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Heroes Community > Tournament of Honor > Thread: version 3.0 read me file
Thread: version 3.0 read me file
bobntamr1
bobntamr1


Known Hero
non dictionary ownen hero
posted March 20, 2003 11:06 PM

version 3.0 read me file

1.  About This File

This file (Update.TXT) contains information regarding the Heroes of Might
and Magic IV game version 3.0.

To return to this file in the future, you will need to use Windows
Explorer. This file is automatically placed in the same directory as the
Heroes of Might and Magic IV executable (Heroes4.exe). The default location
is C:Program Files3DOHeroes of Might and Magic IV.

Please refer to the README.TXT file (also located in the directory
above) for Customer Service contact information or any general information
regarding the Heroes of Might and Magic IV game.

----------------------------------------------------------------------------

2.    Update Version 3.0 Information


- - - - - - - - -
-    General    -

Casting the spell Town Gate inside of a town no longer crashes game.

In windowed mode, if you close the window while at the hero-selected army
screen, the game no longer crashes.

Fixed an occasional game freeze when moving into a weak neutral army's
activation radius.

Adjusting the Game Setting's volume slider without a selected army on the
adventure map, no longer crashes the game.

Fixed combat crash caused by placing multiple lines of quicksand between a
fast walking unit and its target

Fixed crash if day 1 timed event lost game.

Fixed very, very rare crash if two neutral armies touch.

Corrected issue with certain types of area damage (hydras, cerberus, black
dragons) affecting creatures in Sanctuary.

Heroes with the Flaming Arrow no longer do splash damage to fire resistant
creatures.

When Death Call'ed phoenixes die, they are now removed from the battlefield
and do not rebirth.

Corrected aberrant results of heroes who have the Potion of Immortality or
Guardian Angel on them, and are devoured by sea monsters.

The Throwing Spear now increases the range and melee attack of a hero by
eight.

The common artifact 'Axe' now increases the hero's attack by eight.

Heroes or creatures that shoot twice per turn, but only have one shot
left, now will only shoot once.

Disembarking heroes or creatures from a Ship now functions correctly with
regards to their movement.

Dead heroes cannot cast adventure spells anymore.

The Quicksand spell is easier to place on the battlefield.

If a vampire stack is defeated by a thunderbird stack, but regenerates
vampires back, the graphic is updated correctly

If you have an event with a DISPLAY MESSAGE action, with a sub action of
GIVE CREATURES, and the GIVE CREATURES results in an over-full army,
the "full army" dialog now appears after the displayed message.

When a hero gets an INCREASE EXPERIENCE or INCREASE EXP LEVEL script
event, they can now select a skill from an associated skill set.

Cyclops and heroes with the Flaming Arrow now have the appropriate
animation played when their ranged attack reaches its target.

Corrected the Resurrection spell-effect graphic when running at the slowest
combat speed.

Unavailable expansion creatures, with a blank portrait, no longer appear
in the scores on the high score list.

The INCREASE DEFENSE script action now correctly increases defense
instead of attack.

Corrected occasional issue when accessing a teleporter that has multiple
exits.

Corrected issues with the mouse cursor disappearing after the completion
of a campaign.

Corrected issues with the mouse cursor disappearing after the loss of a
single scenario.

Corrected aberrant scroll bar behavior.

Resources update immediately after purchasing items at Marketplace from
the Town Screen.

Adventure sounds update after the volume is adjusted in the game settings.

If a scenario is won by winning a battle and you return to the main menu,
the correct main menu theme now plays.

Hero portrait movement bar now functions correctly when the "Move Army"
icon is used when the town icon is highlighted.

The Single Scenario screen sort order is now reverse-able.


- - - - - - - - -
-  Multiplayer  -

Note: In order to play against a The Gathering Storm(TM) or Winds of War(TM)
player in a multiplayer session, all players must be running the v3.0 version
of the game.

In a multiplayer game, when you double click on a name the game will no
longer crash.

In a multiplayer game, you can no longer view the remote player's quest
log during their turn.

In a human vs. human player siege combat (multiplayer session), a stealth
hero who attacks the gate in auto-combat no longer hangs the game.

- - - - - - - - - -
- Campaign Editor -

Added a Windows® help file to the campaign editor. The help file can
be accessed by selecting Help->Contents on the editor's menu.

The editor now restores the position of your various sub-windows (mini
map, palette, tool) when you start it up.

Fixed an issue where maps which had the Emerald Longbow enabled in the
Map Properties and a random major artifact dot would sometimes get a
"File <map file name> is bad" error when loaded into the game.

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Jinxer
Jinxer


Legendary Hero
*****
posted March 21, 2003 04:14 AM

So Basically they didnt fix any of the things that really needed fixed.

1 - Transfer Problem
2 - Movement Bug
3 - GM Scouting Bug

There are prolly even more these are just 3 BIG ones that needed fixed instead of the silly things they fixed.  3do is giving me little hope for a decent H5
____________

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bobntamr1
bobntamr1


Known Hero
non dictionary ownen hero
posted March 21, 2003 04:39 AM

i did note in playing today with someone with a 350ms ping that the game was smoother

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dEth8
dEth8


Promising
Known Hero
posted March 21, 2003 04:51 AM

More continued disappointment...........

...........pffftttt..

Guess I just cannot fathom why 3DO doesn't want to create a larger market share taking a bite of the online gamers.  With effort they build a great online community.  However, Vesuvius even met with them in the past about 2 years ago and what came of that was a broken promise to put a link to ToH on the CD and we got the shotty product we have in HoMM4.  After HoMM3 being such a great game I just don't get it.  Guess, their economic distress is killing them, unless it is just foresight in leadership.

I seriously have always been expecting things to turn around, but with this joke of a patch I give up.  "Show me the product!!"

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted March 21, 2003 05:01 AM

understand that...

this patch essentially was whatever they modified for the Winds of War expansion, nothing more, nothing less.  So they didnt really bother with any real problem outside that realm.
____________

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Thunder
Thunder


Responsible
Famous Hero
posted March 21, 2003 06:19 PM
Edited By: Thunder on 21 Mar 2003

I did some testing with the map editor and it seems that many of the script bugs have been fixed.

Decrease Morale/Luck seems to work. These had habit to give positive morale/luck before.

Increase/Decrease Speed/Defense/Attack all seem to work.

Increase/Decrease Dwelling Population seem to work. (I increased the population of titans day 2 by 8 and then decreased it day 3 by 6.)

Changing the colour of already coloured army works even with heroes. Note that if the color you changed to isn't in the map, the colour of the stack will become neutral.

What wasn't fixed was Combat script. So the defeated branch of the combat script seems to still trigger always. However, I haven't seen that bug posted anywhere on the 3DO boards, so maybe they didn't knew it.

Which is propably why that movement bug isn't fixed either. Heck, even I don't know what it is about. Could be clever think to complain about it to them in their board, Jinxer, instead of just tossing about it here. 3do.com/community

And what a heck is that GM Scouting bug?
____________

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CraigHack
CraigHack


Known Hero
Have fantasies, will travel...
posted March 21, 2003 06:55 PM

Quote:
So Basically they didnt fix any of the things that really needed fixed.

3 - GM Scouting Bug



BUG? What bug?
____________
The Gods have brought us together... I can't imagine why.

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angelspit
angelspit


Famous Hero
Warrior of the Heavens
posted March 21, 2003 09:18 PM

Quote:
3do is giving me little hope for a decent H5


Actually, they reduced the scope of the patch so that they can spend more time on H5. Fixing the AI, multiplay or the lack of balance would keep a team busy for weeks or even months.
____________

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Jinxer
Jinxer


Legendary Hero
*****
posted March 21, 2003 10:39 PM

SO your saying that 3do would rather keep putting out half finished games then make sure the games they already have out are finished???
____________

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Psychobabble
Psychobabble


Known Hero
posted March 22, 2003 12:02 AM

Quote:
So Basically they didnt fix any of the things that really needed fixed.

2 - Movement Bug
3 - GM Scouting Bug


I haven't heard of either of them. Unless you're talking about the fact that stealthed heroes can be attacked by running into them Cause that's not a bug...

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Jinxer
Jinxer


Legendary Hero
*****
posted March 22, 2003 01:40 AM

No with GM scouting you can see inside opponents heroes and see all artifacts they are wearing and all spells they have in there books.  And you can alos see inside opponents town and see what creatures they have not bought and what spells are in there guild etc.

That is the bug I am referring to.  It is a huge game ruiner!!!

Jinxer
____________

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japjer
japjer


Adventuring Hero
posted March 22, 2003 02:38 AM

or....

A great feature!

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sos
sos


Known Hero
posted March 22, 2003 05:33 AM
Edited By: sos on 21 Mar 2003

GM scouting

From H4 manual:

Master Scouting gives the hero a +4 scouting radius and the ability to learn the skills of enemy heroes.
Grandmaster Scouting gives the hero a +5 scouting radius and the ability to view enemy Town and Army screens.

This is how it is supposed to work, where is the bug?

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Jinxer
Jinxer


Legendary Hero
*****
posted March 22, 2003 06:32 AM

Just seems like it should be a bug.  That is stupidest thing I have ever heard.  Being able to see all the weapons of your opponent.  I can understand seeing the exact numbers of opponents army and the opponents skills etc.  But being able to see all artifacts and there spells, just takes all fun and suprise and strategy outta it.

I can remember in H3 entering battle with opponent and after a few moments hearing him proclaim ....." Crap, you got Recanters!!! "  Where as now with this tactic, you just look and see what they have to use on you and plan your assault accordingly.  How sad.  

Anyways thanks SOS for bringing it to our attention that it was designed this way.  I never read the book lol.  This just proves how completely clueless 3DO really is.

Jinxer
____________

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted March 22, 2003 07:05 AM

Yes it is true, 3DO is more interested in keeping single Campaign players more happy then us online players
____________
Dreaming of a Better World

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted March 22, 2003 09:03 AM

jinxer you forgot one great ability of GM stealth

you also get to sneak into the girls' locker room undetected.
____________

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Psychobabble
Psychobabble


Known Hero
posted March 22, 2003 11:41 AM
Edited By: Psychobabble on 22 Mar 2003

Quote:

Anyways thanks SOS for bringing it to our attention that it was designed this way.  I never read the book lol.  This just proves how completely clueless 3DO really is.

Jinxer

You could've just right clicked on it in-game.

And if that's one of the top 3 issues with the game to you then I'd say you don't have much to complain about

Oh, and I still don't know what you mean with the movement bug... care to enlighten me?

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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted March 22, 2003 03:14 PM

Quote:
you also get to sneak into the girls' locker room undetected.



This is right, but only for few minutes, cause if he'll stay longer staring at, some ....stains could uncover his presence...

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