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Heroes Community > Tournament of Honor > Thread: ENABLE HERO CHAINING FOR H5
Thread: ENABLE HERO CHAINING FOR H5
killa_bee
killa_bee


Bad-mannered
Known Hero
posted March 10, 2004 11:00 PM

ENABLE HERO CHAINING FOR H5

Lookin into the future of the Heroes 5 community.

I put deep thought into my reply on the bottom of this web page:

http://heroescommunity.com/viewthread.php3?FID=5&TID=110&pagenumber=5

Thoughts and opinions wanted.  We gotta get hero chaining back people.  It's the future of Heroes 5.

Killa

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midnight
midnight


Promising
Famous Hero
posted March 11, 2004 03:53 AM

i've added my post to that thread.
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bonewalk
bonewalk

Tavern Dweller
posted March 11, 2004 04:33 PM
Edited By: SapphireRavyn on 12 Mar 2004

what a killa bee : )

Direct insults we can do without. Comment on the subject, not on the person who has posted, thank you.
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Maximus
Maximus


Famous Hero
Bronzed God
posted March 11, 2004 05:37 PM

i added my thoughts to other thread also.
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Frost. Sometimes it makes the blade stick !

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haile73
haile73


Promising
Famous Hero
posted March 12, 2004 11:52 AM

chaining or not (I would appreciate its return) - I can live with anything as long as the gameplay will be addicive and offers strategical depth.

imo, to make h5-multiplayer interesting for a broader public, there has to be a simultaneous element in it. something like as long as opponent's heroes are out of reach, turns are simultaneous. once they get too close (or reach a certain region of the map), game will be turn-based. not many ppl (including me) have 5+ hours for a game with 2+ hours of doing almost nothing.

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Jinxer
Jinxer


Legendary Hero
*****
posted March 12, 2004 01:48 PM

HIya Haile buddy.  I have nothing but respect for you my old friend, however I have to say that if you want a couple hour game you should play Warcraft or something like that. And its really obvious the players who never really played H4 enough to see the strategical depth the game has.  H4 infact, has much more stratigical depth potential then H3. Ofcourse alot does depend on maps design etc.  But that was also true in h3.

I can honestly say I doubt Ubisoft will regress the game and bring back chaining.  Heroes has evolved to bigger better things and concepts.

Regardless what happens I hope H5 reunites the H4 / H3 players.

Peace!
Jinxer


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haile73
haile73


Promising
Famous Hero
posted March 12, 2004 02:51 PM

Hi ho Jinxer. I also respect your views, but still you have to read my posts better and not assume things I haven't said.

I have no bigger problem with a couple of hour games, but I hate doing (almost) nothing in between turns. As long as there's no interaction, players can as well clear their "sides" simultaneously. Also, I never said anything about the strategical potential of h4. I just want h5 to have some.

I'm tired of the "heroes has evolved", "h4 has more potential" discussions and won't comment these. That's quite subjective anyways and everybody has the right to have his opinion. I'm more interested in facts, like activity numbers. And I can't see how h4 has evolved in this ressort. Therefore my suggestion to make h5 appealing to a broader public.

Enjoy the weekend, so will I

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hamsi128
hamsi128


Promising
Supreme Hero
tosser tavern owner
posted March 12, 2004 07:23 PM

before chaining i suggest one thing from ubisoft... randommap generator
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quoting my post = bullet in your head

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Jinxer
Jinxer


Legendary Hero
*****
posted March 12, 2004 07:30 PM

Fair enough Haile  


and RandomMap generator is a must.


Jinxer
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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted March 12, 2004 09:28 PM

I was a mega-heroes3 addict as much as any of you... but I feel chaining was a 'bug in the system' from the beginning anyways,and the better it gets removed.
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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted March 12, 2004 09:35 PM

Without chaining, the gameplay is slower, more stable, and harder to change. If your army is 30 moves from you headquarters and the opponent is 28 moves from it, you will not be able to defend your home.

With chaining, gamplay is faster, easier to change, and you can always find your way back home in some form if you truly wish. The "strategic communication" between the players has a greater degree of freedom, and the choices we make affect the game more.

I am for chaining. But its ok without it too.

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Blue_Camel
Blue_Camel


Famous Hero
posted March 12, 2004 09:55 PM

logistics so much more important w/out chaining..

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Vadskye91
Vadskye91


Promising
Supreme Hero
Back again
posted March 12, 2004 10:08 PM

I just wish chaining didn't require so much gold...
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Knowledge is power...

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dEth8
dEth8


Promising
Known Hero
posted March 13, 2004 01:41 PM

Whawhaat?

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted March 15, 2004 02:25 PM

lichking you foo, thats why pick always the intelligence very soon... then you can fly many times.. almost like silly bird

and with intelligence fly you can move many of the zombie

AND ZOMBIE IS DA BOMB

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mklthrkngl
mklthrkngl


Known Hero
posted March 20, 2004 03:27 AM

chaining!!
blech!!
I'm all for some system of rapid transit that could maybe be built in towns like the teleporter in AOW, but to have to sit and wait thru hour long turns while some jackass chains his troops all over the damn place fighting battles with 7 different heroes each turn makes me want puke, esp. when it's validity as a strategy is questionable. In some situations it was a good strategy, such as getting back to town quick if yer enemy showed up unexpected like, but those guys who'd use it to vacuum maps and make hour long turns drove me nuts. PLEASE replace it with something else!! anything but more chaining!!!!
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OK!! So i cann't spell well! So shoot me!!

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Jinxer
Jinxer


Legendary Hero
*****
posted March 20, 2004 07:24 PM

Well said MKL   AMEN!
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