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Heroes Community > Library of Enlightenment > Thread: Impossible
Thread: Impossible This thread is 2 pages long: 1 2 · «PREV
kwahraps
kwahraps


Adventuring Hero
posted August 02, 2004 08:57 PM

>>My point was (and still is) dont judge TOHers for using tactics as chaining when you dont know what the tactic is about.

Are you referring to when you align your pretty heroes in a row, buy some troops, and start a massive cascade of sweeping the board, taking many resource mines, artifacts, resource piles, gold, experience, obelisks, etc.???

Chaining is all about speed.  From setting up your main heroes with the fastest unit available at the end of their turn for their current terrain, then chaining them the necessary troops to fight whatever battles you have planned out, aside from having multiple battles during the chaining process.  Why do you think they did away with it in H4????  Hmmm . . . individual creature movement points . . what a novel idea!

Please.

I will never judge TOHers because I don't have the qualifications nor the experience to try.  You have your set way of playing, and that's great.  I'm really, really happy for you.  However, I will defend a "noob", because you so easily dismiss them with "our" way of playing.

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted August 02, 2004 10:27 PM
Edited By: Xarfax111 on 2 Aug 2004

Quote:
However, I have been discussing ideas and strategies on how to enchance single player mode.  Tell me the crime in that???


...thats a good point kwabie,

yes nice idea. To give the comp a fair chance by avoiding things the AI simply doesnt do ...like chaining and stuff. That will give the AI a fair chance.

I would suggest to do some more "enhancement" to give u the full flavor of comp killing for your future games. With that u should act a little more like the comp does.

Ive 4 suggestions on that part, but i hope you can give me some more precious input. Do it like the comp does:

- If Armageddon is cast, counter it with the good old water protection spell or precision on your master gremlins.

- If comps main army can reach your town, go and attack a worthless scout in the near insteat, with half of your army and leave your town unprotected.

- If comp kills half of his troups somewhere, drop immeadiately and load autosave for him.

- If comp has artillery with him, think that this is the MOST valuable target and focus all your power on it. Dont bother the Ancient Behemots.

Hope that u can complete this list, as im sure u know the comp better then me.

Cheers,

Xarfax1 ;P
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kwahraps
kwahraps


Adventuring Hero
posted August 03, 2004 04:04 PM

You forgot :

Use remaining spell points to cast Implosion on some 20 archers, when the rest of the army has been untouched.

Not using 'cheap" tactics like Blind/Arch Devils or Clone/ArchAngels.

When sieging a castle, I will move all my forces into the moat and wait for the first available wall to open up . . .

Always attack shooters and/or level 1 units with everything I've got.

All sarcasm aside, I'm not trying to put the AI up on a pedestal.  But, there may be some rocks lying around that you can start building with . . .


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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted December 13, 2004 04:27 PM

Another example for a pure flame-festival.

Case closed.
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