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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Magis or Gold golens?
Thread: Magis or Gold golens?
jeca
jeca

Tavern Dweller
posted September 02, 2005 10:13 AM

Magis or Gold golens?

Well,the thing is:when i should use magi and when should i optate for gold golens. As i never played against real player,only versus computer,is really hard to tell what should be the best choice,cause players,i guess,shoud often focus fire onthe magis and heroes playing against order ( or not?).So,against computer i guess magis go pretty fine agaisnt might,life and nature,and golden golens against chaos,death and order cause of magic resist.Thats all for now dudes,thanks for the help .






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Lord_Pc
Lord_Pc


Promising
Famous Hero
Groin-Grabingly Clever
posted September 02, 2005 10:14 PM

when i play order i always choose magi.

this s because u can separate them into several groups of 1 and use spells like curse. then u have just one group with many magi and u use them to cast magic fist or raise undead.

i also choose them because order is a ranged town. the only creature that isnt ranged is dwarves and they defend ur other groups when the enemy comes close

so for me its magi
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csarmi
csarmi


Supreme Hero
gets back
posted September 03, 2005 06:17 PM

completely irrelevant which one you chose; they don't make a difference in the long run

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Thorin
Thorin


Adventuring Hero
posted September 08, 2005 04:55 AM

Mages or gold golems

hmm...Golems are good, they have magic resistance and a lot of life. But they are SLOW.Mages can cast a variety of spells, if you have many the spell damage gets stronger.But their liffe is low.So what? they can be protected, and they are spellcasters, not ranged creatures! What else? Golems ok, so if you're a spellccaster or a warrior, average one, say level 5 or six, Golems are better.  
Winners:{my opinion}Mages.
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Axel
Axel


Hired Hero
Centaur Master
posted September 19, 2005 03:13 PM

I never played H4 against a human player either bu against com i usualy chose the golem because he is very good at defending your other units especialy if you build the genies and titans

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terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted September 19, 2005 03:57 PM
Edited By: terje_the_mad_wizard on 19 Sep 2005

Quote:
completely irrelevant which one you chose; they don't make a difference in the long run

That may be so, but personally, I've found that the Magi are best for clearing mines and such in the early game...

Btw:
http://heroescommunity.com/viewthread.php3?FID=4&TID=6392
EDIT: There's posts for all the alignements buried in the Lands. Just copy this Google search to find them. (Only remember to change the town name. )
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- Grenn, A Storm of Swords.

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DK
DK

Tavern Dweller
posted October 19, 2005 12:26 PM

hmm IMO Gold Golem are good for defending your town and Magi are good for the adventuring heroes.
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ametov
ametov


Adventuring Hero
Powerful Strategist
posted November 13, 2005 08:02 PM

Personally I'd choose Magi because of their spellcasting ability- i prefer hoarding them and casting poison on lvl1 creature stacks and then forgetting about them
Generally I use magi and genies due to their spellcasting abilities, as i prefer strategy as opposed to strength.
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dvader
dvader


Adventuring Hero
Dark Lord of the Sith
posted November 17, 2005 06:04 PM

I kind of agree with csarmi, but here is my idea on this.  I have only played against the computer while using the Order town, however if I have more than one Order town, I build a Magi dwelling in one town, and a Gold Golem dwelling in another town.

Also, consider this; say you have an Order town and nearby you have a Magi or Gold Golem dwelling that is within one to two days of movement of your town; whichever one is outside your town build the other one in your town, then you can have both in your army in the early game if you choose to.
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Ra2
Ra2


Adventuring Hero
The good doctor
posted November 18, 2005 04:05 AM

I strongly disagree dvader. it's a bad ideea to have both types in your army if you have a choice to have only one. the minor tactical advantage you get destroys a very good tactic for Order: the famous one-genie-stack that slows/cowards/sings of peace. they cast spells, protect the hero AND take retal for just 500 gp.

a much better idea is to stick to one type of creature, master its abilities and increase their numbers as much as you can, taking full advantage of 1-2 single genie stacks on the army's empty slots.

to be on topic.. I usually prefer magi. they are better for clearing the map and that's very important for the final showdown. because usually the lvl 3-4 creatures and heroes win the map not the lower lvl creatures.
against chaos I'll get golems though, to protect my heroes.
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dvader
dvader


Adventuring Hero
Dark Lord of the Sith
posted November 18, 2005 05:22 AM

Well, I never said you HAVE to have both in your army, but it sometimes can't hurt.  Everyone is entitled to their own opinion.  And, where I said to have the one dwelling in your town if you have the other one outside of your town was an indirect quote from the H4 strategy guide, so blame the guy that wrote that if you disagree with that particular strategy.
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Ra2
Ra2


Adventuring Hero
The good doctor
posted November 19, 2005 04:32 AM

man, I know that you have a right to an opinion.

however you should support your theories with more arguments than "it sometimes can't hurt". or "blame the guy who wrote the strategy guide".

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fortress_fan
fortress_fan

Disgraceful

posted November 22, 2005 06:57 AM

My chooises:

Magi
Naga
Dragon golem (Titans vs. chaos)

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ArchLich
ArchLich

Tavern Dweller
posted March 02, 2006 02:16 PM

The Magis spells are not a serious great bonus, and a glance on the statistics is enough to tell that the Golems beats the Magi in everything. And not to mention that the Golems is mechanichal and have 75% magic resistance. The best choice is the Golems,no doubt!
Academy Rules!
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stachnie
stachnie


Adventuring Hero
posted March 03, 2006 06:34 AM

Gold Golems. I always choose Genies so I need some strong unit to protect them (I tend to leave halflings and dwarves at home). Mages are useful (especially Poison during sieges) but very vulnerable.

S.

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PosionOfUndead
PosionOfUndead


Hired Hero
Killing slowly..
posted March 22, 2006 05:25 AM

I agree in the Gold Golem/Genie combination. I usully pick Gold Golems, especially when i gets the Teleport spell.
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stachnie
stachnie


Adventuring Hero
posted March 22, 2006 05:42 AM

Quote:
I usully pick Gold Golems, especially when i gets the Teleport spell.


Hmmm... do you teleport Gold Golems? Why to risk to lose any of them - I prefer to teleport illusions of e.g. Titans created by Genies  

S.

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katarraktis
katarraktis


Hired Hero
A Greek semi-god
posted March 22, 2006 07:32 AM

Quote:
Quote:
I usully pick Gold Golems, especially when i gets the Teleport spell.


Hmmm... do you teleport Gold Golems? Why to risk to lose any of them - I prefer to teleport illusions of e.g. Titans created by Genies  

S.



never think of that...

good suggestion stachnie

i prefer gold golems,magi are godd in offense BUT they have a little amount of hit points plus low defence.
In addition to that(or as a result to that) the most of the times are the first that the enemy's shooters hit.
Their power hides in numbers so if you loose 5-10 mages in every simple combat with neutrals you won't be able to collect many of them in any time.

I vote for golems.

AND at the end if some of yours are destroyed you can collect the gold form which they were made of...
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Meph
Meph


Adventuring Hero
Rampaging Rampart
posted March 22, 2006 01:45 PM

I prefer the Golems. Especially early-game, the magi are too easily decimated by anything ranged, and a skilled player will kill them pretty fast before they become a nuisance. Whereas the Golem can protect your Genies, and, if you take them along, your Halflings.

Mages real power only shows in big numbers in siege battle really.

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