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Heroes Community > Library of Enlightenment > Thread: Who is the best heroe of HMM3?
Thread: Who is the best heroe of HMM3? This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Shenjairo
Shenjairo


Known Hero
Simsalabim
posted May 04, 2006 10:29 PM
Edited by Shenjairo at 22:32, 04 May 2006.

Sorcery does suck yes when it's not their specialty and I wouldn't choose it if I can avoid it unless it's some really special case. Choosing sorcery is mostly about single player anyway, not like you could choose Sandro in a tournament because of necromancy. Blessing my blackies sure would be sweet, but they scoff at it So if we stay in single player I hardly ever choose intelligence since the hero will be level 25+ and have several plus to all stats artifacts and then it's a waste of a skill with dungeon towns, town portal and the double mana things in their towns. Then there's the wizards who tend to end up with too much knowledge anyway so don't choose it there either. The only time I remember right now that I really needed it was with Gem in one of the campaigns.

It's a decent skill for a magic hero in a shorter game so I guess we agree. Intelligence over sorcery at level 10, sorcery specialist over intelligence specialist at level 30.

Edit to answer the post above. They aren't beastmasters, they are witches. Andra must have had an artifact to get those stats.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 05, 2006 12:54 AM

Quote:
Quote:
All beastmasters start with defence 4.

I wouldn't take bron as my main. Just because he starts with basils is not good enough for me. If I find him in a tavern, very well, I'd take him, he can boost your main with fresh basilisks. But never main.




I dont understood something ,is it all heroes in fortress beastmasters?,because I see theat ANDRA start with 0-1-3-3,TIVA 0-1-2-2,VOY 0-1-2-2,MIRLANDA 0-1-2-2,MERIST 0-1-2-2...What is with them and why they dont hawe defence 4.


Every town has two diffrent hero classes. One of them is more related to magic, while the other is related to might.
The magic heroes always start with a spellbook, while the might heroes never have a spellbook from start.

Castle has Knights (might) and Clerics (magic)
Fortress has Beastmaster (might) and Witchs (magic)
Dungeon has Overlords (might) and Warlocks (magic)
Tower has Alchemists (might) and Wizards (magic)

and so on....
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supersonic
supersonic


Famous Hero
being digested. E=mc^2, s=vt
posted May 05, 2006 05:35 PM

Anyway, I find Alkin also good. If you go for many dwells + castle week 1, he can be useful, when clearing map with moos. Also, the combination of Offence amd Armourer make it quite a good guy.
Just my 12 cents though.

PS: Sick Boy, I suggest you read the manual and gain some (basic) knowledge before some advanced guys come here to dis you.
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GabyStan
GabyStan


Known Hero
Seeking Wisdom
posted May 05, 2006 05:55 PM
Edited by GabyStan at 17:57, 05 May 2006.

Quote:
#1 - Adela or Ryland. Divert all questions about them to their army of 100AAs and 200 behemoths.
Diplo not allowed?
#2 - Galthran. Skeleton Specialty. necro + armorer skills. 60-100 6 speed skeletons on day 1 (on dirt). Very good skills, very often earth or log will be your 3-rd or 4-th skills. Very easy early topes. And legions of skeletons with increased speed and att/def are just unbeatable, and if you manage to get the clone spell, well... you get the idea.
Necro not allowed?
#3 - Gunnar. Log specialty. log + tactics skills. Very good skills, he gets earth magic, offense and defense quite often. Hard to beat an enemy who moves so much faster than you do. He is best when he's playing for a town other than his native one (don't flame me, but I just don't like Dungeon).
Log not allowed?
#4 - Hack. Offense specialty. Advanced offence. 4/0/1/1 starting skill with 55% chance to gain offense each level up. Hack them up before they get a chance to retaliate.
Just when I was going to agree with Russ' words, I found my exact words already told by (Sir) Maretti:
Quote:
Russ u should post more often. I couldnt agree more with ur last post here and I believe ur posts allways have high quality.
Nothing more to say...

P.S. Delicious description of your games vs noobs, Russ!
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Rhodan
Rhodan


Adventuring Hero
from Holland
posted May 13, 2006 02:33 PM

I ahve to come back on page 1. Someone went into Frank, saying he/she can't see why he'd choose Piquedram as a favourite hero. My thought there was, 'I know for certain Frank would have something for that', and I was right. Amazing how you can beat sceptici that way.

Castle: Sir Mullich
Rampart: Kyrre
Tower: Solmyr
Inferno: Xyron
Necropolis: Sandro
Dungeon: Gunnar
Stronghold: Dessa
Fortress: Korbac
Conflux: Luna
Special: Gelu

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kinslayer
kinslayer


Sometimes death seems better-
posted May 14, 2006 11:28 AM

Well...my post refer to a 8xm8 map(the real heroes map)
I don't know about u but I've payed quite often on this type of map and beside the immense exp I gain(not lvl up exp)I learnet a strange thing about "the best hero in h3"
At the end of the map, my secondary skills were kinda 40+att  40+deff
and some kn and sp(not important if u ask me)
I belive that best hero in h3(in fact are 2 heroes with same chanses but in the same time differit for their spec:
Tazar-(pros know
     at high lvl if he is u'r adversary u'll hit in his units like in a granit rock. he will have a huge deff and during the battle u will cry near his army
The other hero is of course Crag Hack(he is the exact opposite hero for tazar)
 Both are very powerfull but ONLY when leading other armies(no stronghold . no fortress)
  And now something about the "invincible casters" like solmyr sandro,almar...etc
   On 8xm8 is imposible not to find Orb of inhibition(i've always find it), and with that the game is over for any caster

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Ecoris
Ecoris


Promising
Supreme Hero
posted May 14, 2006 01:41 PM

Quote:
And now something about the "invincible casters" like solmyr sandro,almar...etc
On 8xm8 is imposible not to find Orb of inhibition(i've always find it), and with that the game is over for any caster


The mentioned heroes are not considered invincible casters. The bonus is fixed and does not imorove with levels. They are only considered good heroes because they start with a high level spell...
Sandro has sorcey as his speciality just like several other heroes. And Jeddite is a better starting hero than Alamar bacause he doesn't waste a secondary skill on scholar.

You always find the orb of inhibition??? It's a relic and is therefore rare. You need a lot of utopias to find it unless you are lucky.

I think it depends on the size of the map. On small maps I choose heroes with good starting armies and secondary skills. On larger ones I go for heroes with a good speciality like crag hack or tazar.
Don't forget heroes like Neela, Gundula, Mephala.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 14, 2006 06:56 PM

Quote:
Quote:
And now something about the "invincible casters" like solmyr sandro,almar...etc...


The mentioned heroes are not considered invincible casters. The bonus is fixed and does not imorove with levels.

You have proven that statement? Would be the first time i hear that...

Quote:
Sandro has sorcey as his speciality just like several other heroes.

Why call it speciality then if it doesnīt differ from normal "sorcery"?

Quote:
And Jeddite is a better starting hero than Alamar bacause he doesn't waste a secondary skill on scholar.

I would say itīs exact the other way around. Both are never considered to be a main hero, but a good secondary. Teaching resurrection to your main is a great advantage, therefor it is way better to have Alamar, coz he has Scholar already.

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kinslayer
kinslayer


Sometimes death seems better-
posted May 14, 2006 07:30 PM

Quote:
Quote:
And now something about the "invincible casters" like solmyr sandro,almar...etc
On 8xm8 is imposible not to find Orb of inhibition(i've always find it), and with that the game is over for any caster


The mentioned heroes are not considered invincible casters. The bonus is fixed and does not imorove with levels. They are only considered good heroes because they start with a high level spell...
Sandro has sorcey as his speciality just like several other heroes. And Jeddite is a better starting hero than Alamar bacause he doesn't waste a secondary skill on scholar.

You always find the orb of inhibition??? It's a relic and is therefore rare. You need a lot of utopias to find it unless you are lucky.

I think it depends on the size of the map. On small maps I choose heroes with good starting armies and secondary skills. On larger ones I go for heroes with a good speciality like crag hack or tazar.
Don't forget heroes like Neela, Gundula, Mephala.

-----------------------
on 8xm8(if u ever played) any relic can be found,cuz are lot of utopia.

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Ecoris
Ecoris


Promising
Supreme Hero
posted May 14, 2006 08:10 PM

@ Angelito

About the fixed bonus:
No I have not proven this. I was just referring to a post LegendMaker made on the thread "Primary skills limited to 99", (which includes results upon several other subjects).
LegendMaker wrote: (see http://heroescommunity.com/viewthread.php3?FID=6&TID=17928)
Quote:
ALL those testings lead to the conclusion that Spell Specialists only give a FIXED bonus to their fetish spell, depending on the level of the targetted creatures and nothing else (which really sucks bad and is very far removed from making them "da BOMB" like most of us used to think back in our noobie days  !).

I have looked into this today and my tests actually suggest that the bonus is indeed not fixed but is 3% * Int(Hero's level / Affected creature's level)... (Is there a thread where I should post my results?)
Apparantly the "fixed-bonus theory" was held to be true in the thread "Not in the manual".

Sandro does not specialise in a spell. He receives the normal 5% bonus to his sorcery skill per level, this is of course better than normal sorcery. He is just as invincible as Malekith and Styg are.

I totally agree with you upon Scholar. It is a very useful secondary skill, but I prefer that my primary hero doesn't get it. You won't need it during the early stages of the game and there are many heroes which start with scholar as one as their secondary skills. In my experience it is very easy to aquire scholar if you want, it's not a must to start with it. Therefore Alamar is of course a better secondary hero than Jeditte.

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hobowu
hobowu


Known Hero
posted May 15, 2006 11:57 AM

Quote:
Quote:
Quote:
All beastmasters start with defence 4.

I wouldn't take bron as my main. Just because he starts with basils is not good enough for me. If I find him in a tavern, very well, I'd take him, he can boost your main with fresh basilisks. But never main.




I dont understood something ,is it all heroes in fortress beastmasters?,because I see theat ANDRA start with 0-1-3-3,TIVA 0-1-2-2,VOY 0-1-2-2,MIRLANDA 0-1-2-2,MERIST 0-1-2-2...What is with them and why they dont hawe defence 4.


Every town has two diffrent hero classes. One of them is more related to magic, while the other is related to might.
The magic heroes always start with a spellbook, while the might heroes never have a spellbook from start.

Castle has Knights (might) and Clerics (magic)
Fortress has Beastmaster (might) and Witchs (magic)
Dungeon has Overlords (might) and Warlocks (magic)
Tower has Alchemists (might) and Wizards (magic)

and so on....



uhh... i think u made a mistake in there
there are 2 towns in which ALL heroes, regardless of might or magic, start with a spell book: Tower and Necropolis. good thing with tower is that u can trade ur spells in the beginning with scholar with other heroes if u dun have resources to build ur mage guild
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aeneas75
aeneas75

Tavern Dweller
posted May 17, 2006 12:47 AM

Sure, some heroes are great 5 months in, but logistics heroes win games

Here's my unsolicited opinion after reading all these posts.  There are some brilliant people here who have done some research, and there are... others.

It seems some people here like to make "super hero" and apparently win after like 3 months.  That doesn't make sense.  If you go with Kyrre, Gunnar, or Dessa (he's not as good as the previous two), you have a distinct GAME advantage early on.  You are getting more resources, uncovering more map, and resupplying much more quickly than every other hero.  They don't hit as hard as Crag Hack, they don't do 7000 point implosions like Sandro or whoever, but they WIN THE GAME because they get armies to the enemy base before the opponent can match.  Kill them BEFORE they get 7000 point implosions; it's not hard when you move far faster than they.  I believe this is why (though I have not been in a tournament) logistics-specialties guys are banned.  Sure, other heroes could win in some totally-doctored situation, but for general utility, i.e. WINNING the average game, specialty logistics goes a long way.  HAHAHA!  What a PUN I just made!

Incidentally, I can also see the light of other posts where people have mentioned that guys with creature specialties of low-level stuff do really well, like Galthran and Troglodyte dude.

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hobowu
hobowu


Known Hero
posted May 17, 2006 09:52 AM

well... i can see ur point (sort of anyway)...
first off, dessa is a SHE, not a HE...
then, i can see why u say log heroes win u the game faster...but u have forgotten, with powerful might/magic heroes (tazar, crag, gundula, mephala, neela, solmyr etc.), u can take down creature stacks when a log hero can't, speeding your game up... (these heroes have a much better chance in utopias too, they often take out a utopia in the 2nd week, not solmyr of course (unless u have pendant of negativity, and if black orb works)...
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Ecoris
Ecoris


Promising
Supreme Hero
posted May 17, 2006 11:20 AM

Quote:
these heroes have a much better chance in utopias too, they often take out a utopia in the 2nd week
Not at Impossible difficulty. At Expert, I strongly doubt it. It oight be possible at Hard difficulty but not with all town types and not without heavy losses.

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hobowu
hobowu


Known Hero
posted May 17, 2006 01:55 PM

Quote:
Quote:
these heroes have a much better chance in utopias too, they often take out a utopia in the 2nd week
Not at Impossible difficulty. At Expert, I strongly doubt it. It oight be possible at Hard difficulty but not with all town types and not without heavy losses.


yeh i know... it's just that in tournaments pplz play at a lower difficulty... so... hydra time , or maybe devil + force fields
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hobowu
hobowu


Known Hero
posted May 17, 2006 01:57 PM

Quote:
Quote:
dessa is a SHE, not a HE...
Well, u're not the first to claim that. But even for an ogre, females don't come with this much beard !


well... there ARE some bearded ladies around in the world
and i have a feeling that it's just war paint... (the guidebook clearly says dessa is a female though...) and theres heroes i can't tell the gender of, eg, sandro ( i'm quite sure it's a HE, cos in Might and Magic VIII, sandro was male...), and gretchin as well, how about vey? (half male half females...if not for that long hair, but maybe barbarians all have long hair anyway... like yog)
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 17, 2006 01:58 PM

Quote:
Quote:
these heroes have a much better chance in utopias too, they often take out a utopia in the 2nd week
Not at Impossible difficulty. At Expert, I strongly doubt it. It oight be possible at Hard difficulty but not with all town types and not without heavy losses.

The AI acts the same on the battlefight with the difficulty settings on 130%, 160% and 200%.
But the point is, guys like Crag just deal more damage, and if u noticed, dragons fear the "offense" skill. If your hero has offense, the chances your level 7 units gets attacked decreases enormous.
Log special heroes can do way more "easier" fights then Crag or Tazar coz they just reach more wandering monsters coz of their movement. But a full dwarven treasury with Crag or Tazar and 3 behemots (resp. 3 hydras) is way easier than with Kyrre. So i think the mighties will level up at least as fast as the "loggies", but wonīt clear their area in the same time. A box with 10k exp.points will prolly be taken earlier by Crag than by Kyrre, coz he can beat the guards easier with his stats. Expert offense and 8-12 attack skill week 1 is just pure power..
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hobowu
hobowu


Known Hero
posted May 17, 2006 02:00 PM

thats why i get my hands on as much heroes with log (or log specialty if  i'm lucky) as i can, but for a different purpose... i use them for chaining XD
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russ
russ


Promising
Supreme Hero
blah, blah, blah
posted May 17, 2006 04:44 PM

Quote:
yeh i know... it's just that in tournaments pplz play at a lower difficulty... so... hydra time , or maybe devil + force fields
I don't know why people keep talking about "Devil + force field" and other crap like that. Try doing it once and you'll see why this idea is so stupid.
Hydra Time??? Dragons wait, wait, wait, last dragon stack attacks, dragons attack, attack, attack, you lose a hydra. End of story.
Everyone also likes to talk about "killing legions of golems with 1 devil". Well, try it and then tell me how well you do.

Btw, Kyrre will kick Tazar's and Hack's ass any time if the map is big enough. On early levels offense/defense specialty does not help you THAT much. 30% extra movement from expert log helps you much more. You'll visit more powerups and collect artifacts faster, so that will make you close enough to Hack or Tazar when you are taking that treasury. In the end game having 60%+ extra movement will mean you'll break to the treasure area faster. Clearing the treasure area with your crazy speed bonus is almost a guaranteed win.

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TNT_Addict
TNT_Addict


Honorable
Supreme Hero
Beautiful Liar
posted May 17, 2006 04:53 PM

Don't forget that Kyrre also has archery skill and while Hack and Tazar struggle with their lame archers and with no archery, Kyrre and his elves will kick much more ***.
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