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Heroes Community > Library of Enlightenment > Thread: Haste vs. Slow: which will prevail?
Thread: Haste vs. Slow: which will prevail? This thread is 2 pages long: 1 2 · «PREV
HeymlicH
HeymlicH


Famous Hero
posted January 03, 2007 01:53 PM
Edited by HeymlicH at 14:00, 03 Jan 2007.

It depends on the situation.

I think on large maps the answer is: Slow

Why?

I will have expert earth magic anyway, with mass slow, mass shield, mass stone skin, TP, resurrect, earthquake there are too many good options to skip earth magic.

So the question is not what is better, the question is do I need mass haste in addition to mass slow.

For me the answer is "no". I generally have better results with water magic than air magic. The reason is, I'm mostly playing fortress, so I usually don't move first. No matter if I try haste or slow, I will be countered anyway. Mass shield, Mass Prayer, Mass bless, Mass weakness can't be countered with air magic (but with water magic). They might hit my Gorgons twice before I move, but who cares if I'm taking half damage

However, there is one exception: Necros need haste. These skellies don't help you if you can't get them into battle.


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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 03, 2007 06:40 PM

I think it just depends on the kind of units u attack, no matter what units your army consists (except u have dragons only..).
Fighting vs shooters or dragons = mass haste
Fighting vs melee units = mass slow
____________
Better judged by 12 than carried by 6.

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HeymlicH
HeymlicH


Famous Hero
posted January 04, 2007 11:09 AM

These shooters are not a real problem, with a defensive hero. Stay out of range, cast your mass spells, let them shoot at you for two turns. This doesn't kill you. Then go in with all units and kill.

I think it is also a question of the hero you selected. I wouldn't try to let them shot at me for a few rounds when playing hack. But Hack can't learn water magic, so I would give him air magic anyway

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