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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A New Skill
Thread: A New Skill This thread is 2 pages long: 1 2 · NEXT»
Veldarian
Veldarian

Tavern Dweller
posted January 01, 2004 05:36 AM

A New Skill

Personally, I'd like too see some new skills.

One Idea I have had for the skills is one I would call the Doctorate Skill.  With this skill the Hero would be able too teach other Heroes any of the skills he has Learned for a fee. Sort of like a mobile multiple witches hut or a academy.

Thats about all I have for now.
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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted January 01, 2004 05:55 AM

Good Idea.  Basic Doctorate = teach only basic skills, Advanced Doctorate = teach advanced level skills, Expert = teach skills at Expert level.
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Veldarian
Veldarian

Tavern Dweller
posted January 01, 2004 06:22 AM

Quote:
Good Idea.  Basic Doctorate = teach only basic skills, Advanced Doctorate = teach advanced level skills, Expert = teach skills at Expert level.


Yeah I was thinking more along the lines of at Basic the cost too teach wold bee 2000 gold (standard at huts and academy) and at adv would goto 1500 and expert would be only a 1000 gold.  But the they you suggest sound good too but then you may have a jeddite or alamar with expert earth week one

just a thought

Vel


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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 02, 2004 07:14 AM

or just so that if you reached grandmaster or whatever the top level will be, you could teach the skill at basic level to another hero.

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Shadowcaster
Shadowcaster


Honorable
Supreme Hero
Shaded Scribe
posted January 02, 2004 07:20 AM

Nah, that would turn the other four levels into buildups.
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Michael
Michael


Adventuring Hero
Devil Slayer
posted January 02, 2004 09:50 PM

New Skill: Teacher of The Arts

This skill will give your creatures a chance to do a basic spell when attacking.

Basic - 10% chance to cast Sorrow or Blurr
Advanced - 15% chance to cast Sorrow, Blurr, or slow
Expert - 25% chance to cast Sorrow, Blurr, or slow
Master - 30% chance to cast Sorrow, Blurr, slow, or self-heal
Grandmaster - 40% chance to cast Sorrow, blurr, slow, or self-heal

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New Skill: Aprrentice

This skill gives you a single creature (takes no stak spaces) which can learn up to 4 of your skills, up to expert level.

Basic - Tech him a skill
Advanced - Improve the last skill or teach him a skill
Expert - Improve a skill or teach him one
Master - Improve a skill or teach him one
Grandmaster - Improve a skill or teach him one

***All skills affect the apprentice just as they affect a hero, the apprentice may learn spells at towns***
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McCaulic
McCaulic


posted January 03, 2004 12:47 AM

If you were to have the doctorate skill then would what would be the 3 other skills that go along with that skill.  For example like the Scouting skill has pathfinding, navagation, and stealth under it.  What skills would be under doctorate.

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Veldarian
Veldarian

Tavern Dweller
posted January 03, 2004 04:23 AM

Further explanation

Quote:
If you were to have the doctorate skill then would what would be the 3 other skills that go along with that skill.  For example like the Scouting skill has pathfinding, navagation, and stealth under it.  What skills would be under doctorate.


The Doctorate skill would enable the Hero with this skill too teach other heroes the skills he knows. I will give an example of what I am talking about with HOMM3 as I am unfamiliar with HOMM4.  

IE

You have Alamar and he learns the doctorate skill, Now Alamar starts with Wisdom and Scholar, say he also learns earth magic and Logistics, With the Doctorate skill he would be able too teach any skill he has learned at basic level to any other hero.

So with Basic Doctorate Skill alamar could teach too any other hero you have the following skills, Earth magic, wisdom, scholar, Doctorate, and logistics and the cost would be 2000 gold, at advanced Doctorate the cost would drop too 1500 and at expert too 1000 gold, the hero learning the skill would earn it at Basic level only, and the Hero with doctorate would only be able too teach the skills he has learned.

Now then if you think this is too Powerfull you could place limiters on the teaching ability, One by saying the Hero with Doctorate could not start teaching skills until he had the Doctorate skill at Expert level, and if that was still considered too powerfull it could be limited further by saying that he could only teach those skills at which he had already developed too expert, while still the learning hero would only learn that skill at basic level and would have to develope it.

I hope that clarifies it a bit.
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Michael
Michael


Adventuring Hero
Devil Slayer
posted January 03, 2004 11:06 AM

New Skill - Empirizm or Emporor or something

This skill increase's your troops' morale and luck during a siege upon an enemy town.

Basic - +1 to morale, +1 to luck
Advanced - +2 to morale, +1 to luck
Expert - +2 to morale, +2 to luck
Master - +2 to morale, +3 to luck
Grandmaster - +3 to morale and luck


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New Skill - Terror

This skill decreases enemy morale in battle

Basic = -1 morale
Advanced = -2 morale
Expert = -3 morale
Master = -4 morale
Grandmaster = -5 morale
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tearhole
tearhole

Tavern Dweller
posted January 04, 2004 07:26 AM

hey Vel - good idea - but how about making the skills cost about 10,000 gold.  Skills are a very important asset.
mo fugger
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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted January 04, 2004 01:43 PM

1. I don't like idea of skill groups (H4) at all. It makes all heroes similar.

2. Doctorate - interesting. With enough gold (LOTS of gold) you could duplicate your best hero. Potentially overpowered, but still worth a try - if you have so much gold, you should win anyway.

3. Teacher... interesting, but chance should be lowered. I think 25% should be max.
40% is like your army suddenly is transmuted into beholders.
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Michael
Michael


Adventuring Hero
Devil Slayer
posted January 04, 2004 07:12 PM

What about my skills?



Builder

Decreases costs of buildings while hero is in town

Basic - 2%
Advanced - 3%
Expert - 5%
Master - 7%
Grandmaster - 8.5%
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Dragon Mastery

Increase's power of all dragon units in your army. This includes Wyverns.

Basic - +4 dmg, +3 defense
Advanced - +6 dmg, +6 defense
Expert - +8 dmg, +7 defense
Master - +12 dmg, +10 defense
Grandmaster - +15 dmg, +15 defense
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The Dark Arts

This increase's the duration of dark magic curses and spells, the dmg of dark magic dmg spells, and the amount of raised dead or summoned units in dark magic spells.








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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 05, 2004 08:04 AM

Veldarian:

the 500 gold difference for teaching a skill is by far not enough. ok, it's the idea that counts, rather than numbers that are relative anyway (what if black dragon costs 10 gold?).
========

imho (especially if we base it on homm3) there's another solution possible. on basic level the hero can teach 1 basic skill to a hero, on advanced level the hero could teach a second basic skill to the same hero, etc.

i.e. the number of skills that the hero can teach to one other hero depends on the level of the doctorate skill.
========

or another kind of dependency on the skill level could be based on the level of the skill that can be tought (at the teacher's side).

so, if the teacher has basic doctorate, he can only teach skills that he has at expert (grandmaster) level. if the teacher has advanced doctorate, he can teach skills that he has at expert or advanced level, etc.
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Veldarian
Veldarian

Tavern Dweller
posted January 06, 2004 05:28 AM

Quote:
Veldarian:

the 500 gold difference for teaching a skill is by far not enough. ok, it's the idea that counts, rather than numbers that are relative anyway (what if black dragon costs 10 gold?).
========

imho (especially if we base it on homm3) there's another solution possible. on basic level the hero can teach 1 basic skill to a hero, on advanced level the hero could teach a second basic skill to the same hero, etc.

i.e. the number of skills that the hero can teach to one other hero depends on the level of the doctorate skill.
========

or another kind of dependency on the skill level could be based on the level of the skill that can be tought (at the teacher's side).

so, if the teacher has basic doctorate, he can only teach skills that he has at expert (grandmaster) level. if the teacher has advanced doctorate, he can teach skills that he has at expert or advanced level, etc.


If you go up the line about 5 posts you'll see where I was talking about placing limiters on this skill as I think they are deffinetly needed as it's a strong skill too have, Some like tearhole suggest 10,000 gold By far this is too much money as you could learn it at a witch hut or a academy for 2000 gold and would render the skill basically a toss.  But I would think that the Hero having the doctorate skill having too have it at Expert lvl before he could even start teaching a skill Is a good limiter, Maybe making him also having the skill He wants too teach at expert level would be another good limiter. as for the offset of money it could be reduced so teaching with doctorate seems useful, I mean why go thru the hassle of building up the skill too teach if it cost more too use it than it does too goto a hut or an academy too learn it, or taking the chance that the hero you want too teach it too would learn it on his own thru experience. But yeah I agree a good limiter needs too be put on the skill, and really I think should be placed by the developers as they will have knowledge of all the intra workings of the game and could make it so that it would be fair.

Sincerely,

Vel
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Celfious
Celfious


Promising
Legendary Hero
From earth
posted January 06, 2004 05:58 AM
Edited By: Celfious on 6 Jan 2004

Why not, enable the masters to teach the basics?

Thats how it is in real although we consider masters degree makes us able.

I wouldnt see this used often though, considering by the time a hero is mastered in something, its unlikely a level 1 heroes gonna be picked up. Most other heroes will by now  have probably had the opportunity to learn from an NPC master
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted January 06, 2004 09:31 AM

talking about homm3, teaching wisdom to a might hero is something that i would pay for, e.g. to make a vampire barb or knight homm2 or homm3. and logistics and pathfinding wouldn't be bad either, if the hero already doesn't have them.

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Styq
Styq


Known Hero
Grandmaster Leadership
posted January 08, 2004 03:19 PM

OK. This hasn't been desided yet but let's say there are 6 magic types:
Order
Chaos
Life
Death
Nature
Darkness

So; each magic type has it's own skill, which improves the dmg, duration, and effects of the spells in that magic type. The increament is minor but helpful when you have many spells of that magic type.



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Let's say there are 3 spell types:
Curses
Blesses
Dmg

So;
Witchcraft
This skill increases the duration of all curse spells this hero has.

Saint
This skill increases the duration of all bless spells this hero has.

Sorcery
This skill increases the dmg of all the dmg spells this hero has.

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Leadership is nothing but being a good actor,
just like bravery is nothing but being a fool

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted January 08, 2004 03:43 PM

New Skill - Craftsman

Basic: Ability to combine multiple treasure artifacts into 1 artifact that has all the abilities of the artifacts used. 2 artifacts can be used. The new artifact is considered a minor artifact. The Craftsman can dissemble minor artifacts back into treasure artifacts.

Advanced: Same but with minor artifacts. Can dissemble major artifacts.

Expert: Same but with major artifacts. Can dissemble relic artifacts.

Master: Can assemble a major artifact with a relic artifact. This will be considered a Major-Relic. Can dissemble Major-Relics.

Grand Master: Can assemble 2 major artifacts. This will be considered a Double Relic. Can dissemble Double Relics.
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Styq
Styq


Known Hero
Grandmaster Leadership
posted January 08, 2004 07:52 PM

This will double and even triple (crap, it'll x10iple) the amount of artifacts in the game. Besides; this exists without a skill in HOMM3 Complete, and even the normal HOMM3. I don't know.
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Leadership is nothing but being a good actor,
just like bravery is nothing but being a fool

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Polaris
Polaris


Promising
Known Hero
posted January 10, 2004 07:50 AM

I think they could do some good work by combining skills. For instance I always thought Eagle Eye and Scholar should be the same skill in H3. They're the only skills that let you learn spells away from a mage guild, they both operate on level 2/3/4.... plus they're both fairly weak. Why not make them into one skill? Call it "Intuitive magic" or "Traveling Mage." Similarly, Artillery and First Aid could have been combined into a "War Machines" skill. Coupled with upgradeable war machines, this could have made them actually useful.

Especially if they're going to stick with the H4 model of having 5 skill levels, it would be nice if skills did multiple things (at least for weak skills). I don't really like having 5 skill levels because IMHO it makes progression too slow, but that's another topic altogether...
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