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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Artifacts-the Sequel!
Thread: Artifacts-the Sequel! This thread is 2 pages long: 1 2 · «PREV
Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted March 27, 2003 09:33 PM

Quote:
Helm of the greater lich- if hero has expert(grandmaster) necromancy gains abillity to raise bone dragons!


But only dragons would be raised as boners, and a small part of them. Maybe it would fit as a relic then.

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SirDunco
SirDunco


Responsible
Supreme Hero
posted March 28, 2003 10:25 PM

Blade of frenzy- att+15 , def- 8 50% chance to do double damage
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Makka
Makka

Tavern Dweller
Lord of Ruin
posted October 09, 2003 06:20 AM

You need to think outside the square my friends.

Staff of the Deity of power:
+60% to all spells, Heroe casts Lightning Strike for attack,
Hero Immune to all Damage based spells (Relic)

Of course this would be *Very* hard to come by.

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elstapio
elstapio

Tavern Dweller
posted October 09, 2003 06:36 AM

Black Sword Of Destruction all freindly units gain +50% damage to all living creatures.

Enlighten Sword of Judgment all freindly units gain +50% damage to all undead creatures.






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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted October 12, 2003 12:57 PM
Edited by alcibiades at 16:31, 13 Jun 2009.

Book of Druids - it sounds like "kangaroo's bicycle".

One of fundamental things about druids is that they were using RUNES for writing. Runes are symbols specifically designed for carving in stones (no circles, arcs, have you noticed ?).

Easy, people. There's no need for suggestions like "artifact which gives +12 to attack". You see, things like that have been in Heroes since Heroes1. Developers aren't that stupid to forget about obvious stuff. Let's focus on fancy stuff !
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Orb of Havoc(misc) - can be activated before start of combat. All friendly units have their attack skill doubled , and defence skill lowered to 0.

Neklace of Tranquility(neck) - once per turn removes one enchantment spell from one, randomly chosen unit.

Faeries' Favour (necklace) - once per turn casts minor benefitial spell on one of your unit (spell and target chosen randomly)

Faeries' Malice (necklace) - once per turn casts minor harmful enchantment on enemy unit (spell and target chosen randomly)

Wand of Spell Control (hand slot) - whenever your opponent casts a spell targeting single unit, you can pay X mana to change its target. (X is equal to spell's casting cost. New target must be valid, for instance if enemy casts lighting bolt, you can choose only friendly unit, which can be affected by magic. If he casts Precision, your choice is limited to enemy, ranged units...)






Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.


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