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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Is BALLISTA a creature?
Thread: Is BALLISTA a creature? This thread is 2 pages long: 1 2 · NEXT»
CoolFool
CoolFool


Hired Hero
posted March 15, 2004 02:35 PM

Is BALLISTA a creature?

Ballista
Medical Tent
Tower Guard
Cannon
and other...

Please tell me are they creatures or robots and why I can`t see no one who operates with them...

Can we find  other place for them - I don`t like them ... Can we put them behind the army or army behind them, but please not make them move like creatures ...

Every army needs them, but... CAN WE FIND THE solution?



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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted March 15, 2004 06:33 PM

"robotic" ballistas, catapults etc seem stupid at first.
It is deeper than that.

If a soldier operating ballista is killed, another one can replace him and do his duty. So if you cast Forgetfulness on a catapult and surrounding area, someone else (who wasn't affected) moves in.

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Marelt_Ekiran
Marelt_Ekiran


Promising
Famous Hero
Watcher of All
posted March 15, 2004 06:55 PM

I've seen some early artwork of the ballista, where the thing was operated by a squire sitting next to it. But I understand they they removed that, because it looked graphically quite weird and the object would have been too large (unless they dwarved the squire).

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted March 15, 2004 07:12 PM

for example, i have a magical bottle of vodka.
nobody drinks the vodka, yet it disappears and people get drunk. why couldn't it just be an ordinary bottle of vodka and people could drink from it instead?
========

ballista operating on it's own is like a sword fighting on it's own without the swordsman. on the other hand, ballista is relatively large, so that what you see is the ballista, not those who operate it.

i think that the problem pointed out exists, and probably many people have thought about it.

my own thoughts are that the ballista should not be a creature. imho it should be a stack of war machines that give an ability to shoot ballista missiles in some direction to a stack that stands next to it (the stack should be behind the ballista, i.e. that's how the available range of directions is determined).

if you need to shoot in a significantly different direction then you have to move the shooting stack to a different hex and shoot next round. the idea is that ballista could be a clumsy thing to turn around.

i.e. taking control of the ballista from a neighbor hex would take one turn before you can start to shoot. so that if you have several creature stacks in neighbor hexes, it will still take one round to turn the ballista.

the damage is determined by the number of ballistas that have a creature that operates the ballista in a controlling stack.

some creatures can't operate ballistas (e.g. unicorns, dragons, i.e. the non-humanoid creatures). some creatures should be skilled at ballistas (the specially trained ballista shooters that you can recruit instead of the ballistas themselves) and get a significant speed and damage bonus.

the ballistas and the controlling stacks are damaged separately, so enemy can try to kill the controlling stack and take control of the ballista.
========

ok.. this post will get somewhat lengthy and the range of topics will get too wide, but i have some additional thoughts about siege engines (catapults, maybe even siege towers).

i think that the bonus of castle should be higher in a siege. but if the enemy has blocked the gate for long enough (maybe even as long as 7 days), the troops in the castle should be forced to fight in the field because of starvation. so you could keep smaller garrisons (enough not to be stormed) and get to the aid of your sieged castle with your main army if needed.

the sieging army constructs a few catapults (and maybe some other siege engines) every day. so, unless the attacker has extremely overwhelming forces, it would still be worth while to camp at the gate overnight (or a few nights) before the attack.

i think it would let you have more realistic larger mobile armies and smaller garrisons. and the annoyance of multiple small armies trying to attack your towns far from the front line of battle would be reduced.

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drakemaster2
drakemaster2


Adventuring Hero
known as goshimasta
posted March 16, 2004 09:59 AM

You might say, "are humans(Champions, squires etc.) monsters?"
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted March 16, 2004 04:38 PM
Edited By: gerdash on 16 Mar 2004

Quote:
You might say, "are humans(Champions, squires etc.) monsters?"

i don't think so, i would like e.g. centaurs to be able to operate a ballista, and centaurs are not humans. they are half humans so maybe they can be called humanoids.

i would also like e.g. imps to be able to operate a ballista, and imps are no humans. i am starting to doubt if they can even be called humanoids. didn't think about this before, maybe i should not have used the word 'humanoid' at all.

*sigh*
so, enough of the word 'humanoid', i guess.
========

btw if creatures are able to climb unbroken walls, unicorns and centaurs etc should not be able to do that (assuming climbing a ladder). and maybe they should not be capable of using the siege tower as there's also a ladder in a siege tower.

what would happen to cavalry (horsemen)? would they dismount and become swordsmen when climbing a ladder or would they become swordsmen as soon as the siege starts? they might be useful when they are mounted, but it might not look good if they left their horses at the wall. could a dismounted horseman mount again later during a battle?

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drakemaster2
drakemaster2


Adventuring Hero
known as goshimasta
posted March 17, 2004 08:22 AM

I think HOMM5 must be specific in battles. I thought the ballista was controlled by magic but I was wrong. And HOMM5 must change creature/monster into units. Then it will make sense. Humans monsters? Ballistas creatures?
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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted March 18, 2004 01:40 AM

Quote:
for example, i have a magical bottle of vodka.
nobody drinks the vodka, yet it disappears and people get drunk. why couldn't it just be an ordinary bottle of vodka and people could drink from it instead?



Magical Vodka sounds like fun!


Ballitas should be like they were in H3 or gone.
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The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.

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CoolFool
CoolFool


Hired Hero
posted March 18, 2004 11:17 AM

Thank you!

I was worried about that, but now I still have hope that hmm5 will be a good game not s*** like hmm4... ... it depends on Ubi...

Dingo:
"Ballitas should be like they were in H3 or gone."

- that`s what I`m talkin` about...

Gerdash:
"the sieging army constructs a few catapults (and maybe some other siege engines) every day. so, unless the attacker has extremely overwhelming forces, it would still be worth while to camp at the gate overnight (or a few nights) before the attack."

I like the idea...
____________

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Planeswalker
Planeswalker


Famous Hero
Chaotic Good
posted March 18, 2004 11:42 AM

Well, BALLISTAE are creatures even though they are non-living.

In Magic - The Gathering (card game, remember?) all "things" that have toughness and power are creatures... even WALLS and so on....


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doomnezeu
doomnezeu


Supreme Hero
Miaumiaumiau
posted March 18, 2004 12:13 PM

Well, this is not Magic the Gatering, it is a Heroes of Might and Magic forum, silly
____________

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted March 18, 2004 04:05 PM

Quote:
Well, this is not Magic the Gatering, it is a Heroes of Might and Magic forum, silly
why silly, he was just pointing out an alternative approach, wasn't he?

as for me, i think it's mainly a graphical representation problem. do we want the ballista shooters to be visible or not. possibility to capture enemy ballistas is just a possible additional feature.

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CoolFool
CoolFool


Hired Hero
posted March 18, 2004 05:08 PM

Gerdash: "i think it's mainly a graphical representation problem. do we want the ballista shooters to be visible or not. possibility to capture enemy ballistas is just a possible additional feature"

I don`t think it`s mainly a grafical problem.... I think that problem that I  talk about is  - why should ballistas be generated as a creature... we can have something like a ballista yard in hmm3(stronghold),  not to remove some creature dewelings... I want to play with creatures, not with ballistas, catapults,first aid tents... I`ll say it that way -  want to play with creatures and catapults... they are not the same and not make them...
____________

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Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted March 18, 2004 05:16 PM

Why have ballista as a creature

In medieval times, ballista's were widely used. Having one ballista in a huge army is just not enough.
Humans, beside their fighter nature, also have a nature of "scientists and inventors". Is it not the intelect one of the major advantages humans have over other creatures?
Therefore i think including one machine in the castle alignment, as an example of that, is just enough and portrays humans in the most realistic way.
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted March 18, 2004 08:29 PM

Quote:
I think that problem that I  talk about is  - why should ballistas be generated as a creature...
if the dwelling generated expert ballista shooters, would it be ok then?

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EmperorSly
EmperorSly


Known Hero
Destroyer of Liver
posted March 19, 2004 09:55 AM

nitpickers...

Why bother with one poor ballista so much?
Basically its just called ballista because "Equipped ballista operator" would be a way too clumsy name for a creature.
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doomnezeu
doomnezeu


Supreme Hero
Miaumiaumiau
posted March 19, 2004 10:05 AM

Quote:

as for me, i think it's mainly a graphical representation problem. do we want the ballista shooters to be visible or not. possibility to capture enemy ballistas is just a possible additional feature.


Like in Castle Strike, you mean?
____________

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Caja
Caja

Tavern Dweller
Lady of the rings
posted March 19, 2004 10:42 AM

No ballista is a machine
____________

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CoolFool
CoolFool


Hired Hero
posted March 21, 2004 10:21 AM

To Gerdash

IF the dwelling generated expert ballista shooters, would it be ok then? ... then it would be ....- " mainly a graphical representation problem." but I`m not talkin JUST about ballistas, I`m talkin about all the  
Medical Tents
Tower Guards
Cannons
Catapults
and other of that kind....

maybe if there are bonus buildings for them, only in some towns Castle, Stronghold,....  and to use them you should buy some creatures to operate with them, and if the creatures are killed in battle... Medical Tents Tower Guards Cannons Catapults should became useless...

if you have 100 expert ballista shooters ballista makes 100 * X =damage...


____________

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted March 21, 2004 07:37 PM
Edited By: gerdash on 21 Mar 2004

btw what do you think, maybe the professional ballista shooters won't want to let the clumsy untrained (in using ballista) troops anywhere near their machines?
========

btw what about mounts of a knight?

a knight can be separated from the mount with some effort.

and damage to mount and to knight could be different, and the mount is replacable.

somehow i think that the war machines and mounts are analogous.

unfortunately, a graphical representation of horse and horseman being separate could look hilarious.
if a stack of mounted horsemen is moving from one end of the battlefield to another and some opponents damage the mounts, there would be droppings of small unmounted horseman stacks all over the place.
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