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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Equilibirs v.3.3 is out !
Thread: Equilibirs v.3.3 is out !
Lich_King
Lich_King


Honorable
Supreme Hero
posted November 04, 2003 08:51 PM

Equilibirs v.3.3 is out !

YAY ! We have a new Equilibirs version.
Soon I'll update the existing thread. Before the installing, you should uninstall all other patches before installing this one:

Equilibris v.3.3.

And now, there are the changes, that occured in 3.3:

1. Skill changes:

a) B-A-E-M-GM Combat gives 15-20-30-40-50 defence respectively.
b) B-A-E-M-GM Melee divides enemy creatures defence by 1.5 - 2.0 - 2.5 - 3.0 - 3.0 respectively.
c) Every levelup increases hero's defence by 1.
d) Every 4-th levelup increases hero's speed by 1.
e) Summoning skill now allows to chose creatures to summon (including option "Summon none")*.
f) B-A-E-M-GM Summoning summons 10-15-20-25-30 XP of creatures respectively + 10% per level.

2. Spells:

a) Effect of "Cancellation" and "Dispell" spells changed. Now spells do not effect creatures raised by "Animate Dead", "Death Call","Raise Vampires", and "Summon Imp".
b) Spell "Rock growth" removed due to many bugs it causes.
c) Spell "Poison attack" does not affect undead, mechanical and elemental creatures.
d) Spell "Terror" raised to 4-th level, mana cost changed respectively to 8 mana.
e) Spell "Ressurection" cost lowered to 12 mana and spell effect is increasing with heroes' growth in level and life magic skill. Spell description improved.
f) Bug fixed - "Resurrection" and "Mass Forgetfullness" did not appear naturally in the game, if not predefined.
h) Bug fixed - "Sanctuary" description changed to reflect "6-3-moves" change.

3. Advanced Class changes:

a) Changed bonus of Guildmaster adv. class (Scouting+Nobility) from Stun to Ignores Magic Resistance. Description changed to reflect the change.
b) Changed bonus of Warlock adv. class (Chaos+Nature) from "+10 mana +2 mana per day" to "+20 mana +4 mana per day". Description changed to reflect the change.
c) Summoner Description changed to reflect the real bonus - +10 XP per day.

4. Artifacts:

a) Purse of pennypinching discount increased to 25% (from 10%).
b) Demon Fire cost raised to 750 gold.
c) Angel's Blade bug fixed. Now it increases attack and defense of the hero by 3 and damage to undead by allied units by 50%. Description changed to reflect the change.

5. Buildings:

a) Magic Dampeners now affect creatures as well as heroes. Description changed to reflect the change. (Stronghold)
b) Stables in Life castle now increase movement for 2 weeks, instead of 1. (Haven)

6. Creatures' abilities:

a) Efreet's Fire Shield damage changed to 33%.
b) Nagas now have 3-handed attack.

7. Creature's statistics change:

a) Nightmare: Spell Points 10 due to change in cost of "Terror" spell.
b) Dark Champion: Spell Points 24 due to change in cost of "Terror" spell.
c) Angel: Spell Points 14 due to change in cost of "Resurrection" spell.
d) Orge's experience raised to 130 XP, growth lowered to 5 and cost raised to 450 gold.
e) Genie's experience raised to 120.
f) Naga exp. changed to 175 (was 157).

8. Scripting system:

a) "Add Movement" script bug fixed.
b) "Increase Level" script bug fixed.
c) "Divided by" script bug fixed.
d) "Negate" script bug fixed.
e) "Remainder" script bug fixed.

* - Summoning Menu:

Normally the menu should appear in game on pressing Alt+E.

If it doesn't - try switching to windowed mode and back.

If menu doesn't appear on Alt+E after this, the last chance is to press Alt+Tab, then press Alt+E and hold it when press Heroes4 on taskbar by LMB (Left Mouse Button). Then you'll see Summoning menu.


Information taken from Equilibris site.
Reposted from Guardians Grove forum.
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UndeadLord
UndeadLord


Known Hero
posted November 05, 2003 03:04 PM
Edited By: UndeadLord on 5 Nov 2003

Good job YEAAHH cool....  ARRRGGHHH mansion costs more and Vamps are less powerful. I dont like that. And almost every else creatures are putted more powerful.
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UndeadLord
UndeadLord


Known Hero
posted November 06, 2003 01:17 PM

Hey what difference does Heroes4 Equilibris and Heroes4 Tournament Edition have?
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Dalai
Dalai


Adventuring Hero
Equilibris Project Coordinator
posted November 07, 2003 11:46 AM

RTFM. Lines 10-14 of Readme explain the difference.
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Equilibris project

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UndeadLord
UndeadLord


Known Hero
posted November 07, 2003 12:09 PM

Ok thanks. Good job !
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted November 11, 2005 11:11 AM
Edited by Vlaad on 15 Apr 2006

update

There is still no date for the 3.6 release, but the developing team has promised new artifacts, objects, and editor improvements. In addition, the next update is supposed to bring their contest winning maps designed for the mod!

Here are two new screenshots:






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Lich_King
Lich_King


Honorable
Supreme Hero
posted April 15, 2006 05:52 PM

The mod really brings up the potential Heroes 4 had, if not being rushed by 3dO'h... I like what they've done to Homm4, it's now at least balanced and new objects and artifacts are always a good welcome... I can't wait for new version
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Perji
Perji


Known Hero
Necromancer
posted May 01, 2006 07:01 PM

v 3.51 is out... for some time now... i'm currently using it and it rocks...
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Things go wrong because people build walls instead of bridges

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted May 01, 2006 07:05 PM

Quote:
v 3.51 is out... for some time now... i'm currently using it and it rocks...
Yeah, if you take another look at my post above, you'll see that version 3.6 is about to be released soon.
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Perji
Perji


Known Hero
Necromancer
posted May 03, 2006 05:25 AM

Sorry 'bout that.... didnt notice 3.6
is there somewhere a list of upcoming changes in 3.6? i didnt find anything on equilibris' site
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Things go wrong because people build walls instead of bridges

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Pol
Pol


Adventuring Hero
.^.
posted May 03, 2006 07:51 AM

They are trying to keep it like secret from some time now. Fog, new cache(s) and so on - all of this is still jealously guarded

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Perji
Perji


Known Hero
Necromancer
posted May 04, 2006 02:56 PM

I just want an Artifact Merchant...
I hate having lotsa potions and not being able to sell them
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Things go wrong because people build walls instead of bridges

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted June 17, 2006 02:12 PM
Edited by Vlaad at 19:33, 18 Jun 2006.

updates!

Quote:
Aproximate list of objects, planned for Equilibris 3.6

Object [comments - optional] (probability measure - 5 - almost done, 1- slight chance)

Field Taverns (5)
Walls for adventure map (5)
Creature Dwellings [Megadragon, Sea Monster] (5)
Quest Huts [several] (5)
New types of prison (5)
Bridge crossing (5)
Creature quest huts (5)
Dead creatures [as a decoration] (5)
Decorartion objects [several bushes, logs, mushrooms, etc.] (5)
Statues [3-5] (5)
Creature bank(s) [1-3] (4)
New watch towers [improved, no comments until release] (3)
Single resource markets (2)

One more addition to the map editor (and the game, of course!) will be the invisible, but impassible object.




I liked the new versions of tavern most:


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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted June 26, 2006 07:53 AM

Quote:
I can't seem to download this.. it is redirecting me to a site in another language so I can't even figure out what is happening


It is Estonian and it is not the real site. I'm from Finland so I can read it 'cause we are part of the same lanquage family.

Here's the real one http://equilibris.celestialheavens.com/eng/news.html
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Alustor
Alustor


Famous Hero
ooo da :)
posted September 04, 2010 01:58 PM

come on...it would be a pitty do die.i really liked h4 and and this mode...no one still works on the next/final version?

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Alustor
Alustor


Famous Hero
ooo da :)
posted January 24, 2012 08:24 PM

it's been some time from the last post with news about this great mod.anything new about the project/latest version?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 24, 2012 08:29 PM

You would be much better off asking that at the official Equi forum.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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