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Heroes Community > Library of Enlightenment > Thread: weekly library question_____week 11_05
Thread: weekly library question_____week 11_05
angelito
angelito


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Undefeatable Hero
proud father of a princess
posted March 11, 2005 01:10 PM

weekly library question_____week 11_05

Third round of our new trivia

What is the highest possible magical damage on the battlefield for version 1.4? (neither the shooters shots nor other hand-to-hand damages are counted)
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pacifist
pacifist


Famous Hero
posted March 11, 2005 02:25 PM
Edited By: pacifist on 11 Mar 2005

For the moment my best damage is 32469. I will try to have better if possible .

Euh, edit : I suppose damage to our own stacks or multiple stacks doesn't count (like armaggedon with 7 opposing stacks)? I supposed one stack only receives all damage.
If not it's much more obviously .
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Angelito
Angelito


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posted March 11, 2005 02:57 PM

The amount of damage is written below the battlefield in the infoline...this is the damage which counts...
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pacifist
pacifist


Famous Hero
posted March 11, 2005 03:09 PM
Edited By: pacifist on 11 Mar 2005

Yes but this damage does not reflect the reality : for example the special spells effects on creatures are not displayed correctly there. If we consider the damage is dealt to only one stack then it's the same as you say but it's more reliable. What do you think?

My solution for now is then : Solmyr level 88 with expert air magic, expert sorcery (forced ) vs a stack of 9999 air elementals. Power stat is 99 so the basic damage is
4060 + 15% for sorcery bonus + 50 % for orb of the firmament = 7003 (rounded). The air elementals receive double damage (14006) and the effect of the chain lightning is stronger each level compared to the lv of elementals .
In the end they receive 32469 damage (only 8700 air elementals left with one with 6 hp).

Zydar (same level and stats) has a greater basic damage displayed but much lower in reality since he kills only
917 elementals.

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pitsu
pitsu


Adventuring Hero
posted March 11, 2005 05:03 PM
Edited By: pitsu on 11 Mar 2005

Wouldn't a legion of thunderbirds do more damage than Solmyr? It should be 20% chance for 10 damage per thunderbird. 10k Tbirds do 100k damage in that case. Versos air/storm elementals doubled. Since it is neither a hand-to-hand damage (T-birds have no hands) not ranged it should count. But I cannot test it in-game right now.
Edit: Since such army of Tbirds kills already in melee attack quite a many opponents, the following lightning may have problems to realize its entire power...
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pacifist
pacifist


Famous Hero
posted March 11, 2005 05:12 PM
Edited By: pacifist on 11 Mar 2005

Hehe, I suppose we must be carefull with word definitions again . For example a fire shield spell is a magical damage too and it's hard to tell if it's considered hand to hand or not since it's only a response to a hand to hand attack. If not he is the winner. I supposed no creatures should be involved but who knows what's the idea of Angelito .

edit to Pitsu's edit : yes but you can still do it since you can have 40k Tbirds attacking 40K air elementals lead by a strong hero (armorer for example with 40 def) and  there are plenty of elementals's left to receive the damage. Even if it was the case Angelito asked about displayed damage (you can outkill a stack).

Anyway, I don't think this kind of solutions will be accepted by Angelito since it asks another question (what is the maximum damage a stack can do on another stack protected by fire shield ) for example.

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Angelito
Angelito


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posted March 11, 2005 06:01 PM
Edited By: angelito on 11 Mar 2005

Up to now, nothing goes in wrong direction.

Fireshield is not a hand-to-hand damage, coz it is not affected by the hero´s attack skill..

And the answer should be a number..
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Pacifist
Pacifist


Famous Hero
posted March 12, 2005 07:04 PM

The maximum hand to hand damage I've found is 2.147.483.647 (2exp31 - 1). No matter if it's titans vs dragons, offense specialists or other damage modifiers like luck when it's superior to that number damage becomes 1. Since there is almost no limit to the number of creatures a hero can have (via repeated events for example) the fire shield gives back 1/3 of this damage. It's necessary of course to have enough creatures to absorb the damage (like 7.158.279 dragons with orb of vulnerability). The maximum damage of the fire shield is then 644.245.094. Water elementals don't receive double damage from fire shield (weird, maybe a bug) so it's not possible to use them to increase that damage.
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Angelito
Angelito


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posted March 12, 2005 07:23 PM
Edited By: angelito on 12 Mar 2005

Sorry pacifist, but there is a limit for creatures a hero can have in one slot....

But i won´t "accept" this fireshield as magical damage, coz for example black dragons suffer damage as well....and they are immun to all magic....so i will classify it more as a "damage reflection"...but not magical damage...


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Pacifist
Pacifist


Famous Hero
posted March 12, 2005 08:06 PM

Well I didn't want to reach the limit since it was not necessary but I could have 99.950.004 Black dragons for example via a repeated event of (7 times 9999 dragons).
Those high numbers are possible but if you play some time you'll soon lose most of them for example trading with other heroes.

So if fire shield is not valid maybe Pitsu can come with his idea of thunderbirds (since their damage doesn't affect black dragons). But it would be hard to reach the limit of a stack (at least it takes a long time to achieve). The screen allows a 9 digits number so maybe 999.999.999 thunderbirds is possible.

If magical damage is limited like hand to hand damage to (2exp31 -1 )then it's not necessary to put all those numbers.

For my part I'll come back to my previous idea but with a level 108 Solmyr instead: damage of chain lightning is then 36669 on air elementals.
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Angelito
Angelito


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Undefeatable Hero
proud father of a princess
posted March 13, 2005 12:07 AM
Edited By: angelito on 12 Mar 2005

Quote:
.....but I could have 99.950.004 Black dragons for example via a repeated event of (7 times 9999 dragons).

But not in ONE stack...

Quote:

The screen allows a 9 digits number so maybe 999.999.999 thunderbirds is possible.

nope

Quote:

For my part I'll come back to my previous idea but with a level 108 Solmyr instead: damage of chain lightning is then 36669 on air elementals.

Much more possible...

You´re on the right way.....sometimes.....
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Pacifist
Pacifist


Famous Hero
posted March 13, 2005 12:30 AM
Edited By: Pacifist on 12 Mar 2005

I have done it with a new installation of H3 in a new folder and upgraded to version 1.4 so I don't have any AB or SoD features. I also used the 1.4 editor.
A hero (Grag Hack or any other it's not important) starts with 7 * 9999 titans. An event (that is not cancelled after being triggered) gives again 7*9999 titans. The same event one step further so the hero doesn't lose movement points to trigger the max event per day (preferrably on a road). The first titans on the hero are grouped to give 69993 titans in one stack (no loss of titans here). After each step on the event 69993 more titans are added. Maybe you can try it too?
If not I have a savegame where it's possible. When fighting the titans can deal at maximum 2.147.483.647 damage.


Anyway, still searching a better solution .

edit : maybe there is a problem with my WoG installation and it perturbs all other H3 installations even if installed in other folders? I'll have to check that...
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Angelito
Angelito


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posted March 13, 2005 03:03 AM

I tried it already...similar to your way...about getting 7*9999 units....but this wont go endless......there is final number for 1 slot....
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zsa
zsa


Famous Hero
posted March 13, 2005 08:03 AM

I guess take a sorc specialty hero. Max him out. Get orb of fire, and all the good spell power artefacts. Then make all your army filled with slots of 9999 water elementals and do the same for your opponent. And then cast armageddon. I guess that's the highest direct spell damage you could ever hope to achieve.

I'm sorry for the no calculations, i'll try to do some later see what i get.

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Pacifist
Pacifist


Famous Hero
posted March 13, 2005 01:35 PM

Well if I can trust my H3 version, the magical damage is also limited to 2.147.483.647 (2exp31 - 1). I managed to have more than 400.000.000 units in a stack (maybe the limit is at 536.870.912 but it doesn't matter since the damage is capped). If we take a round number of thunderbirds (same result vs air elementals or not with the double of t-birds) the maximum damage is then 2.147.483.640. This is for a displayed damage.

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angelito
angelito


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posted March 14, 2005 10:33 AM

Hmmmm...i don´t know which version u have, but i tried it with Heroes complete, version 4.0.
The maximum of units i could have in ONE slot was 999.999. When i added 1 unit more, the number changed into a negative one (-13.847 in my first try).
So for me, 999.999 was the maximum number of units in 1 slot...
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Pacifist
Pacifist


Famous Hero
posted March 14, 2005 01:18 PM

I think these high numbers are bugged and don't have a previsible pattern. When making some tests and there was a month of a creature. I attacked some stacks and some fled others not. Of those that didn't flee (I had 536.786.314 units at that moment, more than 2exp 29)some were splitted in 7 stacks others in 2 or 3 stacks. If I let auto-combat the program asks me if I want to flee, I answer no and my birds of course make only 1 damage (maximum damage has been exceeded), but some times they manage to do some damage (around 300.000) and kill the stack and other times the lightning attack works but with fewer damage than maximum. In the end when I win the fight (I lost only a few birds) the program thinks I lost millions of them.

Back in my memories, the last time I played with those high numbers was whith the map "Vengeance is mine" where I raised a stack of a little more than 40.000 horned deamons and I didn't go much further since I already experimented some problems when mixing and splitting troops. So I stayed with that number that was also the limit with Heroes 2.

What I think is that there is maybe a problem with WoG. I installed the last version 3.58f. Now, after erasing all WoG directory and deleting all heroes 3 or wog lines in the registry and reinstalling Heroes 3 1.4, AB 2.2 and SoD 3.2 I can again go further than 999.999. A pity WoG cannot be unistalled. Have you also installed WoG, maybe an anterior version?

Maybe we can wait what are the other players experiences and maximum limit.


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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 14, 2005 01:30 PM
Edited By: angelito on 14 Mar 2005

Nope...no WoG here.

But i had a similar problem with enourmous amounts of units while playing the "Unleashing the bloodthirsty" from the same author who made "Vengeance is mine", Commando (negative amount of units, making only 1 point of damage). But this happened only for the AB version of that game, with SoD, it worked fine...

However, when i tested the solution for this weekly question, the answer was based on that limited amount of units per stack, 999.999

But the idea i had was already mentioned, not with an exact number, but that is easy to bring along.

999.999 Thunderbirds force (20% chance) a thunderbolt(lighting-) causing 9.999.990 damage. Against Air- or Stormelementals, this damage is doubled.

So the solution is: 19.999.980 magical damage.
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pitsu
pitsu


Adventuring Hero
posted March 14, 2005 01:42 PM

Latest WoG installed and didn't bother to uninstall it. Accumulated a stack of 101 millions T-birds before got really tired. Damage was sometimes high, sometimes 1 point and after a certain time AI attacked me like hoping for an easy victory.

Nevertheless, as I see we should follow 999999 in our calculations...
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Pacifist
Pacifist


Famous Hero
posted March 14, 2005 02:27 PM

Ok, this seems to confirm it's a WOG problem. WoG installation was said to be clean and not interfere with SoD but it's simply not the case. When playing with commanders we have already the 2 gloves in the hero screen even when we launch the SoD executable only. Changing the directory doesn't help either. So it seems WoG messes with registry files, internal memory and other things. I like WoG very much but not when it takes away my freedom to play a clean H3 game.

So the solution has been given. It can be noted that the orb of the firmament or the magic plains don't increase the lightning damage. Taking into account the technical problems, Pitsu deserves the applauses for being the first to propose the use of T-birds .

Thanks for this topic Angelito. Exploring the limits of this game we see that there is always something new to learn.

Eagerly waiting next question now .




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