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Thread: Combat (mechanics?) in TBS games | |
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Sleeping_Sun
Promising
Famous Hero
Townscreen Architect
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posted July 30, 2014 02:15 PM |
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Combat (mechanics?) in TBS games
Since my gaming experience is limited I must ask HC for a help.
I was wondering about the combat mechanics in TBS games. How many different types are there? I am aware only of the two:
1) The combat mechanics of Disciples 2, where the army is divided into two lines, where there is no movement, and the armies need to destroy the first line of the troops in order to attack the second line.
Combat in Disciples 2
2) The combat mechanics of Heroes (I-VI) games, where the battlefield is chess-like field where the soldiers/pieces move in order to engage in combat.
Combat in Heroes II
Combat in Heroes VI
After mentioning these two, do you know any different combat mechanics in TBS games that you have played?
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"The age can be wicked to those who walk alone. When I look into the Mirror, I see myself as I might become..." -Freya
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Tsar-Ivor
Promising
Legendary Hero
Scourge of God
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posted July 30, 2014 02:29 PM |
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Fallout 2, surely.
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"No laughs were had. There is only shame and sadness." Jenny
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Sleeping_Sun
Promising
Famous Hero
Townscreen Architect
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posted July 30, 2014 02:38 PM |
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Can you describe the combat mechanics of that game in few sentences?
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"The age can be wicked to those who walk alone. When I look into the Mirror, I see myself as I might become..." -Freya
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Tsar-Ivor
Promising
Legendary Hero
Scourge of God
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posted July 30, 2014 03:14 PM |
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Works of a system of action points, which transfer into how many attacks you can do. Attacks themselves have a chance element attached. Everything is regulated by a characters stats and SPECIAL skills, as well as perks. (it is an RPG after all) That's the gist of it anyhow.
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"No laughs were had. There is only shame and sadness." Jenny
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Stevie
Responsible
Undefeatable Hero
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posted July 30, 2014 05:09 PM |
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Edited by Stevie at 17:09, 30 Jul 2014.
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Movement on map in Fallout 2 seems similar to H4. Crap, to be more precise.
Disciples 2 combat is something akin to what card games do now. And to be frank I quite like it but it's insufficient to a more complex game. That's why they changed it in Disciples 3. I don't know if that was the right choise, maybe they shoulda stick with the old format and try improving it. But either way, I enjoyed both installments to the max and atm it's my favorite TBS series.
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Sleeping_Sun
Promising
Famous Hero
Townscreen Architect
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posted July 30, 2014 05:59 PM |
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So, Fallout 2 is similar to Heroes in terms of combat mechanics...
The reason why I started this thread was to see if there is any diversity in TBS strategy games (regarding combat only). Here on HC, I saw few threads about the games that are similar to Heroes (Disciples 3, King's Bounty, etc.). I was wondering has anyone to create a new or different combat mechanics for TBS games, which would still require tactics/strategy.
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"The age can be wicked to those who walk alone. When I look into the Mirror, I see myself as I might become..." -Freya
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