Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
20 Dec 2014: A Christmas Gift: Random Skills in Heroes VII! - read more
16 Dec 2014: Introducing Shapers of Lore, Academy Line-Up Detailed - read more
10 Dec 2014: Heroes III HD Remake Announced for January 29th! - read more
5 Dec 2014: Website Update delayed, Community Q&A, new Vote on the way! - read more
24 Nov 2014: The Wizardsí Armies Have Arrived! - read more
14 Nov 2014: Dungeon Line-up Vote #2 Results! - read more
11 Nov 2014: HC Icon Contest, Sylvan Townscreen Vote #2 - read more
7 Nov 2014: Dungeon Line-up Vote Round 2, Sylvan Townscreen Part 1! - read more
2 Nov 2014: Dungeon wins, line-up vote starts! - read more
18 Oct 2014: Tidbits of Information from Twitch.tv Stream! - read more
20 Dec 2014: A Christmas Gift: Random Skills in Heroes VII! - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Equilibris. Bug Report and Suggestions
Thread: Equilibris. Bug Report and Suggestions [ This thread is 2 pages long: (1) 2 ]
Lich_King
Lich_King


Honorable
Supreme Hero
posted October 06, 2003 11:21 AM

Equilibris. Bug Report and Suggestions

This thread is dedicated to notice if there are any bugs on this add-on and report them here.

First of all
1) Bugs

1. Demon fire (potion) does not do any damage.
2. Holy water effects undead heroes by doing damage to them.
3. Some spell icons, like "Raise Vampires" and "First Strike" are out of frames.

Now...

Some questions: Is it possible to add new spells to the game ?

2) Suggestion

1. Return the "Bloodlust" specialty to Ogre Mage, as a special ability. That ability allows to cast Bloodlust at mana cost of 1.
2. Genie's "Cowardice" must be changed, to an Order's 2nd level spell. For example "Steal Enchantment" or "Dispell"

That's all for now...
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dalai
Dalai


Adventuring Hero
Equilibris Project Coordinator
posted October 06, 2003 07:53 PM

First of all I would like to thank you for this topic, hopefully it helps us to make Equilibris better.

When report bugs, please note your mod version and Wow or TGS version used.

Quote:
1. Demon fire (potion) does not do any damage.

I could not reproduce the bug. My level 40 Archmage does 540 damage with Demod fire. Can you send me a save with bug?

Quote:
2. Holy water effects undead heroes by doing damage to them.

Undead heroes (I assume you mean "lich" - chaos+death) have their own pros and cons. Vulnarability to holy water (word, shout) is one of cons. Invulnerability to hypnotize/berserk/sorrow is a pro.

Quote:
3. Some spell icons, like "Raise Vampires" and "First Strike" are out of frames.

Again, I could not reproduce the bug. This bug was in mod version 3.2. If you have it in 3.21, please, send mů save.

Quote:
1. Return the "Bloodlust" specialty to Ogre Mage, as a special ability. That ability allows to cast Bloodlust at mana cost of 1.
2. Genie's "Cowardice" must be changed, to an Order's 2nd level spell. For example "Steal Enchantment" or "Dispell"


Most critics say these 2 creatures are already overpowered, and both your proposals make them even stronger. I think we should wait for more opinions on their strenth.
____________
Equilibris project

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Lich_King
Lich_King


Honorable
Supreme Hero
posted October 07, 2003 11:00 AM

Thank you for your reply.

I'm using Buka's English version WoW. And Equilibrils is 3.21.

Quote:
I could not reproduce the bug. My level 40 Archmage does 540 damage with Demod fire. Can you send me a save with bug?


Well yes, it tells, that you do fire damage, but when my cousin's priest throwed the potion at my Necromancer, spell graphic worked, but nothing happened, I  mean the numbers were there and my necro said "AAAA" but he was at full health.

Quote:
Undead heroes (I assume you mean "lich" - chaos+death) have their own pros and cons. Vulnarability to holy water (word, shout) is one of cons. Invulnerability to hypnotize/berserk/sorrow is a pro.


No, I was talking about the Death alignment heroes. I was a Shadow Mage (Death + Order) and holy water did damage to me.

Quote:
Again, I could not reproduce the bug. This bug was in mod version 3.2. If you have it in 3.21, please, send mů save.


I have version 3.21 and the icons are still out of frames.

Quote:
Most critics say these 2 creatures are already overpowered, and both your proposals make them even stronger. I think we should wait for more opinions on their strenth.


Yes, but Ogre Mage has a nasty habit to be left with 1 Mana. 1 SP cost Bloodlust could make full use of all Mana.

Maybe Frenzied Gnasher could cast it ? I mean since it is berserked, it could cast it randomly in the begining of the combat on 3 targets ?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lost
Lost

Tavern Dweller
Equilibris Leading programmer
posted October 10, 2003 10:29 AM bonus applied.

Quote:
I could not reproduce the bug. My level 40 Archmage does 540 damage with Demod fire. Can you send me a save with bug?

Quote:

Well yes, it tells, that you do fire damage, but when my cousin's priest throwed the potion at my Necromancer, spell graphic worked, but nothing happened, I  mean the numbers were there and my necro said "AAAA" but he was at full health.


Interesting... I'll try to reproduce bug.

Quote:

Quote:
Undead heroes (I assume you mean "lich" - chaos+death) have their own pros and cons. Vulnarability to holy water (word, shout) is one of cons. Invulnerability to hypnotize/berserk/sorrow is a pro.


No, I was talking about the Death alignment heroes. I was a Shadow Mage (Death + Order) and holy water did damage to me.


Can you try to make same actions (maybe from same savegame) in original H4? Would it work similar? I can't recall we have changed holy water behavior.

Quote:

Quote:
Again, I could not reproduce the bug. This bug was in mod version 3.2. If you have it in 3.21, please, send mů save.


I have version 3.21 and the icons are still out of frames.


Please, email me screenshot of this. There was bug in 3.2, but I thought I fixed it in 3.21.

Quote:

Yes, but Ogre Mage has a nasty habit to be left with 1 Mana. 1 SP cost Bloodlust could make full use of all Mana.


There is only one price of casting every spell in a game - it is used in every act of casting, with indifference of who casts spell - a hero or a creature. That's why Ressurection spell costs 20 mana, and Terror spell costs 6 mana, Luck costs 3 mana etc. If Bloodlust would cost 1 Mana for ogre mage, it would cost 1 Mana for all heroes, who can cast it.

Quote:
Maybe Frenzied Gnasher could cast it ? I mean since it is berserked, it could cast it randomly in the begining of the combat on 3 targets ?

It is impossible to do right now. Again, all you need is to have 3 stacks of ogre mages, and you would get the same result.

As for me, I hate battles against neutral ogre mages, cause they always cast Spell Shacle and Power Drain on my weak mage, making almost impossible to cast any strong spell (4 or 5 level) and survive.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lich_King
Lich_King


Honorable
Supreme Hero
posted October 11, 2003 09:48 PM

I was experimating.. Maybe you need some non existing spell icons, such as Life Ward (from the Artifact) It is just a draft, made with paint, but imagine, what you could do, when working with photoshop... Anyways here is it...


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lost
Lost

Tavern Dweller
Equilibris Leading programmer
posted October 27, 2003 04:23 PM

Quote:

1) Before this add-on, duration of magic depends on the hero's level (lvl2 last 2 turns; lvl15 last 15 turns etc).  But now it seems until the end of battle.


When you wrote "before" did you mean Heroes 3? In Heroes 4 most of spell last until end of battle. It is not a bug, it is certainly main feature of magic system.

Quote:

2) The First Strike spell may NOT work occationally (on random).


First Strike spell and ability works ONLY if attacker moves before attack. It is not a bug too, it is a feature. When sides come to a close battle, they deliver blows simultaneously.
____________
Equilibris website

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
csarmi
csarmi


Supreme Hero
gets back
posted November 10, 2003 02:54 PM

Well it might work vs neutrals, but won't work vs a human. He just waits you out.
____________
Yes, I play the game only on the forums.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Draco
Draco


Promising
Famous Hero
posted November 10, 2003 03:15 PM

u woulda have to have a massif amount of patients, cause to kill 10,000 angels, you it would probably take 100,000 rounds minimum maybe 200,000 rounds, at only 5-10 damage per hit from your hero

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
csarmi
csarmi


Supreme Hero
gets back
posted November 13, 2003 07:01 AM

Quote:
Ohh no...^%#@)$)_xxx

Out of about 20 simple hit and retaliate, occationally one of the army (either enemy or ours) will just stand still and forget to hit back, giving free hit. When I say "forget" it means without influence of sequence, morale, bla bla...


No bug, just you do not knwo everything about retaliation yet. There are two phases in a turn. 1st phase - when creatures move instantly, 2nd phase - when a creature moves after waiting. If you are hit in the second phase, you'll regain your retaliation next round second phase, if hit in 1st phase, you'll regain retal next round 1st phase.

Now you know how I can wait you out even if you have 10 morale. I just wait turn1 and hit you after waiting (2nd phase) and in turn2 I'll hit you without waiting, when you did not regain your retal yet

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted February 03, 2004 08:00 PM

Some suggestions for Equilibris

New experiments:

MIGHT

1) Behemoths -- Bring back the "reduce defence ability" or replace it with another one, for ex.: I suggest "Physical Block" or "Berserk"

2) Sea Monsters -- Give them "bonuses at sea" like Pirates have.

ORDER

3) Halflings -- Extra 100% in ranged defence, because of their smallness (hard to hit)

4) Dwarfs -- Give them "magic mirror"

5) Genies -- Insubstantial (like Air Elementals and Ghosts)

6) Titans -- Melee Thunderclap (like Lord of Thunder in WoG)

CHAOS

7) Bandits -- Stealth in Battlefield (seen only whne moving)

8) Trolls -- Berserk (for sure...)

9) Nightmares -- Mind spell immunity (they need more abilities)

10) Hydras -- Devour (they used to eat humans)

11) Megadragons -- Complete magic immunity (they're mega ones, so...


OK, enough for now. I'll post some of them later.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted July 25, 2004 01:03 PM
Edited By: Vlaad on 25 Jul 2004

I know I'm late,but...

Since those #@%!* Heroes Round Table forums don't work every other day, I might as well quote a problem listed over there by another fan:
Quote:


1) I have HOMM IV only with The Gathering Storm expansion. I don't have Winds of War.
2) I've installed the Equilibris Rus and Eng 3.42
3)I downloaded the file update-sfx and executioned it to install in my Equilibris 3.42.
4) I replaced the file equi.aop into the Data subfolder.
5) I downloaded the mod for the campaign editor.

As you see, practically I downloaded all the files of the Equilibris Download section;

And it continues crashing after I highlight the WOW elements in the campaign editor. I guess it's because I don't have the WOW expansion.

But when I edit the heroes with starting troops and asign them WOW creatures, they act as if I have the WOW expansion (of course, with the figures of the mages that everybody speak of).

On the other hand, the new artifacts work and I can see them (like Slaves of the Geshi map), but not all WOW maps became playable.



Same problem here. In addition, not even the "Spellcasters" map can be played ("The file Spellcasters is bad").I've installed the mod on Serbian pirated Gathering Storm add-on, if that means anything to you.

Quote:
According to Lost, I tried again to browse the installer to the Data subfolder and this time the c. edit doesn't crash and all WOW maps are now playable. In the Editor the Frenzied Gnasher looks like a Behemoth, the Catapult like a Ballista and Megadragon like a Black Dragon, and the WOW adventure objects like Archmage's Hat. But is cool.

It's not so cool, is it? Actually, it sucks big time.

What about the info? If I come across Megadragons that look like Blackies, is there the right description? If I right-click on the stack, does the text say they are Megadragons or Blackies?

Uninstalling and reinstalling the whole game, the add-on and the mod all the time is really annoying.

I hope the developers can change their homepage and warn the fans what would really happen if they installed the mod on Standard or Gathering Storm versions of the game.


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted July 27, 2004 05:11 PM
Edited By: regnus_khan on 27 Jul 2004

I got a similar problem with installing Equilibris on TGS. It made my game crash and I couldn't access the new map editor...

When I accessed it... whole desktop went black and I had to reset my CPU.

Afterwards, I checked the game and it worked, though there were no icons indicating WOW version of the maps... plus I could not access WOW maps downloaded from the net...

Weird... is it just me and my friend... or this is a bug?

BTW, what is the stun ability of the orcs for? they're powerful even without it...

Furthermore : WHY did you change growths in Preserve. Decreased Sprites by 7 maybe it should be decreased, but max. would be 4.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dalai
Dalai


Adventuring Hero
Equilibris Project Coordinator
posted July 28, 2004 07:30 AM

To those of you who have problems installing Equilibris over TGS - please read FAQ:
http://www.strategyplanet.com/homm/equilibris/eng/faq.html

WoW monsters can not be seen in the game as they are - but hey, you don't have WoW at all! What did you expect? We'll fix some of the problems with WoW creatures in 3.5, but in battle they will still look like they do now.

Rebalancing growth in preserve. When we made summoning controllable, it appeared that due to exp of some creatures some choices were completely not viable. So we changed exp of some creatures to balance out summoning (I think exp now better reflects battle value of creatures), then we had to change some growth numbers to make every creature exp growth similar (almost same amount of exp per week).

As far as I can see, nature did not suffer much in MP.
____________
Equilibris project

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Ettercap
Ettercap


Adventuring Hero
posted September 10, 2009 07:27 PM

Not to big a deal, this is using Equalibris v3.51.
In the Blacksmith's and Armories the arrows < [item] > to select and deselect items are gone. You need to click on an item to add them, but you can't subract. You need to exit and re-enter if you make a mistake.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ettercap
Ettercap


Adventuring Hero
posted September 10, 2009 07:32 PM
Edited by Ettercap at 19:36, 10 Sep 2009.

Vlaad

Did you copy the file named 'equi.h4r' from the H4 Data folder, to the H4 main directory and rename it to 'x2.h4r'?. If you don't do this the game will crash after the intro screens.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted September 10, 2009 07:45 PM

Quote:
Vlaad

Did you copy the file named 'equi.h4r' from the H4 Data folder, to the H4 main directory and rename it to 'x2.h4r'?. If you don't do this the game will crash after the intro screens.
Jesus, it's been five years...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ettercap
Ettercap


Adventuring Hero
posted September 10, 2009 07:48 PM

I didn't check the date posted.

You also need to create an empty file named 'storm.h4r' in the H4 Data folder.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
[ This thread is 2 pages long: (1) 2 ] < Prev Thread . . . Next Thread >
Post New Poll †† Post New Topic †† Post New Reply

Page compiled in 0.0833 seconds