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Heroes Community > Library of Enlightenment > Thread: Morale and Luck are predictable in HoMM III!
Thread: Morale and Luck are predictable in HoMM III!
AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 12, 2008 10:37 AM

Morale and Luck are predictable in HoMM III!

Do you believe me if I say that I can catch morale and/or luck to all my army all over the battle? But this is true!

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liophy
liophy


Famous Hero
Bulgarian
posted August 12, 2008 11:49 AM

Ok, this will be interesting topic. Or at least entertaining.

We are listening to you...

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 12, 2008 01:17 PM
Edited by AlexSpl at 13:38, 12 Aug 2008.

If you know Russian you can read this thread.

I've written a program which can predict morale and luck in the battle (download, russian interface and instructions only, sorry). If you are interesting, I can create english version.

heroes3.exe generates and stores a special pseudorandom value in the operative memory (Let it be R, DWORD). This value is changing in cycles of creatures' animation. I know how. My program READS this value and predicts whether Morale and/or Luck are possible at the current moment by signalizing.

Do you know that HoMM III program checks the next conditions: mod(R, 24) + 1 <= M (M - Morale of units) for Morale or mod(R, 24) + 1 <= L (L - Luck of units) for Luck (Replace the first condition by mod(R, 12) + 1 <= -M for negative Morale)? If this condition is true you will catch Morale and Luck. Be sure!

Sorry for mistakes. English is not my native language.

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liophy
liophy


Famous Hero
Bulgarian
posted August 12, 2008 02:13 PM

It will be good if you explain how the program signal for possible moral. When? Just before turn of the unit? Because that way its useless.
You have nothing to do at that moment, you just watch as it happen. To be usefull you need to know before your turn.

And another aspect is - if we can predict moral - whats the point of it? Let just elliminate leadership and moral for neutral creatures and play without them.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 12, 2008 08:13 PM
Edited by AlexSpl at 20:13, 12 Aug 2008.

The program predicts morale and/or luck BEFORE player's turn. You don't need to eliminate leadership and luck skills. You should think about how to restrict to use such a program on tournaments!

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fank0
fank0


Known Hero
There are no limits
posted August 13, 2008 09:57 AM

And what was the point of creating such a program in the first place ?

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 13, 2008 12:50 PM

To proove my theory. I thought it's impossible to catch morale and luck to all my army. But I know how to improve the mechanics of morale and luck. To make it work like in HoMM II.    

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liophy
liophy


Famous Hero
Bulgarian
posted August 13, 2008 03:32 PM

BTW - your program cant find the heroes.exe file. It says - program not found.

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted August 14, 2008 07:45 AM

The program works correctly with the localized version of HoMM III only. And it is not a problem to make the program work with all versions. But what for?

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