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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Inferno in HoMM 5 is UNDERPOWERED
Thread: Inferno in HoMM 5 is UNDERPOWERED This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted December 23, 2007 01:04 PM

All I can say is by tests I have done vs computer that Kraugh is a creeping machine.  As is Haggash.  Kraugh with stunning blow can really change the match up vs archers and casters...even Arcane Archers (since he always attacks first regardless).  Haggash with flaming arrow > tripple balista can really do some damage.  Though she might need memory of our blood and the building that supplies blood rage vs Arcanes.
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Veteranewbie
Veteranewbie


Adventuring Hero
posted December 23, 2007 01:28 PM
Edited by alcibiades at 16:09, 23 Dec 2007.

Quote:
That is a coincidence. I assume, if you met arcane archers, your precious centaur numbers would be like halved. Besides you had an external dwelling, why do you even take it into account? Every castle becomes better with external dwellings. You got all dwellings? Lucky you. Don't play rich maps with poor guards then Inferno can get all dwellings on very poor map with strong guards (i.e. level 4s guarding mines, meaning elder druids or arch mages..). Stronghold can only dream about getting it as early as inferno. ToH introduced way too many rich two castle maps which brought too much imbalance into this game. ~~

No , it's the same map with the same level of dwelling
I won't get particularly excited with an external demon or imps dwelling a bit happy with imps perhaps, but only if I can get them). And in my Inferno game they're not particularly hard creeps either. Perhaps for some mines but others are fine i.e. like minotaurs, footman etc. It's just that with Inferno I won't move in with the confidence I have with other races thus deriving myself from a lot of opportunities to develop.With Inferno if you're unfortunate or not careful enough, you can even lose some when fighting against goblins. That's just bad news. And I remember in my game, there're no crazy stuff like arcane archers or druids or archmage, no no. Perhaps with the exception of the guards on sawmill and ore (i think both are scouts/ stalker for my inferno game, for my stronghold game one is dryad and other is gremlins, i think)

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted December 23, 2007 01:30 PM
Edited by Doomforge at 13:34, 23 Dec 2007.

Mytical: a hero that needs XXX random skills to kill arcane archers successfully can't be called a good creeper.

What if you don't get those skills? It's quite possible that you won't, you know. What then? You sacrifice 50% centaurs?

If you can be sure you'll kill them every time with litte to no losses.. that's a good creeper.  

Quote:

Well I have seen that strategy about marksman creeping dragon utopia in week2, then there're those centaurs which comes in 20 basic and deal 3-5 damages, and then gremlins that can keep repair the golems and shoot. Shooters may be grossly underpowered, but they're enough to guarantee low level stress-free creeping.


The guarantee low level stress free creeping but only IF there are no shooters or casters, because it's virtually impossible to prevent the losses without tent. That means War machines> shooters in creeping at any part of the game (of course you can use them both )

And low level creeping isn't that safe too.. Sprites as guards = you lose, say, 10 archers if you use them. And they are just a pitiful level 1 unit. :-/

Not to mention the more powerful and annoying shooters.

THe utopia trick is widely known, but it's not any proof of shooters' creeping power, it's just a simple exploit

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 23, 2007 01:50 PM

Please, I have won pack of hell chargers week 1 without Ingvar.

As for ToH it's not necessarily about two town maps, you can pick whatever map you wish. Even if it's not in the list you can report it as a random map and I have done it a few times. Besides in these maps while you could say that might gains the advantage, magic factions can rush their way and be victorious. Also magic factions such as academy/dungeon can get extra artifacts or have a second chance with the guild if unlucky, there is not that much in the way of imbalance.

Yes maybe harder in specific maps but it's still a good challenge and a fair one, if you are good(and a littoe lucky ) you can win.
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evanescense
evanescense


Hired Hero
Smart, Cute and funny.
posted December 23, 2007 02:17 PM

Quote:
Pretty much just you. They just have a tougher week 1 unless they manage to get warmachines in the first days and are actually very strong.

I argee with Elvin
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SirJohn
SirJohn


Adventuring Hero
posted December 23, 2007 02:44 PM

I too am sick of all this whining about this or that faction being underpowered.

Besides, everyone knows its the Stonghold faction that is vastly underpowered.  When is Nival going to pump them up to where they should be?  They have the weakest, slowest, units with terrible weaknesses.  Something HAS to be done about this!
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 23, 2007 02:49 PM

*Rolls on the flour laughing his @ss off*
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evanescense
evanescense


Hired Hero
Smart, Cute and funny.
posted December 23, 2007 02:58 PM

r u ok elivn?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 23, 2007 03:04 PM

Yeah comments like that can make my day Plus I have the feeling he was not joking at all.
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emilsn
emilsn


Legendary Hero
posted December 23, 2007 03:10 PM

Kick me in the balls if i'm wrong, but At the moment i don't see much imbalance between the factions. Stronghold is fine

and when it comes to Inferno, listen to Doomforge.. he knows those buggers..
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Don't walk behind me; I may not
lead. Don't walk in front of me;
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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted December 23, 2007 03:21 PM

Perhaps I do not know how to play with them but as a beginner it might be hard to stand against.
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"Science is not fun without cyanide"

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 23, 2007 03:26 PM

Yes, in H5 it's not easy to learn all factions, some are just harder to use. Academy is vastly more complicated than haven as an example.
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pinkspear
pinkspear


Known Hero
Crazy like a fool
posted December 23, 2007 03:41 PM

Quote:
Yes, in H5 it's not easy to learn all factions, some are just harder to use. Academy is vastly more complicated than haven as an example.


Like inferno. Sure, if you played dungeon or sylvan before you switched to inferno, it may seem rather underpowered because their creeping is not the usual wait-wait-arcanes shoot down 1 stack-wait-wait-arcanes kill stack 2 thing. When playing inferno, you need a more complex creeping strategy, but imho that doesn't mean they're weaker.

Also, remember what Doomforge said: with inferno getting war machines is pretty easy, and on lvl 5 you'll probably have both tent and ballista perk, with which creeping is not that bad.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 23, 2007 03:47 PM

Though you may be unlucky not to get it by lvl 8.. Happened to me, let's not forget that the chance is 10%.
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pinkspear
pinkspear


Known Hero
Crazy like a fool
posted December 23, 2007 03:48 PM

Play with deleb. And don't say that it's boring/imba!!!

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Veteranewbie
Veteranewbie


Adventuring Hero
posted December 23, 2007 04:24 PM

Quote:
Play with deleb. And don't say that it's boring/imba!!!

She is good, especially after toe she is no longer overpowered, but I enjoy playing Random Hero more
Plus Inferno has a lot of good heroes anyway. It's a shame that only Deleb (or Grok) is always chosen because of Inferno starting trouble.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 23, 2007 04:26 PM

I'm sure that only happens with inferno Usually the decent heroes for each faction are 2-3 at best.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted December 23, 2007 05:19 PM

Quote:
Though you may be unlucky not to get it by lvl 8.. Happened to me, let's not forget that the chance is 10%.


I was obviously thinking about Deleb
There is 100% chance you will have both ballista and tent very early on which makes her a very solid choice, pretty much your best bet (unfortunately, boring, which forced me to change factions eventually )

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted December 23, 2007 05:30 PM

Quote:
I created it after I was beaten at Normal by the AI.With any other faction I was able to beat the AI at Heroic...That sounded like a very underpowered faction TO ME.

Dude no offence but that has to be you... I mean I'm not an Inferno pro but even I manage to bet the AI on Heroic with Inferno (Grok was my starter).
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Veteranewbie
Veteranewbie


Adventuring Hero
posted December 23, 2007 05:45 PM

Quote:
Quote:
Though you may be unlucky not to get it by lvl 8.. Happened to me, let's not forget that the chance is 10%.


I was obviously thinking about Deleb
There is 100% chance you will have both ballista and tent very early on which makes her a very solid choice, pretty much your best bet (unfortunately, boring, which forced me to change factions eventually )


See Not using Deleb = hard, using Deleb = OK but gets bored quickly
And if I'm not using Deleb, what's the chance that I will get ballista and first aid below lvl10? Normally by the time I reach that level it will most likely be the 2nd week or 3rd week, and I will have some better units such as firehound and succubus, so war machine doesn't really help me much in early creep, does it?

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