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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Cool spell.
Thread: Cool spell.
abhichit
abhichit

Tavern Dweller
posted February 21, 2004 06:12 PM

Cool spell.

Namz everyone.

I'm ... new here. used to frequent the HOMM3 tavern while it existed a looooong time ago, and have recently hooked onto H4. I'm not into the H5 discussion yet, but I was in for the H4 stuff, and it was cool. For my first act .....

Spell name: Follower
Effect: makes one friendly unit (the follower) follow immediately after another in the turn rotation, for one turn. The follower must have waited its turn (i.e. no extra turns) to be able to follow.
School: Academy

The intuition: after a unit has waited, its turn comes back in reverse order. this means that if a phoenix gets its turn first and waits, it gets to be part of the action last. Now, u may want that, or u may not. What u want sometimes is for another unit to take the retal off some enemy unit, and then sending in the big guys to decimate the forces (eg: attacking anything with minotaurs .. chance of negating the retal .. and then sending in the phoenixes/whatever, or attacking a shooter with another shooter with a tank troop to take in the retal shot, and then using your titans to .. u know ..). There are a lot of other scenarios where i can see this as a spell to use, mainly in big battles.

yup... thatz it.

-abhi
____________
-- minotaurs... love 'em

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Draco
Draco


Promising
Famous Hero
posted February 21, 2004 06:23 PM

actually i kinda like that spell

it would have to be cheap though like 1 sp

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted February 21, 2004 06:25 PM

I don't get how the follower spell would be useful though.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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Draco
Draco


Promising
Famous Hero
posted February 22, 2004 07:04 PM

as far as i can tell the spell would let you take your turn after a designated unit.

i.e you dont want to use your pheonix first you want to use it third. so you can use the spell and it would allow your pheonix to choose which unit it wants to go after.. possibly saving you alot of men. (at the cost of your heroes turn)

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abhichit
abhichit

Tavern Dweller
posted February 22, 2004 08:24 PM

Quote:
as far as i can tell the spell would let you take your turn after a designated unit.

i.e you dont want to use your pheonix first you want to use it third. so you can use the spell and it would allow your pheonix to choose which unit it wants to go after.. possibly saving you alot of men. (at the cost of your heroes turn)


Yep. It is definitely a L1/L2 spell, but is something that is needed, 'cause most things in the battle are under your control, except for what happens in the "wait" order, which is reverse by default.

It works as follows: when selected to cast, the caster chooses the follower unit (A), and then chooses the unit it should follow after (B). Note that this spell works ONLY if "A" has a higher speed rating than "B", i.e. this spell doesnt "speed up" a unit w.r.t. attack order, but can make a unit that attacks earlier delay its attack till after another (slower) friendly unit. Consider "A"'s status. If "A" had waited in its turnAfter B's turn, A will attack IMMEDIATELY after B, even if an enemy unit was scheduled to attack at that time. This increases the potential of this spell to L2 at least. Now, if "A" did not wait its turn but used it up, then "A" will attack IMMEDIATELY after "B" attacks in "B"'s NEXT TURN, i.e. the attack order will be changed for the next attack round. Now consider B's status: If "B" has already waited in it's current turn, then "A" will attack IMMEDIATELY after "B" attacks this round during the wait-attack phase of the current attack round. The tricky situation is if B has already used its turn up. The simple solution would be to disallow the spell to be cast in this situation. The other way would be to have "A" maintain its current attack order for this round, and the spell kicks in in the next round.

Tricky .. maybe a little too much. Could be drastically simplified by disallowing it in some situations.
____________
-- minotaurs... love 'em

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Draco
Draco


Promising
Famous Hero
posted February 22, 2004 09:46 PM

maybe it would replace the wait button? this way when you hit wait it asks you who to wait for instead of max wait time

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted February 23, 2004 01:07 PM

Quote:
maybe it would replace the wait button?
nice to hear that i am not the only person who is capable of being cynical about the wait function, at least in it's present implementation
:-))))))))
:-********

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abhichit
abhichit

Tavern Dweller
posted February 23, 2004 02:51 PM

Quote:
maybe it would replace the wait button? this way when you hit wait it asks you who to wait for instead of max wait time


That would make sense, but would add a level of omplexity to a simple function, imho. Apart from prolonging tandard battles, it would give too much power to high-level units. Now, if high-level units were much more difficult to acquire, things would be closer to ideal.

Another option would be to have the an aditional action along with wait (where actions are "wait", defend", ....). This would be the "Wait for" action, much like the "save as" option. This would definitely be preferable.

Nice, Draco

regz
-a
____________
-- minotaurs... love 'em

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Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted February 27, 2004 12:31 AM

Excellent idea abhichit!!! I like the way your follower spell works. Though I have a question. You say:

“Note that this spell works ONLY if "A" has a higher speed rating than "B", i.e. this spell doesnt "speed up" a unit w.r.t. attack order, but can make a unit that attacks earlier delay its attack till after another (slower) friendly unit.”

And why not enable the Follower spell for all units, no matter their speed compared to one another. This would add much more usefulness to the spell and make it level 3, maybe even 4!

I’m sceptical about the “Wait for” option, being allowed for every creature on the battelfield. This should be the function of the spell.
Plus, I don’t want complicated situations where they can end up “waiting for” eachother, or arrange their turns in a way you want them to, no matter their natural speed.
Follower allows you to alter only one creature’s speed, not all of them. Once again, great idea!

____________
The meek shall inherit the earth, but NOT its mineral rights.

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Draco
Draco


Promising
Famous Hero
posted February 27, 2004 09:37 AM

the problem with that is its kinda a waste of your heroes turn casting that spell.. and what if your hero isnt your fastest unit? how can you cast it on someone faster? i guess if hereos are off the field then its ok. still a waste of a spell though. make it like 1sp

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted February 27, 2004 12:02 PM

with that spell you can prevent an enemy from fleeing in some situations.

i like it if spell's usefulness depends on situation and you aren't using it routinely. i would prefer lots of spells wile most of them are useless most of the time.

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Draco
Draco


Promising
Famous Hero
posted February 27, 2004 04:52 PM

Quote:
with that spell you can prevent an enemy from fleeing in some situations.

i like it if spell's usefulness depends on situation and you aren't using it routinely. i would prefer lots of spells wile most of them are useless most of the time.


actually lots of seemingly useless spells would add alot of strategy.. and replay value.. it took me a while to realise bless could be more usefull then lightning in heroes2 maybe something like that in h5 is in order too.. good thinking

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abhichit
abhichit

Tavern Dweller
posted February 28, 2004 11:15 PM
Edited by alcibiades at 11:33, 06 Jul 2009.

Quote:

“Note that this spell works ONLY if "A" has a higher speed rating than "B", i.e. this spell doesnt "speed up" a unit w.r.t. attack order, but can make a unit that attacks earlier delay its attack till after another (slower) friendly unit.”

And why not enable the Follower spell for all units, no matter their speed compared to one another. This would add much more usefulness to the spell and make it level 3, maybe even 4!

I’m sceptical about the “Wait for” option, being allowed for every creature on the battelfield. This should be the function of the spell.
Plus, I don’t want complicated situations where they can end up “waiting for” eachother, or arrange their turns in a way you want them to, no matter their natural speed.
Follower allows you to alter only one creature’s speed, not all of them. Once again, great idea!



Thanks for pointing that out. Allow me to clarify both points in one para, as they are related:

If the wait-for option was enabled, it would work like the follower spell in that only faster units would wait for slower ones, so that natural speed modifiers are not affected. It just seems natural to give this choice only to faster units (regardless of the fantasy-realism debate, under which i should post sometime soon ;-)). For related L3 and L4 spells associated with speed and mobility, check out my new thread "speed and mobility spells".


Thanks Svarog. Excellent post about the new spell system, btw.



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=6]Library Of Enlightenment[/url], to discuss Heroes 4, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=17]War Room Of Axeoth[/url], to discuss Heroes 5, go to [url=http://heroescommunity.com/forumdisplay.php3?FID=1]Temple Of Ashan[/url].
____________
-- minotaurs... love 'em

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