Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Question regarding Townscreen Design
Thread: Question regarding Townscreen Design This thread is 3 pages long: 1 2 3 · NEXT»
PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted May 22, 2017 04:05 PM

Question regarding Townscreen Design

Hello!

I was just seeing this and that thread with people showing new towns and then I wondered something.

There are some good landscapes images available worldwide, but I see that people get some specific, sometimes lower in quality, images to make for a background, and also their buildings could be improved in the same way.

But I don't know how townscreen modelling/mapping/placement works.

So, how does one create a townscreen to be effectively added here, and why don't people use better images for background and buildings?
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Baronus
Baronus


Legendary Hero
posted May 22, 2017 04:30 PM
Edited by Baronus at 16:38, 22 May 2017.

Simple. Made 800x374 pcx. Name as town screen.See in MMArchive name. I think something twnbcgr etc. PUT IN DATA! Thats all :-) You have new. Era too... VCMI I think you must see new town names in mods.

Yes. Open search engine, copy from net building you like, add to your city. Copy past is the fastest method :-):-):-)

Why dont they use worst? Maybe they paint his own. I think its better than copy past. If they copy worst maybe they like it. De gustibus ist non disputandum. And only some people are with high artistic talent. But I think they should create. Most important is own creativity than hig quality :-)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted May 22, 2017 04:42 PM
Edited by PandaTar at 17:32, 22 May 2017.

Thanks, Baronus. ^_^

My question was more inclined to why won't people use better images. For example, to illustrate my project, I have use some images to represent Necropolis. Is it possible using that image (with proper buildings being isolated) for it (after dimensioning to the size you have explained)?



For reference, this is the original setting.




____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 22, 2017 04:48 PM

It's been a while I didn't mod anything in h3 (still did nothing quality worthy enough to share) but technically creating townscreens is not hard, only a bit time consuming.

For the background image you need correct size and format, then rename and add for replacement. Lizzy made a pretty neat tutorial thread and since he's rather active in the forums you'll most likely get your answers if you start to get technical.

Or well, that is mostly for wog/era, if you want to add a completely new town, then go ask the VCMI dudes.

Hope this helps.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Baronus
Baronus


Legendary Hero
posted May 22, 2017 05:25 PM

Of course! Its a moment :-) From this I can cut new city :-) As you see last time Ive done it :-)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted May 22, 2017 05:26 PM
Edited by PandaTar at 17:28, 22 May 2017.

Thanks, Galaad.

I think my question was more subjective than objective, now that I think of it. Anyway, not going to try something myself. Only curious about it.

@Baronus
Ah, ok, that's what I was wondering. I see sometimes people using some background that could be better overall, I mean, set the scenery on a nicer view, but they don't, so I was wondering if there was a lack of possibilities that rendered them unable to do so. But then, it's all a matter of personal opinion in the end. ^_^
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Baronus
Baronus


Legendary Hero
posted May 22, 2017 05:33 PM
Edited by Baronus at 17:34, 22 May 2017.

Lets try. Replace necro by you screen. Always final look is most important. It can look very bad ingame not like in screen. And opposite. Good look in game and bad screen. Remember that finally visible is only sky. Rest are buildings...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 22, 2017 05:36 PM

Is not because your background looks great that it is a great background for a town. To illustrate that, try to find a building which fits in that background you posted, you will see how the overall haze will make that almost impossible.

Thats due to the art concept. The person who draw that background made it so it looks like nothing lacks, nothing is superfluous. To have a good background, you must find something which clearly lacks completion, optimally have to design it by hand by imagining from start where dwelling will go and how architecturally the background will grow.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted May 22, 2017 05:45 PM

Yeah, that's what I was wondering. If the process of adding buildings would make it too difficult to implement, and other things such as animating them.
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
acidchalk
acidchalk


Promising
Known Hero
posted May 23, 2017 01:15 AM

vcmi does let you use high quality images but remember they have to fit into an 800 x 374 window. If you plan on making a new town on vcmi just ask for help in here and i'll give you whatever information i can.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 23, 2017 07:29 AM

PandaTar said:

My question was more inclined to why won't people use better images. For example, to illustrate my project, I have use some images to represent Necropolis. Is it possible using that image (with proper buildings being isolated) for it (after dimensioning to the size you have explained)?



Because in original/wog/era (I think VCMI allows 32bit pngs), you are stuck with 256 indexed colors.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 23, 2017 08:09 AM

All screns in original game were made as 3D renders and new towns nee to be made with this tehcnique as well to match. Please DO NOT make any more frankenstein towns made out of 2D graphics glued together. They look ugly and no one wants to play them
____________
The future of Heroes 3 is here!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Baronus
Baronus


Legendary Hero
posted May 23, 2017 08:43 AM
Edited by Baronus at 08:52, 23 May 2017.

Warmonger you cant forbid to create new cities its authors free will. VCMI can collapse if you ban new mods...
In Heroes III and all strategies 3d looks weak. HotA town is cutting from 2D paint. I dont see 3D moddeling there. The same HI and II. So dont tell what technic they can use. 3d is completly not important.
Town screen mustnt be 256 colors! Only 800/374 pcx.

Its picture not a model and looks fantastic:

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 23, 2017 09:06 AM

Umm, Cove is actually 3d rendered, it is 2d in game, but the assets themselves have been rendered in 3d. The same is true about all original h3 towns.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 23, 2017 09:34 AM

The true question, in my opinion, is: should people spend tons of time and build graphics exclusively -because different parameters- for VCMI -for which, at THIS moment, we have no confirmation that it will be one day 100% playable with functional AI and such, or do it the old way, less candy but at least they can have their work praised by people who are able to finish games.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 23, 2017 09:39 AM

Don't you know, Sal? VCMI is waiting for the Romanian town to be released
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 23, 2017 10:17 AM
Edited by Warmonger at 10:21, 23 May 2017.

Salamandre said:
The true question, in my opinion, is: should people spend tons of time and build graphics exclusively -because different parameters- for VCMI -for which, at THIS moment, we have no confirmation that it will be one day 100% playable with functional AI and such, or do it the old way, less candy but at least they can have their work praised by people who are able to finish games.

Uhm, no. Graphics are all the same for VCMI, WoG or HOTA. Just because a town is aimed at WoG doesn't mean it is supposed to look terrible.

Of course you can "create" a "town" which 3 people in the world will play and don't complain (because they're blind), but the reality is most player DO care about graphics.
____________
The future of Heroes 3 is here!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Baronus
Baronus


Legendary Hero
posted May 23, 2017 11:47 AM
Edited by Baronus at 11:50, 23 May 2017.

So I dont see 3d in Cove sorry.
VCMI was begin to people can easy add new cities. You cant await it will be perfect artistic creation. HotA has about 10 years! People are working, have families and cant spend few years build town!
In fact I dont care so much how HIII towns was built. I notice that castle has animations eg. guild mag and flags... now because Im building new city. 16 years playing I didnt care it! I think that people dont spend time looking and all building but they want play!

Low numbers of downloaded mods its a result that people still dont know what is VCMI and play in SoD...

So do your own mods. Dont hear are weak, bad and nobody play it. Its your creativity. Platforms like Era, VCMI give you chance. Especially VCMI give you easy city adding.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted May 23, 2017 12:26 PM

Baronus said:
So I dont see 3d in Cove sorry


for sure look more closely, like all of the original towns that is a 3D town mate look closely, look closely mate at how beautiful the shading is and also the very high quality of the water plane which can only be accomplished in 3D, albeit like all of the original towns it also incorporates a bit of 2D touchup in the background (I am guessing the stars are 2D overlay) cheers lol
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 23, 2017 12:43 PM

I think it doesn't matter much, it is not true that 3D can achieve -as absolute- better quality than 2D, it depends on what you seek. But with the technical tools available, which get upgraded every month or so, it became much less time consuming and easier to go for 3D. We know Hota creatures are 3D made, as for the dwellings, I'm not that sure: the fact that they were able to correct so many graphical errors in original graphics, which are only 2D available, show they master the 2D as well.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 3 pages long: 1 2 3 · NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0521 seconds