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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Town Ideas
Thread: Town Ideas
Carz
Carz


Hired Hero
for taming Dragons
posted October 25, 2001 03:35 PM

Town Ideas

  They should stop making towns having Levels of creatures. They should start making it something like starcraft(where the three races didn't really have counterparts with each other except for the worker). They should make different building sorts in each town, like for example in Asylum you get 300 summoning power a week instead of production. Then you trade the power for the creatures. Or make a town called estates and you creatures enter dwellings according to how much resources you have. Different recruiting systems, all that stuff. Here are the examples:

Asylum - Get 300 summoning points a week. Trade points and resources together for creatures

Necropolis - Get 50 bodies every week. For 1 body and required resources you can get 1 creature

Stronghold - You get 10 reputation for each fight you win during a week. For the next week, you claim the reputation points and the creatures become available in the dwellings according to reputation amount.

Academy - (Haven't thought of system)

Preserve - For each few creatures you have, you get 5 natural mana and 1 seed each week. When you plant a seed on the adventure map, it generates 1 natural mana. Creatures become summoned around the preserve (on the adventure map)and within the dwellings of Preserve according to natural mana(The wandering ones will always join)

Haven - Normal recruiting system

Also, imagine having a town without anything but boosts. Example it has building called Blackrock Horseshoe blacksmith, which increases speed of cavalry units by +2, increases their luck and morale by +2 during siege. Or Tower plant, increases visiting hero's luck permanently by +1. Yeah, you get the idea, no creatures an only boosts town.

My point is, towns are getting boring with the system of having 4 levels or 7levels in Heroes III, I mean, all the towns have 7 levels is that coincidence in storyline or what? And same recruiting system for each town, and mostly same buildings. I know Heroes 4 ain't gonna change this, but I hope they make this change in Heroes V


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Dragons fight, dragons kool, dragons win, dragons rule! (Darn, I'm a vampire...)

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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted October 25, 2001 04:02 PM

Academy: create a number of golems per week...

...nice touch but would it still be HoMM?
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TheGrimReaper
TheGrimReaper

Tavern Dweller
and Death incarnate
posted October 25, 2001 04:12 PM

Nice with some fresh ideas, but

it would SERIOUSLY unbalance the sides in favor of asylum and necropolis IMO. The current system works and it works well, but the upgrading could use some work. First of all they could make some "tech"-trees, where it is possible to upgrade your creatures multiple times. Fx:
You have just built a barracks and can now produce swordsmen. You can now choose 3 upgrades for them:
+1 attack (weapon graphics change each time)
+1 defend (armor graphics change each time)
Special abilityouble attack
You can upgrade attack and defend 3 times each and when fully upgraded they are called crusaders.
Another example:
Gorgons:
+1 attack (its breath weapon graphics changes every time)
+1 defend (its hide changes colour every time)
Special abilityeath stare
When fully upgraded they are called Mighty gorgons.
These are examples from HMM3 of course.
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darkspirit
darkspirit


Famous Hero
aka Zutus
posted October 25, 2001 04:43 PM

nope, nope, nope, no different recruiting systems for me pls. Grim reaper's idea is very good, I hope to see that one day.
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 25, 2001 05:11 PM
Edited By: Djive on 25 Oct 2001

Carz:
I'd agree with Lith. It's a new game. It wouldn't be Heroes of Might and magic any more. Also I'm almost certain that game balance would suffer. The fact that each town has the same levels with somewhat comparable powers is a good way to balance the towns, and requires a lot less play testing.

What I would suggest instead is to allow each faction (or town type) to have two different building trees. One that focuses on creature production (military dwellings) and one that focus on civilan buildings not available for the creature (military) town.

The military town would probably be similar to the current town (but would not allow the Capitol upgrade and some buildings would be removed), the civilian one would not have the Fort and its upgrades, and it probably only allows you to construct 1 or 2 creature dwellings (which would be duplicated in the military town). The civilan towns could have buildings like Treasuries, Universities and economic structures. (Some of these would perhaps be best removed from the military town, like the marketplace and the related buildings.)

TheGrimReaper:
I'm actually fairly happy with Heroes 4 not having any upgrades. Upgrades becomes a problems as soon as you allow more than 1 creature in a stack, and it's just a general hazzle to move around your armies with creatures in various flux of their evolution.

I'd suggest instead that you introduce artifacts that gives a particular creature a bonus in combat, when you equip such a stack with an artifact. Then you could have different artifacts for different bonuses and you could perhaps even upgrade the artifact in towns when you want something better. Each artifact would be tailored to a specific creature and normally availabale in as a Blacksmith item. Mind you these artifacts wouldn't be cheap, and they would probably cost both resources and money, or perhaps (this is a twist) you would have to pay with a certain number of the creature you seek to upgrade.

And if you combine the ideas the enhancing artifacts could be available in some building in the civilian town.

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TheGrimReaper
TheGrimReaper

Tavern Dweller
and Death incarnate
posted October 25, 2001 05:39 PM

Djive, the upgrade system im talking about will upgrade ALL your creatures when researched, so you dont have to worry about the evolutionary status of your units. Dont flame me about the "realism" of the effects taking effect immediately, after all, its magic
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 25, 2001 06:42 PM

Quote:
Djive, the upgrade system im talking about will upgrade ALL your creatures when researched, so you dont have to worry about the evolutionary status of your units. Dont flame me about the "realism" of the effects taking effect immediately, after all, its magic


I wasn't aiming criticism towards your upgrade proposals. It was directed against the concept of having upgrades in general and what it means to game-play. (It slows it down.)

The reasons I don't like upgrades are...
*I don't want to carry creatures between towns just to upgrade them. (I usually never upgrade buildings more than in 1 town (it's a waste of money once you have Town Portal, and even if you don't have it it's cheaper to have a courier travel between towns.)
*I don't like being able to afford only upgrading part of my units.
*I don't like having to travel to a town with an upgraded dwelling with unupgraded units from external dwellings or joined armiesk, just to upgrade them.
* I would rather see the developement team make one entirely new creature, than a slight alteration of a creature they already had made.

As soon as you introduce upgrades, you will inevitable have some creatures of the upgraded type and some of the unupgraded type... And these creatures don't mix if you try to put them in one stack.

Or am I failing to understand? You were only making units from one particular town being able to produce 'upgraded' creatures, right?

Or did you mean that it would work for joined stacks, other towns and external dwellings???

If you meant the latter, then perhaps better to have it as an artifact as I suggested, than a town upgrade.
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TheGrimReaper
TheGrimReaper

Tavern Dweller
and Death incarnate
posted October 25, 2001 07:04 PM

It would work for ALL creatures instantly, both future and present ones, and for external dwellings too. You just have to "build"/"research" the upgrade and it applies to all the units you currently have and to all future units. Un-upgraded creatures are automatically upgraded getting an attack bonus/defence bonus/special ability. When they are fully upgraded the name just changes.
We seem to agree though, but the changes I proposed will upgrade the units without the running to town to upgrade.
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Dajek
Dajek


Known Hero
Psychedelic Knight
posted October 25, 2001 07:04 PM

Ok, pretty nice, but THEY (3DO) won`t do it anyway...
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StormWarning
StormWarning


Promising
Famous Hero
Archmage of Thunder
posted October 25, 2001 09:41 PM

Grim Reaper, you mean something like in AoK? Research something at the blacksmith (or in a town or something) and all your units that it applies to instantly improve? I don't really like that, although it is an interesting idea.
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 25, 2001 09:57 PM

Quote:
Djive, the upgrade system im talking about will upgrade ALL your creatures when researched, so you dont have to worry about the evolutionary status of your units. Dont flame me about the "realism" of the effects taking effect immediately, after all, its magic


You need to consider some other effects then.

If the enemy takes your town, will this automatically downgrade all your units and upgrade the enemy's units of that type? If not, will you now get mixed troops when you recruit further creatures?

I tend to believe that the ability is best given by an artifact, which must be placed with with monster stack that it is to affect. This also makes it more balanced since it will only affect one stack.

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TheGrimReaper
TheGrimReaper

Tavern Dweller
and Death incarnate
posted October 25, 2001 11:52 PM

It will not downgrade your troops if an enemy takes your city. He will gain access to the upgrade too though, and if he has some basic swordsmen from a map dwelling, these would be upgraded to the lvl of the research status of the town he took control of, if that town can produce swordsmen of course. It is not a new troop type like in HMM3 but more like the AoE2 suggestion. You research a tech-upgrade for your unit type, not a whole new unit like in HMM3. You will probably ask, what about if you recruit creatures from a map dwelling? They will also be recruited at your present lvl of upgrade and you will not get mixed stacks. Once you research or conquer a technology, like swordsman special attack, this is carried along with you in the scenario, and you will still have the tech if the enemy takes your city.
I have several issues regarding the artifact idea:
Will you have to purchase articacts for every creature in the stack or does the entire stack use one magic sword for instance?
If its one articact per individual creature, wont you have to purchase new artifacts every single time you recruit new creatures so they will mix with the ones that have the artifacts?
If it is one artifact per creature stack, what happens when the creature stack is slain? Will the winning hero carry the artifact with him, or will it be lost for good?

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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 26, 2001 09:23 AM

1. "Will you have to purchase articacts for every creature in the stack or does the entire stack use one magic sword for instance?"
2. "If its one articact per individual creature, wont you have to purchase new artifacts every single time you recruit new creatures so they will mix with the ones that have the artifacts?"
3. "If it is one artifact per creature stack, what happens when the creature stack is slain? Will the winning hero carry the artifact with him, or will it be lost for good?"

1. You need one artifact for one enitre stack (not for one individual creature)
2. Not an issue since it didn't work that way. (If you needed one artifact per creature you would get back the upgrade problem for mixing stacks, which I want to avoid.)
3. Whoever wins the combat takes the artifact. (In heroes 4 you wouldn't be sure it's a hero but wandering monsters also have a backpack so the artifact wouldn't be lost.)

The technology idea would work. The difference with the two ideas is that with your idea it becomes an automatic general feature, with my idea it becomes localized for one creature stack. The building you want would have to cost a lot more than the artifact since it gives much more benefits, otherwise the only difference seems to be that in your idea it's a town structure and in mine it is an artifact.

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Carz
Carz


Hired Hero
for taming Dragons
posted October 29, 2001 12:48 PM

Because I reckon the current recruiting system sux and needs some shaping. Just giving ideas...

Sorry I can't go on the internet much anymore my mum said I couldn't ...
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Dragons fight, dragons kool, dragons win, dragons rule! (Darn, I'm a vampire...)

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Myste
Myste


Adventuring Hero
Reality Impaired
posted October 30, 2001 10:30 AM

I reckon that maybe you should be able to upgrade your creatures out of the castle in special, rare places.

<Myste>
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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted October 30, 2001 10:02 PM
Edited by alcibiades at 16:54, 19 Jan 2008.

Some ideas of mine with regard to the conquest of an enemy town: you should be able to demolish it piece by piece, maybe one building per day (in the same amount of time that takes building them, in case they changed the method of building them).
When you rest for one night waiting for your hero to replenish his mana in an enemy town, the inhabitants should be able to sabotage you, killing a few of your troops.


Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.

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