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Heroes Community > Heroes 7+ Altar of Wishes > Thread: The (Unofficial) (not HOMM 8) Creature Spreadsheet 0.1
Thread: The (Unofficial) (not HOMM 8) Creature Spreadsheet 0.1 This thread is 3 pages long: 1 2 3 · NEXT»
s1x______
s1x______

Tavern Dweller
posted May 25, 2023 09:52 AM
Edited by s1x______ at 10:41, 13 Jul 2023.

TUNH Spreadsheet

Update: Added Academy
Update: Added Necropolis, updates will be slower as this is what i have for now.
Some small balance changes
Added Elves. Next will be Dwarves/Demons. Also will begin working on Skills spreadsheet
Update: Added the Actual Spreadsheet
Update: Dwarves Complete.
Update: The skill spreadsheet
Update: All info moved into spreadsheet and all further changes will take place there
Update: Stronghold complete


The Spreadsheet: https://drive.google.com/drive/folders/1JVb7mvILGu34pvidHLjU8Pyx5oBySPUd?usp=sharing


Look, i couldnt get the hyperlink to work cos i suck.

The Discord Link: https://discord.gg/Hdkd2qUNVS









How to Read this Document (idk how to upload excel files)

Unit stats are displayed as such

ATK/MIN-MAX/DEF/HTP/INI/SPD/EFR/RGP/AMO/SP1/SP2.../POP/COST

ATK: Attack. Each excess attack over defense of stack being attacked adds 3% more damage, up to 99%

MIN: Minimum Damage
MAX: Maximum Damage

DEF: Defense. Each excess defense over attack of attacking stack reduces damage taken by 4%, then 4% of remaining 96%, etc. Can reduce up to 75% of damage

HTP: Hitpoints

INI: Initiative: Units gain initiative according to their initiative value. Units with larger initiative acts quicker. Units with twice as much initiative will act twice as often

SPD: Speed: Number of tiles movable in a single combat turn

EFR: Effective Range: This unit will deal 100% damage to all units within its effective range

RGP: Range Penalty: This unit will deal X*normal damage to all units outside of its effective range. If enemy units are outside of 2 EFR, the penalty is mutiplied

AMO: Ammo: This unit's number of shots

SPX: Specials

POP: Population ?Will add later

COST: the GOLD you need to spend per unit ?Will Add later


Thanks for reading! Comments wanted. Please note that this is based on homm V (square tiles). Any questions or critiques I will answer and consider.


1. When i update this page, should i post a reply or add to the original post?


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MattII
MattII


Legendary Hero
posted May 25, 2023 01:06 PM
Edited by MattII at 13:26, 25 May 2023.

Okay, before I start on the lineups proper, I'm going to suggest a greater use of text modifiers (bold, italic, underline, colours) to denote different parts of your proposals. F.E. underline the names of the units so we don't confuse them with the previous units abilities. Oh, and reduce the number of spaces between lines, like so:
s1x______ said:
Level 1: Militia -> Conscript/Hunters
Militia: Local paramilitary forces. Lords may recruit them into the army. Some join for glory and others for gold. Their improvised weaponry is weak and ineffective except in large numbers
1/1-1/1/3/7/4/NIL/NIL/NIL/Taxpayer/?/?
Taxpayer: Adds 1g to your treasury each turn

Conscripts: Some lords equip their militias will spare armor and short spears. They are certainly more effective than their weaker counterparts.
1/1-2/3/5/8/4/NIL/NIL/NIL/Taxpayer/?/?


Hunters: Other lords may choose to recruit local hunters. Their shortbows are weak against armor and only accurate at close range.
1/1-1/1/4/8/4/6/0.4/4/Taxpayer/Mark/?/?
Mark: This unit marks attacked targets. Until they move, they take 15% more damage from all allied ranged attacks.


In terms of the lineups themselves, I'm not overly fond of the Human town (needs a better name too) as it's basically the Castle/Haven with a handful of tweaks. The academy does show some innovative choices though, which is good.

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s1x______
s1x______

Tavern Dweller
posted May 25, 2023 02:07 PM

Nice formatting, it shall be done.

Admittedly a large chunk of lineups will be copied from previous lineups, Academy was probably the most innovative in the spreadsheet so far.

Demons was really hard for me to find the 21 creatures, so a pretty large portion of them will be copied. Elves is pretty similar as well. Necropolis is *checks* also kinda similar.

Thanks for the comments.
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MattII
MattII


Legendary Hero
posted May 26, 2023 09:00 PM

Are you going to create any factions that aren't the basic ones (Humans/Castle/Haven has been in every game so far, Necropolis in every game since its appearance in HoMM2, and Academy only skipped HoMM6)

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s1x______
s1x______

Tavern Dweller
posted May 27, 2023 08:59 AM

I was going to do the 8 Homm V towns + Conflux, then see if i had anything left.


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Alon
Alon


Known Hero
posted May 28, 2023 12:05 AM

I feel like with undead it's not that hard? There are a bunch of well-known options, some more repetitive than others:

* Skeleton/skeleton archer
* Zombie
* Ghoul
* Ghost
* Shade/wraith
* Flesh golem
* Vampire
* Mummy
* Lich
* Death knight
* Ghost dragon
* Grim reaper

With inferno-type creatures, it depends on how much mythological referencing you're okay with; my lineup managed to get seven creatures that don't exist in H3.

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted May 28, 2023 01:12 AM

Inferno in Heroes games has typically been very fire-and-brimstone in its depiction of demons and hell but there's lots of other angles you could take, like basing them off of the 7 deadly sins, or primal fears, or more eastern religions. It doesn't all have to be Satan and his pitchfork. The nature of demons pretty much means that the sky is the limit in how you want to portray them.
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Alon
Alon


Known Hero
posted May 28, 2023 07:06 AM

Yeah - for example, in Norse mythology hell is depicted as cold, so if your setting has a lot of Norse motifs in it (like the dwarf-fortress of H5), you can go with that.

And conversely, if your setting has Mediterranean motifs, you can base the castle on the Byzantine army, which had horse archers in addition to the more usual types of cavalry and infantry that Western European armies had.

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s1x______
s1x______

Tavern Dweller
posted May 28, 2023 09:37 AM

Thats true. I guess i m still stuck on 5-ish. I m gonna do Dwarves first, since they are my established Norse faction, plus i have them kinda written out. I'll figure out demons in the meantime
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MattII
MattII


Legendary Hero
posted May 28, 2023 10:43 AM

Well the H5 factions were mostly just touched-up versions of the H3 ones, with only Fortress being completely new.

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Alon
Alon


Known Hero
posted May 29, 2023 01:08 AM

Side note: I always feel weird when people associate dwarves with Northern European cultures, since Northern Europeans were always historically taller than Southern Europeans (due to higher meat consumption).

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted May 29, 2023 01:47 AM

Counterpoint: Beards, runes, and axes
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Alon
Alon


Known Hero
posted May 29, 2023 05:37 AM

Yeah, but nothing else fits. The dwarves live inland, in the mountains; the vikings were famously seafarers and littoral raiders.

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Alon
Alon


Known Hero
posted May 29, 2023 06:04 AM

Okay, to be on-topic this time: can you do it as an actual spreadsheet or table? The format that you're using for this, as a long list of stats for each unit, is difficult to read, since I'm not going to memorize the order of 12+ different numerical attributes.

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MattII
MattII


Legendary Hero
posted May 29, 2023 09:40 AM

Alon said:
Side note: I always feel weird when people associate dwarves with Northern European cultures, since Northern Europeans were always historically taller than Southern Europeans (due to higher meat consumption).
They're part of Nordic mythology.

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s1x______
s1x______

Tavern Dweller
posted May 29, 2023 12:13 PM
Edited by s1x______ at 12:14, 29 May 2023.

Spreadsheet technically up, i have no idea what the site is trying to do. Let me know if it hurts your eyes, I am a dark mode user.

Moving all the text above into the spreadsheet over the next few days. All further edits will be at the spreadsheet.
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MattII
MattII


Legendary Hero
posted May 29, 2023 01:17 PM

What does the ^ symbol next to some of the abilities indicate?

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s1x______
s1x______

Tavern Dweller
posted May 29, 2023 01:55 PM
Edited by s1x______ at 17:08, 29 May 2023.

MattII said:
What does the ^ symbol next to some of the abilities indicate?


That indicates which abilities are spread by the associated "Support Allies" ability. For example, Silver Unicorns share their Resistances and their Immunity to Curses, but not their First Strike and Negate First Strike abilities.

BTW, do you guys want to focus on mechanics first and ignore the short blurbs?
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MattII
MattII


Legendary Hero
posted May 29, 2023 09:53 PM

s1x______ said:
MattII said:
What does the ^ symbol next to some of the abilities indicate?


That indicates which abilities are spread by the associated "Support Allies" ability. For example, Silver Unicorns share their Resistances and their Immunity to Curses, but not their First Strike and Negate First Strike abilities.
Ah. It was the Warden's First Strike and Break Charge abilities that got me confused on that point.

Quote:
BTW, do you guys want to focus on mechanics first and ignore the short blurbs?
Add the blurbs as comments I'd say.

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s1x______
s1x______

Tavern Dweller
posted June 07, 2023 03:10 PM

Hi everyone! It's been a week so i'm gonna do a short progress update.

1. With stronghold done, I will be temporarily stopping creature design to deal with skills and magics

2. Pls do check out the skills spreadsheet right now, we have the racials + attack

3. I have a discord now :3 https://discord.gg/Hdkd2qUNVS

Idk how discord works so no mess with my discord pls


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