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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Hmmm... Necro or Ressur
Thread: Hmmm... Necro or Ressur [ This thread is 2 pages long: (1) 2 ]
DrakeMaster2
DrakeMaster2


Adventuring Hero
known as goshimasta
posted March 10, 2004 03:28 AM

Poll Question:
Hmmm... Necro or Ressur

Hi. Was wandering if Necromancy is better or Ressurection is better. They do make units alive...
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Responses:
Nercomancy Rocks!
Ressurection Rocks!
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doomnezeu
doomnezeu


Supreme Hero
Miaumiaumiau
posted March 10, 2004 03:53 AM

I voted necromancy. I allways prefer death castle over life castle, and furthemore, ressurection cannot increase your army over the one you had prior to a battle, but necromancy can give you quite a boost. Of course, this depends of the situation. If you have a really tough battle with unavoidable looses, then ressurection can give you back MANY units lost during that battle. Wen combat is simple, necromancy gives you lots and lots of nasty vampires without you loosing any unit.
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DrakeMaster2
DrakeMaster2


Adventuring Hero
known as goshimasta
posted March 12, 2004 07:34 AM

I assume youre right Doom.


Diplomacy or Charm?
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doomnezeu
doomnezeu


Supreme Hero
Miaumiaumiau
posted March 12, 2004 07:39 AM

I would pick charm, coz it's not costing me any money
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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted March 13, 2004 12:16 AM

Necromancy is better than Ressurection.  With Necromancy you can quickly create an army of Vamps.
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DrakeMaster2
DrakeMaster2


Adventuring Hero
known as goshimasta
posted March 14, 2004 11:15 PM

I suppose that you will hire undeads (for Necromancy) and summon demons.
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Medusa
Medusa


Famous Hero
Yeah, right
posted March 15, 2004 03:25 AM

Well I would go for necromancy only if my aligment is death, in the other way, I don't want to lose my good morale, do I? But necromancy is a very good skill, especially when you raise vamps
Resurrection is also a good one, but it help for me only if I have Expert or more, because the stuff they raise at Basic or Advanced rarely help in the next battles...
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UncleJR
UncleJR


Adventuring Hero
posted March 16, 2004 06:08 PM

Res or Necro

I agree with Medusa, however the same can be said about the Necro.

Basic only gets skellies, and ghosts aren't much of an improvement.

You gotta go for the gold and get to Vampires right away.

Res is good in it's own right (if I'm playing Life, I try to get a Cardinal to get the extra res).

I guess it depends on which side of the board you're playing.  
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DrakeMaster2
DrakeMaster2


Adventuring Hero
known as goshimasta
posted March 19, 2004 05:14 AM

Tactics or Combat?
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doomnezeu
doomnezeu


Supreme Hero
Miaumiaumiau
posted March 19, 2004 05:59 AM

I would pick tactis, because it affects my entire army. Lidership, offence, deffence and tactis are very good skills, and any hero should have them. Just think about the speed and morale increase.
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Medusa
Medusa


Famous Hero
Yeah, right
posted March 19, 2004 09:10 AM

I choose combat. Dunno why, I just do so. And I try to go for archery then.
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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted March 21, 2004 08:03 PM

Depends on the scenario/campaign. If theres gonna be lots of 1-on-1 battles then it's combat. If you're gathering a big army then tactics wins, because it gives it's bonus to the whole army.
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Wizard
Wizard


Hired Hero
Trying to defend a castle
posted March 23, 2004 03:10 AM

Why not tactics AND Combat? I would develop only the Combat and Magic Resistance from the combat skills, and the rest goes into tactics. If your hero is tactician only, then he or she'll be the first target in a battle.
And the General class gives additional +1 morale that affect the heroes besides the army. Tactics skills affect only the army (not the heroes).
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terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted March 25, 2004 05:14 AM

I agree with Wizard.

I always try to give my heroes Combat, no matter their original class, since combat makes the last longer. If you only have Tactics, then you'll lose the advantges gained by the skill if your Tactical Hero dies. Combat is, the way I see it, the most important skill in the game.

A more interesting question would be: Scouting or Tactics?
Improved movement at adventure map, or improved speed, movement, defense, offense, moral and luck?

My solution is usually to get two heroes, one with Combat, Tactics, Magic skill X1, Magic skill X2 and Nobility, and one hero with Combat, Scouting, Magic skill X3, Magic skill X4 and Nobility or Magic skill X5...

But if I only have one hero avalible, or in campaigns, I give that hero Combat, Scouting, Tactics, Magic skill X and Magic skill X2 or Nobility. Then I focus on getting two or three of these skills up to Expert level.

As is often the case, variation and complexity is the key... Or so I hope... But specialization isn't bad either!
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DrakeMaster2
DrakeMaster2


Adventuring Hero
known as goshimasta
posted March 25, 2004 06:52 AM

Summoning or Sorcery or Ressur or Necro or Charm?
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terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted March 26, 2004 03:32 AM

Quote:
Summoning or Sorcery or Ressur or Necro or Charm?


Hmm. Depends on the hero type I'm playing with. Sorcery's always useful to boost DD spells, Summon/Raise/Illusion spells and such, Summoning could, if GM level is achieved fast on a small/medium map with few neutral monster stacks, turn out to be more lethal than the legendary Necromany. Besides, Necromancy has the unluckky side effect that it completely ruins your moral, which can be kinda annoying if you're playing with an army that has living troops.
Ressurrection is nice to have when you're in a large battle where you loose many of your troops. With GM Ressurection, th Ankh of Life, Saint Ranans Staff and your hero being a Cardinal, you could ressurect some 75% of your casualties. Nice to have, but again, only if you use living troops.
Charm isn't that good; OK, you get the troops for free, but diplomacy is twice as powerful, and cheaper than purchasing buying the troops in dwellings and towns (half the price, actually).

All in all, I usually try to get Scorcery, no matter which class my hero is. And the choice between these skills are a problem; two heroes/one magic hero who needs combat, tactics, scouting and nobility usually renders this question obsolete...
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"Sometimes I think everyone's just pretending to be brave, and none of us really are. Maybe pretending to be brave is how you get brave, I don't know."
- Grenn, A Storm of Swords.

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BURCUSH
BURCUSH


Known Hero
Blood Captain of the Vampires
posted March 26, 2004 05:44 AM

Speed is important so i will choose tactis
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Dyrvom
Dyrvom


Adventuring Hero
posted March 28, 2004 04:10 PM

I voted Ressur, because it's so unbelievably annoying to keep getting armies of 1-3 ghosts that I don't have room for every time I win autocombat. If there was some feature to streamline it and make preferences as to what we wanted raised, I'd go with Necro.Until then, Ressurection brings my Angels back to life, so they can then bring even more people back to life during my next conflict.

As for tactics/combat, no question. A stack of 20 Level 4 creatures instakill a level 30 Hero, so much for his ranged attack bonus. Combat is only useful if used as a token (for achieving the Advanced Class you want) or if it is part of a scenario that seriously limits the quantity of your non-hero forces.
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DrakeMaster2
DrakeMaster2


Adventuring Hero
known as goshimasta
posted March 28, 2004 10:22 PM

Necroancers are more deadly than Priests. Once you beat a large army of life units, you get lot's death units raised form a large army. I got 5235 skeletons and 999 vamps by beating my freind's 3000 squires, 1450 cross, 1000 monks, 2002 ballis, and 134 angels by tons of devls with ice demons. And since I was a demongoligist I even summon venom spawn and let them die! In that way you could get mor vamps!  
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Dyrvom
Dyrvom


Adventuring Hero
posted March 28, 2004 11:09 PM

I should elaborate. I prefer playing a Hero/Army with Ressurection, but if I'm forced to play death, I'll of course use teh 1337 Necro.

Also, things get complicated if your're death fighting death (Undead can't be re-raised), in which case I generally go Chaos magic (Thank you mr. Annex).
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