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Thread: New Screen shots! | |
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted October 27, 2005 02:39 AM |
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New Screen shots!
From the Heroes Round Table, thanks to imPaladin
Quote: As promised in the Heroes IV part of The Round Table, I'm going to post some screenshots from the Heroes IV Complete DVD.
First, the Haven. Here we go:
Farm:
Gem Mine:
Sulfur mine:
Windmill:
Griffin in battle 1:
Griffin in battle 2:
apparantly there is some good inferno stuff coming to, i will post that when i impalidin.
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How exactly is luck a skill?
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Paladin
Adventuring Hero
Huh?
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posted October 27, 2005 10:51 AM |
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I'm famous!
It's coming soon. Very soon.
EDIT:
Okay, here they are, the long awaited Inferno screenshots:
Adventure map dwelling
Gem mine
Ore mine
Sulfur mine
Inferno town on adventure map
More of the same
Archdevil in battle
Battle...
Another one...
Inferno vs Haven
Haven vs Inferno
Town view of the Inferno
Inferno castle
That's all, folks!
Don't come begging for more, 'cause there isn't.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted October 28, 2005 01:01 AM |
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Hey! more new screen shots!
Acadamy Trail
Well, We get a nice shot of the Acadamy Hero's Trail, and you can see a campfire. There's also what seems to be a minotaur of some sorts guarding an ore mine.
Dungeon Trail
To the right of the hero we see a misterious building. it could be a cartographer. we also get a shot of some subteranian water. It has a very smooth transition between sea and shore.
Haven Trail
Obviously the haven hero and trail, and some misterious glowing thing of to the far left. There is a wood builing to the right of the hand pointer. May have the same function of the windmill.
Inferno Trail
It's to close to tell much, other than the igneous terrain.
Necropolis Trail
There is a misterious wood building that matches the one from the Haven Shot at the top of the screen. also, the trail seems to indicate that the hero went down the slope on the right, across the screen and then came back, heading "south" around the lake.
Sylvan Trail
You can't get much ou of this one. Nice path though.
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How exactly is luck a skill?
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dvader
Adventuring Hero
Dark Lord of the Sith
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posted November 20, 2005 03:30 AM |
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Edited By: dvader on 19 Nov 2005
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Great, more pictures of the new game to satisfy my obsession to have more of the game to look at, and to help hold me over until February first or there about.
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"Wipe them out...
All of them."
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted November 20, 2005 02:59 PM |
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yeah. I wish it were the 23 of december so i could skip a boring month of school and be at christmas. then it's just a month or two until heroes!
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted November 24, 2005 06:17 AM |
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A few screenies...
Here I will post four new screenshots from the official site.
Archers and Swordsmen (?) being blessed
The Gating skill/ability of Inferno (to learn more about it go here or here)
Some more of the adventure map
A druid supposedly casting a spell
These are the few new posted. When there are more, I am sure we people will post them here, in this thread or in the Heroes Overview thread AND no longer scatter them everywhere.
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Valeriy
Mage of the Land
Naughty, Naughty Valeriy
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posted November 24, 2005 10:34 PM |
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted November 25, 2005 02:10 PM |
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This info is from Celestial Heavens, it was just posted today.
Quote:
Heroes of Might and Magic V ¡ú Creature Abilities
by Ubisoft
In Heroes of Might & Magic V most creatures have one or several special abilities. Most of these abilities are special combat skills reflecting the specific power and nature of the creature. The most common abilities are Flyer, Shooter, and Immunity to a specific element or spell (fire, lightning, slow¡), or the ability to cast one or several spells. However there are plenty of other abilities, many of them being specific to one creature. Today we will take a first look at six special abilities, covering creatures from each faction in the game.
Archangels: Resurrect
Archangels can resurrect friendly units from a stack that have been decimated or partially destroyed. This ability needs to be ¡°activated¡± by the player. In other words, Archangels can either move/attack in the regular way, or the player can select Resurrect special ability and use it on a stack of friendly units. Archangels can use Resurrect only once during a combat. The number of creatures resurrected by Archangels depends on the number of Archangels in the stack and the HP value of resurrected creatures.
Familiars: Mana Stealer
Every time a Familiar takes the turn, a certain amount of mana is taken away from the reserve available to the enemy hero. This ability is automatic (it does not need to be activated by the player) and has no cost to the creature: it will be able to move or use another ability in the same turn. The amount of stolen mana is calculated based on the number of Familiars in the stack, and their basic weekly increase. As a result, a stack made of one weekly brood of Familiars "steal" approximately 3 points of the enemy hero's mana every time it takes the turn. The stolen mana is then transferred to the hero who controls the Familiars, and added to the hero's current reserve; note that the total mana value cannot exceed the maximum set for the hero). Having a huge stack of familiar in your army can be a very effective way to reduce the enemy hero¡¯s magic power.
War Dancer: War Dance Combo
Using their two swords and their superior training in fencing, War Dancers are capable of attacking not one but all the tiles that surrounds them with a single attack. The War Dancer must position himself carefully when attacking to strike a maximum of enemy creatures. The best strategy is then to target the weakest enemy stack, as only this one will be able to retaliate on the attack, while creatures suffering ¡°indirect¡± damages won¡¯t.
Vampire: Life Drain
Vampires can restore their health points (HP) and even resurrect some of the killed units in their stack by using the HP that they extract from enemy creatures. They will extract vital energy from the enemies thanks to successful attacks. For every wound they inflict they will get some HP. They will restore their energy immediately after the attack, even before the enemy retaliates. As a result a big stack of vampires is all the more difficult to eliminate because it will constantly regenerate itself in combat.
Mage: Magic Attack
Like War Dancers and Hydras, Mages have a pattern attack, meaning they can damage several creatures with a single attack. However their attack is special in that the pattern is a "tile by tile" vector originating in the tile where the Mage stands, going through the tile where the specified target is positioned and continuing beyond the game field. All units in the line of attack - both friendly and hostile - suffer damage from the Mage¡¯s shot (damages are calculated individually for each target). Combat machines positioned outside of the game field but in the line of attack also suffer appropriate damage.
Deep Hydra: Six-Headed Attack
Deep Hydras are huge creatures occupying a 2x2 tiles surface on the battlefield. Thanks to their 6 heads, they can attack a whole sphere simultaneously ¨C the 12 adjacent tiles around them. However, Hydras always target an actual creature, not an area. Damage inflicted is calculated for each creature positioned on the affected tiles individually.
My response: Cool! but still no pics of the dragons. however, the makers of the game seemed to be influenced by the heroes III necropolis. the familiars effect is from the wights/wraiths, and the vampire comes from the vampire. the mage seems to have a "Dragon breath" attack. The war dancer is also very cool.
Notes: we now have a pic of the elusive treant, and the elusive Dark Raider.
Update:
4 new screens from Nival.
Nothing phenomenal here, but it's good to see somthing new.
Cool, a ship.
Okay, now we have the tiny ceberus vs. the psychoticaly huge treant.
"Dearly beloved, we gather here to mourn the passing of this ceberus..."
More importantly, we see the balista for the first time. it looks pretty good.
The Inferno hero has a tail. wtf.
if you look closely, you can see what could be a amo cart behind the blast of RAGING FIRE!
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How exactly is luck a skill?
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lord_crusader
Promising
Supreme Hero
UHU!! supreme!
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posted December 22, 2005 01:50 AM |
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I guess the familiar effect will be just like the heroes 3 one... will but we can see that the unupgraded version of the imp didn't have that bottle... so maybe the mana drained will losed, and the upgraded version will give him to the hero...
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Dig Out Your Soul
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted December 22, 2005 06:03 PM |
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