HC UserName: |
Elessar |
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Date Registered: |
May 14, 2015 |
Status: |
Adventuring Hero, |
Quality Count: (FAQ) |
0 |
Post Count: |
54 |
Supporter: (FAQ) |
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Additional Information: Stats - Threads - Posts |
Posts 10 to 20 of 54 made by Elessar.
Untitled Post in Sylvan Strategy; Lets Talk Sylvan Please!! (Temple) I run 5.5, note.
[quote name=HeroicDman81]BTW... if your please... what is Creeping? What does it...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus][quote]Request: A new version of that MMH55-AdvObj map with all new artifacts...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=LarkinVB]Would be nice to expose the 3 governor move penalty values to the settings file...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) My biggest issue with the Q-AI is its passivity. Main hero on main hero clashes are extremely rare;...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus][quote]- AI rushes to kill "wandering stacks", but leaves intact all treasure...
Untitled Post in New (unofficial) patch for ToE / AI mod - 46 (Workshop) I was at CH the other day-an almost complete ghost town. Damned shame.
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus]@elessar: in your first attempt the map was not compatible with H55, so the s...
How does H55_BanksDifficulty work, exactly? in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Playtesting yet another map I've modified from one I DLed, was wondering how exactly the H55_BanksDi...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=magnomagus]The AI is not based on a random number generator, read this:
http://www.bo...
AI issues... in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=Gidoza][quote name=magnomagus]The battle site counters are different in H5.5, for the en...
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