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Thread: Things I would like. | |
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bloodandhonor
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posted May 17, 2004 02:02 AM |
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Things I would like.
Here are some ideas for heros 5:
1: Monster creater
Use existing monsters but you can change color, stats, name, and last special attacks.
Ex: you can make blue dragons.
2: You know you have in heros three a city for each race
Ex: Castle:humans
Rampart:forest
Tower:magic
Inferno:evil
Dungeon:Monsters
Deatheath
Goblins:green skins
Lizard men:lizard men
There should be a water type town.
The units should be:
Level 1: Trident soliders
Level 2: Bow Men (look like trident soliders but with bow)
Level 3: Water Elementel
Level 4: Water Drake
Level 5: Great Water Birds
Level 6: Water Giant
Level 7: Blue Dragon
There should also be a dark elf town.
Level 1: Dark elf infantry
Level 2: Dark elf spear chucker
Level 3: Shade
Level 4: Dark Elf Mage
Level 5: Dark Elf Riders
Level 6: Dark Elf Warrior Spirits
Level 7: Black Drake
3: There should be giants:
Stone Giants
Bone Giants
Fire Giants
4: Each team should have a new unit.
5: Random monsters on atomatic moving boats.
6: New Teams!
So what ones do you agree with?
P.S. what is the heros 5 site?
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Celfious
Promising
Legendary Hero
From earth
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posted May 17, 2004 02:19 AM |
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i cant say i agree or disagree with much of it but I can comment on monster creator.
That really wouldn't be such a bad idea. If you can make the animated images, the rest should be simple. The cost of them and their level should be determined by how many STR, DEF, ect, that you give them. Archery costs about the same as +5 strength and hit points, special traits will raise cost. There can even be negative traits which lower the Cost.
If you make the cost requiring Gems, Wood, or any resource, the gold price goes down. It goes down equal to the resource price owning 5 markets.
Some traits, ect (not in homm4 really) can automaticly have a resource cost.
When making a map you can have default monsters. Each monster has a diget. When you "turn on" special monsters all of the numbered monsters are the same as default until special monsters have been created. When you "turn off" special monsters the map will bring in all defaults. A map maker can ban the change of certain or all monsters (billet interphase digital coded really simple), and he can ban the use of certain default monsters, in order to make sure the created one is in the game.
You would have the task of gif animation, and dwelling creation. Your created monster can only go in certain spots as level 7 creature dwellings have 1 billet per town, you get the idea..
Oh, and instead of releasing the addons for 20 dollars, you may as well develop the town maker/editor. With the same system as monsters except these are added to the town list. They do not replace towns.
If you want to add creatures you can but its simpiler to replace and move around.
Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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