HC UserName: |
anl93 |
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Date Registered: |
March 19, 2019 |
Status: |
Hired Hero, |
Quality Count: (FAQ) |
0 |
Post Count: |
29 |
Supporter: (FAQ) |
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Additional Information: Stats - Threads - Posts |
Posts 10 to 20 of 29 made by anl93.
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Reverse engineering?
So modding (tweaking) with the game files more likely for us?
At least for 5....
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) is there going to be a new version with new hero models or features?
im holding off since march.
:...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) Only hero models for now (if ever exist) would be a great addition
even on M&MH 6, M&MH 7 hero mode...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=Kenso33]What bothered me with the mod was that the (visited) notifier was always on. If ...
Untitled Post in 5.5: Can't set AI starting heroes on Cus... (Workshop) [quote name=magnomagus]This is how the RMG generates maps by default, but for hotseat they work with...
Untitled Post in 5.5: Can't set AI starting heroes on Cus... (Workshop) yeah its annoying because i cant play with factions i want on single map i created unless i predeter...
5.5: Can't set AI starting heroes on Cus... in 5.5: Can't set AI starting heroes on Cus... (Workshop) I'm using ARMG created maps for 5.5 and it seems i can't manually select starting heroes of AI.
I c...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) [quote name=dredknight]Hey everyone,
Since RC11 release I have a few complains of the game crashi...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) you point of view is similiar to mine
of course i'm not saying necromancy branch is bad of course i...
Untitled Post in [MOD] Might & Magic: Heroes 5.5 - 435 (Workshop) In HOMM5.5 There are many skills, abilities, artifacts, charms, trinkets etc... that reduces or nega...
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