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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Styqstyle Towns
Thread: Styqstyle Towns
Styq
Styq


Known Hero
Grandmaster Leadership
posted February 06, 2004 04:50 PM bonus applied.
Edited By: Styq on 16 Feb 2004

Styqstyle Towns

I took to mind Regnus_Khan's idea, and thought of putting together all my resent town ideas.
Some of these are cheap and crappy, some just copied from old threads, and some new and cool.
Here:








The Conflux

Town Name: Conflux
Town Alligment: Magic
Main Alligment: Neutral
Races: Elementals, Magical Powers
Story: Many elementals seeked a community, a place were they belong. So they joined together and formed Confluxes. All Confluxes are not neccesarilly allies and they do not have a kingdom. Confluxians are driven by the Elemental Gods and Mystical Spirits.

HEROES:

Scholar: Magic hero (minor)
-Basic Learning
-Basic Scholar
-Scholar class specialties: "Prot. from" spells, Eagle Eye skill,
or +500 expireance

Conjurer: Magic hero (major)
-Basic Wizzardry
-Basic Conjuring
-Conjurer class specialties: "Prot. from" spells, Dispel\Cure spell,
Fireball\Inferno spell, Slow\Quicksand spell,
or Haste\Air Shield spell


UNIQUE BUILDINGS:

Magic University:
Teaches the following skills each for 2000 gold except the first major skill which costs 3000 gold.
-Basic Magical Elements
-Basic Fire Magic
-Basic Air Magic
-Basic Earth Magic
-Basic Water Magic

Auroras Borealias:
Add's an extra 5000 gold to your kindgdom's income each day. Doubles your weekly (or daily) creature growth. And gives you ALL standard spells in your Conjurer's Guild.

Carrying Wave:
Using a combination of Air and Water, this building add's 2 movement points to any nearby ships. The Carrying Wave requires Alter of Air, Alter of Water, and Shipyard.

CREATURES:

lvl 1

Air Elem.\ Storm Elem.
Attack Skill: 7
Defense Skill: 6
Dmg: 2-5
HP: 10
Speed: 5

and

Rainbow Bird\ Luck Bird
Attack: 4
Defense: 5
Dmg: 1
HP: 7
Speed: 7
Spells:
Fortune (minor)
Misfortune (minor)

lvl 2

Earth Elem.\ Rock Elem.
Attack: 9
Defense: 9
Dmg: 4-8
HP: 15
Speed: 3
40% Magic Resistance
15% to cast Slow on attack
Takes reduced dmg from all elem.

lvl 3

Healing Totem\ Totem of Life
Attack: 4
Defense: 10
Dmg: 1-4
HP: 20
Speed: 2
Ability:
Heal (no spell points, the amount of HP healed is determined by the amount of Healing Totems in the stack)

lvl 4

Mounted Faeri\ Mounted Faeri Archress
Attack: 12
Defense: 10
Dmg: 4-12
Shots: 22
HP: 30
Speed: 10

lvl 5

Water Elem.\ Ice Elem.
Attack: 15
Defense: 15
dmg: 10-16
HP: 45
Speed: 7
Can cast Protection from Water
Takes reduced dmg from Infernal creatures and Fire Elem.

lvl 6

Fire Elem.\ Solar Elem.
Attack: 20
Defense: 15
dmg: 20
HP: 50
Speed: 7
Immune to lvl 1-3 fire spells

lvl 7

Will-O-Sprite\ Will-O-Wisp
Attack: 10
Defense: 15
dmg: 8-12
HP: 75
Speed: 10
Spells:
Bless, Heal, Prayer, Haste, Blurr, Prot. From Fire, Prot. from Water, Prot. from Earth, & Prot. from Air.

lvl 8

Lightning Elem.\ Energy Elem.
Attack: 22
Defense: 22
dmg: 22-27
HP: 80
Speed: 16
Lightning Strike at attack

lvl 9

Psychick Elem.\ Magic Elem.
Attack: 25
Defense: 27
dmg: 27
HP: 110
Speed: 11
Attacks all nearby enemies

or

Enchanter\ Naturalist
Attack: 20
Defense: 26
dmg: 15-17
shots: 28
HP: 100
Speed: 6
Spells: Mass Slow, Mass Curse, Mass Bless, Mass Shield

lvl 10

Faerie Dragon\ Magic Dragon
Attack: 26
Defense: 26
dmg: 30-40
HP: 240
Speed: 20
Spells: Lightning Bolt, Frost Ring, Fireball, Bless, Mass Slow,
Meteor Shower, & Mana Theft


Grail Creature:
Avatar of Magic
+2 spell points per day for hero, can cast 6 lvl 1 spells, 5 lvl
2 spells, 4 lvl 3 spells, etc.


=Conjurer's Guild=

lvl 1
Magic Arrow - (All spell types) small dmg
Slow - (Earth\Nature) slow
Haste - (Air\Nature) speed\movement
Flood - (Water\Order) Decrease's enemy movement speed in an area
Fireline - (Fire\Chaos) small dmg to line in battlefield

lvl 2
Lightning Strike - (All) medium dmg
Quick Sands - (Earth\Nature) creates several mud puddles that stop creatures when they hit em' at randomly selected locations on the battlefield.
Ice Bolt - (Water\Chaos) medium-high dmg  
Fireball - (Fire\Chaos) small-medium area dmg

lvl 3 (only 3 out of 4)
Fire Shield - (Fire\Order) retaliating shield
Mass Slow - (Earth\Nature) slows all enemies
Mass Haste - (Air\Nature) haste's all enemies
Mass Dispel - (Water\Order) dispels all magic from all friendly creatures.

lvl 4 (only 2 out of 3)
Mass Icebolts - (Water\Chaos) Icebolt at all enemies.
Inferno - (Fire\Chaos) area high dmg
Lighning Storm - (All) Lightning strike at all enemies.

lvl 5 (only 1 out of 3)
Summon Magic Elem. - (All) Summons Magic Elem.s to the battlefield
Firestorm - (Fire\Chaos) Dmgs all enemy creatures on the battlefield
Emplosion - (Earth\Chaos) extreme dmg to specific creature stack






Rampart-Preserve Town

Some Info

Town Name: Rampart
Main Alligment: Neutral
Alliance: Nature
Most used "precious" resource: Crystal


Heroes

Ranger (Might)
-Basic Combat
-Basic Archery
-Ranger class specialties: 5% stealth, 5% Pathfinding,
or +2 battlefield movement

Druid (Magic)
-Basic Nature Magic
-Basic Random Nature Magic Secondary (Summoning, Meditating, etc.)
-Druid Class specialties: Summon Pixie spell, Haste spell,
+1 luck

Special Buildings

Mystic Pond
+100-1000 gold every week. +1-3 of a randomly selected precious resource.

Crystal Mine (Resource Silo)
+1 Crystal per day.

Ranger's Guild
Sells a veriaty of Combat (Mostly Archery) minor artifacts

Summoning Stone
Increase's all friendly heroes' Summoning skill by 10%

Totem of Fortune (Grail)
+5000 gold per day. x2 creature growth. +2 luck to ALL friendly heroes.


Creatures

lvl 1

Magic Lantern
Pixie\ Pixie Sprite
Weak. Fast. Huge growth.

or

Clover Field
Leprechaun\ Golden Leprechaun
Slow. Weak. Spellcaster.

lvl 2

Shrine of Dionisuss
Satyr\ Satyr Warrior
Balanced. Casts Mirth.

lvl 3

Dwarven Treasury
Dwarf\ Battle Dwarf
Slow. 40-50% MR.

lvl 4

Homestead
Elven Archer\ Elven Sharpshooter
Fast. High dmg. Low HP and defense. Sharpshooters have no barrier or wall penalty.

lvl 5

Centaur Stables
Centaur\ Centaur Reaver
Fast. High dmg. High HP. High defense. Expensive.

lvl 6

Werwolf Den
Werwolf\ Dire Werwolf
Average speed. High attack. Average HP. Low HP.

lvl 7

Glade of Life
Treant\ Dendroid
Slow. High of eveything else. Dedroids have Entangling attacks.

and

Glade of Life
Unicorn\ Unicron Lifemare
Balacned. Has Blinding attack.

lvl 8

Pegasus Spring
Pegasi\ Mighty Pegasi
Fast. Weak. Luck.

or

Magic Forest
Dryad\ Heavanly Dryad
Spellcasters.

lvl 9

Dragon Cliff
Bronze Dragon\ Silver Dragon\ Gold Dragon
Balanced. Silver Dragons immune to lvl 1-3 spells. Gold Dragons immune to all spells and take only 65% from ranged attacks.

Grail Creature

Crystal Dragon
+1 luck to army. -1 luck to enemy army. 100% dmg reduction from spells. Immune to lvl 1-3 spells. Immune to mind, blind, and Necromantic spells.


Druid's Guild

lvl 1
Haste - (Air\Nature) increase's creature speed\movement
Terrain Walk - No terrain penalty for creature
Stone Skin - +25% health
Summon Leprechaun
Summon Pixie

lvl 2
Fortune - (Air\Nature) Increase's creature luck
Snake Strike - Gives creature "First Strike" ability
Giant Strength - +20% health and dmg for creature
Wasp Swarm - Distracts creature for one round. No turn for creature.

lvl 3
Anti-Magic - (Water\Nature) Shield against spells
Mass Haste - (Air\Nature) Haste on all creatures
Summon Elemental - (All) Summon a random elemental

lvl 4 (2 out of 4)
Mass Fortune - (Air\Nature) Fortune on all creatures
Mass Snake Strike - Snake Strike on all creatures
Summon Dendroid - (Earth\Nature)
Summon Unicorn - (Earth\Nature)

lvl 5 (1 out of 3)
Dragon Strength - (All) +100% health and dmg for creature
Summon Resources - (All) Summons some resources for your kingdom
Summon Bronze Dragon - (Air\Nature)



Alchemist Town
Name: Forge
Allignment: Industry, Neutral
Resource: Mercury


Note: G-gold, O-ore, W-wood, M-mercury, GE-gems, C-crystal, S-sulfur

HEROES:

Alchemist
-Basic Learning
-Basic Chemistry

Researcher
-Basic Spell Research
-Basic Intelligence


UNIQUE BUILDINGS

Chemist Shop
Cost: 2000g, 3w, 3o, 1s, 1m, 1c, 1ge
Sells a veriaty of potions which regenerates and changes each week.

Artillary Tower
Cost: 1500g, 10o, 10w
When the town is under siege this will create a balista that fires at a ranndom enemy unit at the begining of each round (like the HOMM3 Balista)

Astronomist Observatory
Cost: 10000g, 2s, 2m, 2c, 2ge
Enables you to predict what would be the NEXT WEEK (week of the imp, week of the rabbit, etc.)

Science School
Cost: 1000g
Teaches each of the following skills for 1450g: Basic Scholar, Basic Chemistry, Basic Spell Research.
==========================================================
CREATURES:

1. Gremlin\ Gremlin Master (Gremlin Tower)
2. Aprrentice\ Master (University)
3. Stone Golem\ Gold Golem (Golem Sculpture)
4. Psychic Spirit\ Psychic Being (Psychic Archives)
5. Concoctor\ Doc. Concoctor (Chemistry Lab)
6. Treant \Dendroid (Botanics Glade)
7. Bronze Colosus\ Silver Colosus (Goldsmith Facility)
8. Cannon\ Exploding-Shell Cannon (Cannon Fortress)
9. Cockatrice\ Cockatrice Berserker (Expiramental Breeding)
10. Golem Dragon\ Machine Dragon (Dragon Factory)
Grail Creature: War Tank (powerful as a Cannon, 40 per week growth)






Inferno Town

Main Info
Name: Inferno
Main Allignment: Evil
Allignment: Darkness
Resource: Mercury

Heroes

Demoniac (Might)
-Basic Demonology
-Basic Tactics\Cobat
-Demoniac class specialties: +5% to Tactics\Combat skills, +1 morale to lvl 1-2 creatures, or +5% dmg to all dmg spells.

Heretic (Magic)
-Basic Demonology\Sorcery
-Basic Fire\Chaos Magic
-Heretic class specialties: +5% to Fire\Chaos magic skill, Inferno spell, or +5% dmg to all dmg spells

Creature

lvl 1

Imp Crubicle
Imp\ Golden Imp
Slow. Weak. Large growth.

and

Torture Chamber
Familiar\ Quasit
Flyers. Quasits steal enemy heroes' mana.

lvl 2

Hall of Sins
Gog\ Magog
Ranged. Magogs have Fireball attck.

lvl 3

Kennels
Beastdemon\ Hell Hound
Hell Hounds attack to squares.

lvl 4

Volcanic Pool
Magmin\ Azer
Mellee walkers. Slow. Can cast spells.
Magmin cast: Fireball, and Prot. from Fire.
Azer cast: Fireball, Prot. from Fire, and Water Ward

lvl 5

Demon Gate
Demon\ Chaotic Demon
Mellee walkers. High dmg, high speed. Low HP\defense.

lvl 6

Hell Pit
Pit Fiend\ Pit Lord
Fast mellee walkers. Pit Lords can raise friendly dead stacks as Demons.

lvl 7

Palace of Tourment
Effretie\ Effretie Sultan
Fast flyers. Effretie Sultans have permanent Fire Shield. Hates Genie.

lvl 8

Infernal Hatchery
Demon Dragon\ Hell Dragon
Flyers. 100% resistance to fire spells. Hates Green Dragons.

Temple of the Damned
Devil\ Archdevil
100% resistance to fire spells. Teleportal movement. Hates Angels. Archdevils do -1 luck to enemy army.


Grail:
Deity of Fire
+5000 gold per day. x2 creature growth. Every week thereafter would be week of the Imp.
Grail Creature: Pyromancer
Casts all Fire Spells.


Heretic's Guild

lvl 1
Poison - (Earth\Death) small dmg every turn
Distruption Ray - (Air\Death) -defense to creature
Curse - (Fire\Death) -dmg to creature
Summon Familiar - (Fire\Chaos)
Firebolt - (Fire\Chaos) small area dmg

lvl 2
Light Ward - (Fire\Death) 25% Life resistance, 25% Order resistance
Spell Shackles - Removes spell casting ability for creatur\hero
Steal Mana - Steal some enemy hero/creature mana
Fire Aura - Creature will inflict small fire dmg to attcker

lvl 3
Fear Aura - Creature can't be retaliated to
Magic Leech - (Water\Death) Drains mana every turn
Fire Ring - (Fire\Chaos) Dmgs all creatures around a certain square

lvl 4 (2 out of 3)
Fire Shield - (Fire\Chaos) retaliating shield
Inferno - (Fire\Chaos) High area dmg
Mass Firebolt - (Fire\Chaos) Firebolt on all enemies

lvl 5 (1 out of 3)
Armaggedon - (Fire\Chaos) dmg to all creatures on the battlefield
Sacrifice - (Fire\Death) Sacrifice some of a friendly creature group to heal\ressurect another
Emplosion - (Earth\Chaos) extreme dmg to a specific creature group



Drow Town

BASIC INFO

Name: ???
Main Allignment: Evil
Allignment: Drow
Most used resource: Gems


HEROES

Reaver (Might)
-Basic Tactics
-Basic Combat
-Reaver class available specialties: +5% to Pillage skill, +2 morale when sieging an enemy town with no fort, or +1 attack to all lvl 2-7 creatures.
-Reavers are the core of the Drow Kingdoms. They pillage and rampage enemy kingdoms, and they do it for the least cost.

Sorceror Lich (Magic)
-Basic Sorcery
-Basic Death Magic
-Sorceror Lich availables specialties: Curse spell, Raise Skeletons spell, or +1 attack to all lvl 2-7 creatures.
-Sorceror Liches are the evil humans playing with powers far beyond their reach. They are mostly addicted to havocous spells and tend to the Voodoo arts.


Creatures

lvl 1

Wolf Den
Wolverine\ Dire Wolf
Growth: 30 per week.
Cost: 80 gold\ 100 gold
Fast. Dire Wolves attack twice.

and

Thieve's Tavern
Bandit\ Rogue
Growth: 25 per week
Cost: 110 gold\ 140 gold
Average speed. Small HP.

lvl 2

Harpy Loft
Harpy\ Harpy Hag
Growth: 20 per week
Cost: 160 gold\ 200 gold
Attack then return. Harpy Hags take no enemy retaliation.

lvl 3

Drow Citadel
Drow Archer\ Drow Elf
Growth: 17 per week
Cost: 250 gold\ 280 gold
High attack. Drow Elves have poison arrows

lvl 4

Enforcer Armory
Enforcer\ Heavy Enforcer
Growth: 13
Cost: 330 gold\ 370 gold
Slow. High dmg. Heavy Enforcers increase Pillage ability by 5%.

lvl 5

Assassin's Guild
Assassin\ Assassin Marksman
Growth: 12 per week
Cost: 370 gold\ 430 gold
Fast. Stealth. No enemy retaliation. Evasion. Shoots twice.

lvl 6

Temple of the Damned
Acolyte\ Necrolyte
Growth: 9 per week
Cost: 460 gold\ 510 gold
Spellcasters. Necrolytes take only 80% dmg from Undead and from Death Spells.

lvl 7

Hall of Shadows
Shadow Warrior\ Shade
Growth: 6 per week
Cost: 550 gold\ 600 gold
Average speed. High dmg. Shades take only 80% physical dmg.

lvl 8

Red Woods
Pyromare\ Nightmare
Growth: 5 per week
Cost: 640 gold\ 690 gold
Fast. Nightmares have blinding attack.

lvl 9

Flamethorwer Works
Flamthrower\ Flamelauncher
Growth: 4
Cost: 750 gold\ 870 gold
Flamethrower mellee - "three headed attck"
Flamelauncher ranged - area attack

lvl 10

Portal of Ravage
Havoc Horsman\ Apocalypse Horsman
Growth: 2
Cost: 2000 gold, 8 gems\ 5500 gold, 10 gems, 6 Mercury
Most powerful creature.


Grail

Altar of Darkness
+5000 gold per day. x2 creature growth. Permanent Bloodlust on all heroes.
Grail creature: Darkness Elemental
+50% Dark spell effectivness. -1 morale and luck to all enemy good alligned creatures.

Grail Creature Cost: 4000 gold, 5 gems, 5 mercury, 5 sulfur


Lich's Guild

lvl 1
Cancellation - (Air\Death) Dispels a bless from an enemy
Curse - (Fire\Death) -dmg to creature
Distruption Ray - (Air\Death) -defense to creature
Poison - (Earth\Death) dmg every turn to creature
Raise Skeletons - (Earth\Death)

lvl 2
Life Drain - (Air\Death) absorb several enemy HP
Animate Dead - (Earth\Death) raise part of a dead creature stack
Sorrow - (Air\Death) -Morale to creature
Weakness - (Water\Death) -attck and defense to creature

lvl 3
Mass Cancellation - (Air\Death) Cancellation on all enemies
Mass Curse - (Fire\Death) Curse on all enemies
Fire Ring - (Fire\Chaos) dmg all creatures around a square

lvl 4 (2 out of 3)
Inferno - (Fire\Chaos) High area dmg
Mass Sorrow - (Air\Death) Sorrow on all enemies
Mass Weakness - (Water\Death) Weakness on all enemies

lvl 5 (1 out of 3)
Emplosion - (Earth\Death) extreme dmg to a certain creature stack
Armaggedon - (Fire\Chaos) dmg all creatures on the battlefield
Hand of Death - (Fire\Death) like Emplosion but area dmg.





Water Town
Name: Atlantis
Alignment: Neutral
Allignment: Empire\Liberty (Whichever)
Resource: Gems

Heroes:

Myrmilord (Might)
-Basic Nobilty
-Basic Navigation

Hydromancer (Magic)
-Basic Order\Chaos\Nature Magic
-Basic Navigation

Unique Buildings:

Floating Lighthouse
Increase's heroes' movement rate over sea

Flood
Decrease's the movement rate of walker creatures
sieging the town


Creatures:

lvl 1

Pirateship
Pirate\ Pirate Captain
Slow. Bonus at sea.

lvl 2

Ancient Ruins
Locathah\ Ancient Locatha
Average speed. High dmg\attck.

lvl 3

Hall of the Trident
Myrman\ Myrmidon
Fast. High hp\health.

lvl 4

Beast Rocks
Sea Lion\ Savage Sea Lion
Balanced. Savage Sea Lions are AI controlled.

lvl 5

Turtle Reefs
Crock Turtle\ Dragon Turtle

lvl 6

Alatar of the Depths
Sea Naga\ Siren
Spellcasters.

lvl 7

Aboleth\ Leviathan
Fast. Attack than return.

lvl 8

Deep Crak
Sea Monster\ Sea Dragon
Slow. No enemy retaliation.

or

Ruined Ship
Kraken\ Depth Kraken
Fast. Attacks all adjacted enemies.

Grail: Eternal Wings
+5000 gold per day. x2 creature growth. Gives your mage guild all water spells and renders them "lvl 3"
Grail creature: Lillend - blessing spellcaster.
Ranged.


Hydromancer's Guild

lvl 1 (5 out of 6)
Prot. from Fire - (Water\Order) a shield that decrease's the effect of Chaos magic by 25%
Precision - (Air\Order) increase's a ranged creatures dmg and decrease's it's obstacle penalty
Blurr - (Air\Order) Makes a friendly creature take reduced dmg from ranged attcks
Bless - (Water\Life) +dmg to creature
Flood - (Water\Order) creates a small pond of water at a selected location on the field which slows down enemy non-Aquatic walkers.
Summon Boat - (Water\Life) summons a boat to a nearby shore

lvl 2
Crushing Wave - (Water\Chaos) A wave which dmgs all creatures in a row
Illusion - (Air\Order) creates a 1/2 HP, 1/3 power illusion of a creature
Ice Bolt - (Water\Order) A dmging bolt of ice that also slows down the target creature stack
Anti-Magic - (Air\Order) A shield against spells

lvl 3
Mass Flood - (Water\Order) creates several floods around the battlefield
Mass Bless - (Water\Life) Bless on all creatures
Mass Prot. from Fire - (Water\Order) Prot. from Fire on all creatures

lvl 4 (2 out of 4)
Mass Anti-Magic - (Air\Order) Anti-Magic on all creatures
Mass Ice Bolt - (Water\Order) Ice Bolts on all enemies
Tzunami - (Water\Chaos) Crushing wave that does more dmg and pushes creatures aside
Water Walk - (Water\Life) enables your hero to walk over watery terrain

lvl 5 (1 out of 2)
Mass Crushing Wave - (Water\Chaos) Something between Tzunami and Crushing Wave at all enemies.
Magic Mirror - (Air\Order) a shield that reflects spells casted on the creature and channels them to a random enemy









Desert Town
Name: ???
Allignment: Neutral
Allignment: Empire\ Liberty (Whichever)
Resource: Wood & Ore


Heroes:

Wanderer
-Basic Scouting
-Basic Pathfinding

Templar
-Basic Nature Magic
-Basic Luck

Unique Buildings:

Tomb of Heroes
When a hero and his army are defeated, 10% of the army can
be ressurected here.

Quicksands
Like a lake surrounding the castle, but if creatures stands on it,
they stop their turn.


Creatures:

lvl 1

Wolf Pen
Wolf\ Dire Wolf
Fast. Dire Wolves attack twice.

lvl 2

Warren
Boar\ Worg
Slow. High dmg\attck. Low HP\defense Worgs have Diseas attck.

and

Nomad Tents
Nomad\ Nomad Pathfinder
Fast. Nomad Pathfinders increase Pathfinding skill by 7%.

lvl 3

Mountineside Cave
Ettin\ Gigant
Slow. High attck. High defense.
2 retaliations.

lvl 4

Lamia Plains
Lamia\ Enraged Lamia
Fast. Steals mana.

lvl 5

Mystic Hut
Shaman\ Mystic Shaman
Spellcasters. Can take 50% dmg from other creatures.

lvl 6

Sphinx
Sphinx\ Great Sphinx
Balanced. Great Sphinx cast "Bless"

lvl 7

Ocean of Sand
Sandwyrm\ Sandwhale
Fastest. 10% spell dmg reduced.

lvl 8

Tomb of Anubis
Devourer\ Soul Devourer
Slow. Takes no morale penalties. Has very high dmg but not
too high attck.

or

Pyre
Firebird\ Phoenix
Fastest. Phoenix can reancarnate.


Grail: Sandfalls
+5000 gold per day. x2 creature growth. When the town is sieged, before the battle starts,
this casts a permanent, undispelable Expert (not Grandmaster) slow on ALL (including immune)
enemy monsters.
Grail Creature: Rock Elem. (Upg. of Earth Elem. not too strong, but 55 per week growth)


Library Temple

lvl 1
Slow - (Earth\Nature) decreases movement speed for creature
Stone Skin - (Earth\Nature) increases health for creature by 25%
Rock Growth - (Earth\Nature) creates a rock that blocks the way and must be destroyed on the battlefield
Pathfinding - (Earth\Nature) no terrain penalty for hero
Terrain Walk - (Earth\Nature) no terrain penalty for creature

lvl 2
Quicksand - (Earth\Nature) creates puddles of mud which are invisible to the enemy and stop enemies who reach them
Hover - (Air\Nature) turns a walker creature into a flyer
Life Chain - (Water\Life) chains 2-4 creatures together so that if one of them takes dmg it is spread between them all
Mirth - (Water\Life) +morale for creature

lvl 3
Mass Terrain Walk - (Earth\Nature) terrain walk on all creatures
Mass Slow - (Earth\Nature) Slow on all enemies
Mass Stone Skin - (Earth\Nature) Stone Skin on all creatures


lvl 4 (2 out of 3)
Mass Mirth - (Water\Life) Mirth on all creatures
Mass Hover - (Air\Nature) Turns all friendly walkers into flyers
Hoard - (Earth\Nature) summons a  large stack of Dire Wolves and a large stack of Worgs

lvl 5
Regeneration - (Air\Life) enables this creature to regenrate creatures in the stack
Sacrifice - (Fire\Death) Sacrifice some of a friendly creature stack to heal\ressurect another
Call of Anubys - (Air\Nature) Summon one Devourer and some Anubytes



Swamp Town

Name: Fortress
Allignment: Neutral
Resource: Sulfur\ Wood

Heroes:

Beastmaster (Might)
-Basic Leadership
-Basic Training

Witch (Magic)
-Basic Chaos\Order Magic
-Basic Sorcery\Wizzardry

Unique Buildings:

Cage of Warlords
+1 defense to all visiting heroes

Blood Obelisk
+2 attck to garrison hero when defending against a siege

Glyphs of Fear
+2 defense to garrison hero when defending against a siege

Creatures:

lvl 1

Kobold Hut
Kobold\ Kobold Swiftmover
Weak. Large growth. Kobold Swiftmovers are fast.

lvl 2

Gnoll Arsenall
Gnoll\ Gnoll Marauder
Slow. Stunn attck. Immune to Berserk.

lvl 3

Lizzard Den
Lizzardman\ Lizzard Warrior
Ranged. Very high dmg. Low defense.

lvl 4

Serpantfly Hive
Serpant Fly\ Dragon Fly
Fastest. Dragon Flys have acid attck.

lvl 5

Basilisk Pit
Basilisk\ Blue Basilisk
Average speed. Stone\Death Gaze.

lvl 6

Gorgon Lair
Gorgon\ Mighty Gorgon
Fast. Mighty Gorgons have Death Glaze.

lvl 7

Wyvern Nest
Wyvern\ Wyvern Monarch
Fastest. Immune to speed spells.

lvl 8

Hydra Pond
Hydra\ Cobra Hydra
Slow. Kobra Hydra have poison attacks.

or

Sulfurous Cavern
Acid Dragon\ Rust Dragon
Fastest. Has poison attck.

Grail: Carnivorous Plant
+5000 gold per day, x2 creature growth. +10 defense and attck to garrison hero when town is under siege.
Grail Creature: Wasport King


Witch's Guild

lvl 1
Slow - (Earth\Nature) slows down creature
Bloodlust - (Fire\Chaos) +dmg to creature
Poison - (Earth\Death) small dmg every turn to creature
Slayer - (Air\Chaos) exrtra dmg on "Monster" creatures (Dragon, Behemoth, etc.)
Sparks - (Fire\Chaos)Creature will inflict fire dmg to nearby enemies

lvl 2
Misfortune - (Water\Death) -luck to creature
Sorrow - (Water\Death) -morale to creature
First Strike - Creature will attack first at mellee
Mana Flare - (Air\Chaos) Destroy several mana points of an enemy and then dmg him as the spell points d0estroyed

lvl 3
Fire Ring - (Fire\Chaos) dmg all creatures around a specific square
Mass Slayer - (Air\Chaos) Slayer on sll creatures
Mass Slow - (Earth\Nature) Slow on all enemies

lvl 4 (2 out of 4)
Mass Misfortune - (Water\Death) Misfortune on all enemies
Mass First Strike - First strike on all friendly creatures
Mass Sorrow - (Water\Death) Sorrow on all enemies
Mass Poison - Oooohhhhhh yaaaaa.....

lvl 5 (1 out of 3)
Curse of Curses - (Fire\Death) casts 2 of the following: Curse, Sorrow, Weakness, on all enemies.
Fly - (Air\Order) let's your hero fly over obstacles
Mass Hydra Health - (Earth\Nature) grants all your creatures health regeneration






Evil Order Town
Name: Darkorder
Allignment: Order, Evil
Resource: Sulfur\ Sulphur

Heroes:

Rogue (Might\Magic)
-Basic Sorcery\Combat
-Basic Scouting\Resistance

Shadow Mage (Magic)
-Basic Order Magic
-Basic Death Magic


Unique Buildings

Demonolgy Center
Increase's growth of Ice\Arctic Demons in town, increase's Demonolgy skill by 5%. Enables your Necromantic heroes to raise Ice\Arctic Demons.

Witch's Beastary
Gives all Evil Sorceress' the "Summon Familiar" spell.


Creatures:

lvl 1

Slave Market
Slave\ Gladiator
If you put Slaves to guard mines, they give you +500 gold every week (if it's a Gold mine), +2 wood\ore every week (if it's a wood\ore mine) or +1 gems\crystals\sulfur\mercury per week.

lvl 2

Drow Lodge
Drow Archer\ Drow Elf
Ranged. Drow Elves have 1 turn poison arrows.

lvl 3

Arctic Portal
Ice Demon\ Arctic Demon
Average speed. High defense. Small growth. Arctic Demons have freezing attck.

lvl 4

Inferno Facility
Fire Golem\ Inferno Golem
Slowest. High attck\dmg but low defense\hp.

lvl 5

Parapat
Gargoyle\ Obsidian Gargoyle
Fast. Immune to slow, freeze, and blind spells. High dmg.

lvl 6

Evil Sorceress\ Darkomancer
I never played any H4 expansions. What does these cast anyway?

lvl 7

Shadow Forest
Nightwalker\ Nightwalker Shade
Average speed. Extremely strong. Nightwalker Shades take all Undead bonuses, and no undead penalties. Low growth.

or

Mind Flayer Archives
Thought Flayer\ Mind Flayer
Casts Mind Spells. Immune to Mind Spells. Can use a ranged fear attck costing 1 mana.

lvl 8

Azure Cliffs
Azure Dragon\ Frost Dragon
Fastest. Almighty. Immune to all spells. Heavily expensive.

or

Displacer Kennels
Displacer Beast\ Displacer Matriarch
Fastest. Has endless retaliations. Attacks all adjacted enemies. Large growth.


Wizzard's Guild

lvl 1
Poison - (Earth\Death) small dmg each turn
Distruption Ray - (Air\Death) -defense to creature
Curse - (Fire\Death) -attck to creature
Visions - (Air\Order) See exact enemy and neutral creature stack numbers and stats.
Dispel - (Water\Order) Dispels magic from creature

lvl 2
Sorrow - (Air\Death) -morale for creature
Weakness - (Water\Death) -attck and defense to creature
Illusion - (Air\Order) creates a 1/2 HP, 1/3 power illusion of a selected creature
Steal Enchantment - (Air\Order) steals a bless from an enemy creature and gives it to a friendly creature

lvl 3
Mass Curse - (Fire\Death) Curse on all enemies
Mass Dispel - (Water\Order) Dispels magic from all creatures
Teleport - (Air\Order) Teleports a creature from anywhere on the battlefield to anywhere on the battlefield

lvl 4 (2 out of 4)
Mass Sorrow - (Air\Death) Sorrow on all enemies
Mass Weakness - (Water\Death) Weakness on all enemies
Hypnotize - (Air\Order) Takes control of an enemy creature for a few turns
Vapiric Touch - (Fire\Death) Gives one of your creatures life-stealing attacks

lvl 5 (1 out of 3)
Mass Steal Enchantment - (Air\Order) Steals all enemy blesses and gives them to your creatures
Sacrifice - (Fire\Death) Sacrifice some of a friendly creature stack to ressurect another
Curse of Curses - (Fire\Death) Randomly casts 2 of the following: Curse, Sorrow, Weakness, on all enemy creatures






Barbarian Town
Name: Stronghold
Allignment: Neutral, Might
Resource: Wood\Ore

Heroes:

General (Might)
-Basic Combat
-Basic Tactics

Warchief (Might)
-Basic Combat
-Basic Nobilty

Unique Buildings:

Escape Tunnel
Enables your garrison hero to flee to a nearby town during a siege

Arena of Honor
+1 morale to any visiting hero

Creatures:

lvl 1

Mess Hall
Goblin\ Hob-Goblin
Balanced. Low hp. Large growth.

lvl 2

Orc Towers
Orc\ Orc Chieften
Ranged. Orc Chieftens shoot twice.

lvl 3

Nomad Tents
Nomad\ Nomad Pathfinder
Sandwalkers. Nomad Pathfinders increase Pathfinding skill by 7%

lvl 4

Ogre Fort
Ogre Brute\ Ogre Magi
High attck\dmg. Ogre Magi cast "Bloodlust"

lvl 5

Troll Bridge
Troll\ Macrotroll
Slow. Strong. Cheap.

lvl 6

Lybinth
Minotaur\ Minotaur King
Slow. High dmg. High hp\defense.

lvl 7

Cliif Nest
Thunderbird\ Roc
Fast. Lightning attack.

lvl 8

Cyclops Cave
Cyclops\ Olimpus Cyclops
Ranged. Area dmg. infinite shots.

lvl 9

Behemoth Lair
Behemoth\ Ancient Behemoth
Slow. Powerful. "Devour" ability.

Beast Pen
Gnasher\ Frenzied Gnasher
Magic Immunity. Berserk. Frenzied Gnashers have "Charge" skill: After attacking they move two squares further.

Grail: Banner of Valhalla
+5000 gold per day. x2 creature growth. Increase's the dmg of all friendly heroes by 4.
Grail Creature: Valkyrie
Can cast Life spells. Powerful and fast.


Magic Guild

lvl 1
Bloodlust - (Fire\Chaos) +dmg to creature
Bless - (Water\Life) maximum dmg for creature
Haste - (Air\Nature) +speed\movement for creature
Slow - (Earth\Nature) -speed\movement for creature
Shield - (Air\Life) +defense for creature
Terrain Walk - (Earth\Nature) no terrain penalties for creature
Firebolt - (Fire\Chaos) small area dmg

lvl 2
Anti-Magic - (Air\Nature) Shield against spells
Steal Enchantment - (Water\Order) steals an enemy bless and gives it to a friendly creature
Fire Aura - (Fire\Chaos) Gives this creature minor fire dmg






Undead Town
Name: Necropolis
Allignment: Death, Evil
Resource: Ore\Merc

Heroes:

Death Knight (Might)
-Basic Tactics
-Basic Terror

Necromancer (Magic)
-Basic Death Magic
-Basic Necromancy

Unique Buildings:

Necromancy Amplifier
+10% to all heroes's Necromancy skill

Undead Transformer
Can transform all living creatures into undead

Cover of Darkness
Makes your town partly invisible for enemies

Demon Pit
Let's you recruit a small random amount of Familiars, Imps, Golden Imps, or even Gogs every week.


Creatures:

lvl 1

Cursed Temple
Skeleton\ Skeleton Warrior\ Skeletal Marksman
Average speed. takes reduced dmg from ranged attacks.

and

Graveyard
Zombie\ Plague Zombie
Slowest. High hp\defense. Plague Zombies have diseas attack.

lvl 2

Barrow Mound
Ghost\ Wraith
Fast. Flyers. Wraiths steal enemy heroes' mana.

lvl 3

Underworld Garrison
Cerberi\ Grand Cerberi
Average-fast speed. Three headed attack.

lvl 4

Pyramid
Mummy\ Pharoe Mummy
Slow. Curse on attack. Pharoe Mummies have 80% chance to have Cancellation on attck.

lvl 5

Hall of Shadows
Shade\ Shade Walker
Average-fast speed. Takes only 90% physical dmg. Small growth.

lvl 6

Mansion
Vampire\ Vampire Lord
Average-fast speed. Life stealing attacks.

lvl 7

Moseleum    
Lich\ Power Lich
Spell casters. Small dmg ranged attack. +5% to Necromancy skill. 35% resistance to Life Magic.

or

Armory of the Damned
Spectre Knight\ Dreadknight
Fast. Cancellation attack. 60% resistance to Life Magic. Dreadknights have a chance of Death Blackshard attack (double dmg). Low growth, expensive, costs ore.

lvl 8

Dragon Vault
Skeletal Dragon\ Ghost Dragon
Fastest. 95% resistance to Life spells. Fear attack. Costs Merc.


Necromancer's Guild

lvl 1 (5 out of 6)
Curse - (Fire\Death) minimum dmg for this creature
Cancellation - (Air\Death) dispels blesses from creature
Poison - (Earth\Death) small dmg every turn for creature
Distruption Ray - (Air\Death) -defense for creature
Raise Skeletons - (Earth\Death)
Raise Zombies - (Earth\Death)

lvl 2
Sorrow - (Air\Death) -morale for creature
Weakness - (Water\Death) -attack and defense for creature
Animate Dead - (Earth\Death)
Raise Ghosts - (Earth\Death)

lvl 3 (3 out of 4)
Aura of Fear - (Water\Death) this creature will always attack or retaliate first
Mass Curse - (Fire\Death) Curse on all enemies
Mass Cancellation - (Air\Death) Cancellation on all enemies
Summon Cerberus - (Fire\Death)

lvl 4 (2 out of 5)
Mass Sorrow - (Air\Death) Sorrow on all enemies
Mass Weakness - (Water\Death) Weakness on all enemies
Vampiric Touch - (Air\Death) Gives this creature life-stealing attcks
Raise Mummies - (Earth\Death)
Summon Shadows - (Air\Death)

lvl 5
Hand of Death - (Earth\Death) Like Emplosion but small area dmg
Raise Vampirs - (Earth\Death)
Sacrifice - (Fire\Death) sacrifice some of a friendly creature group to heal\ressurect another






Life Town

Name: Castle
Allignment: Life, Good
Resource: Gems\Wood

Unique buildings:

Brotherhood of the Sword
Increases the morale of any visiting army

Stables
Gives movement points to any visiting hero

Lighthouse
Gives movement points to any ship nearby the town


Creatures:

lvl 1

Hovel
Peasent\ Malitia
Weak. Taxpayers.

or

Squire's Guild
Squire\ Aprrentice
Weak. Stunn at attck.

lvl 2

Range
Crossbowman\ Marksman
Ranged. Marksman have 20% barrier penalty resistance.

lvl 3

Guardhouse
Guardsman\ Halberdier
Slow. Attacks over one square. Halberdiers recieve no enemy retaliation.

lvl 4

Balista Yard
Balista\ Mithril Balista
Ranged. Mithril Balistas shoot twice.

lvl 5

Barracks
Swordman\ Crusader
Fast. Strong. Crusaders attck twice.

lvl 6

Monestary
Monk\ Zealot
Average speed. Ranged. Zealots have permanent "bless"

lvl 7

Training Grounds
Cavilier\ Champion
Fastest. Jousting bonus. After attacking Champions go a few squares further.

lvl 8

Holy Cathedral
Paladin\ Patron Paladin
Fast. 90% death magic resistance.


Grail: Alter of Light
+5000 gold per day. x2 creature growth. +2 morale to all friendly heroes.
Grail creature: Angel
Fastest. Immune to death magic. Hates Devils.


Cleric's Guild

lvl 1
Bind Wound - (Air\Life) heals HP, non-combat only
Bless - (Water\Life) maximum dmg for creature
Exorcism - (Air\Life) negates all curses from this creature
Spiritual Armor - (Earth\Life) +25% defense to creature
Summon Boat - (Water\Life) summons a boat to a nearby shoreline

lvl 2 (4 out of 5)
Heal - (Water\Life) heals hp. Also heals poison and plague.
Mirth - (Water\Life) +morale for creature
Life Link - (Earth\Life) binds several creatures together so that any dmg inflicted upon one of them is distributed between them
Retrebution - (Fire\Life) increases mellee retaliation dmg for creature
Defender - (Air\Life) increases all friendly creatures' defense by 20%

lvl 3 (3 out of 4)
Calestial Armor - (Air\Life) +25% defense to all fridnly creatures
Holy Shout -  (Fire\Life) dmg to all Undead creatures on battlefield
Mass Bless - (Water\Life) maximum dmg for all friendly creatures
Mass Exorcism - (Air\Life) Exorcism on all creatures

lvl 4 (2 out of 3)
Mass Mirth - (Water\Life) +morale to all creatures
Prayer - (Air\Life) +25% dmg and hp to all creatures
Water Walk - (Water\Nature) lets your hero to walk on water terrain

lvl 5 (1 out of 3)
Sanctuary - (Earth\Life) a creature becomes invincable as long as it doesn't attck or cast spells
Guardian Angel - (Air\Life) extra lives for target, also works like resurrection
Summon Resources - (Earth\Nature) summons resourcees for your kingdom



____________
Leadership is nothing but being a good actor,
just like bravery is nothing but being a fool

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted February 08, 2004 05:16 PM

I see that Styq's stuck in making spells. I'm happy to help him. This is a copy of some spells I've created to Order town. Some of them are from H4 or H3, but most of them are new. Take a look and use them wisely, Styq:

----------
Level 1 (Cost: 2)
----------
Flight: grants the selected friendly unit with the ability to fly until the end of the combat
Magic Bolt: damages the selected enemy unit with a bolt of magical energy (damage is based on the magic power of Order or the quantity of the caster(s))
Dispel: removes all negative spell effect from the selected friendly unit
Mana Flare: reduces the cost of all spells by 2
Displacement: moves the selected friendly (or enemy) unit 2 spaces away
Mist: increases the selected friendly unit’s ranged defence by 50%
Remove Obstacle: removes the selected obstacle from the combat map (trees, lakes, geyzers, etc.)
Accuracy: increase the selected friendly unit’s ranged attack by 50%
Visions: provides hero with the visibility to see the exact amount of units in the hostile army for two days
Energy Drain: drains 25% of enemy’s spell points and gives them to the caster
----------
Level 2 (Cost: 3)
----------
Banish: damages the selected enemy unit (summoned) with a magical word (damage is based on the magic power of Order or the quantity of the caster(s))
Phantom Illusion: creates an illusion that is formed of the selected unit (HP is based on the magic power of Order or the quantity of the caster(s))
Precision: increases the selected friendly unit’s ranged attack by 50% and grants the unit with the ability to have no penalties (range, obstacle)
Slow: reduces the selected enemy unit’s movement and speed by 50%
Ice Bolt: damages the selected enemy unit with an ice bolt (damage is based on the magic power of Order or the quantity of the caster(s))
Cold Breath: makes the selected enemy unit unable to take any action for two turns (doesn’t matter if it takes damage. Also, he makes no retaliation)
Fervor: increases the selected friendly target’s morale and luck to maximum
Prophecy: provides hero with the visibility to see the exact amount of units in the hostile army and the exact amount of resources in a pile for four days
Giant Fist: grants the selected friendly unit with the ability to dig-in the attacked enemy unit in the ground (unit is unable to move till the end of the combat. When he is attacked, he receives 25% damage more)
----------
Level 3 (Cost: 6)
----------
Blur: increases all friendly units’ ranged defence by 50%
Mass Slow: reduces all enemy units’ movement and speed by 50%
Mass Dispel: removes all negative spell effects from all friendly units and removes all beneficial ones from all enemy units
Forgetfulness: makes the selected enemy unit unable to take any ranged or spell-casting attack for three turns
Hypnosis: makes the selected enemy unit under your control for three turns
Blind: makes the selected enemy unit unable to move or take any action till the end of the combat or till it’s attacked
Cowardice: reduces all enemy units’ morale and luck to minimum
Enchantment Eagle-eyed: removes any beneficial effects of spells from the selected enemy unit and places over a randomly selected friendly unit
----------
Level 4 (Cost: 9)
----------
Icicles: damages all enemy units within the selected 3x3 area with lots of ice bolts (damage is based on the magic power of Order or the quantity of the caster(s))
Mass Precision: increases all friendly units’ ranged attack by 50% and grants them with the ability to have no penalties (range, obstacle)
Teleport: teleports the selected friendly unit anywhere on the map
Town Gate: enables hero to retreat from combat to nearest friendly town with his army left
Town Portal: enables hero to transport himself to nearest friendly town with whole army
Berserk: makes the selected enemy unit to attack the nearest unit (friend or enemy) every turn till the unit’s damaged or the spell’s dispelled
Phantom Image: creates an illusion that is formed of the selected unit (HP is based on the magic power of Order or the quantity of the caster(s). Basically, the quantity of creatures created is double to “Phantom Illusion” spell    
----------
Level 5 (Cost: 15)
----------
Clone: clones an illusion of creature with the half the quantity quantity, half the amount amount of HP (for ex.: 9 genies (djinns) --> after cloning: 4 genies (djinns) and a half )
Pain Mirror: all damage done to the selected friendly unit is inflicted to the attacker
Reflection: reflects all hostile spells cast over the selected friendly unit is inflicted to the attacker at half of the original effect
Dimension Door: teleports your army anywhere on the adventure map 15 yards away from the caster (hero gains extra yard for every two levels)
All Enchantments Eagle-eyed: removes any beneficial effects of spells from all enemy units and places over all of your friendly ones
Mesmerism: makes three randomly selected enemy units under your control for three turns

____________

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted February 15, 2004 11:10 PM
Edited By: Djive on 16 Feb 2004

Removed all the off-topic posts.

Please keep to the discussion at hand.

pigs post was off-topic since this is Styg's towns, and was also distasteful. Considering that ThE_HyDrA has warned you, you are now very close indeed to a -QP. This time I simply removed the post, and I expect to not see it reposted.

Styg: The best way to get +QPs is generally not to ask for them. The less you think on them and the more you think of making good posts, the more likely you are to get them.

QPs are mainly to reflect quality of posts made and not quantity.

Also be aware that moderators usually want to give topics a chance to develop so more than one poster in a topic will be considered for +QPs. In the past it has often been so that topics died after a QPs had been applied in the topic, and this is something moderators want to avoid.

Edit: More spam and whining. You really want to get a penalty pig don't you?

Topic cleaned again. * sighs *

I don't like your tone pig, so I'll give you your well deserved penalty since you persist. (penalty applied and post deleted with rest of your spam posts.)

____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

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Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted February 16, 2004 06:30 PM

Styg, the effort and time you invested to figure out those extensive proposals are really enormous and deserve my respect.
However, I can’t help but ask myself why all that? Why do you include even the most trivial stats creatures have? Most of them are just copied from previous heroes series. Same goes for most of the buildings and spells you mentioned.
Giving every possible information about creatures sure makes your proposal look more serious, but I’d stick to the effectiveness, not the cover-up-everything approach. You don’t make the game, so most of us don’t care if your creatures are balanced or not. I’m sure rarely anyone reads those stats.
Instead, I think, a more productive discussion would develop if you post only the outline of your ideas, and emphasize the ideas that are unique and not seen so far. Then support all that with some explanation.
I think this way you’ll touch to much larger number of people, instead of copying the entire game and adding a bit correction here and there.

____________
The meek shall inherit the earth, but NOT its mineral rights.

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Styq
Styq


Known Hero
Grandmaster Leadership
posted February 16, 2004 06:46 PM

But if I don't go into details it'll shorten my post by half
____________
Leadership is nothing but being a good actor,
just like bravery is nothing but being a fool

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Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted February 16, 2004 10:49 PM

Yeah, I know. that's the point actually.
If you want more people to read it.
____________
The meek shall inherit the earth, but NOT its mineral rights.

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted February 17, 2004 07:55 AM

completely agree with svarog
Quote:
But if I don't go into details it'll shorten my post by half
and at least twice as many people read it. that may be dangerous. maybe styq's posts are not meant for everyone but only for those who are interested in details?

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Styq
Styq


Known Hero
Grandmaster Leadership
posted February 17, 2004 08:58 AM
Edited by alcibiades at 12:09, 29 Jun 2009.

OK.

Let's the Drow Town in no details:

1.Slave\ Gladiator
2.Drow Archer\ Drow Elf
3.Ice Demon\ Arctic Demon
4.Fire Golem\ Inferno Golem
5.Gargoyle\ Obsidian Gargoyle
6.Evil Sorceress\ Darkomancer
7.Nightwalker\ Nightwalker Shade
8.Thought Flayer\ Mind Flayer
9.Displacer Beast\ Displacer Matriarch
10.Azure Dragon\ Frost Dragon
Heroes: Shadow Mage\ Rogue

Magic:
Death (50%)
Order (50%)



Wasn't that just fun to read? and u can understand so much about the town from it




Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
____________
Leadership is nothing but being a good actor,
just like bravery is nothing but being a fool

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