Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Inferno strategy and tactics
Thread: Inferno strategy and tactics This thread is 2 pages long: 1 2 · NEXT»
zsa
zsa


Famous Hero
posted August 20, 2005 01:18 AM

Inferno strategy and tactics

Ok, so we got inferno, which is probably the most hated town out there by online players. Why is that? My guess is suckiest starting units, combined with a lack of shooters and the lowest hp units out there.

Some people, especially vets like to say that inferno takes more intelligent play to be used effectively.
What does that mean exactly, how do you play intelligently and how do you play well... just regularly?

Since inferno starts out in a difficult position, it is important for the player to know what fights to pick, and in which order. Since with inferno, the chance of losing considerable troops in each battle is significant, it is important to know what battles to leave for later in the week, even though you could win them from day 1 with your starting army.
You have the weakest lvl 1 unit at your disposal, and your ranged unit is mediocre at best. Your speed limitations are an important factor as well. In the first 2-3 days for example I try to stay away from units that are faster than my imps, and usually most ranged units in general (unless you have ignatius which is great for clearing low lvl shooters in the beggining).

Using fodder stacks efficiently is also more important for your poor impish army than for any other town
A regular rampart player or a tower player can get some serious hits if they try to play inferno the same style they play those other castles.

Since inferno is so HP challenged, it is a good idea to have a fodder unit that can take the damage for you. This is why a ballista hero is awesome with inferno in the beginning. It doesn’t matter if your designated main hero doesn’t have artillery, if you get a ballista, just give it to him whenever he fights. In battle, try to attract some of the monster stacks you are fighting against towards the ballista. The ballista can be a very good damage buffer, especially in the beginning and god knows inferno needs it the most .

When the efreets come into play, things start to take a turn for the better. You can already take ranged units day 3-4 without any losses unlike some other towns. If the map is not very rich, don’t worry, because the most probably the opponent doesn’t have it much better either. Usually aim for hell hole + fire lake and castle. Few people are aware that pit fiends + efreets week 2 make the best damage dealing combo for lvl 5-6 units.

Again, how you play in battles can affect the well being of your army more than other towns usually. That is because you still have crap for shooter, low hit points, but great damage dealers.

Be back with more later.

PS: Yes I know there are other threads with inferno strategy, but it is almost exclusevly about demon hoarding or stuff like this.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zsa
zsa


Famous Hero
posted August 23, 2005 11:53 PM
Edited By: zsa on 23 Aug 2005

Some out of the box strats

1.Hellhounds – you get the kennels, upgrade them to cerberi and go clean the map with those beautiful no-retal bastards. Of course that’s not the best idea most of the time, but it can be killer sometimes.

Let me give you an example from my playing experience: Got Fiona as starting hero with a couple of hellhounds, send her out and found the cages build by the side of the road. Got hellhounds first day, then second upgraded them to cerberi and started cleaning the map. The result? A lvl 9 hero at the end of week 1 with expt log and expt offense as well as the devil building. I wouldn’t have been able to do that with the usual inferno build, and I wouldn’t have been able to get devils week 1. Now of course you gotta use your head, sometimes you might not be able to do as much (not even get devils or that high lvl) but you can take larger stacks, especially slow ones with the cerberi. Sometimes you could break to new areas that you can’t without the cerberi and on poor maps you might not have the money for efreets + castle anyway.

2. Magogs – everybody thinks they suck, but I bet not many ppl haven’t tried upgrading magogs first day. You need gogs prebuilt to consider this strat, and the ability to recruit at least 15+ gogs. It is preferably if you have calth as starting hero. You upgrade the gogs day 1 and go have some fun. The important idea behind this is the extra speed and fireball damage your magogs receive. You can take on larger stacks from the beginning of the game, get more resources, break a slow block faster, and hordes of dwarves, walking dead, lots of golems are not an issue anymore. Did this in a game and it was worth it. Took like 2 dwarven treasuries that I couldn’t have without magogs + calth and was able to take a pan box week 1 (guarded by approx 20 some ogres).

3. Taking your dwells early – this is what I did the last game I played with inferno – no starting lvl 2 dwell. Fought the guard to my devil dwelling (horde of wolf raiders) and barely survived with 39 imps (this was day 4 and I had no money for fire lake).  So what I ended up doing is getting mage guild lvl 2 and taking the dwelling day 4 with a lvl 2 Brissa and losing 4 imps in the process. I lost the game eventually due to some stupid mistakes and some really sh!tty luck at the mage guilds, but that’s not the point .

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted August 24, 2005 06:28 PM

Quote:
When the efreets come into play, things start to take a turn for the better. You can already take ranged units day 3-4 without any losses unlike some other towns.

By day 4-5 other towns (except for Stronghold/Fortress - those can take on them day 1-2 ) can take on even bigger ranged unit stacks with no losses (nagas, unis, cavs/angels, etc)

Quote:
If the map is not very rich, don’t worry, because the most probably the opponent doesn’t have it much better either.

Wrong, inferno land is the poorest land. It has less free chests/gold than grass (this has been tested and discussed before) and it has NO crypts, which are often a good source of income on week 1. Inferno land also does not tend to be very open, so quite often you won't be able to get to the very little free gold you have lying around.

Quote:

Gogs


Now - those are good... for demon hoarding. When you fight a very tough army (AAs, dragons, titans, or very tough shooters like hordes of mages/zealots) they will almost always go for gogs/magogs. let them die and make demons out of them.
150-200 demons (esp. when they are horned demons on Marius) you get out of hoarding imps/cerberi/gogs are much more useful for cleaning the map than gogs. They can kill just about any stack with no retaliation.

Inferno can be fun when you like the challenge of playing the weakest town (and if you don't mind losing most of the time).

On its strong sides I could add:
1) it can win most fights with no losses after it upgrades its level 5 dwell.
2) if played well, it can take topes with no losses on week 3 day 1.
3) it can have Wyverns and Angels in its ranks while utilizing all of its native troops at the same time and STILL having 1 empty slot!
4) you won't feel bad because you can't make use of those 40 centaurs/25 dwarves in your 2-nd town.
____________
Vegetarian: Old Indian word for Bad Hunter.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted August 24, 2005 08:10 PM

Quote:
Wrong, inferno land is the poorest land. It has less free chests/gold than grass (this has been tested and discussed before) and it has NO crypts, which are often a good source of income on week 1. Inferno land also does not tend to be very open, so quite often you won't be able to get to the very little free gold you have lying around.



That´s only partial true. Lava is (besides rough) the terrain with the most low level dwellings set from the start. Surely due to the fact of not having crypts, which have about the similar treasure range as level 1-3 dwellings. More dwellings means more fodder for demon hoarding....so even if Inferno is (mostly) classified as "weakest" town, i guess u contradict that if u know demon-hoarding well enough...
____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
maretti
maretti


Responsible
Supreme Hero
posted August 24, 2005 08:28 PM

I havent tested it but my experience tells me that the amount of lavaflo and craters are higher on inferno land than the amount of mountens on grass, often we are talking about a snowing maze,
besides i dont think gogdwells are that common
____________
Crag rules, Orrin and Ivor suck

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted August 24, 2005 08:43 PM
Edited By: Russ on 24 Aug 2005

Quote:
More dwellings means more fodder for demon hoarding....so even if Inferno is (mostly) classified as "weakest" town, i guess u contradict that if u know demon-hoarding well enough...


Those WOULD come in handy IF you had the money to buy stuff from them... maybe I am just a bad player, etc, etc, etc, but I always find myself short on gold when I play Inferno. When I play, say, Rampart I rarely even look at how much gold I have, since I usually have enough to build what I want and hire what I want at any given turn.

To illustrate this situation:
Say, I clear 2 cerberi dwells and 2 gog dwells on day 4-5 with my 2 efreet army and barely enough gold to buy a castle this week. Those dwells don't help me as much as I would hope. Imp dwells are too pathetic IMHO to make any difference. 1 demon/week is nothing.
____________
Vegetarian: Old Indian word for Bad Hunter.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
maretti
maretti


Responsible
Supreme Hero
posted November 09, 2005 02:45 PM

I have to admit those demons rock. I just finished a game where my demons dealt 3k+ damage to gold dragons. With necro banned demons are the biggest powerstack u can get.
____________
Crag rules, Orrin and Ivor suck

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
CoCoDemon
CoCoDemon


Adventuring Hero
The pirate of the Baltic sea
posted November 11, 2005 11:01 AM

well ya I agree that lava lands are poor most of the games.... But still Inferno is one of my fave towns So about that poor army in the bagining well u can beat lots of enemys with em and losing those snowy troops without even feeling sorry for em allso u talk about cstl and pit fiends in week 1 lol what difficulity u play? it's like a dream if build pit fiends in wekk 1 . in week 3 d1 it's like typical situacion for me : imps, gogs, demons, and efreets , citadel, couse if ya buy cstl in week 1 well what can I say u 'll be bancrupted (had only 3 games where had all those buildings + cstl and pit fiends  but they were very rich maps )

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted November 11, 2005 02:17 PM

Looks like u talking about playing vs the Comp i guess...there u play 200%. But when playing vs a human player, u normaly play on 130% most of the time. You should have efreets built in week 1 anytime.
____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted November 11, 2005 04:59 PM

Quote:
I have to admit those demons rock. I just finished a game where my demons dealt 3k+ damage to gold dragons. With necro banned demons are the biggest powerstack u can get.
What about double built fortress, wyvern monarchs and a bit of luck on hives? On temps like balance you can get well over 50. And, of course, there's always jebus+AAs

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
lkru33
lkru33


Promising
Famous Hero
3x NFL Pick'em Champ
posted November 11, 2005 05:04 PM

Quote:
What about double built fortress, wyvern monarchs and a bit of luck on hives? On temps like balance you can get well over 50.


That is only if you get lucky and don't find the "hive area" replaced with water


____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
tigris
tigris


Supreme Hero
Supreme Noobolator
posted November 13, 2005 10:52 AM

I also considered Inferno as one impossible town to play with, at first. But these days playing mostly all random games on extreme 1&2 I had to deal with getting inferno and tower most of the times

Surprisingly enough I managed some prety good games with both those allignaments.

Inferno

This town produces, as said earlier, the lowest amount of HP/week.Buying al the upgreaded units for one week you will only get 2003 HP, which is puny compared to the 2650 HP producd by rampart.
Also, concearning the damage dwelt by inferno units/week, it is also the lowest in all the game.a week’s worth of inferno upgraded troops  can deal 266-565 damage points, which is 415 average while castle deals 535-732dmg/week.concearning this aspect, inferno is also the last in the chart.
As oposed to that, inferno units are the third most expensive ones to buy only surpassed by tower and castle units.
Also the building with inferno is very expensive both money and resources wise.
So statistically, inferno I prety be sux J
Heroes wise, both demoniacs and heretics are not amongst the most wanted main heroes.
While I agree with the heretics being poor heroes(no offence there Xarfax ) I think there are quite a few demoniacs worth while:When not banned, Pyre is always a good starting choice.Also, Marius, Nymus or Ignatius can prove to be good  main heroes.

So what are Inferno’s strengths?
Also statistically speaking, Inferno has the fastest overall army.A hero with a fully upgraded Inferno army will travel two tiltes further than a Rampart/Necro/Tower one and 1 tilte further than a Castle/Dungeon/Fortress/Stronghold one.It is so because the slowest Infeno upgraded troop has speed 6, while all the other allignaments have units with speed 5 or 4.Inferno has the 2nd fastest lvl 7 unit and the fastest lvl 6, who is even faster than some lvl 7’s.This means, when fighting tower,fortress or stronghold inferno will have two units to move before the oponent does.

Inferno has 2 non-retaliation units.Even though they both have poor damage(2-7 for the cerberi), they can do some cool fights against slow units(remember the exemple in Greystole’s training map).
Pit lords are a great attacking unit, as long as they don’t get hit back.I saw people speaking about demon hoarding earlier.Playing on Extreme I realised 2 things:You cannot raise demons from summoned elementals nor from necro critters, only from the corpses of living critters.So on such templates, all you can do is sacrifice own units.10 lords can raise 14 demons, that’s 490 HP out of 80 imps for exemple.Giving you find 5 or 6 imps dwells(which isn’t very rare) you can raise in exces of 25 demons a week from imps alone. I usually choose to sacrifice gogs too, not cerberi though.(btw on 100% the hidra trick works with cerberi aswell).








____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
maretti
maretti


Responsible
Supreme Hero
posted November 13, 2005 12:19 PM

I think there is no doubt that you should transform your dogs too. You want as big a powerstack as possible and you get 2 demons for every 3 dogs. Besides you can fill your 3 open slots with powerfull necrotroops which makes inferno very strong on exstreme.
____________
Crag rules, Orrin and Ivor suck

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
CoCoDemon
CoCoDemon


Adventuring Hero
The pirate of the Baltic sea
posted November 13, 2005 05:48 PM
Edited By: CoCoDemon on 13 Nov 2005

Quote:
Looks like u talking about playing vs the Comp i guess...there u play 200%. But when playing vs a human player, u normaly play on 130% most of the time. You should have efreets built in week 1 anytime.


lol what u mean thats game when playing on 160% with human not cpu angelito and thats typical day 7 situacion for me if the map isn;t unexpectedly rich!!!

Quote:
in week 3 d1 it's like typical situacion for me : imps, gogs, demons, and efreets , citadel
made a mistake here it was week 2 day 1 lol

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ametov
ametov


Adventuring Hero
Powerful Strategist
posted November 24, 2005 07:15 AM

Id generally not use inferno but if i did id get Ignatius and start leveling up. that way the imps will be moderately powerful compared to other lvl 1s
also focus on magic because the inferno units are rather hopeless until you get demons and even then theyre average.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
maretti
maretti


Responsible
Supreme Hero
posted November 25, 2005 02:27 PM

You really should read what nevermindspy wrote about demonfarming. Thats the way to play inferno on any map. I recently played inferno on blockbuster and showed up week 4 with 160 horned demons. Thats difficult to compete with, imps are easy to compete with.
____________
Crag rules, Orrin and Ivor suck

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
csarmi
csarmi


Supreme Hero
gets back
posted November 28, 2005 12:00 PM

Quote:

Also, concearning the damage dwelt by inferno units/week, it is also the lowest in all the game.



That's not true, you probably forgot to include attack/defense skills. If you do, things change drastically.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted November 28, 2005 06:33 PM

Quote:
That's not true, you probably forgot to include attack/defense skills. If you do, things change drastically.
I am not sure if he included those, but if you do include those, things change even more drastically for the other castles. AAs have 30 att/def which further improves their already high 50 damage, many units have double hit special, ancient beths pretty much ignore your defense and mighty moos's special can deal way more damage than their melee, and that goes past the unit's defense skill, armorer and spells like shield.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted June 17, 2009 05:36 PM

Revived!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted June 18, 2009 08:51 AM

Not this thread again.
The quick Inferno.

Mass Slow = automatic win if your oponent has no Slow spell.
Kuma taught me that one lol.

____________
Dreaming of a Better World

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0701 seconds