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Heroes Community > Library of Enlightenment > Thread: Behold! Battle of Death. Necropolis vs Inferno.
Thread: Behold! Battle of Death. Necropolis vs Inferno. This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted March 14, 2002 02:51 AM

Darn it =(

Quote:
yea, lets make it fast - Inferno waits until Necro casts a spell or moves a unit, at least until magogs turn.


I see..
Time for spy move nr. 1
I donīt think we have a choice.. gotta do this. If its the wrong move its gonna put the hurt down on us, but in that case we are pretty much screwed anyway I think.

So here goes...
!Necromancer casts Expert Haste!
!Itīs still the turn of the ghost dragons!

I suggest we wait with most units..
If they have expert slow now we are in serious trouble.. but I felt we had to do the hasting. And if they got expert slow we are in serious trouble anyway hehe.

Still, nothing can top sending scorpicores into dendroids, so its not so bad.

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted March 14, 2002 04:14 AM

Quote:
wrong bjorn, you just made the biggest newbie mistake, never cast slow or haste too early


In an ordinary game thatīs true, when you have 100% control, but its better to cast haste turn 1 than see a spy unit player cast magic arrow on the familiars.. I think.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted March 14, 2002 05:11 AM

Ok everyone they cast the first spell & it's best if they wait.
Not sure what spells they have but if you got exp slow use it other wise work on those liches & let them come to you & do the wait & hit with the arch devils for now to hit the skeletons.
I wish I knew what spells inferno has.
later if the sultans are still alive armegeddon might come in handy.
Dont concentrate on one creature(animate dead), try to wear them all down that you think is the biggest threat.
Beware the vampires yes.
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Dreaming of a Better World

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Ichon
Ichon


Responsible
Famous Hero
posted March 14, 2002 05:47 AM

ugh

Well, more than even expert slow, if Inferno has expert haste also it isn't good for Necro totally, but slow is the worst. They would get first cast anyway with AD being highest speed, but maybe waiting a lil bit, like til the skeletons turn at least would have helped alot even if they had expert slow. Cause then we don't really need to wait with skeletons since whatever we do they try and kill them or bring them down some anyway.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted March 14, 2002 05:53 AM

could have a point but I think slow is better because you dont want to make a full out attack yet either & if you slow them down it will take longer for their creatures to reach.
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sos
sos


Known Hero
posted March 14, 2002 06:14 AM
Edited By: sos on 14 Mar 2002

spy units ;)

Quote:

In an ordinary game thatīs true, when you have 100% control, but its better to cast haste turn 1 than see a spy unit player cast magic arrow on the familiars.. I think.


I suggests we allow a bad move to be be undone when its obviously bad and the other people of the team want this and its not too late for that. So Bjorn doesnt need to worry too much for his teammates' moves lol

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted March 14, 2002 06:19 AM

Quote:

I suggests we allow a bad move to be be undone when its obviously bad and the other people of the team want this and its not too late for that. So Bjorn doesnt need to worry too much for his timmates' moves lol


Donīt take me too seriously when I reply to Andi, lol
Of course I donīt think somone would cast magic arrow on the familiars.. lol.  What I meant was, you canīt use a terribly complex tactic, because you never know what the other players are going to do. Thatīs also what makes this different from a regular game.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted March 14, 2002 08:59 AM
Edited By: Djive on 14 Mar 2002

No redo of moves. (It's as simple as that. We may make the combat again, but that is another thing.)

I also think we can now post several moves in a row when it's our turn. There are fewers players that can post at any one time now that we have two teams so waiting until someone else if on-line can make the game tedious. (Also Thunder can't post either to cause the game to continue.)

I think that posting several moves in a row is good at least in the case where all you're doing is waiting with your units.

Basically, it's up to each time to decide how they want to post. If Necro team insists on only one move per post (internally), then that's fine by me.

Inferno team: I'd advice agreeing on a strategy, and then we can post moves after that strategy. If one player makes several moves in one post that's Ok with me.

However, if you make more than one move you are very strongly recommended to ask another player in the team for a consensus before posting it.

Do not make moves if you're not sure what will happen (because of possible Resistance among Necro or Inferno units).

The closest move order is now: Ghost Dragons, Vampire Lords, Dread Knights before the Inferno moves with Efreet Sultans.

____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted March 14, 2002 12:21 PM

I think itīs generally a good rule that you can make 1 move, then wait until someone else makes a move. Inferno moves its own units so I canīt speak for them, but without that rule thereīs a risk that 2 players play out an entire round and I think itīs better with alot of players moving the units.

And this isnīt about the best moves, itīs about what a bunch of crazy zone players do with the moves
I liked thunderknights moves most of all. Especially when he invented the "spy unit" pegasi




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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted March 14, 2002 02:12 PM

Quote:
I think itīs generally a good rule that you can make 1 move, then wait until someone else makes a move. Inferno moves its own units so I canīt speak for them, but without that rule thereīs a risk that 2 players play out an entire round and I think itīs better with alot of players moving the units.


You risk stalling the game, especially if the players aren't on-line at the same time.

If you look at the previous battles then you'll notice that often one person makes most if not all moves at least for one of the sides, and this probably because noone else is interested in playing that side.

To prevent what you talk about above you could instead have a limit on posting maximum 1, 2 or perhaps 3 moves during a day for any one player (and regardless if someone else posts in between). That will prevent one player from making too many moves in the case where other players want to play on that side. Anyway, I'll leave the policy you want to have on the Necro side to you.
____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted March 14, 2002 02:41 PM

It feels like I have been waiting forever just to see someone wait with the ghost dragons..

So Iīm gonna go out on a limb, further risking getting the rep of the necro schmuck  But I think these are good moves.. and seeing as noone has made a necro move for almost 12 hours it canīt be too wrong.

!Ghost Dragons wait!
!It is now the turn of the vampire lords!

!Vampire lords wait!
!It is now the turn of the Dread Knights!

!Dread Knights wait!
!It is now the turn of the Efreet Fools!


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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted March 14, 2002 03:26 PM

Iīm a tosser too, but even I would ignore the stiven move, lol. It was decided from the start that only players that are signed up can make moves. But sure, we can wait for thunder =)

Sure was funy to see tho,

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sos
sos


Known Hero
posted March 14, 2002 03:54 PM
Edited By: sos on 14 Mar 2002

Ayden casts mass slow!

Check for resistance. It's still efreets turn.

Hehe, I couldnt be more happier with Necro moves so far lol

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted March 14, 2002 04:07 PM

Quote:
Ayden casts mass slow!

Check for resistance. It's still efreets turn.

Hehe, I couldnt be more happier with Necro moves so far lol


I have to agree. Necro's moves are all what we've hoped for so far.

BTW. I've deleted my post asking for Thunder's advice. Since Sir_Stieven has both joined and resigned from Inferno his move will not count.
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"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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thunderknight
thunderknight


Promising
Famous Hero
posted March 14, 2002 04:55 PM

From a spectator

Wow, the battle finally start ! (or not yet started ???)
It's very interesting not only to see moves of both sides but even more interesting to guess the specialities and spells of both sides.

My guess:-
Necro- exp earth, exp air, ressistance, necromancy
Inferno - exp earth, exp fire, first aid, tactic,
no leadership & luck for both side cos just redundant.

Just wild guess, I know nothing about both sides, don't take it too serious.

Both sides seem to play quite cautiously and start with the two most common and useful combat spells, maybe we will see some more interesting spells later turns.

HC News
Reported from the Field of Battling Evils
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Choose what you love
and love what you choose.

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Thunder
Thunder


Responsible
Famous Hero
posted March 14, 2002 05:32 PM

Only units who resisted the spell were skeletons.

Creatures Movement Order
Arch Devils: 17
Efreet Sultans: 13
Skeletons: 9
Cerberi: 8
Ghost Dragons: 7
Familiars: 7
Pit Lords: 7
Magogs: 6
Horned Demons: 6
Dread Knights: 4
Vampire Lords: 4
Power Liches: 3
Wraiths: 3
Zombies: 2

Players can still join the game but players should wait until they have received the skills and spells of their side before they post any moves.

I updated the first post.
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Ichon
Ichon


Responsible
Famous Hero
posted March 14, 2002 05:50 PM

woo-hoo!

Wished to have waited some more before casting haste(or even cast shield or somethign first since we know skellies gonna be hit hard likely), but- the most import stack resisted so we ain't in a horrible position, just not real good.

We know Inferno has expert earth now, so if we kill any stack outright, we better stand on it. Also to prevent PL demon raising.  Outcome of battle rests on which moves Inferno now makes in next 2 rounds more than our moves.

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted March 14, 2002 06:37 PM

!Efreet Sultans wait.

!Skeletons are next.
____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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Motorschaaf
Motorschaaf


Bad-mannered
Famous Hero
posted March 14, 2002 06:50 PM

Quote:
Only units who resisted the spell were skeletons.



nah i swear i saw only the zombies resisting


Tosserschaaf

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sos
sos


Known Hero
posted March 14, 2002 07:06 PM

well it could be worse. Even hasted skellies cant reach anything this turn. if they wait - they will be hit by magogs together with ghosts and wraights, so they have to move. My biggest fear was that ghosties can resist and move last

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