HC UserName: |
Maken |
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Date Registered: |
October 12, 2008 |
Status: |
Known Hero, Hail Hydra! |
Quality Count: (FAQ) |
1 |
Post Count: |
194 |
Supporter: (FAQ) |
- |
Personal Info: |
24 year old Male. Aquarius star sign. |
Location: |
Rio de Janeiro, Brasil |
Occupation: |
Student |
Current Email: |
E-mail for this user is private. Use e-mail function to send a message. |
MSN Profile: |
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ICQ Number: |
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Additional Information: Stats - Threads - Posts - Bonuses |
Posts 20 to 30 of 195 made by Maken.
Untitled Post in ~ Heroes 6 - Discussion thread ~ - 525 (New Beginning) ok, so the factions will have heroes with a "realm" specialization, imo, as it is more of an 'res...
Untitled Post in Game Purchase (Altar) On that matter I hope for a good demo. You know, show for free how awesome the game is and convince ...
Untitled Post in ~ Heroes 6 - Discussion thread ~ - 525 (New Beginning) [quote]What do you think what will we get tomorrow as "the big Friday update"?
[/quote]
Michae...
Untitled Post in Contest: Faction Creation by tasks - 9 (Coliseum) Can I make a faction that has two heroes (might and magic), each one with one of the tasks racials?
Untitled Post in ~ Heroes 6 - Discussion thread ~ - 525 (New Beginning) [quote][quote]Bzzzzzzz! They are in fact veery difficult to change, because now thousands of lines o...
Untitled Post in ~ Heroes 6 - Discussion thread ~ - 525 (New Beginning) ok, a couple questions I guess won't hurt. :P
Since your main area is maps, can you give us an o...
Untitled Post in Contest: Faction Creation by tasks - 9 (Coliseum) I want the new task :grin:
Untitled Post in ~ Heroes 6 - Discussion thread ~ - 525 (New Beginning) yes, please please please ubihole, make fun animations in the game for every creature :grin:
Untitled Post in ~ Heroes 6 - Discussion thread ~ - 525 (New Beginning) oh, I see what you mean. So we just disagree.
"Kill a Spring Spirit and you kill a part of your ...
Untitled Post in ~ Heroes 6 - Discussion thread ~ - 525 (New Beginning) [quote]Pain reflection: Active: target one enemy unit, whenever this unit [b]receive[/b] damage the ...
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