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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Fully destroying a town/castle
Thread: Fully destroying a town/castle This thread is 2 pages long: 1 2 · «PREV
Rage
Rage


Adventuring Hero
Slipping Through the Trees
posted May 06, 2001 03:47 AM

EVIL!

How about this idea. Evil aligned towns can sacrifice creatures which are still in their dwellings and the creature dwellings(if their army is large enough to do so) so that enemies won't be able to hire those troops.

Good Aligned towns could raze buildings such as castles, capitol(whatever they're going to call the money making structures), and mage guilds.

The logic behind this works like this.
Evil doesn't care about creatures but likes money, and power too much to destroy castle, capitol, mage.
Good doesn't care about money and power but can't destroy creatures cause that would be cruel...

Could work?
 

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pandora
pandora


Honorable
Legendary Hero
The Chosen One
posted May 06, 2001 04:25 AM

interesting

these are all interesting ideas, i for one would like the option to destroy a mage guild once i've learnt the spells, perhaps even tearing it down 1 level per day?
another thing i would like to see is that if you vanquish a player you gain all of their resources/gold. i think its a logical assumption that you should, if you imagine them to be holding all their valuables in a vault within their last castle - once you are rid of them what was theirs should become yours
____________
"In the end, we will remember not the words of our enemies, but the silence of our friends."

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El_Diablo
El_Diablo


Bad-mannered
Famous Hero
Lord of Terror
posted May 06, 2001 07:38 AM

true dat

yeah, its all good, but, what if a players last hero(and they have no mo castles) fights a random monster, who would get the moneys, huh?
____________
*Welcome to Hell*
~~*El Diablo*~~

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pandora
pandora


Honorable
Legendary Hero
The Chosen One
posted May 07, 2001 02:19 AM

well..

You would only get their stuff if you were the one to vanquish them, as an incentive to go after the weak and chop off their heads, rather than let them run around to die to wandering creatures.
If you are not able to take them out yourself, you can assume they destroyed all of their worldly possesions as their last act before dying

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Rage
Rage


Adventuring Hero
Slipping Through the Trees
posted May 07, 2001 09:12 AM

What about this scenario...

Say ur playing a free for all game with two other people.
U destroy one players main force and his castle and alll he is left with is a scout with several troops.

Next day the other player kills the scout and his crappy ass army.
Do you think that with all the losses you had fighting that battle with the first player etc. it's fair that the second player gets all his snowe for doing nothing?

Hypothetically speaking of course

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Coxcomb
Coxcomb

Tavern Dweller
posted May 07, 2001 10:51 AM

hi dudes!

ý don't agree that because it won't be equal to everyone.  but if 3do do that it would be much funner that before!!

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Ironied
Ironied

Tavern Dweller
posted May 07, 2001 11:57 AM

Downgrading Castle

I don't think a town or castle should be completely removed from the map, but it should be possible to downgrade a building in a castle. One building per day and the buildings should defense themselves, like flagging a dwelling where creaters defend it. So if you want to downgrade a archangel building in a town you have to beet X archangels (this has to be balanced) even if there are no archangels to recruit.

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pandora
pandora


Honorable
Legendary Hero
The Chosen One
posted May 07, 2001 07:07 PM

to rage

Sure, that would suck if a 3rd player swooped in and stole the reward - but that adds another element of strategy to the game, taking care to see that that doesn't happen
____________
"In the end, we will remember not the words of our enemies, but the silence of our friends."

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Rage
Rage


Adventuring Hero
Slipping Through the Trees
posted May 07, 2001 09:53 PM

Pandora

How would you know if that players scout wasn't right at the doorstep of another player when u destroyed evrything else of his?
It's just luck not much strategy involved in my mind.

I think the idea of getting a fraction of another players resources when you defeat one of his towns is more feasable.
(someone else suggested that and people seemed to like it).

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Raven
Raven

Tavern Dweller
Father of the Ancients
posted May 07, 2001 11:25 PM

Downgrading a castle, yeah, that would work, but destroy it?
No way!
The ideea to kill all the creatures that you couldn't buy is interesting but it would have to "downgrade" your morale... -3 MORALE is good, keeping in mind that you destroy your own troops, slay your own people.
I agree to the fact that a castle must be protected and not destroied, it's all about tactics. And I'm not so sure about converting a castle by your own wish. I mean, common! That's the beauty of the game! The fact that you must manage your troops to find the best possible combination, and keep a stack of 1st level creatures from a different town just to have superior numbers... I wouldn't give that for anything in the world!

____________
It's all in the game.

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