HC UserName: |
Nargott |
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Date Registered: |
March 17, 2011 |
Status: |
Known Hero, |
Quality Count: (FAQ) |
0 |
Post Count: |
217 |
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Additional Information: Stats - Threads - Posts |
Posts 50 to 60 of 225 made by Nargott.
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus]Well the current philosophy is that each faction has one unit that can reach ...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Knights are heavy but not quickest cavalry (as light) so this is strange to having maximal speed of ...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus]No I don't,
EvP shooters are mostly standing in back row so 7 or 8 doesn'...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) 7 speed is enough for charge, because you may have tactics, artifact of +1 speed or aura of swiftnes...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) +1 to opinion of Elvin, but if all flyers will have the same speed it will be a little monotonous th...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=sleepfox]Very true. Unless like in HOMM4. But that would be hard to mod I guess. [/quote...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=sleepfox]By the way, in earlier HOMM games, a hero cannot move too far during a day if t...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=sleepfox]No really. Elvish archers and druids are now even stronger if speed is decrease...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Speed is very good theme for improvement of combat, it was the first thing I change in my WGE mod.
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Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=dredknight]But what happens when second castle of the same faction is introduced to both...
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