HC UserName: |
Elessar |
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Date Registered: |
May 14, 2015 |
Status: |
Adventuring Hero, |
Quality Count: (FAQ) |
0 |
Post Count: |
54 |
Supporter: (FAQ) |
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Additional Information: Stats - Threads - Posts |
Posts 30 to 40 of 54 made by Elessar.
Untitled Post in [MMH5.5] Town/Dwelling Conversion (Optional) - 3 (Workshop) Is there a config file somewhere where I can edit the restrictions?
Yes, I know you are trying to...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Haven't seen this mentioned, so maybe it is just me, and I need a clean reinstall...
Combo artifa...
Untitled Post in [MMH5.5] New Artifact Framework - 4 (Workshop) This looks cool as all get-out... :taiji:
I am concerned that the AI won't use the new artifacts ...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) [quote name=Quantomas]I will definitely fix the Astrologer's Tower. I don't think it was intended th...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) Heck, the biggest issue is that the beta AI will often completely ignore artifacts laying on the gro...
Eliminating gains in Offense in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Welp, despite [b]magnus[/b] telling me upthread that it was "not possible" (perhaps he misunderstood...
Untitled Post in [MMH5.5] Mapmaking, Scripting & Console C... - 4 (Workshop) I also had non-regenerating battle sites in a Maps4Heroes map I DLed and modded.
Appreciate the n...
Editor Questions... in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) That new editor you have where the new RMG has been built in...well, I tried editing a scenario with...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus][quote]Hence I've been wanting to see what would happen if nobody ever got an...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) I have been wanting to do the following, and this mod (specifically the tools now available) would n...
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