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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Arcane Upgrades - new props
Thread: Arcane Upgrades - new props
regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted July 12, 2004 07:39 PM

Arcane Upgrades - new props

people! I got an idea!

I mean new upgrade system:

"ARCANE UPGRADES"

These upgrades wil not be like in games... more like the characters' stats increase.

For example, you have to build "ARCANE SANCTUARY/GUILD/HOUSE" to be able to upgrade them. It is allowed to build one, when you've bought a highest level creature. A table with available upgrades would appear when you open it. Eg.:

---- TABLE ----

-------------------
|Ferrous Arrows (Crossbowman): Increases the damage by 3 and attack by 5...
|Mithril Armor (Paladin): Increases the defense by 10...
-------------------

That table would have at least an upgrade for creature (more could follow).

There could be stats-increasing, ability-granting etc. upgrades.

Each upgrade would have a cost based on the level of the creature.

Level 1 creature upgrade (Ferrous Arrows, here) would cost 1 ore and 1000 gold

Savvy???

THat is a very complicating thing to implement, but I think a bit of RTS additions could be pretty useful.

What d'ya think???
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barbarian
barbarian


Famous Hero
posted July 12, 2004 08:03 PM

wicked nice idea like there is a normal shop for normal items make an arcance shop not for heroes but for creatures nice idea dude really i like it .
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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted July 12, 2004 08:19 PM

Sounds like the Hunters Hall or something from Warcraft 3.
Heroes already has an upgrade structure, it's known as the hill fort.
If there are going to be creature upgrades in HOMM5, they could be done here for slightly cheaper (as per HOMM3), or they could do what you suggested Regnus, but at the Hill Fort.

And anyways, if you want to upgrade creatures you just upgrade their dwellings in the time honoured tradition (that was broken in HOMM4)

BUT...let's go with you idea for a second.
What if you have 20 'ferrous' archers and 40 non-ferrous archers. Are you allowed to stack them together?
Also how much should this cost? Per unit? Bulk units get cheaper?

Explain more, so we know more.

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Dajek
Dajek


Known Hero
Psychedelic Knight
posted July 12, 2004 08:34 PM

I think it is too complicated to fit this in heroes. It's more of a rts-thing.

An innovative idea nevertheless, keep those coming (y)

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted July 12, 2004 08:39 PM

it will upgrade them forever... no matter if a creature is in a town or not...

I think Hill Fort is agreeable as so are my system... good idea... but it was out of H4 so I forgot it.

though, I think there must be something like this in town. it would cost (the building) about 6000 gold and 5 of each resource...

dunno the costs of units: maybe 1000 gold/ level. however, all units would be upgraded (recruited/in town, recruited/outside, will be recruited someday). I think it would upgrade them once and for all...

I thought another thing... changing titles of creatures...

I don't want this misery (spelling?) again, so I hope it will simply change the appearance of the creature, the statistics and some other attributes of creatures (portrait etc.).

P.S. That is surely similar to WC3 thingie, only in TBS and some other differences...    
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drlucifer
drlucifer


Adventuring Hero
The Surgeon of Death
posted July 13, 2004 10:31 PM


Hmmm... and for the non-human creatures?  Does the Hydra get another head or something?
No, seriously, this is a good idea.  It would need to be carefully balanced with the Tactics skill or whatever hero adds to creature stats though, otherwise creatures could be way out of proportion to how good theyre supposed to be.  It will also please those who seem to take pleasure in building lots of things in their towns...
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barbarian
barbarian


Famous Hero
posted July 13, 2004 11:04 PM

yes that's what i said good idea that needs work , and if they make it it will add yet another element of strategy to a strategy game .
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igoraki
igoraki


Hired Hero
posted July 14, 2004 03:38 PM

i did have similar idea some time ago,i dont think i fit into heroes that good,maybe its good idea for some new game...my idea is to have some sort of blacksmith building that can forge swords,armors,shields,axes,maces,magic rings,whatever,maybe that blacksmith can have few levels to be build,and on one level you get one type of item,on next level you can byu two differnt items,different type for every city.Every piece of equipment will increase some creatures stats,like sword - attack +2,mace - attack +3,armor - defence +4 or even add some new feature,like spike - creatures now can attack from distance(like h4 pikemans).That way you can create very different army in each city,note that you need to byu sword for each creature you are upgrading,of course prices will be much lower for those "creatures only equipment",for example,by giving sword to centaurs,they become centauri swordsman,by giving them spear,they become centauri spearman and you will not be able mix upgraded and normal creatures,nor creatures you upgraded with different equipment...Lets say all creatures can add just one piece of equipment,to simplify things,but few slots for various items is also posible,like one slot for weapons,one slot for armors\shields and one for rings and other misc items,but that will even more reduce the possibility of mixing same creatures with different upgrades.Of course,problem like how to equip hidra is valid...my friend and i have worked on creating a game based on this idea,but have abandon that long time ago...
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draco
draco


Promising
Famous Hero
posted July 14, 2004 04:00 PM

this would make the game unnessesarily complecated, i mean what you are suggesting there, you could have up to 4 stacks of centaurs that cannot mix, so you have at least half your slots used up on centaur. you would need to be able to remove the upgrades or something. to allow you to mix and match armies, what about when you take over another rampart castle (keeping with centauur of H3) then you cannot upgrade the hundreds of centauri in the castle, because you didnt spend the 5000$ and you dont have room to take more.

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Polaris
Polaris


Promising
Known Hero
posted July 15, 2004 05:28 AM

Researcged upgrades are not really an RTS idea... they were in TBS games long before RTS was even around. All RTS did was simplify the idea by removing "researchers" as a resource. (Interesting aside: look how much more popular upgrades are once simplified this way, most people in this topic thought upgrades were an RTS "invention." That's a pretty good argument in favor of simplification, eh?)

However, I think something like this is totally unnecessary in Heroes. Why? Because Heroes already has it's own structure for upgrades that is more unique and distinctive. And no, I'm not talking about creature-type upgrades; I'm talking about creature stacks. If you think about it, "stacks" of creatures already act a lot like upgrades: Adding more units doesn't fundamentally change the stack, it just increase it's stats (namely life and damage). Stacks have the bonus of being extraordinarily logical and simple. 100 Minotaur kings can be thought of as a single Level 100 Minotaur King, and in battle the stack indeed functions this way (Unit deaths can be thought of as injury and fatigue). But stacks have something even more interesting: they go both up and down. Upgrades you go up and never come back down, stacks are not so. You can divide stacks as you see fit which allows for more strategic depth without any cost to logical complexity. Try doing that with research.

So why do we need researchable upgrades when we've already got something better?

...

Ok, Ok.... If you really must, you can always research new techs (whoops, I mean spells) at the Mage's Guild. Let's leave it at that, k?

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igoraki
igoraki


Hired Hero
posted July 15, 2004 11:30 AM
Edited by alcibiades at 20:21, 06 Jul 2009.

Quote:
this would make the game unnessesarily complecated, i mean what you are suggesting there, you could have up to 4 stacks of centaurs that cannot mix, so you have at least half your slots used up on centaur. you would need to be able to remove the upgrades or something. to allow you to mix and match armies, what about when you take over another rampart castle (keeping with centauur of H3) then you cannot upgrade the hundreds of centauri in the castle, because you didnt spend the 5000$ and you dont have room to take more.


in my first sentence i have said this idea does not fit into heroes very well...

this kind of upgrade works like with heroes using artifacts,so i see no problem removing them.Also,as i have already mentioned,if creatures have just one slot,that would simplify things very much.

same type of town will have same type of cratures artifacts available for purchasing,so when you have another town and you build centauri stable and blacksmith(to stay with centauri example) you can upgrade and join them together,my idea works very much like old upgrading,but you dont upgrade creatures itself,but add weapon to it and therefor increase it statistics.
Adventage is you can upgrade lots of different creatures once you have build blacksmith and you can chose if you want to upgrade attack,diffence,or any other statistic(lets say nature have necklace that increase hp by 3)

However,it still sound stupid to have hidras with swords,or even dragons,so maybe some creatures will have slot and some will not...





Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=6]Library Of Enlightenment[/url], to discuss Heroes 4, please go to [url=http://heroescommunity.com/forumdisplay.php3?FID=17]War Room Of Axeoth[/url], to discuss Heroes 5, go to [url=http://heroescommunity.com/forumdisplay.php3?FID=1]Temple Of Ashan[/url].
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