous as there are still dangerous creatures that inhabit the area, however those with no Illysian blood are fully capable of defending themselves against these creatures.



How does the curse affect the world today?

Most races aren't really affected. Traversing the Northern Wastes, requires a guide absent of Illysian blood that can defend the party against its creatures.

The dragons cut off all contact with all races of humanoids and declared hostility against any of those who entered their homelands or  partook in any attempts at the removal or lessening of the curse on the Illysian homelands.

The Illysians continue to look for ways to usurp power as well as remove the curse on their homelands.

Edit: I was thinking that TAs idea for a God character could somehow be worked into all of this. Perhaps this guy is the only humanoid who is still on good terms with the dragons. Somehow his mastery over the magic of the land has given him longlife.
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TitaniumAlloy
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posted November 17, 2006 04:30 PM
Edited by TitaniumAlloy at 16:32, 17 Nov 2006.

The technology race that I was thinking of wasn't the amphibian race, but rather another land one.


And it doesn't have to be technology either, it can be magic aided to smooth it into the world as well. think more cogs, oil, steam etc. like this screen shot from rise of legends



but it can be made to work through simple magic, to keep the cogs moving, the motors spinning...

imagine large blimps carrying valuable crates of gold from Town A to Town B, when a dragon swoops up from underneath and bites a whole in it, or the flying creatures let loose a volley of arrows onto it


so the dragon idea is pretty cool.
and a magic run world would be cool, with a heirarchy of apprentices and that. I could make a character with that.  
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violent_flower
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posted November 19, 2006 05:31 PM

Amphibians Polostus

They live under the world in an Atlantic type of environment, an underwater city filled with possibilities. I like Acu’s idea of having the Tribal flying race in good standing with the Aquatic race. Maybe they could start off being enemies but some how have to be supported by one another’s sources and have to be allies. The idea of there being two different types of under water races is a great idea. It could be that one race is much weaker once it is on land and the other race can survive much longer on land and adapt easier.

Some of the aquatic creatures could transform (in honor of the Transformer movie that will be hitting the theater in 07) and take more or less of a magical form once they have been exposed to air. Since some of the aquatic creatures are weaker than others maybe they have to be transported by dragons because they are vulnerable on land.

Magogs could be just as Antipaladin stated, weak in one sense but magical powers that exceed those of other creatures. These powers could be limited to their use depending on the time of day making them able to be defeated at different times. They could be transparent, their skin would be like a gel coat and you could actually see their internals at work. They would also be able to visit the underwater transforming easily from land to water.
 
As far as technologies are concerned it could be that some of the races are really well developed and others have more internal powers; the less technology the better in my opinion.  There is this constant pull between the two to prove that one rules over the other.

Do we have a government and if so what do you think about electing our own to be voted in as officials? There has been talk of a God that all could seek advice from, I think that would be a great idea as well. I just read RSF’s part about the dragons being on their own which cancels my plan to have them utilized by the aquatics race. Anyway I have a million thoughts on this but must make a few other posts and I will return tonight with some more and a add on to the story itself..



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RedSoxFan3
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posted November 20, 2006 10:23 AM
Edited by RedSoxFan3 at 10:25, 20 Nov 2006.

Quote:
not much of rp but mehh...if i wanted to play an only demon rpg that be my choice

*Runs IP check on Antipaladin*

Nope, not Mvass or Deimos.


Oh and glad to have you aboard V Flower
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violent_flower
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posted November 28, 2006 10:12 PM

so where do we go from here? Do we need to establish all of the races and the story line now...
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RedSoxFan3
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posted November 29, 2006 09:17 AM

Well I think we still need to pull a couple more things together.

1.) Relationships between races and empires.

2.) A touch more development of some of the underdeveloped races, towns, and natural landscapes.



However I think we can go ahead and start coming up with some character ideas and some plot ideas. Developing the relationships and some of the races a bit further will definitely help us come up with character ideas and plot ideas.

We don't need to go into rich detail however. Much of that will be developed on an individual level once the RP starts.
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RedSoxFan3
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posted January 02, 2007 03:49 PM
Edited by RedSoxFan3 at 15:51, 02 Jan 2007.

Okay I'd kinda like to get this thread off the ground.

If anyone wants to help make a base plot line for the thread, then send me an HCM.
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