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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Design How You Build Town
Thread: Design How You Build Town
RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted January 01, 2004 03:59 AM

Design How You Build Town

Imagine your town screen being something like SimCity. You can build structures by placing buildings on a hex grid. You build structures walls, Towers, Turrets, Moats. Everything. The more effort you put into improving you town defenses and designs, the better you will do against sieging opponents.

For those of you who have seen Lord of the Rings: The Two Towers, They use ladders. I'd like to see some of these siege weapons used such as powder kegs, ladders and the really big ladders that use pulleys. This would be awesome. I'd love to be able to design my own town defenses. When you visit a town you can prepare for a town siege by placing troops throughout your town on your desired hexes.

However if this is used, I would recommend the troop stacks are not the way they have been in the past. This means that X amount of creatures are allowed on one square. This means like 10 centaurs per 2 hexes. 1 Dragon per 4 hexes.

If you didn't have this then there would be no advantage to having a town like this because you could just take all of your troops and attack one part and break through. It's not realistic to have 500 level 1 creatures walk through a small gate instantly. It should be a slower process to get all of those creatures through a small gate.
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tearhole
tearhole

Tavern Dweller
posted January 01, 2004 05:53 PM

I think this is a very good idea.

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 02, 2004 02:35 AM

yeah, having more types siege weapons that allow the creatures to climb the walls is what i would also like.

and i would suggest that construction of a siege weapon would take at least a day and that the siege weapons don't move. i doubt that armies travelled with ladders, siege towers and catapults.

the other part about troops taking so much space is what i am more sceptical about, though.

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted January 02, 2004 06:36 AM
Edited By: RedSoxFan3 on 2 Jan 2004

Creatures taking up more space would be necessary because it would be very difficult to defend your town otherwise.

The opponent could just put 500 skeletons up one ladder and invade immediately.

Of course if something like this happened it would be necessary to change the combat worked. Damage would have to be dealt simultaneously.
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 02, 2004 07:11 AM

btw i don't think this would necessarily be a problem. you could use a system where the creatures that climb up the siege tower can come into contact with the creatures on the wall in a limited amount of space (and do it behind the scenes).

for example, if you assume that the siege tower is 5 meters wide, you can calculate how many attackers fit on those 5 meters and how many defenders they fight against, based on the size of the creatures.

maybe you could do something similar with the wall, because the length of the wall could also be limited, i guess.

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted January 02, 2004 07:16 AM

That's a good idea! You could restrict the combat. Hey that just gave me an even better idea.

What if you could divide up stacks of creatures in combat? And then the ladder could only hold X number of creatures.
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 02, 2004 07:25 AM

btw it might be difficult to make creature standing on a ladder look good. i would prefer a hex that is the edge of the wall and if a creature stack has climbed the wall, it stands on that edge hex with one leg on the wall and the other leg in the air or something similar (and is vulnerable to attacks).

and the creature stacks on the wall are blocking it's way to the wall. when the creature on the edge kills a stack on the wall, it simultaneously moves to the wall.

hmm.. maybe all stack-killing should happen that way, but imho it only makes sense if the attacker moves if it kills.

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted January 02, 2004 07:30 AM

It sounds to me like there would have to an entire system of special siege rules for each particular situation.
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 02, 2004 08:08 AM

hmm.. let's see..
========

general combat rule

when stack A melee-attacks stack B and kills stack B, then stack A moves to the place of stack B.

special siege rules

climbing the edge of the wall takes x movement points. if the creature has less than x movement points total, then climbing the takes all it's movement points.

climbing to the edge of the wall ends the stack's movement for that round.

standing on the edge of the wall has attack and defense penalties.

(huh, imho nothing really special about those three "special siege rules," we should be used to this kind of rules, i guess)

not certain if general combat rule or special castle wall combat rule

the number of creatures that can damage another stack is limited by creatures of that type that fit on a line of some length (the contact line of two stacks).

(if it's general combat rule, the length of that line could be calculated in several ways, e.g. based on the sizes of stacks if in open field. the point is that all creatures might not be able to reach the enemy in one attack if the stacks are large. in the case of siege tower, the siege tower might put a constant limitation on the contact line)

========
so there would be just two rules never seen in homm before.

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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 02, 2004 08:29 AM

Quote:
What if you could divide up stacks of creatures in combat? And then the ladder could only hold X number of creatures.
the problem i see is that this way you force the sieger to attack with stacks of constant size while the stacks defending the wall are not limited.

i see.. simultaneous retaliation.. what if you have first strike or no retaliation stack defending the wall? well, those are not my favourite special abilities anyway, because imho they are often overpowered.
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted January 11, 2004 09:18 PM

I think that this format would work incredibly well with my idea in my other thread, Battle Screen Format.
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Polaris
Polaris


Promising
Known Hero
posted January 11, 2004 09:30 PM
Edited by alcibiades at 16:18, 13 Jun 2009.

While I agree your ideas complement each other quite well, I think you should just buy Stronghold instead



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.
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