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Heroes Community > Heroes 7+ Altar of Wishes > Thread: An Insect town
Thread: An Insect town
Debowy
Debowy


posted March 21, 2003 01:27 PM

An Insect town

I thought it'l be cool to have an insect town:

First-of-all I think it should be named 'Hive'.

heroe classes: might: hivemaster magic: lonemage

magic: nature magic (M = expert)

uniqe buildings:
Naturatory - teaches the heroes nature skills.

Healer-Roach - like the healing tent from HOMM 3, but connected to the town only.

creatures and dwellings:

level-----building-----creature-----special ability
lvl 1-----Serpent Hive-Serpent fly--none
lvl 1-----Grassfield---Grasshopper--none
lvl 2-----Plague Nest--Mosquito-----spell <plague>
lvl 2-----Blood Streme---Tic--------spell <weakness>
lvl 3-----Mage colony--Mage Roach---spellcaster (no details)
lvl 3-----Wasp Nest----Wasp---------none
lvl 4-----Piramide-----Pharoe Beetl-spellcaster (no details)
lvl 4------Hachery------Mantis------none
lvl 5-----Fire Temple--Fire Roach---spell <prot. from fire>
lvl 5-----Web of Death-Death Spider-spell <life drain>

NOTE: all creatures above lvl 1 (except the Mage Roach) are in monster size (really big).

NOTE: the lvl 1 creatures (and the Mage Roach) are in human size.

NOTE: the Fire Roach is a building size firebreathing roach, nothing more.

Resource: I am not quite sure what whould be the town's resource, it could be sulfure, mecury, both or the suggensted resource food. pleas help me deside.

I need more uniqe buildings too.
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Michael
Michael


Adventuring Hero
Devil Slayer
posted March 21, 2003 08:59 PM

Nice.... Nice....

I think the resource should be sulfur and mercury.

You should add a giant acid spitting worm, with five heads perhaps.

Keep on the good work!
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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted March 22, 2003 01:16 AM

Great idea! I have to admit that IMHO this is sorta better than the Atlantis town you made earlier. Are you thinking about making a campaign for it?
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Michael
Michael


Adventuring Hero
Devil Slayer
posted March 22, 2003 08:35 AM

A gint acid spitting worm with five heads ha? I bet you took that from Night Creature. I thought about it, it could switch places with the Fire Roach.





Yes I did thought about making a campaign for this town, the problem is finding a story for a bunch of bugs.
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Marelt_Ekiran
Marelt_Ekiran


Promising
Famous Hero
Watcher of All
posted March 23, 2003 01:29 AM bonus applied.
Edited By: Marelt_Ekiran on 22 Mar 2003

More for the insect town.


These are just some more ideas for the creatures. The insect world is very diverse and there are many possibilities (BTW, many of the proposed creatures are not insects, worms, spiders, millipeds).

Level 1 ideas:

>Worker ant<  (Ant colony)
Weak, medium speed, but high numbers. Produces one random resource per 100 ants per day (so 50 ants produce one per two days). Chance of getting wood or ore twice as high as the others.

>Milliped< (Tree nest)
Medium speed, does fair damage for it's level, but has less numbers than the ant. Has two retaliations per round (like the unupgraded griffin of HOMM3).

>Cockroach< (Shaded den)
Slow speed, does not do a lot of damage, but is very hard to kill for it's level. Attack has a chance of inflicting maximum negative morale (based on a French proverb, "avoir le cafard" = "to have the cockroach". It means: to have the blues, to be depressed).

Level 2 ideas:

>Warrior ant< (Ant tunnel)
Ranged attacker, picks up rocks and throws them to hit a single enemy stack. Can use one turn to dig itself in, giving a 25% boost in defense until it moves from its position.

>Flying beetle< (beetle hive)
Flying and fairly fast. Does not do a lot of damage, but it hard to kill. Has a backshield, meaning that it takes half damage from creatures with tallness.*

>Wasp< (wasp hive)
Flying, fast and does quite an amount of damage, but has low defenses and hit points. Inflicts pain, which causes the targets attack and defense to drop by 20%.

>Earthworm< (compost heap)
Ground troop with medium speed and fair attack and defense. Every earthworm killed in battle has a 30% chance of reappearing immediately in a second group as two halfworms. All halfworms produced in the same battle are added to the same group (just as summoning works). Halfworms do half the damage and have half the hitpoints of the original worms. They have no special ability and disappear after battle.

Level 3 ideas:

>Firefly< (Tree of light)
Flying, spellcaster, low attack and hitpoints, but fair defense. Has fire resistance. Spells include firewall, fire bolt and bloodlust. Eliminates movement penalty for traveling or fighting at night, as long as one is present in the army.** Has a heigth defense.*

>Armed beetle< (Granite cracks)
Slow, but tough troop. Does mediocre damage, but has high defence and hitpoints. Has the shielding ability, which means that defending causes the creature to roll up in its shield, increasing melee defense with 75% and ranged defense with 150%. Excellent for guarding siege gates.

>Scorpion< (Sand fields)
High speed, good attack, low defense. Has a poison attack, which substracts a certain amount of hitpoints each time it is the victims turn (same way as HOMM4 poison works).

Level 4 ideas:

>Blood leech< (Mud pool)
Big disgusting black blob. Low speed and does fair damage, but has a high defense. Sucks blood out of living things to feed itself (works in the same way as the vampires sucking ability). Excellent for defending spellcasters and ranged troops.

>Mantis< (Mantis nest)
High speed, attack and defense, but expensive and low numbers. Binds the target with front legs. In all aspects, like the HOMM4 mantis.

>Mother beetle< (Breeding hive)
Medium speed, but tough and good damage. For every attack, it has a chance of inflicting "egg nesting" in one or more of the individual victims (more or less like the chance of the medusa stoning). A individual which suffers from egg nesting has one more turn to live and drops dead the moment of the next turn of the stack, unless healed by a powerful healing spell. For every dead victim, a new armed beetle is formed in a new stack. All armed beetles formed in this way gather in the same stack and are kept after the battle. If you win and some of your members still have eggs nested, then those members are just dead. Egg nesting works with undead, but not with mechanicals or elementals.

>Acid worm< (Poison Ivy)
Ranged attacker, good defense, but less damage than the melee attackers of the same level (which is usual for a ranged attacker). Acid attack, which drops creatures attack and defense by 30% and any creature killed by this attack cannot be resurrected, raised or animated.

Level 5 ideas:

>Dragon fly< (Lighting tree (lightning keeps shooting in it))
Flying, spellcaster. High speed and good defense, but low attack. Can cast the spells lightning, shockblast (lot of damage on a central point, though not as much as lighting, and less damage in a certain range) and windstorm (all flying creatures move with 50% of normal movementand take minor damage when moving). Has a height defense and tallness.*

>Death spider< (Poison web)
Medium speed, highest defense and damage of all. Binds its victims in the same way as the mantis does, but for every turn that the victim is in the spider's grip, it suffers 30 hitpoints damage per spider holding it (damage substracted at victim's turn).


* Part of the plan is to introduce a 3-dimensional aspect to the battlefield. A creature with tallness stands above the others. As a concequence, they take a bit more damage from lighting and ranged attacks, but have a bit higher melee defense than others. The flying beetle takes half damage, because tall creatures can only attack the upper shield.
A heigth defense means that if the flying creature defends, they fly high into the air and are immume to attacks from melee troops, except if the attacker has tallness. Ranged attacks still hurt, but the ranged penalty is larger. No extra defense against flying troops and spells. Note that only a number of flyers can do this. The flying beetle can't.
If there are only melee attackers on one side, and the other side stays in height defense for 3 turns, then this equals a fleeing.

** That is, if the idea of night and day is introduced.
_________________________________________________________

Insect town heroes.

Here some ideas of the heroes for this town. I don't know what is planned for the skill system, so it is not possible to give much details on that point. For the time being, I assume more or less the same system as HOMM4.

Might Hero --> Ancient warrior (remember, insects and insect-like creatures roamed the land before any other animal).
For the skills, it should probably work out as a combination of combat and scouting.

Magic hero --> Insect witch.
Specializes in the new Archaeon magic (archaeo = greek for ancient or beginning).
__________________________________________________________

The Archaeon magic system.


The system works as all the other magic systems do. One for learning the actual spells, one for spell power and one for spell points. The speciality skill is the magic block. All creatures (but not the heroes) gain magic resistance as the level increases. To be exact: 10%, 20%, 30%, 40% and 50%.

Level 1 spells:

>Shield<  Increases defense of target with 25%.

>Frenzy<  Increases attack of target with 25%.

>Raise plants<  Raises a certain amount of surface area of plants. These plants do not influence movement, but provide extra penalty for ranged attacks on both sides (so use with care).

>Scouting<  No penalty for moving on hostile terrain.

>Stone sling<  Minor direct damage spell.


Level 2 spells:

>Set vines<  Covers a certain spot with vines. All creatures walking over these vines are bound on place for one turn. The caster and creatures on native terrain can see these.

>Animate earth<  Summons a number of earthworms from the ground, based on casters level.

>Strength<  Increases targets attack and defense by 25%.

>Mind immunity<  Makes the target immume to mind spells.

>Fear<  Causes the target to lose it's next turn, by using it to run in the opposite direction of the caster, if possible.


Level 3 spells:

>Living earth<  The earth starts to move in the direction of the enemy side. All your creatures have a 1 increase in movement and all enemy creatures one decrese in movement. Does not work on flying creatures. Note: two living earth spells cancel each other.

>Ground shatter<  The earth on a certain point explodes, damaging all nearby targets. The explosion leaves a hole and this spell can only cast on every spot once.

>Windstorm<  All flying creatures take minor damage when moving and move at 50% of speed. The dragon fly is immume to this.

>Skill<  Attack and defense increase with 25%, hitpoints increase with 25% and speed increases with 2.

>Earth hold<  Target cannot move for three turns. It can still cast spells, shoot and attack adjacent targets.


Level 4 spells:

>Shockblast<  Large amount of damage on one select point and less damage farther away from the nucleus.

>Egg implant<  Implants eggs in a number of enemy creatures, based on hit points. Works the same as the mother beetle special ability, only, level 1 and 2 creatures give millipeds, level 3 gives flying beetles, level 4 gives armed beetles and level 5 creatures give blood leeches. Note: it would take a level 10 hero to kill one level 5 creature this way, a level 16-17 to kill two, etc.

>Mass strength<  All friendly creatures recieve the strength spell.

>Stone shell<  Can be cast on both friend and enemy. The target cannot be hurt, but cannot do anything either for 3 turns. If cast on a friendly target, the top creature will be healed and the stack is free of all harmful spells when coming out of the shell.

>Mass mind immunity<  All friendly targets are immume to mind spells.

Level 5 spells:

>Meteor shower<  Massive damage from rocks falling from the sky in a certain area.

>Earth clutch<  All enemy targets are not able to move for three turns. They can still shoot, cast spells and attack an adjacent target.

>Mass skill<  Casts the skill spell on all friendly targets.




That should do for an outline of this new town. Now the only thing left is a story. This could be that after exploring Axeoth, someone bumped into a cave which led to the underworld where the giant insects of the ancient times still live. A mad wizard came with the idea to open the gate and train people to lead these creatures, hereby creating a new kind of magic. You are the adventurer who found the insects in the first place and will have to stop the mad wizard from taking over the world with them.
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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted March 23, 2003 04:50 AM

Quote:
That should do for an outline of this new town. Now the only thing left is a story. This could be that after exploring Axeoth, someone bumped into a cave which led to the underworld where the giant insects of the ancient times still live.


The story is great but should the insect town be situated in the underworld? It would be better if its some sort of an ancient forest instead, sorta like the fortress in homm3.
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Marelt_Ekiran
Marelt_Ekiran


Promising
Famous Hero
Watcher of All
posted March 23, 2003 07:06 AM
Edited By: Marelt_Ekiran on 23 Mar 2003

A combination of the two is possible. I just liked the idea of having those ancient creatures found in the underground world. Underground world is here not necesarrily just stone.

If big bugs live down there, then there sould be something to feed on and live in. Note that my buildings for recruiting creatures also indicate botanical names.

Can you imagine an underground ancient forest, slightly illuminated with fluorescent bacteria, creeping with giant worms, beetles, and ruled by the mighty Death Spiders. That would be a good setting for a story and for some eyecandy.

The fortress town from HOMM3 was actually very dark and damp. It could as well have been in the underground. Adapt this town to HOMM5 style, with more detail and better graphics, and it could become something really good.

By the way, I thought of some unique buildings for the insect town.

Archaeon Tower:

Teaches each hero a maximum of three Archaeon magic skills for 2000 gold each. Works in the same way as the adventure map library, only the skills are only from Archaeon magic.


Plasma pool (inspired by the theory that life was created in a pool of molecules, which were rearranged by lightning and radiation. Pool should show some shining and lightning):

Increases all spell effects by 25% when defending the town.


Nutrient stream --> Nutrient lake --> Nutrient source (look like small stream of water --> stream of water flowing into lake --> lake with fountain-like source of water):

Increases creature production by respectively 10%, 15%, 20%.
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Dragon_Slayer
Dragon_Slayer


Honorable
Supreme Hero
toss toss toss
posted May 18, 2004 01:52 PM

Revived!

This thread has some great ideas in it. I have only skimmed over it because i have homework to do, but i will edit this post and write ideas tomorow.
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drakemaster2
drakemaster2


Adventuring Hero
known as goshimasta
posted May 18, 2004 05:47 PM

WATABOWTTHIS

Larva lv1
SpAb: Poison Hair

Cocoon lv1 U
SpAb: Harden

Locust Fly lv2
SpAb: Speed Boost, Sacrifice Scarce

Dragonfly lv2
Optical Eye, Speed Boost, Instant Prey

Beetle Lv3
Power Up, Jab

FireAnt Lv3
Swarm, Flame Bite, Fire Resistance

Giant Bee lv4
Venom Sting, Honey Drain

Giant Wasp lv4 U
Venom Sting, Honey Drain, Fear

Mantis lv5
Fury Slash, First Strike, Fly

Steel Mantis lv5 U
Harden, Fury Slash, First Strike, Fly, Magic Resistance

Desert Scorpion lv6
Venom Sting, Venom Claw, Camoflauge

Widow Spider lv6
Venom Pain, Trap Web, Black Death

Archanid Queen lv7 U (DS or WS)
Venomous Toxic, Brood, Trap Web, Camoflauge, Spellcaster        



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Lich
Lich


Adventuring Hero
posted May 18, 2004 05:51 PM

Quote:
Cocoon lv1 U
SpAb: Harden



Cocoon is imobile, how can it fight ?
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drakemaster2
drakemaster2


Adventuring Hero
known as goshimasta
posted May 18, 2004 05:56 PM

Cocoon (Revised)
Spellcaster (MAss Stoneskin), HArden, Immobile,
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Celfious
Celfious


Promising
Legendary Hero
From earth
posted May 18, 2004 06:18 PM
Edited By: Celfious on 18 May 2004

Here are some additional ideas. I didnt use marelts cuz those ideas are already posted and of course, they are just some of many many possibilities. I suggest you check out the buildings - Beacon, Strange cloud, and the one I cant decide what to name. Strange cloud is similar to marelts nutrient stream, exsept this is in cloud form not stream. And I dont know what to name the strange cloud yet either. Nutrient cloud nah.. anyways.. Also check out spider king. I worked his abilities out rather well, although I may need to put in the black widows ability and describe "the great fear"

Creatures

Level 1:
Level 1: Swarm of dragon flies. Very fast W first strike. They bite pretty hard compared to real life ones but damage is similar to pixies. Their special is suround which disorients any selected enemy creature. The enemy suffers -3 to speed and the swarm attacks when leaving the swarm. (or the swarm can follow the moving creature)

Level 3: Squorpian - 25% chance of death to so many exp worth of creatures
Level 3: Large Black Widows - Cast disease for 3 rounds. (about 10% chance of death dice rolled each round creatures are diseased) victim has grey and red glowing mist to signify the disease

Level 4: Long ranged 5 headed worm thingidea from dude.. Needs new name aswell This actualy atacks 3 or 4 more creatures closest to the one you shoot. The damage base attack is equal for each shot.
Level 4: BugHumanoid - of course new name needed. He is grey ,and has wierd things that move on his body. When he walks his legs turn into 4. When standing they change back to 2 legs. Hes really fast and casts fear but when attacking theres a great chance of stun. He is very powerful, and the stun attack is very dangerous. Dont forget he can instil fear inplace of attacking.

Level 5: Spider King: All creatures besides recieve a benifit or penalty from this creature. The closer they are to this spider king the greater the moral of alies. Enemies inflict only 75% of their damage, and they must roll for fear each round. The actual numbers are less and less the further away they are from spider king. The spider king is large, and attackings 3 hexeswhich arent required to be next to eachother.
90% chance of great fear when level 1's and 2's are attacked. 50% for level 3, and 25% for level 4. Level 5 creatures 5% chance to have the great fear. Poision from this spider merely slows the inflicted enemies initiative and drains health.
Level 5:


Some buildings: (besides creature dwellings
Mage guild- teaches mostly Death, or a new alignment of spells. Nature with poisions, and new unthought of spells.
Strange cloud- This disables enemies to  right click view castle properties.. this also gives 10% to all creature growth. This can be upgraded after capitol is built. 25% to creature growth.
Beacon- prodouces a noise only insects hear. It sounds like a peaceful noise to them. Expensive building. It calls insects from forests, hills, ect, and a small number of free monsters apear every day. If the billets are full they wait outside the castle.
Constitutional development I cant think what to name this. It basicly increases the poision defence of the insects by  inducing small amounts into them from birth and throuout life. It reduces 50% of all pesticide attacks possibly made. In battle in the castle, however, it is possible for this building to infect the fields poisioning all attacking creatures with poisions that insects have great immunities too. This can replace archers (from homm 3) in towers. But I think Archers should beable to be there aswell with great fortifications.

This building must be destroyed costing alot of safty precautions (gold) if it is to not infect non insect heroes and creatures. It gives a max negative moral or (if UBI dose the right thing and enables nagatives aswell as the positives before battle) starting battles with -stats from poision while in the castle.
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EmperorSly
EmperorSly


Known Hero
Destroyer of Liver
posted May 20, 2004 10:48 AM

OK, here comes a pure-breed insect town, composed of insects we all know and can relate to.

Level 1: Butterfly. Totally harmless. Like pixie.
Level 1: Dragonfly. Big insect, mean name, but never known to attack anybody.

Level 2: Fly. Friendly, but occasionally manages to spread the odd disease.
Level 2: Scarab. Tank unit -- big, tough, slow, and if irritated it might try to bite.

Level 3: Ant. Bites painfully
Level 3: Grasshopper. Powerful front leg kick.

Level 4: Flea. So small it has stealth ability. Yet painful bite and some poison.
Level 4: Bee. Flying unit with suicidal poison attack.

Level 5: Termite. Like ant, but bigger and badder.
Level 5: Wasp. Can poison without making suicide.

Level 6: Tick. The most dangerous of all insects. So small it has stealth ability, but gives also encephalitis infection that works similar to hand of death.
Level 6: Mosquito. The insect equivalent of a vampire (yeah, blood drain). Also a small chance to give disease (malaria).

There are no spiders, because spiders are not insects. They are arachnids, on account of having 8 legs.

Now, if you feel the town lacks a fantasy feeling, theres always a possibility to add some extra words to creature names to get it, like: giant, king/queen, battle, war, mighty, death, fire.

For example: Giant-ant; Battle Bee, Flea Queen, Mighty Termite, Tick-Tock, etc.

Anyway, my point is that you cannot make a good town out of insects, as there is not enough insect related mythology. Just making creatures up out of nothing is not going to give quality troops.
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Celfious
Celfious


Promising
Legendary Hero
From earth
posted May 20, 2004 08:08 PM
Edited By: Celfious on 20 May 2004

Quote:
OK, here comes a pure-breed insect town, composed of insects we all know and can relate to.
sorry man, but the insects we relate to are not deadly enough for HoMm5 especialy when taking level "6"  Tick? Mosquito? lol this is humor right?

Quote:
There are no spiders, because spiders are not insects. They are arachnids, on account of having 8 legs.
Forget all that, (we change it to fear town, bug town, or simply anything else we can think of).. I dont care if it has 10000 legs its a part of the bug world. There fish, birds, animals, beasts, humans, plants, and finaly, bugs. (perhaps more i failed to mention)  

Quote:
Now, if you feel the town lacks a fantasy feeling, theres always a possibility to add some extra words to creature names to get it, like: giant, king/queen, battle, war, mighty, death, fire.
Yes, atleast that would be required with creatures named "fly"

Quote:
Anyway, my point is that you cannot make a good town out of insects, as there is not enough insect related mythology. Just making creatures up out of nothing is not going to give quality troops.


I am glad you wrote this, i know it really was a joke. However, I disagree that insect town is impossible, undesireable to play, and not part of what can be in HomMs. You should view all the ideas we had so far. Insects are out of this world type of creatures, and when they are big, defined, and scarey, they can be interesting additions to the series.
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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted May 20, 2004 08:33 PM

Another town proposal... good. My ideas:

As you see this is impossiblle to include in the game, 'coz insect town is simply "not homm-style". I suggest moving some creatures to towns such as fortress and nature.

Anyway, here is fictionate town of insects (including other little bugs):

LEVEL 1:

- Scarab - [Abandoned Crypt)

- Infesting - Horde -

INFESTING: Scarab can get inside the enemy and control it until the combat ends. Not attacking, but infesting. A stack will get into the body, control it so it attack friends or foes no matter and does some damage [number of scarabs / level of the enemy] each turn.

HORDE: Scarab stack grows each day by 5%, coz the bugs like heroic MEAT, hehe... (lame joke )





- Locust - [Scarecrows]

- Death Eaters -

DEATH EATERS: locusts can eat corpses on the battlefield, thus regaining the locusts lost and adding some new ones [number of locusts / number of the enemy killed].


I'll add three more levels tomorrow... going to sleep... *yawns*
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Marelt_Ekiran
Marelt_Ekiran


Promising
Famous Hero
Watcher of All
posted May 20, 2004 10:00 PM

Keep in mind that my previous post that you see here was the very first version of the Archeon Town. It has come a long way from there.
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The-Filth
The-Filth


Very dead
posted May 21, 2004 10:00 PM

I think the whole insect town idea is stupid. But a few insectoids in a town would be ok. The mantis in homm 4 was acceptable.
Maybe some more "scary" insectoids could be put in a "darker side of nature town" along with werewolfs and other freaks of nature? But a whole town with only insects is a bit over the top.
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drakemaster2
drakemaster2


Adventuring Hero
known as goshimasta
posted May 23, 2004 12:09 PM

Quote:
I think the whole insect town idea is stupid. But a few insectoids in a town would be ok. The mantis in homm 4 was acceptable.
Maybe some more "scary" insectoids could be put in a "darker side of nature town" along with werewolfs and other freaks of nature? But a whole town with only insects is a bit over the top.


I 55% agree with you. I think putting insects in diffrent kinds of town is a good idea. NOT just a bug town. For intnsance you put a spider in a Necropolis or put a ant in chaos (make it a fire ant) something like that. And put bug magic into nature magic. Scary ones? How about Death Scropion put in a chaos or necro town. OR moth(with poisonpowder) put in a nature or order town. And put locust in Might.

PS That town I idead was just for fun. Anway Ubi cant make a insect town(or can they?).
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igoraki
igoraki


Hired Hero
posted May 24, 2004 11:13 AM
Edited by alcibiades at 20:25, 06 Jul 2009.

am working on some proposal for heroes 5 towns and creatures,so one of my towns is mixture of old h3 fortress and bug/insect town

1 - dragonflys - weakness
   snake - poison

2 - harpy - no retaliation,hit and return
   giant slug - slime skin - 50 % reduced damage,chance to be missed(like minotaurs h4 block)

3 - stag beetle - master defence
   bazilisk - turn to stone

4 - gorgon - death stare
   mantis - fly,bind enemy

5 - hydra - no retaliation,5-headed attack






Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=6]Library Of Enlightenment[/url], to discuss Heroes 4, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=17]War Room Of Axeoth[/url], to discuss Heroes 5, go to [url=http://heroescommunity.com/forumdisplay.php3?FID=1]Temple Of Ashan[/url].
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