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Heroes Community > Heroes 7+ Altar of Wishes > Thread: speed and mobility spells
Thread: speed and mobility spells
abhichit
abhichit

Tavern Dweller
posted February 28, 2004 11:20 PM

speed and mobility spells

Hiya.

Let me know if these are *used and discussed* ideas.
(of course you'll let me know ;-))


***SPELL IDEA****
Now, a follow-up spell to the "Follower" that would be *re-he-heally* powerful (L3 at least) would be the "speed stealer" spell, which would switch the speed rating of a friendly unit with an enemy unit for the duration of 2-3 rounds (NOT the duration of the battle, 'cause that would make it potentially unbalancing and a strategy-breaker). This is a combination of speed and slow, and I was wondering why such a thing did not exist.

***SPELL IDEA****
A follow-up spell that would have to be L4 or even L5 would be the "switch" spell, which would allow you to switch the places of two of your friendly units. It would be a combination of two teleports. Easy situation for using this: Wait with your sprites, and then use them as the (possibly) last action in your turn to (best case) attack without retal or follow-up attack, and then cast "Switch" to get your phoenixes into position. I realise that a simple teleport would work here, but the advantage comes in when you have a shooter surrounded by enemies, with a strong melee unit stranded somewhere. Currently, magic can't do much about that.

regz
-abhi
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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted February 29, 2004 08:17 PM
Edited by alcibiades at 11:33, 06 Jul 2009.

I think that Abhichit's idea is quite interesting and I haven't seen one like this yet.

Still, I think that Pathfinder idea, could get an effect like this.

IDEAS of SPELLS of SPEED, MOVEMENT and VIEWING EVERYTHING FROM AIR.

Another idea, Mire, which was in H4, should be affected in both Adv and Comb map.

Third idea, Sky view, which should show all big objects: towns, heroes, dwellings etc.

Fourth idea, Ground view, which should show all small objects: artifacts, resources etc.

Fifth idea, Obstacle view, which should show all objects:
rivers, roads, forests, bushes etc.

I think some ideas here should be alike your ones only explained more easily. Mostly, I added them in addition to yours.

Slow Flare should reduce the movement and speed of the enemy and transfer it to you.
 




Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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