Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Fortress strategy
Thread: Fortress strategy This thread is 2 pages long: 1 2 · «PREV
Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted July 06, 2005 10:19 PM

i both disagree and agree with xartoss.

First, if you dont get any starting flies you do as angelito says go for the flies. With flies you will get alot higher speed then using wyerns on main and you will scout your area and pick up resources much faster. They dont cost much and besides cash is usually not your problem the first days.. wood is. With scouts you hopefully can locate woodmine first day or atleast find some woodpiles guarded or not.

Another big use of the flies is that they can tease opponent units away. If you fight slow yet a menace to kill units day 1-2 such as zombies or dorws having 2 stacks go back and forward down on the battlefield while you kill off the 2-3 stacks above makes you go off with very small losses.

Then... in a battle with a fortress town you dont wait for the opponent to get to you. You smash him up. You mass haste and you block his shooters with hydras, you take up retal with flies letting wyerns, basilisks and most important mighty mooo's smash up opponents lvl 7 creature.

Also in opposite to what angelito said earlier, i concider fortress to be one of the most voulnerable towns for spells. As they have a high defense rating unitwise they can take alot of dmg from shooters and melee. But when you get struck by berserk and have your all out mass haste attack disrupted by units attacking each other or have your mighty moo's&hydras blinded you dont look as dangerous anymore. And a nasty chain or implo doesnt do you much good either as you are usually without restistance.


Your goals week 1 is as many dwells as possible, look up woodmine/piles with scouts.

Week 2 you hopefully got hydras and can easily do most small banks. Hives help if any of those on your side.. upg your flies and mass slow if you got it and you shouldnt lose much. Also go for money structure if needed for a week 3 buy out.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 06, 2005 11:05 PM

Quote:
.....
Also in opposite to what angelito said earlier, i concider fortress to be one of the most voulnerable towns for spells. As they have a high defense rating unitwise they can take alot of dmg from shooters and melee. But when you get struck by berserk and have your all out mass haste attack disrupted by units attacking each other or have your mighty moo's&hydras blinded you dont look as dangerous anymore.....


And now we are back to our first discussion, why i always chose water magic with fortress.....expert cure.....or...when u casted benefit spells on yours and berzerk on mine....expert dispel...
And resistance is always a good choice for the "mage guild level 3" towns.....
____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted July 06, 2005 11:14 PM

yes but then either A) your spellmove is wasted or B) the berserk area includes your fastest units so your screwed anyway

In both cases there are no mass haste attack.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 07, 2005 11:07 AM

Quote:
) the berserk area includes your fastest units so your screwed anyway....


Hmmm...my fastest units are Dragonflies.....when they attack, they cast dispel and weakness. Placing Flies and Monarchs beside each other gives me the chance to cast cure after the Fly-attack, coz berzerk on Wyverns is dispelled....

But i guess i didnīt make my point clear enough about the berzerk and vulnarability to fortress.
Sure Fortress is the town with the most creature special abilities in the game, but those specialities donīt make much damage (except the moos).
Poison halfs the hitpoints of the top unit in the stack...not that much...
Weakness doesnīt deal any damage....
Petrifying also doesnīt make any damage...
Deathstare is deadly, thatīs why u should never place Moos besides the Hydras....
Hydras multilpe attack is only heavy when more than 1 creature is involved...
And coz of the high defense and armorer, even the normal attacking damage isnīt that high.

But compare that to a mass berzerk on Stronghold units.
Ancients, Wolves and prolly T-Birds involved. You will lose at least half (normaly even more) of your units, coz of the much bigger damage dealed from the attack (high attack skill, offense). No need to cast poison or weakness as speciality on those stacks, coz they are probably already decimated to "several" units or completely dead.
____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted July 07, 2005 11:34 AM

yes but how often do you set up a fortress army based on wether your opponent has berserk or not?

I think its only 2 places where you can set the flies so they dont have the possibility to attack something else.. based on that you dont have an ammochart. And even if you do masscure you wont be able to mass attack. You will have gorgs and hydras too far away and possibly only set them up in a position where they get dealt full arrow dmg.

Fortress needs a mass haste attack. And if you got a big wyern stack they will kill off your flies. Or you will be able to kill em off with your shooters...or your lvl 7 units. So then the next round you will suffer even harder from a berserk spell.


Stronghold is IMO the only town who could suffer more on berserk based on the same reasons as fortress. But they dont suffer as much from dmg spells since if you go barbarian and stronghold army you will have a massive offense to strike with after your opponents dmg spell. With a beastmaster and fortress you will have a massive... defense rating to strike with? Thats why you as xar says need a barbarian preferbly with your fortress units.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted July 07, 2005 02:18 PM

Quote:
yes but how often do you set up a fortress army based on wether your opponent has berserk or not?
....


Fair point...

And how often do u have expert fire ?
(besides earth and air, which u normaly chose as u mentioned already)



____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Gidebar
Gidebar


Hired Hero
posted July 07, 2005 07:10 PM

But the beastmasters defense helps you to clean the map, and winning artifacts that increase your offense or spell power. Thats why they are still a good choice imo

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zsa
zsa


Famous Hero
posted July 08, 2005 12:26 AM

yah. It's definetly a good idea to get a good offense hero with fortress, and if not mass haste, tactics is a must (no matter if you got a beastmaster or a barbarian).

Cleaning the map with a barbarian is not much more difficult than with a beastmaster. You do more damage and take more damage. The only thing you have to be more careful than with beastmaster is using them fodder stacks to absorb damage that would hurt you.

Sometimes a barbarian can be better at fighting against the map that a beastmaster. For stuff like medusa banks, you want to take out stacks as fast as possible while holding others down with fodder. With a barbarian you can achieve that easier than with a beastmaster.

And of course the barbarian enjoys an undeniable advantage vs powerful magic users.

I'd definetly pick a barbarian over a beastmaster (of course there are exceptions).

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zhukaSS
zhukaSS


Hired Hero
Dark Ronin
posted July 09, 2005 12:16 PM

well I readed this thread yesterday, but I think didnt saw one core fortress strategy. Upgraded serpent flies! 8) Since speed is VITAL in heroes3, getting upgraded serpents(speed 13 if im not wrong) in main hero army to kill monsters faster could prove crucial in the game end.
And attacking utopia without mighty gorgons, dude, wtf?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gnohmon
gnohmon


Adventuring Hero
posted July 11, 2005 04:46 PM

Quote:

And attacking utopia without mighty gorgons, dude, wtf?


He wants to save all his cows for the endfight.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zhukaSS
zhukaSS


Hired Hero
Dark Ronin
posted July 13, 2005 08:06 AM

no use of cows if there isnt other army to backup them

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0391 seconds