Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Again: two towns in one topic
Thread: Again: two towns in one topic
regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted February 27, 2004 07:15 PM
Edited By: regnus_khan on 1 Mar 2004

Again: two towns in one topic

Nothing to say. Just read:

NOTE: I thought of a change in speed (h4). It should be counted in numbers, but in my proposals I’ll replace them with words. 0-2: Slow, 3-4: Fair, 5-6: Moderate, 7-8: Fast, 9-10: Very Fast. Also, if there is a number (1) or (2) means the amount of upgrades creature have to choose from. Some of them have none of them, some of them have one or even two. Movement is counted till 50, like in H4. Also, I didn’t write those requirements for dwellings and forgot to write about grail-creatures. Just ‘coz I’m too lazy .
ANOTHER NOTE: I think this huge part wouldn’t fit in one post, I’ll divide it in two (or three) in the same thread.

1/2
----------
Entitlement: Academy
Alignment: Order
Allied With: Light
Might Hero: Lord (Nobility)
Magic Hero: Wizard (Order Magic)
----------
UNIQUE BUILDINGS
----------
Wizarding Library (Mage Guild Level 1-5) -- 1000 gold + 1 gem
Provides hero with Order magic spells.

Clerical Library (Mage Guild Level 1-5) -- 2500 gold + 1 wood + 1 ore
Provides hero with Life magic spells (2 for 1st and 2nd levels, and 1 for 3rd, 4th and 5th levs)

Theurgical Library (Mage Guild Level 1-5) -- 2500 gold + 2 mercury
Provides hero with Alchemic magic spells (2 for 1st and 2nd levels, and 1 for 3rd, 4th and 5th levs)

Lookout Tower -- 2000 gold + 5 ore
Reveals the area of adventure map within 10 yards away from the town.

Wizard Stuff Merchants (Blacksmith) -- 2500 + 3 gems
Provides with artifacts, staffs and other stuff.

Treasury -- 5000 gold + 2 wood + 2 ore + 5 gems
Provides 10% extra of total gold at the very start of a new week

School of Diplomats -- 1000 gold + 2 ore
Increases the effect of Diplomacy, Bribery and Charming skills by 10% each.

Lapidary Shop -- 2500 + 2 gems
Provides +1 extra gem daily

Library -- 2500 gold + 2 gems
Provides hero with extra Order magic spell per each mage guild level

University -- 5000 gold + 2 wood + 2 ore + 5 gems
Teaches heroes Life, Order, Nature or Alchemy skills (4 skills are randomly chosen from these types of magic (1 or 2 skills from each type)).

Grail-Structure: Arcane Athenaeum
Provides with 4000 gold and 2 gems daily and increases base growth of all creatures by 25%. Also, it increases the effect of all Order magic and Nobility skills by 25% plus it increases magic power of Order by 5. This grail unlocks all spells in Wizarding Library independent from the level of it (1st or 5th). All Lords controlled by your kingdom gain permanent “Pain Mirror” spell cast over them, while all of the Wizards gain permanent “Reflection”.
----------
CREATURES
----------
Order town will have a large variety of creatures that have two upgrades to choose from. It will have an array of other great creatures too (like all of the towns)
----------
Level 1 Flyer (Melee)
Pixie -----> Cloud Sprite
Pixie -----> Snow Sprite
Faerie Valley -- Pixie
Faerie Peak -- Cloud Sprite
Magic Valley -- Snow Sprite
Faerie Valley -- 800 gold + 2 gems
Faerie Peak -- 700 gold
Magic Valley -- 600 gold + 1 gem

Pixie -- 28 gold -- 25 p.w.
Abilities: Fly
Total HP: 6
Damage: 1-2
Attack: 6
Defence: 4
Movement: 8
Speed: Fast

Cloud Sprite -- 34 gold -- 25 p.w.
Abilities: Fly + No Retaliation
Total HP: 8
Damage: 1-3
Attack: 7
Defence: 5
Movement: 10
Speed: Fast

Snow Sprite -- 38 gold -- 25 p.w.
Abilities: Fly + Bonus on Snow
Total HP: 7
Damage: 2
Attack: 6
Defence: 8
Movement: 8
Speed: Fast
----------
Level 1 Walker (Melee/Ranged)
Halfling -----> Trained Halfling
Halfling Hole -- Halfling
Halfling Range -- Trained Halfling
Halfling Hole -- 750 gold + 2 wood
Halfling Range -- 750 gold + 2 wood

Halfling -- 30 gold -- 22 p.w.
Abilities: Ranged + Smallness
Total HP: 8
Damage: 1-3
Attack: 4
Defence: 7
Movement: 6
Speed: Fast
Shots: 8

Trained Halfling -- 42 gold -- 22 p.w.
Abilities: Ranged + Smallness + Long Range
Total HP: 8
Damage: 2-3
Attack: 6
Defence: 7
Movement: 6
Speed: Very Fast
Shots: 24
----------
Level 2 Walker (Melee)
Dwarf -----> Mountain Dwarf
Dwarf -----> Snow Dwarf
Dwarven Mines -- Dwarf
Mountain Mines -- Mountain Dwarf
Snowbound Mines -- Snow Dwarf
Dwarven Mines -- 1250 gold 4 ore
Mountain Mines -- 1000 gold 2 gems
Snowbound Mines -- 800 gold 2 crystals

Dwarf -- 122 gold -- 16 p.w.
Abilities: 50% Magic Resistance
Total HP: 16
Damage: 4-6
Attack: 11
Defence: 14
Movement: 6
Speed: Fair

Mountain Dwarf -- 152 gold -- 16 p.w.
Abilities: 50% Magic Resistance + Magic Mirror + Stun
Total HP: 26
Damage: 5-7
Attack: 12
Defence: 16
Movement: 6
Speed: Moderate

Snow Dwarf -- 140 gold -- 16 p.w.
Abilities: 50% Magic Resistance + Bonus on Snow + Physical Block
Total HP: 23
Damage: 4-7
Attack: 14
Defence: 14
Movement: 7
Speed: Moderate
----------
Level 2 Walker (Melee/Ranged)
Snow Elf -----> Frost Elf
Snowy Wood -- Snow Elf
Frozen Wood -- Frost Elf
Snowy Wood -- 1500 gold + 2 wood
Frozen Wood -- 1000 gold + 2 wood

Snow Elf -- 135 gold -- 14 p.w.
Abilities: Ranged + Immune to Cold + Bonus on Snow
Total HP: 15
Damage: 3-6
Attack: 12
Defence: 13
Movement: 7
Speed: Fast
Shots: 12

Frost Elf -- 154 gold -- 14 p.w.
Abilities: Ranged + Immune to Cold + Bonus on Snow
Total HP: 17
Damage: 5-8
Attack: 12
Defence: 14
Movement: 7
Speed: Very Fast
Shots: 24
----------
Level 3 Flyer (Melee)
Sphinx -----> Androsphinx
Sphinx -----> Criosphinx
Cave of Riddles -- Sphinx
Palace of Riddles -- Androsphinx
Lantern of Riddles -- Criosphinx
Cave of Riddles -- 2450 gold + 4 gems
Palace of Riddles -- 1700 gold + 2 gems
Lantern of Riddles -- 1800 gold + 1 gem + 1 crystal

Sphinx -- 240 gold -- 9 p.w.
Abilities: Fly + No Retaliation
Total HP: 38
Damage: 9-12
Attack: 16
Defence: 13
Movement: 9
Speed: Fast

Androsphinx -- 265 gold -- 9 p.w.
Abilities: Fly + No Retaliation + Magic Mirror
Total HP: 38
Damage: 11-14
Attack: 17
Defence: 14
Movement: 10
Speed: Fast

Criosphinx -- 258 gold -- 9 p.w.
Abilities: Fly + No Retaliation + Dismay
Total HP: 40
Damage: 10-13
Attack: 16
Defence: 14
Movement: 10
Speed: Very Fast
----------
Level 3 Walker (Melee/Spellcaster)
Apprentice -----> Mage
School of Wisdom -- Apprentice
Tower of Wisdom -- Mage
School of Wisdom -- 2750 gold + 1 merc + 1 sulf + 1 crystal + 1 gem
Tower of Wisdom -- 1400 gold + 1 merc + 1 gem

Apprentice -- 222 gold -- 11 p.w.
Abilities: Spellcaster: Ice Bolt & Freeze
Total HP: 26
Damage: 8-10
Attack: 11
Defence: 14
Movement: 6
Speed: Fair
Spell Points: 18

Mage -- 266 gold -- 11 p.w.
Abilities: Mana Flare + Spellcaster: Ice Bolt; Freeze; Forgetfullness & Blur
Total HP: 29
Damage: 9-11
Attack: 11
Defence: 15
Movement: 7
Speed: Moderate
Spell Points: 24
----------
Level 4 Flyer (Melee)
Ice Gargoyle -----> Marble Gargoyle
Ice Gargoyle -----> Stone Gargoyle
Parapet of Ice -- Ice Gargoyle
Parapet of Marble -- Marble Gargoyle
Parapet of Stone -- Stone Gargoyle
Parapet of Ice -- 3200 gold
Parapet of Marble -- 2250 gold
Parapet of Stone -- 2100 gold + 4 ore

Ice Gargoyle -- 375 gold -- 7 p.w.
Abilities: Fly + Immune to Cold
Total HP: 42
Damage: 16-18
Attack: 20
Defence: 18
Movement: 10
Speed: Moderate

Marble Gargoyle -- 455 gold -- 7 p.w.
Abilities: Fly + Immune to Cold + Air Shield  
Total HP: 50
Damage: 17-19
Attack: 22
Defence: 18
Movement: 10
Speed: Moderate

Stone Gargoyle -- 465 gold -- 7 p.w.
Abilities: Fly + Immune to Cold + Stoneskin
Total HP: 58
Damage: 18-20
Attack: 20
Defence: 20
Movement: 10
Speed: Fast
----------
Level 4 Walker (Melee)
Giant -----> Frost Giant
Giant -----> Mountain Giant
Giant Cave -- Giant
Frozen Cave -- Frost Giant
Giant Mount -- Mountain Giant
Giant Cave -- 3000 gold + 6 ore
Frozen Cave -- 2400 gold + 4 ore
Giant Mount -- 2450 gold + 2 gems + 2 ore

Giant -- 380 gold -- 6 p.w.
Abilities: Giant Fist + Wall Siege
Total HP: 50
Damage: 16-19
Attack: 19
Defence: 19
Movement: 7
Speed: Fair

Frost Giant -- 440 gold -- 6 p.w.
Abilities: Giant Fist + Wall Siege + Immune to Cold
Total HP: 62
Damage: 16-20
Attack: 21
Defence: 19
Movement: 7
Speed: Moderate

Mountain Giant -- 480 gold -- 6 p.w.
Abilities: Giant Fist + Wall Siege + 50% Magic Resistance + Stoneskin  
Total HP: 65
Damage: 17-19
Attack: 19
Defence: 22
Movement: 7
Speed: Fair
----------
Level 5 Flyer (Melee)
Piasa Bird -----> Arctic Bird
Piasa Bird -----> Thunderbird
Piasa Cliffs -- Piasa Bird
Arctic Cliffs -- Arctic Bird
Thunder Cliffs -- Thunderbird
Piasa Cliffs -- 5000 gold + 5 wood + 5 ore
Arctic Cliffs -- 3750 gold + 3 wood + 3 ore
Thunder Cliffs -- 3500 gold + 4 wood + 4 ore

Piasa Bird -- 775 gold -- 4 p.w.
Abilities: Fly + Magic Mirror
Total HP: 90
Damage: 20-23
Attack: 25
Defence: 28
Movement: 12
Speed: Moderate

Arctic Bird -- 950 gold -- 4 p.w.
Abilities: Fly + Magic Mirror + Immune to Cold
Total HP: 95
Damage: 21-24
Attack: 27
Defence: 28
Movement: 13
Speed: Moderate

Thunderbird -- 1000 gold -- 4 p.w.
Abilities: Fly + Magic Mirror + Thunderclap
Total HP: 100
Damage: 20-24
Attack: 26
Defence: 28
Movement: 12
Speed: Fast
----------
Level 5 Flyer (Melee/Spellcaster)
Genie (or Djinn)
Altar of Wishes -- Genie (or Djinn)
Altar of Wishes -- 8000 gold + 8 gems

Genie (or Djinn) -- 700 gold -- 6 p.w.
Abilities: Fly + Insubstantial + Immune to Cold + Spellcaster: Icicles; Pain Mirror; Blind; Freeze & Berserk
Total HP: 70
Damage: 18-22
Attack: 24
Defence: 22
Movement: 10
Speed: Very Fast
Spell Points: 40
----------
Level 6 Flyer (Melee)
Valkyrie -----> Goddess Valkyrie
Hall of Valhalla -- Valkyrie
Palace of Valhalla -- Goddess Valkyrie
Hall of Valhalla -- 12000 gold + 10 ore + 10 crystals
Palace of Valhalla -- 10000 gold + 5 ore + 5 crystals

Valkyrie -- 1800 gold + 1 crystal -- 2 p.w.
Abilities: Fly + Presence/Attack
Total HP: 170
Damage: 38
Attack: 36
Defence: 30
Movement: 12
Speed: Fair

Goddess Valkyrie -- 3500 gold + 2 crystals -- 2 p.w.
Abilities: Fly + Presence/Attack + Spellcaster: Divine Shield
Total HP: 260
Damage: 53
Attack: 36
Defence: 32
Movement: 15
Speed: Moderate
Spell Points: 30
----------
Level 6 Walker (Ranged/Melee)
Titan
Stormcloud Tower -- Titan
Stormcloud Tower -- 25000 gold + 5 wood + 5 ore + 15 gems

Titan -- 3800 gold + 3 gems -- 2 p.w.
Abilities: Ranged + Normal Melee + Giant Fist + Thunderclap
Total HP: 270
Damage: 45-55
Attack: 35
Defence: 35
Movement: 7
Speed: Very Fast
Shots: 18
----------
SPELLS
----------
In my opinion, Order magic will have almost the very best magic system and a very well organised array of spells. It will have at least 40 spells. This time it will be a mix of spells, only some of them will be counter spells. I combined damage and counter spells with renamed or new ones, so it made Order magic even stronger. Just take a look:  
----------
Level 1 (Cost: 2)
----------
Flight: grants the selected friendly unit with the ability to fly until the end of the combat
Magic Bolt: damages the selected enemy unit with a bolt of magical energy (damage is based on the magic power of Order or the quantity of the caster(s))
Dispel: removes all negative spell effect from the selected friendly unit
Mana Flare: reduces the cost of all spells by 2
Displacement: moves the selected friendly (or enemy) unit 2 spaces away
Mist: increases the selected friendly unit’s ranged defence by 50%
Remove Obstacle: removes the selected obstacle from the combat map (trees, lakes, geyzers, etc.)
Accuracy: increase the selected friendly unit’s ranged attack by 50%
Visions: provides hero with the visibility to see the exact amount of units in the hostile army for two days
Fimbulwinter: changes the terrain in battlefield into Snow (the effect does not disappear after battle; one big spot is left there forever)
----------
Level 2 (Cost: 3)
----------
Banish: damages the selected enemy unit (summoned) with a magical word (damage is based on the magic power of Order or the quantity of the caster(s))
Illusion: creates an illusion that is formed of the selected unit (HP is based on the magic power of Order or the quantity of the caster(s))
Precision: increases the selected friendly unit’s ranged attack by 50% and grants the unit with the ability to have no penalties (range, obstacle)
Slow: reduces the selected enemy unit’s movement and speed by 50%
Ice Bolt: damages the selected enemy unit with an ice bolt (damage is based on the magic power of Order or the quantity of the caster(s))
Freeze: makes the selected enemy unit unable to take any action for two turns (doesn’t matter if it takes damage. Also, he makes no retaliation)
Fervor: increases the selected friendly target’s morale and luck to maximum
Prophecy: provides hero with the visibility to see the exact amount of units in the hostile army and the exact amount of resources in a pile for four days
Giant Fist: grants the selected friendly unit with the ability to dig-in the attacked enemy unit in the ground (unit is unable to move till the end of the combat. When he is attacked, he receives 25% damage more)
----------
Level 3 (Cost: 6)
----------
Blur: increases all friendly units’ ranged defence by 50%
Mass Slow: reduces all enemy units’ movement and speed by 50%
Mass Dispel: removes all negative spell effects from all friendly units and removes all beneficial ones from all enemy units
Forgetfulness: makes the selected enemy unit unable to take any ranged or spell-casting attack for three turns
Hypnosis: makes the selected enemy unit under your control for three turns
Blind: makes the selected enemy unit unable to move or take any action till the end of the combat or till it’s attacked
Cowardice: reduces all enemy units’ morale and luck to minimum
Enchantment Eagle-eyed: removes any beneficial effects of spells from the selected enemy unit and places over a randomly selected friendly unit
----------
Level 4 (Cost: 9)
----------
Icicles: damages all enemy units within the selected 3x3 area with lots of ice bolts (damage is based on the magic power of Order or the quantity of the caster(s))
Mass Precision: increases all friendly units’ ranged attack by 50% and grants them with the ability to have no penalties (range, obstacle)
Teleport: teleports the selected friendly unit anywhere on the map
Town Gate: enables hero to retreat from combat to nearest friendly town with his army left
Town Portal: enables hero to transport himself to nearest friendly town with whole army
Berserk: makes the selected enemy unit to attack the nearest unit (friend or enemy) every turn till the unit’s damaged or the spell’s dispelled
Phantom Image: creates an illusion that is formed of the selected unit (HP is based on the magic power of Order or the quantity of the caster(s). Basically, the quantity of creatures created is double to “Illusion” spell)    
----------
Level 5 (Cost: 15)
----------
Fata Morgana: creates an illusion of creature with the half the quantity and half the amount of HP (if it is not a number that ends with 0, 2, 4, 6, 8(for ex.: 9 genies (djinns) --> after cloning: 4 genies (djinns) and a half ))
Pain Mirror: all damage done to the selected friendly unit is inflicted to the attacker
Reflection: reflects all hostile spells cast over the selected friendly unit is inflicted to the attacker at half of the original effect
Dimension Door: teleports your army anywhere on the adventure map 15 yards away from the caster (hero gains extra yard for every two levels)
All Enchantments Eagle-eyed: removes any beneficial effects of spells from all enemy units and places over all of your friendly ones
Mesmerism: makes three randomly selected enemy units under your control for three turns
----------
MY CHOICES (CREATURES)
----------
Pixie: 3/8
Halfling: 5/8
----------
Dwarf: 4/8  
Snow Elf: 4/8
----------
Sphinx: 6/8
Apprentice: 2/8
----------
Ice Gargoyle: 3/8
Giant: 5/8  
----------
Piasa Bird: 7/8
Genie (Djinn): 1/8
----------
Valkyrie: 4/8
Titan: 4/8
----------

2/2
----------
Entitlement: Laboratory (dunno what name should fit here, so I borrowed this idea (and some others about this town) from Marelt. Hope he isn’t angry )
Alignment: Alchemy
Allied With: Light
Might Hero: Alchemist (Alchemy)
Magic Hero: Thaumaturge (Alchemic Magic)
----------
UNIQUE BUILDINGS
----------

Skyship -- 3500 gold + 10 ore
Reveals the adventure map fully.

Concoctors’ School -- 3000 gold + 5 mercury
Increases the effect of all potions that belong to all of your heroes by 50%

Blademaster Guild -- 1000 gold + 1 mercury
Increases the luck and morale of all heroes and units by 1

Grail-Structure: Philosopher’s Stone
Provides with 4000 gold and 2 merc daily and increases base growth of all creatures by 25%. Also, it increases the effect of all Alchemic magic and Alchemy skills by 25% plus it increases magic power of Alchemy by 5. This grail reveals all the information about hostile armies (skills, creatures, artifacts). All Alchemists controlled by your kingdom gain the ability to inflict “Shackles of Pain” spell, in addition to, its melee attack, while all of the Thaumaturges gain permanent “Mithril Strength”.
----------
CREATURES
----------
Alchemy town will have the totally new creature system, because it is a completely new town and it is more interesting. I think some of the creatures would be placed from the earlier games, but in absolutely new way.
----------
Level 1 Walker (Melee/Ranged (Ranged only when upgraded))
Gremlin Slave -----> Gremlin Slavemaster        
Workshop -- Gremlin Slave
Metal Workshop -- Gremlin Slavemaster
Workshop -- 750 gold + 2 ore
Metal Workshop -- 750 gold + 2 ore

Gremlin Slave -- 22 gold -- 30 p.w.
Abilities: Teleport
Total HP: 6
Damage: 1-2
Attack: 8
Defence: 4
Movement: 50
Speed: Moderate

Gremlin Slavemaster -- 30 gold -- 30 p.w.
Abilities: Ranged + Teleport
Total HP: 6
Damage: 1-3
Attack: 8
Defence: 5
Movement: 50
Speed: Very Fast
Shots: 8
----------
Level 1 Walker (Melee)
Homonculus
Human Factory -- Homonculus
Human Factory -- 1400 gold + 2 mercury

Homonculus -- 45 gold -- 25 p.w.
Abilities: Mind Spell Immunity + Visual Attack Immunity
Total HP: 8
Damage: 1-3
Attack: 5
Defence: 6
Movement: 7
Speed: Moderate
----------
Level 2 Walker (Melee)
Scholar -----> Acolyte
School of Alchemy -- Scholar
University of Alchemy -- Acolyte
School of Alchemy -- 1300 gold + 4 ore
University of Alchemy -- 1000 gold + 2 ore

Scholar -- 134 gold -- 17 p.w.
Abilities: Potion Creation
Total HP: 13
Damage: 4-5
Attack: 8
Defence: 11
Movement: 5
Speed: Fair

Acolyte -- 154 gold -- 17 p.w.
Abilities: Poison + Potion Creation
Total HP: 15
Damage: 5-6
Attack: 8
Defence: 12
Movement: 6
Speed: Fair
----------
Level 2 Walker (Melee)
Guardian -----> Sentinel
Tower Guardhouse -- Guardian
Master Guardhouse -- Sentinel
Tower Guarhouse -- 1250 gold + 2 wood + 2 ore
Master Guardhouse -- 1250 gold + 2 wood + 2 ore

Guardian -- 128 gold -- 15 p.w.
Abilities: Long Distance Attack
Total HP: 18
Damage: 4-6
Attack: 13
Defence: 7
Movement: 7
Speed: Moderate

Sentinel -- 168 gold -- 15 p.w.
Abilities: Physical Block + Long Distance Attack
Total HP: 20
Damage: 5-7
Attack: 13
Defence: 8
Movement: 7
Speed: Moderate
----------
Level 3 Flyer (Melee)
Chimera ----->  Ancient Chimera
Chimera Lair -- Chimera
Lair of the Ancient-- Ancient Chimera
Chimera Lair -- 2200 gold + 5 ore + 2 crystals
Lair of the Ancient -- 2000 gold + 5 ore + 2 crystals

Chimera -- 230 gold -- 9 p.w.
Abilities: Fly + 50% Magic Reistance
Total HP: 28
Damage: 10-12
Attack: 16
Defence: 14
Movement: 10
Speed: Fair

Ancient Chimera -- 280 gold -- 9 p.w.
Abilities: Fly + Three-Headed Attack + 50% Magic Resistance
Total HP: 35
Damage: 11-13
Attack: 16
Defence: 15
Movement: 10
Speed: Moderate
---------
Level 3 Flyer (Melee)
Dragonfly
Poison Hive -- Dragonfly
Poison Hive -- 4000 gold + 10 wood + 2 sulphur

Dragonfly -- 272 gold -- 11 p.w.
Abilities: Fly + Blind + Double Damage
Total HP: 30
Damage: 10-14
Attack: 18
Defence: 13
Movement: 11
Speed: Fast
----------
Level 4 Walker (Melee)
Naga -----> Naga Blademaster
Naga Pavillon -- Naga
Golden Pavillon -- Naga Blademaster
Naga Pavillon -- 3000 gold + 3 gems  
Golden Pavillon -- 2500 gold + 3 gems

Naga -- 440 gold -- 6 p.w.
Abilities: No Retaliation + Multiple Attack
Total HP: 50
Damage: 15-16
Attack: 22
Defence: 17
Movement: 6
Speed: Moderate

Naga Blademaster -- 480 gold -- 6 p.w.
Abilities: No Retaliation + Multiple Attack + Squad Damage
Total HP: 50
Damage: 16-17
Attack: 23
Defence: 17
Movement: 7
Speed: Moderate
----------
Level 4 Walker (Melee/Potion-master)
Concoctor -----> Concoctor Mage
Concoction Lab -- Concoctor
Concoction Pinnacle -- Concoctor Master
Concoction Lab -- 3300 gold + 3 gems + 3 mercury
Concoction Pinnacle -- 2200 gold + 2 gems + 2 mercury

Concoctor -- 400 gold -- 8 p.w.
Abilities: Potion Creation + Potion-master: Vail of Hydra’s Health; Vail of Dragon’s Strength; Powder of Philosopher’s Stone
Total HP: 38
Damage: 13-15
Attack: 18
Defence: 18
Movement: 6
Speed: Fair

Concoctor Master -- 415 gold -- 8 p.w.
Abilities: Potion Creation + Magic Mirror + Potion-master: Vail of Hydra’s Health; Vail of Dragon’s Strength; Powder of Philosopher’s Stone
Total HP: 45
Damage: 14-16
Attack: 19
Defence: 19
Movement: 7
Speed: Moderate
----------
Level 5 Walker (Melee)
Stone Colossus -----> Golden Colossus
Colossal Guild -- Stone Colossus
Golden Guild -- Golden Colossus
Colossal Guild -- 5000 gold + 12 ore + 4 mercury
Golden Guild -- 5000 gold +  6 ore + 2 mercury

Stone Colossus -- 825 gold -- 3 p.w.
Abilities: Giant Fist + Wall Siege + 50% Magic Resistance + Mechanical
Total HP: 110
Damage: 22
Attack: 25
Defence: 25
Movement: 6
Speed: Fair

Golden Colossus -- 1025 gold -- 3 p.w.
Abilities: Giant Fist + Wall Siege + Colossal + Mechanical
Total HP: 125
Damage: 26
Attack: 25
Defence: 26
Movement: 6
Speed: Fair
----------
Level 5 Walker (Melee)
Steel Golem -----> Golden Golem
Steel Golem -----> Diamond Golem
Steel Foundry -- Steel Golem
Golden Foundry -- Golden Golem
Diamond Foundry -- Diamond Golem
Steel Foundry -- 4750 gold + 6 merc
Golden Foundry -- 5000 gold
Diamond Foundry -- 4400 gold + 3 gems

Steel Golem -- 700 gold -- 5 p.w.
Abilities: Mercurial + 50% Magic Resistance + Mechanical
Total HP: 85
Damage: 20-23
Attack: 24
Defence: 25
Movement: 7
Speed: Moderate

Golden Golem -- 900 gold -- 5 p.w.
Abilities: Golden + 50% Magic Resistance + Mind Spell Immunity + Mechanical
Total HP: 100
Damage: 22-24
Attack: 26
Defence: 26
Movement: 7
Speed: Moderate

Diamond Golem -- 950 gold -- 5 p.w.
Abilities: Gemstone + 50% Magic Resistance + Mind Spell Immunity + Mechanical
Total HP: 100
Damage: 23-25
Attack: 26
Defence: 26
Movement: 8
Speed: Fair
----------
Level 6 Walker (Melee)
Basilisk -----> Medieval Basilisk
Den of Basilisks -- Basilisk
Den of Fatalities -- Medieval Basilisk
Den of Basilisks -- 12500 gold + 14 mercury
Den of Fatalities -- 12000 gold + 7 mercury

Basilisk -- 2000 gold + 1 mercury -- 2 p.w.
Abilities: Mind Spell Immunity + Poison + Stone Gaze
Total HP: 200
Damage: 38-46
Attack: 38
Defence: 29
Movement: 10
Speed: Fast

Medieval Basilisk -- 4000 gold + 2 mercury -- 2 p.w.
Abilities: Mind Spell Immunity + Poison + Stone Gaze + First Strike
Total HP: 260
Damage: 48-56
Attack: 39
Defence: 30
Movement: 10
Speed: Very Fast
----------
Level 6 Walker (Melee)
Cockatrice
Vast of Cockatrices -- Cockatrice
Vast of Cockatrices -- 25000 gold + 18 sulfur

Cockatrice -- 3750 gold + 2 sulfur -- 2 p.w.
Abilities: Multiple Attack + Blind + First Strike + Negate First Strike
Total HP: 220
Damage: 50-60
Attack: 36
Defence: 34
Movement: 9
Speed: Fast
----------
SPELLS
----------
The word “Alchemy” means smth like a connection about chemical, alchemical things (potions, etc.), but none about magic. I thought to add magic to alchemists and add a hero, that Thaumaturge. Well, just look at it. There are about 40 spells alike the Order town has, but it’s completely new:

NOTE: I used some of the ideas of Marelt here, but I changed the effect. I hope he’s not angry

----------
Level 1 (Cost: 4)
----------
Disruption: reduces the selected enemy unit’s melee and ranged defence by 3
Destruction: totally destroys the selected section of the wall in battlefield
Armor Strength: increases the selected friendly unit’s total HP by 20%
Armor Briskness: increases the selected friendly unit’s maximum damage by 20%
Shackles of Pain: makes the selected enemy unit to suffer 20% of the damage done to the unit
Decay: removes the selected obstacle from the combat map (trees, lakes, geyzers, etc.)
Mana Drain: drains 25% of the selected enemy hero’s spell points and gives them to the caster
Bind Wounds: heals the selected unit’s HP by 50 or till he has its full health (it doesn’t mean it is resurrected)
Flare: damages the selected enemy unit with a ray of sunlight (damage is based on the magic power of Alchemy or the quantity of the caster(s))
Age: reduces the selected enemy unit’s melee and ranged attack, melee and ranged defence by 20%
----------
Level 2 (Cost: 6)
----------
Expectancy: increases the selected friendly unit’s morale by 2
Startle: reduces the selected enemy unit’s morale by 2
Dragonfly’s Blood: increases hero’s total HP by 25%
Shackles of Mana: increases the cost of all spells of all enemy units and heroes by 2
Briskness of Force: increases the selected friendly unit’s maximum damage by 40%
Strength of Force: increases the selected friendly unit’s total HP by 40%
Binary Flare: damages two randomly enemy units with two rays of sunlight (damage is based on the magic power of Alchemy or the quantity of the caster(s))
Energy Drain: drains 20% of the selected enemy hero’s HP and gives them to the caster
Vortex: doubles hero’s spell points, HP or speed and movement (33% each) till the end of combat
----------
Level 3 (Cost: 8)
----------
Hope: increases all friendly units’ morale by 2
Power Drain: drains 25% of the selected enemy hero’s spell power (doesn’t matter which type is it), converts it into magic power of Alchemy and give it to the caster  
Affright: reduces all enemy units’ morale by 3
Mithril Briskness: increases the selected friendly unit’s maximum damage by 60%
Mithril Strength: increases the selected friendly unit’s total HP by 60%
Plumbic Chains: makes all enemy units within 3X3 are unable to move for three turns (they can attack, retaliate or do other actions, but can’t move)
Cicatrize Wounds: heals all friendly units’ HP by 50 or till they have their full health (it doesn’t mean they’re resurrected)
Solar Flare: damages the selected enemy unit with very strong ray of sunlight and makes him unable to move or take any action for two turns (damage is based on the magic power of Alchemy or the quantity of the caster(s))
----------
Level 4 (Cost: 10)
----------
Involution: makes the selected enemy unit unable to retaliate for two turns
Frenzy: makes the selected enemy unit unable to be controlled by the enemy, so it has to move or attack
Reverse Mind: makes the selected enemy unit to attack the nearest unit (friend or enemy) for two turns
Basilisk’s Blood: increases hero’s total HP by 50%
Old Age: reduces the selected enemy unit’s HP, speed and movement, melee and ranged attack, melee and ranged defence by 20%
Acid Flame: damages all units within 3X3 area and destroys the corpses of destroyed stacks with a sudden and powerful flame of sulphur acid (damage is based on the magic power of Alchemy or the quantity of the caster(s))
Radioactivity: reduces the selected enemy unit’s HP, melee and ranged attack by 20% and damages the unit at the very start of its new turn (damage is based on the magic power of Alchemy or the quantity of the caster(s))  
----------
Level 5 (Cost: 12)
----------
Clone: creates an illusion of creature (level 1-4) with half as much quantity and HP it had before (for ex.: 3 concoctors --> 4 concoctors and a half or 2 concoctors --> 3 concoctors)
Colossal Briskness: increases the selected friendly unit’s maximum damage by 80%
Colossal Strength: increases the selected friendly unit’s total HP by 80%
Dissolution: damages the selected enemy unit with a powerful wave of disintegrating power (damage is based on the magic power of Alchemy or the quantity of the caster(s))
Commingle Mind: makes all enemy units unable to to move or take any action for one turn
Trituration: damages the selected enemy unit with a very strong burst of magic power and digs the unit into the ground (unit is unable to move till the end of the combat. When he is attacked, he receives 25% damage more. Also, if the unit is killed, its corpse is vanished)
----------
MY CHOICES (CREATURES)
----------
Gremlin Slave: 4/8
Homonculus: 4/8
----------
Acolyte: 5/8
Guardian: 3/8
----------
Dragonfly: 6/8
Chimera: 2/8
----------
Concoctor: 3/8
Naga: 5/8
----------
Colossus: 4/8
Golem: 4/8
----------
Basilisk: 7/8
Cockatrice: 1/8
----------


As a matter of fact, I was so tired to write towns anymore, but I still wrote a few o' them. I'll write a main proposal of new towns when I'll have some leisure time. Sorry, that I couldn't make the next part of my proposals/guide. I wish that this thing represents it. You may now discuss about it.

P.S. I enlisted the same ability explanations so many times, that you know them by heart I guess. Anyway, if you have somethin to ask, ask.

EDIT: Better now! DWARF - ELF
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
CoolFool
CoolFool


Hired Hero
posted March 01, 2004 01:41 PM

really good towns... good ideas... but not enought balanced...

who will choose the "dwarfs" to build if you can build "elfs"

Snow Dwarf -- 140 gold -- 16 p.w.
Abilities: 50% Magic Resistance + Bonus on Snow
Total HP: 18
Damage: 4-7
Attack: 14
Defence: 11
Movement: 7
Speed: Moderate

Frost Elf -- 154 gold -- 14 p.w.
Abilities: Ranged + Immune to Cold + Bonus on Snow + Two Shots
Total HP: 17
Damage: 5-8
Attack: 12
Defence: 14
Movement: 7
Speed: Very Fast
Shots: 24

will YOU?
and some other units could be more balanced...


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted March 01, 2004 01:57 PM

Quote:
really good towns... good ideas... but not enought balanced...

who will choose the "dwarfs" to build if you can build "elfs"

Snow Dwarf -- 140 gold -- 16 p.w.
Abilities: 50% Magic Resistance + Bonus on Snow
Total HP: 18
Damage: 4-7
Attack: 14
Defence: 11
Movement: 7
Speed: Moderate

Frost Elf -- 154 gold -- 14 p.w.
Abilities: Ranged + Immune to Cold + Bonus on Snow + Two Shots
Total HP: 17
Damage: 5-8
Attack: 12
Defence: 14
Movement: 7
Speed: Very Fast
Shots: 24

will YOU?
and some other units could be more balanced...




if you think this is unbalanced, then H4 is even more! could you compare genie with naga? or faerie dragon with phoenix? I doubt so. things that are unbalanced just bring more interest into the game. well, it's just my opinion. you may have it your way.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted March 01, 2004 08:30 PM
Edited by alcibiades at 11:33, 06 Jul 2009.

I don't like the way you make Elves such a big lot better than Dwarves. The HP difference should be larger and Dwarves should have the superior defence.



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0959 seconds