Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Tournament of Honor > Thread: TAZAR'S SKILLS
Thread: TAZAR'S SKILLS This thread is 2 pages long: 1 2 · NEXT»
Lancelot
Lancelot


Hired Hero
posted October 11, 2004 10:46 AM
Edited By: Lancelot on 11 Oct 2004

Tazar's skills

Looking at all the topics about Tazar and his skills I want to decide with you all, what skills would you like to Tazar have.

Exactly: Random XL+U (random standart built-in template like 6LM10 or 8XM12), difficulty 200%, 2 humans + 6 computers, all spells allowed (and dd/fly are useful too), but scrolls 4,5 are banned until month 2 ends.

I'd take this:

Armorer
Tactics
Logistics    
Wisdom
Earth magic  
Air magic
Offense      
slot 8

where "slot 8" is archery if it comes to me before 6-8 level or if I have all experts (as Tazar taking lvl 3 having expert armor), or "slot 8" is water magic, if I already have all I need just now.

I'd like to listen for your opinions, people
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Daddy
Daddy


Responsible
Supreme Hero
and why not.
posted October 11, 2004 10:51 AM
Edited By: Daddy on 11 Oct 2004

Well, I like this skills on my Taz:

Armorer
Offence
Leadership or Archery, I'm not sure, pls some H3_Guru tell me whats better
logistics
Wisdom
earthmagic
watermagic
Pathfinding or Diplomacy

Spells? well, teleport, resurrect, cure, bless, slow.. the usefull stuff^^ The heroe-build-topics have really helped me to know whats good to have I think^^

reg
Daddy
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lancelot
Lancelot


Hired Hero
posted October 11, 2004 11:01 AM

Rrrr!
Sure, diplomaty is banned too.

Why not take air magic? You need to control the map with TP/DD/Fly
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
csarmi
csarmi


Supreme Hero
gets back
posted October 11, 2004 11:02 AM

TP, DD and Fly is banned too.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lancelot
Lancelot


Hired Hero
posted October 11, 2004 11:10 AM

No, csarmi, I mean that DD/Fly are NOT banned. This is the style of the game what russian plays Exactly, the rules I wrote here are the part of the rules of Moscow Chaos League championship.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
csarmi
csarmi


Supreme Hero
gets back
posted October 11, 2004 11:49 AM

As you wish. Count me out :-)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted October 11, 2004 12:22 PM

Lame rules
____________
Tagged officially as Noobegian two years ago. This typographic material is strictly copyrighted. All situations containing abuse will be brought to court.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted October 11, 2004 12:25 PM

XL+under makes pathfinding sound interesting, also i would prefer getting earth magic earlier then wisdom and perhaps earlier than that as it can help you win "impossible" fights early on with a magic book and a slow spell.

As mentioned water magic also is good, but then mostly if you get transport spell and can move your mighty moooo's.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JohnStalker
JohnStalker

Tavern Dweller
posted October 11, 2004 01:13 PM

I would take :

Armorer
Logistics
Archery
PathFinding
Water Magic
Earth Magic
Wisdom
Rezistance

Rezistance is really cool at the end fight, it cand decide a game + it always makes me chickle.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 11, 2004 03:54 PM

Tazar starts with armorer, so this is the first skill.

Second and third would be logistics and earth. Long runs and expert earth early in the game raise your chance of winning enormous.

4th would be tactics...helps a lot in any fights...

5th would be offense. At this time, the fights should be harder, so the effect of 30% extra damage is helpful.

6th would be pathfinding, coz underground or "treasure area" (desert) would kill some movement points though.

7th would be artillery. Even with a defense specialist, the time should come, when you find arties and your attack skill should raise above 10 up to 20....and a ballista with attack 10-20 makes same good damage..

8th would be watermagic (cure + bless!!) or ballistic (computer opponent likes castle sitting..)


But nevertheless, i wouldnīt join such a tourney, coz itīs very cheap to built up your mageguild to level 5, get dd, jump 4 times over EVERY guard with only 1 dragonfly on your hero and take opponents town....this has NOTHING to do with playing-skills....and TOWER has much advantage here, coz it has 2 level5 spells...doesnīt sound very balanced..
____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
justdoing
justdoing


Adventuring Hero
#2
posted October 11, 2004 04:16 PM

Quote:
But nevertheless, i wouldnīt join such a tourney, coz itīs very cheap to built up your mageguild to level 5, get dd, jump 4 times over EVERY guard with only 1 dragonfly on your hero and take opponents town


hey, why only one dragonfly?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted October 11, 2004 04:51 PM

Because it's cheap compared to the faster units while pretty damn fast?
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted October 11, 2004 06:27 PM

Well this map has lots of towns I'm assuming if only 6 extra towns. I would hold off as long as you can to see if you what spells you get out of the various mage guilds. Take for example you get beserk. You will get fire magic. Game over. Well only if you already have the recanters or neither of you have it.

That's another important thing to remember, because the choices of what magic you take or don't take could be affected by the artifacts you bear or your opponent bears.
____________
Go Red Sox!

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
justdoing
justdoing


Adventuring Hero
#2
posted October 11, 2004 06:39 PM

Quote:
Because it's cheap compared to the faster units while pretty damn fast?

what i was trying to say is that when stealing opponent's main town i usually bring a considerable amount of troops with me.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 11, 2004 06:50 PM

Quote:
Quote:
Because it's cheap compared to the faster units while pretty damn fast?

what i was trying to say is that when stealing opponent's main town i usually bring a considerable amount of troops with me.



Sure...but what i was trying to explain was, that u donīt need to build up your town, only get 1 dragonfly and take opponents town with all HIS army in there (not bought)...
____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
justdoing
justdoing


Adventuring Hero
#2
posted October 11, 2004 07:40 PM

Quote:
Sure...but what i was trying to explain was, that u donīt need to build up your town, only get 1 dragonfly and take opponents town with all HIS army in there (not bought)...


gotta ya.

and you know what i find weird?

when i first played heroes of might and magic 3 online, i didn't know/bother to use any rules, then later on my "rule book" grew thicker and thicker, then i even had different set of rules for different maps(against different players),......and finally, somehow, i just started not to care any more, that is, any rule is fine with me as long as its fair to both parties.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maximus
Maximus


Famous Hero
Bronzed God
posted October 11, 2004 07:54 PM

qoute: dd and fly usefull too


what a pointless exercise. no1 plays randoms using dd and fly etc.
____________
Frost. Sometimes it makes the blade stick !

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Strawdozz
Strawdozz


Hired Hero
posted October 12, 2004 12:22 AM

Quote:
qoute: dd and fly usefull too

what a pointless exercise. no1 plays randoms using dd and fly etc.


Yeah. If games would be say half an hour long then it would be ok. But to play for 5 hours just to realise that the other got dd and you have no chance at all..

Strawdozz

____________
Straw

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gorman
gorman


Promising
Legendary Hero
Been around since before 2003
posted October 12, 2004 02:30 AM

Quote:
Well this map has lots of towns I'm assuming if only 6 extra towns. I would hold off as long as you can to see if you what spells you get out of the various mage guilds. Take for example you get beserk. You will get fire magic. Game over. Well only if you already have the recanters or neither of you have it.

That's another important thing to remember, because the choices of what magic you take or don't take could be affected by the artifacts you bear or your opponent bears.


I'm sure he'd wear a Recanter's cloak when he has exp fire magic and Beserk in spell book
____________
When all else fails... Take notes.... ALL the time... ESPECIALLY when playing D&D.... or Pokemon in my case

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
csarmi
csarmi


Supreme Hero
gets back
posted October 12, 2004 12:36 PM

Would you mind explaining why berserk and expert fire means game over? Please!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0410 seconds