Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Thieves and crime
Thread: Thieves and crime
Shae_Trielle
Shae_Trielle


Honorable
Famous Hero
of Heroes
posted October 30, 2001 12:56 PM

Thieves and crime

Nothing in any kingdom is ever perfect. Heroes are never perfect, rulers are never perfect and the populace is likewise....

There hasn't seem to have been any real discussion about the effects that crime could have on gameplay. It's remarkable about how you can go and visit the thieves guild in the tavern yet not have to pay any sort of fee or be robbed of some gold or even an artifact....

The thieves guild should play a greater part in the game I believe for HoMM4. Gold income is usually as accepted as the fact that the world is round.

What if it wasn't? What if crime affected portions of your kingdom management from time to time? Lifted a few gems here and there, a thousand gold... maybe even knock off a few creatures every week (LMAO!)

I know that an idea like this goes towards imbalance in a game, but provided everybody has the same effects of crime, then it becomes luck and not imbalance. Building stuff like militia garrisons to patrol certain towns and quell any unrest and theft may go a long way towards kingdom stability and reduce the frequency of the thieves striking at your income.

Militia garrisons would not however, contain any 'useable troops'. it would just be a building much like a tavern which serves to boost army morale, yet in this instance, it's purpose would be to suppress corruption and thieves guilds...

It's simple to program in random messages such as "Your daily tax shipment from your Capitol in Greyhaven has been hijacked by a band of men in black. Unfortunately, you have lost today's income due to your lax policing of the populace..."

Ideas like this I think go a long way to adding to the complexity of the management aspect of the game (yes it is a war strategy I know, lol!). Anyone got any ideas?

*smile*

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sha_Men
Sha_Men


Responsible
Supreme Hero
Jack-Of-No-Trades
posted October 30, 2001 01:15 PM

Problem...

I would give total support to this idea but if you are talking about tournament games...

Those kind of improvements that add "complexity" are those which are kinda forgotten if you get win by week three example.
There is no point having such add to game if game is as quick as HoMM. And I think 3DO has tried to go even further in this by example setting all towns to have same objects in same places. This sets the game more quicker and with their words "you don't have to use so much time in town screen".

If somebody has played game like colonization where there is lot of micromanagement understands it doesn't fit into high paced game like HoMM.
However I like micromanagement. Yes I'm crazy. I would like to control many of details in HoMM which aren't now accessable and are forgotten.

That Wyvern idea of civilization+HoMM game is superb idea. However as things stand now I cannot see it in the future. People like either realtime strategies or fastpaced turnbased games. Only small group wants hardcorewargames or depth of strategy. Tell you the truth I don't even consider HoMM3 really have so depth strategy. I think it has quite thin things that you have to do if you want to really win good human opponent.

The idea itself of crime is great. I would like to see thieves guild have bigger role just like magic guild has. I think they could also work for you and you could do dealings with them like asking them to steal little opponents goal and stuff like that. In "Raize towns" I personally suggested every town have their own storage. Yes again it adds depth to strategy to keep certain things in certain town where there are needed. And which would be better than order your thieves to go that specific town and take those nice crystals from that storage so opponent cannot build that building which requires crystals?
____________
Catch the vigorous horse of your mind.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted October 30, 2001 08:22 PM

*lol*

You know... I've always gotten the impression that the player is the undisputed leader and boss of the thieves in the Thief Guild.

So I'm not surprised I don't get mugged all the time... However, the Thieves Den and the Town's Thieves Guild could perhaps be a place for hiring assassins.

Pay ??.000 Crowns and an Assassin will try to take on a hero assassination for you. The higher amount you pay the better skilled the Assassin will be.

This Assassin would work as a Stranger. (You can find the relevant thread through my profile...)


____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
niteshade
niteshade


Known Hero
posted October 30, 2001 09:08 PM

Well I think it's safe to assume that the income you get every turn is a final income and already includes any loses due to crime. Remember nobody really wants a civilization level detail to city building in Heroes, half the fun is that it is abstract.

And besides some towns just don't seem suited to crime.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NKW
NKW


Hired Hero
Tatalian Guard of Honor
posted October 31, 2001 03:33 PM
Edited By: NKW on 31 Oct 2001

Luck is always imbalance...

Adding 'thievery' to the game could go 3 ways:

a) Thieves steal very randomly, i.e. some players get lucky and don't lose any money, other get screwed and lose half of their fortune. Game imbalance imminent...

b) Thieves don't discriminate and steal from everybody about the same amount. Not much of a gameplay change: as everybody would lose 10% of their ressources, you could think of it as if in HoMM3 you would normally have 111% income, but you lose 10% as a result of thievery and recieve 100% effectively. I don't see what sending a "you lost 10% to thievery" message to everybody each turn would add to the game...

c) It becomes a sort of 'kingdom efficiency'. And this is, personally, not something i would like to see implemented in HoMM. Though i play various games where something similar is in place (Alpha Centauri, Civ) and applaud the decision to make HoMM town build-up a little more strategic, i wouldn't like to see HoMM go that way. IMO, HoMM needs more roleplaying aspects and more strategic choices in what creatures to buy, not SimCity-like situations as:"Too much crime, build more police"
____________
"What actually transpires beneath the veil of an event horizon?
    Decent people shouldn't think too much about that."

--Provost Zaharov, Adress to the Faculty

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
rogue
rogue


Promising
Famous Hero
Prosecutors Will Be Shoplifted
posted October 31, 2001 03:56 PM

Perhaps thieve's guild will be unique to the Asylum in Heroes IV? In that case, maybe there will be more control over it.

Just a thought.
____________
Answers to Everything
http://help.paulinetown.com

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
niteshade
niteshade


Known Hero
posted October 31, 2001 04:54 PM
Edited by alcibiades at 16:53, 19 Jan 2008.

That would make some sense certainly, the Asylum already has the thief hero. Too bad we really have no clue about the special buildings associated with each town yet, those tend to be the things that really add flavor to the towns.


Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0274 seconds